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Vampire the Masquerade: Bloodlines => Bloodlines Tech Support => Topic started by: [archive] Wesp5 on December 01, 2004, 01:19:00 PM

Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on December 01, 2004, 01:19:00 PM
                Post here any issues you have, and the solution you found for it.
 
 Compiled solutions post
 First posted by LeonX
 Quote:
 FAQ for common Vampire Bug Fixes:
 
 1. How can I enable the console?
 
 a. Right-click on the shortcut you use the launch the game
 b. Select properties
 c. Make sure you are on the shortcut tab
 d. At the end of the target line add -console, add this outside of the quotes
 e. The finished line should look like this if you have the game installed to the default directory:
 "C:\Program Files\Activision\Vampire - Bloodlines\vampire.exe" –console
 
 f. Hit ok, make sure you launch the game using this shortcut
 
 2. When leaving the Society of Leopold and jumping onto the boat to escape, the game crashes to desktop. What can I do?
 
 a. Make sure the console is enabled. (See Question #1 above)
 b. Get to the boat and approach it, do not get into the boat, but get as close as you can
 c. Open the console using the tilde "~" key
 d. Type the following commands in:
 If you saved Johansen:
 SaveJohansen()
 
 Then to level transition if you're anybody but a Nosferatu:
 changelevel2 la_hub_1 taxi_landmark
 
 And if you're a Nosferatu, instead use:
 changelevel2 la_hub_1 sewer_map_landmark
 
 e. If you get to the next level and you do not have any items in your inventory reload your previous save (make sure you have a discreet save and are not just using the autosave) and try it again, but stand closer to the boat."
 
 3. I am a Python user and I am having compatibility problems with my vampire_python211.dll.
 
 The workaround for the python problem is un-install your python2.1 interpreter and make sure the following registry key does not exist, manually deleting it if you must:
 
 HKEY_LOCAL_MACHINE\SOFTWARE\Python\PythonCore\2.1\PythonPath
 
 If you need python interpreter installed, please install python2.3 or 2.4rc1 as they use a different registry variable.
 
 
 
 4. I get the following error message on launch: “The procedure entry point _AIL_set_redist_directory@4 could not be located in the dynamic link library mss32.dllâ€?
 
 An older version of mss32.dll resides in your windows\system or windows\system32 folder that is interfering with Vampire. If you delete this file from that folder, the game should work fine. However, whatever application was relying on older version to be there may no longer function.
 
 5. I am having performance problems on my system. Other than options already in the game, what are some things I can try to enhance performance?
 
 a. Before trying any of the below options, there are several audio and video enhancements options within Vampire. Note that some require you to restart your game after making the changes. If you are still unable to achieve acceptable performance after tweaking these options, then proceed to these additional possibilities.
 
 b. It is important to have a large enough swap file. To increase the size of your swap file, here is a link: <a class="BoardRowBLink" href="http://support.microsoft.com/default.aspx?scid=kb;en-us;314482#kb1">http://support.microsoft.com/default.aspx?scid=kb;en-us;314482#kb1 (http://support.microsoft.com/default.aspx?scid=kb;en-us;314482#kb1)</a>
 Note also that there is discussion about this topic at the Dilapidation forums:
 <a class="BoardRowBLink" href="http://bloodlines.dilapidation.com/modules.php?name=Forums&file=viewtopic&p=21623#21623">http://bloodlines.dilapidation.com/modules.php?name=Forums&file=viewtopic&p=21623#21623 (http://bloodlines.dilapidation.com/modules.php?name=Forums&file=viewtopic&p=21623#21623)</a>
 
 c. It is possible that turning off your EAX (environmental audio effects) will help performance. There is a link here about this topic on the Dilapidation forums:
 <a class="BoardRowBLink" href="http://bloodlines.dilapidation.com/modules.php?name=Forums&file=viewtopic&t=930&highlight=eax">http://bloodlines.dilapidation.com/modules.php?name=Forums&file=viewtopic&t=930&highlight=eax (http://bloodlines.dilapidation.com/modules.php?name=Forums&file=viewtopic&t=930&highlight=eax)</a>
 
 d. Some users have experienced increased performance by insuring that their AGB Aperture Size is no greater that 128MB. This is most likely configured via your motherboards BIOS setup screen. Please consult your motherboard manual for information on how to adjust your AGP Aperture size.
 
 d. Make sure to have the latest video drivers installed. For ATI cards, installing the 4.12b-Catalyst drivers has been known to help. For ATI cards, check:
 <a class="BoardRowBLink" href="http://www.ati.com/support/driver.html">http://www.ati.com/support/driver.html (http://www.ati.com/support/driver.html)</a>
 ...and for Nvidia cards, check:
 <a class="BoardRowBLink" href="http://www.nvidia.com/content/drivers/drivers.asp">http://www.nvidia.com/content/drivers/drivers.asp (http://www.nvidia.com/content/drivers/drivers.asp)</a>
 
 e. Some people have reported that turning off full screen anti-aliasing and anisotropic filtering from the video card settings has enhanced performance.
 
 f. Here are some other sites with discussions on enhancing performance:
 <a class="BoardRowBLink" href="http://www.tweakxp.com/">http://www.tweakxp.com/ (http://www.tweakxp.com/)</a>
 <a class="BoardRowBLink" href="http://haleonline.com/comptune/">http://haleonline.com/comptune/ (http://haleonline.com/comptune/)</a>
 
 
 [added Dec  1 2004  8:31AM]
 
 Monitor frequency out of range
 
 vesselle wrote:
 solution:
 
 ~ click on your start button &gt; run
 ~ enter: dxdiag
 ~ click OK
 ~ directx diagnostic tool opens
 ~ click on "more help" tab
 ~ click the "override" button
 ~ select "override value" and enter a value in the box that your monitor can support (60 usually), then click ok
 ~ exit the dxdiag via the exit button at the bottom or the "X" in the upper right
 
 V***V
     
 Unable to move after exiting Console:
 Enter the game menu by pressing escape before opening the console.
 Then open the console, type in you command, exit the console, and cresume the game.                        <p> </p>-----signature-----<div id="ctl00_ctl00_cphMain_cphMain_ccSkin_ctl00_ucBoardTopicView_ccSkin_ctl00_rptMessages_ctl00_ucMessageView_ccSkin_ctl00_ucBoardSignature_lnlSignatureText" class="SignatureText">           Once you go Malk, you can't go back
 <link url="irc://irc.darkmyst.org/bloodlines">Bloodlines IRC</link>    </div>                                                    
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Scorpion16146948 on December 01, 2004, 06:11:00 PM
                In Reply To #1
 
 Great job!  Very nicely written.  Kudos to you my man!
 
 Scorp                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] PaladinGunn on December 01, 2004, 06:15:00 PM
                I deserve no credit for this, this is merely a repost from the original message by LeonX on the dilapidation forums, I just added a post by another user of the Dilapidation board.
 
 [added Dec  2 2004  2:20AM]
 
 Virtual Drives - CD/DVD emulation problems
 
 remove any CD/DVD emulation software you have installed
 and remember to CLEAN your Registry. Apparently, the copy protection check the registry for such softwares keys.
 
 [added Dec  2 2004  2:27AM]
 
 Exiting console freezes the game
 1. Enter the game menu by pressing escape
 2. open the console
 3. type in your command and exit the console
 4. resume game from the menu.
 
 [added Dec  2 2004  2:37AM]
 
 Original post by JAck Corbenon the Dilapidation forums
 This is with regards to the slow downs, stuttering. etc. I initally had when I first installed the game.
 
 These are the "main" things I did to significanlty improve performance.
 
 1) add "-heapsize 512000" to shortcut.
 2) Set pagefile size to 1.5 times my ram, in this case 1.5 GB, STATIC and CONTIGUOUS on a separate physical drive from windows and the game.
 
 These are the things I did which may or may not have contributed to any perfomance, but it seemed to smooth out graphics and sound stutter(I'm playing Malk now so it could all be in my head).
 
 1) 16XAF. I know it doesn't make sense as AF usually incurrs a performance penalty. I tried 4X, 8X and 16X and "seemed" smoother with as opposed to without. Try different settings as your mileage will undoubtedly vary. As an aside, Half Life 2 always ran with higher fps without AF.
 2) Froce DX9 with -dxlevel 90. Obviously you should force the right directx level appropriate for you hardware(substitute 70, 80 or 81 instead of 90). In Half Life 2 you know what dxlevel you're running in the advanced option screen. In VTM:B I wasn't sure so I just used the above switch in the shortcut.
 
 There are the things which had no apparent affect on performance on my rig. BUT JUST BECAUSE it didn't work for me doesn't mean it will not work for you. Again mileage will vary.
 
 1) With or without 4XAA. Again I can't explain this because in HL2 I always get higher fps with AA turned off.
 2) Setting the desktop resolution to 800X600. My only guess as to why this may work for some is that the lower res desktop uses less memory. So for memory starved systems this may have helped. It doesn't on mine.
 3) Turning EAX off. This had zero effect on the sound stuttering. In fact I did what gregmc3 suggested on page 2 of this thread to turn on surround sound (snd_surround "0" change 0 to 1) in the cfg file with no hit in performance. I played for about 4 hours with setting with no ctds. The occlussion and localization effects are much better now. although dialogue getting "drowned out" can be more apparent.
 
 Some stuttering is still present but minimized from before I made the first two fixes above. And my load times are down to about 20 secs for between hubs, and 10 secs within a hub.
 
 I now get get about 60 fps most places, 30-40 within the hubs, and about 20-30 in the hub while raining. It can still on occasion drop to about 15 when raining in the santa monica beach area near the water, but I'll take it.
 
 Specs are:
 
 P4 3.1
 1Gb DDR433
 2 35 Gb Raptor for windows, games and swap
 Gforce 6800Ultra OC
 SBAudigy 2
 1280X1024 4XAA 16XAF
 
 For some reason I never got degraded performance(memory leak?) like some even after 3-4 hours of play.
 
 [added Dec  2 2004  2:42AM]
 
 No clothes, and other various glitchs with the UK/European version
 Reinstall the game using the english language pack, since only people using the german or french installation have those bugs.
 
 [added Dec  2 2004  2:44AM]
 
 about drop in performances happening after a few consecutive hours of play
 open the console and type in "flush"
 this will help at least temporarily                        

 

-----signature-----
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 <link url="irc://irc.darkmyst.org/bloodlines">Bloodlines IRC</link>    
                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] fant0mas9 on December 02, 2004, 07:23:00 PM
                In Reply To #3
 you may wish to clarify
 " 1) add "-heapsize 512000" to shortcut."
 
 ie that it is dependent on the amount or ram you have. Also specify where/how to add it for those on the forums not so comp. literate
 
 Also with the size of the swap file, the box the game came in had a min requirement listed which people should refer to.
 
 And may wish to remove the links pointing back to dilapidation
 
 At work at moment so can't spend the time outlining it myself .                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] enforcerbr on December 09, 2004, 12:59:00 PM
                I've had the game for a few days now but I simply can't play it, it started alright at first when I played a Brujah, I went all the way to downtown but then the game started crashing to desktop every five minutes, i've tried most of the fixes but they don't seem to work.
  Now i've uninstalled the game, deleted the folder, reinstalled and the problem still persists, i'm playing it and suddenly it all locks up and i'm thrown back to the desktop, this sucks because i've experienced virtually 0% of the game.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Zeratul on December 09, 2004, 02:52:00 PM
                I just got the game a few days ago. I was able to install the game without a hitch but when I try to play, the game crashes after showing the opening videos. I have probably read every post on the internet relating to crashes for this game, and tried a number of things. Long story short if I close svchost.exe the game will work (but no sound seeing as svchost.exe handles dll's or whatever -no idea why video still works) so anywho I figure the sound might be the problem, I restart my ol' computer disable my soundcard and HA RA! it works, not much good its doing me though. Anyone have any ideas as to how to get the game working with sound?
 
 I should probably mention that I tried it on my friends computer (who has a completely differant computer setup then me, except we both have a: SoundBlaster Live! Value), and yes I have the latest drivers, and DX 9.0c.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] twhip12586033 on December 09, 2004, 08:36:00 PM
                In Reply To #3
 
 My first Malkavian female ( U. S. version ) had one of the clothing problems. She could not open the character sheet while the cowboy suit was equipped. A second Malkavian had no difficulty with the same suit, but it is possible for people running the English version to encounter problems with clothing.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] enforcerbr on December 10, 2004, 06:01:00 PM
               
  Uh guys I managed to solve my constant CTD problem in the game by playing it in safe mode, yeah the graphics suck but at least I'm playing it.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] wishmaster14919050 on December 12, 2004, 07:22:00 PM
                Ok I am at my first haven with jack telling me there a bloodhunt on me and stuff. Well i make it to the taxi jack told me to go too and when i click on the taxi guy, my game crash'es, Any one got any idea's. Please tell me this is not the end of the game? If so you know a simple End Game message would have been better then a crash.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] trunks14754447 on December 10, 2004, 06:05:00 PM
                In Reply To #8
 I activated the console via the shortcut but when I enter a command in the game it freezers everything exept the console
 anyone know a solution to this?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] PaladinGunn on December 11, 2004, 09:38:00 AM
                In Reply To #9
 
trunks 14754447 posted:

 In Reply To #8
 I activated the console via the shortcut but when I enter a command in the game it freezers everything exept the console
 anyone know a solution to this?

 
 the answer is up there: ^^                        

 

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 <link url="irc://irc.darkmyst.org/bloodlines">Bloodlines IRC</link>    
                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Hoz_Hun on December 13, 2004, 08:22:00 AM
                In Reply To #11
 I have the same problem.
 I get the console, and write it:
 changelevel2 sp_taxiride
 
 this solve this problem
 
 but now I do the game 3 time and now I get a new problem crash in the firs go to downtown.
 Intersting, because I have no problem when I first play the game.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] asharack on December 13, 2004, 11:59:00 AM
                Sorry but i did not manage to open the console.
 I followed the step as told in a former post (type -console in the target) but in the game the console wont show up....
 did i miss something?
 
 [added Dec 13 2004  7:00AM]
 
 In Reply To #1
 Sorry but i did not manage to open the console.
 I followed the step as told in a former post (type -console in the target) but in the game the console wont show up....
 did i miss something?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] wishmaster14919050 on December 14, 2004, 12:48:00 PM
                In Reply To #12
 Well that got me into the taxi (Thanks) and while riding down the road losing what's left of my mind (I’m a malk lol). I get to the like the 6th question he says “Is there something troubling you" and no matter what I answer the game crash’s. Geez I wish they wouldn’t have pushed so hard for the release of this game until they had most of this bug's worked out.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] asharack on December 14, 2004, 01:46:00 PM
                In Reply To #1
 Hi
 well I solved my console problem
 but now I'm in the house of Ming Xiao and there is one door that wont open...
 the big one bared with the wooden thing...
 I get an icon that says (i think) that i can pull the thing but when i try to nothing happens...
 Is that a known bug or am I juste doing something wrong?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] sakus33182628 on December 14, 2004, 07:30:00 PM
                In Reply To #15
 
 Getting off topic, but.. you need to push it. Literally. Not just by pressing the action key, but actually push the board by it's handle.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] tiborvadovan on December 14, 2004, 08:31:00 PM
                In Reply To #15
 No, it IS a bug.
 You are supposed to push the bar aside, but it just wont move an inch sometimes!
 I got the same bug, and, believe it or not, the solution is:
 
 just quicksave/quickload while in front of the door.
 
 I mean it...not a regular save, just a qs/ql, and voilá, by magic you can pushthe bar now!!!
 
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] blahblahblah33265383 on December 14, 2004, 09:55:00 PM
                I started to play the game,and after few days,game started to crash every time I tried to load a game.Only way to continue with the game was-I have opened a new game,and then pressing the esc and load game.But after day or two i couldn´t open a new game,because if I try to enter in new game,game crashes to desktop.That means,if I tryed to open new game or load game,game crashes.I have uninstalled the game,deleted the saves and all folders and installed game again,and game crashes AGAIN when I try to enter a new game.Is there any solution,I am on the edge of madness because of this.
 
 Sorry for mistakes in writing,I am from Croatia and I hope that you guys will understand what I have writed.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Hoz_Hun on December 17, 2004, 05:00:00 AM
                In Reply To #14
 
 Final I uninstal the game, but keep my save files in main directory. Then rename the the directory for example "Old". Install game again, then put back save game files into the new one.
 This problem not come again to me.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] djclawson on December 18, 2004, 03:41:00 AM
                In Reply To #3
 
PaladinGunn posted:

 I deserve no credit for this, this is merely a repost from the original message by LeonX on the dilapidation forums, I just added a post by another user of the Dilapidation board.
 
 
 
 Original post by JAck Corbenon the Dilapidation forums
 This is with regards to the slow downs, stuttering. etc. I initally had when I first installed the game.
 
 These are the "main" things I did to significanlty improve performance.
 
 1) add "-heapsize 512000" to shortcut.
 2) Set pagefile size to 1.5 times my ram, in this case 1.5 GB, STATIC and CONTIGUOUS on a separate physical drive from windows and the game.
 
 
 

 
 I don't understand the two things you just said and I need to.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Spudthehamme11687394 on December 20, 2004, 01:48:00 PM
                Could some one help me please ?
 
 When i load up Bloodlines, it says Loading...
 
 then crashes and says. Microsoft Visual C++ Runtime Library. C;\blalalala\Activision\Vampire - Bloodlines\vampire.exe
 
 Then it goes back to desktop,what should i do ?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] erisian33420247 on December 21, 2004, 09:13:00 PM
                All of the current tweak / patch information I can find.
 
 
 Please add to this if there are more settings out there that can generally improve performance at a software level. Everything here is copy/pasted from other threads throughout these forums. Most of them are still in the original wording, but a few I have altered (because I emailed this to a friend).
 
 
 Patch:    http://oma.cultoftheinept.com/downloads/omaVampPatch1.2.exe.
 .
 
 Tweaks:
 1) You can create an autoexec.cfg in the cfg folder  and it'll execute all commands in that.
 
 Mine reads like:
 r_3dsky "0"
 autosave_on "0"
 cl_smooth "0"
 bindtoggle "F6" cl_showfps 2
 cl_ragdoll_collide "1"
 
 And in config.cfg (same folder) I changed:
 dsp_dist_max "1440.0" into dsp_dist_max "440.0"
 following a suggestion here. It makes details pop up only when you come close to things, but should aid with performance some.
 
 2) As stated in the Minimum System Requirements, Vampire requires a 1400MB* swap file in order to function properly after playing for some time. If you are using WindowsXP, 98/99, or ME, make sure that you have “Let Windows Manage My Virtual Memoryâ€? enabled, and if you are Windows 2K, make sure that you have manually set your max swap file size to 1400MB. In addition to this, ensure that you actually have enough free space on your hard drive to facilitate the swap file (1400MB).
 
 - Make sure any anti-virus software you are running is disabled.
 
 - Select Game Options from the Main Menu and set options to basic settings.
 1) Select the Audio tab and turn off Environmental Effects.
 2) Select the Video tab and turn off Bump Mapping.
 3) Select the Visual tab and set Shadows to “Simpleâ€? and move the Particles slider to the half-way point or less.
 4) Click on the Okay button.
 
 - Some people have reported increased performance by turning off Anti-Aliasing or Anisotropic Filtering on their graphics cards. If you are not sure how to do this, contact your graphics card’s manufacturer.
 
 - Some people have reported increased performance by setting their DirectX audio acceleration to “basicâ€?.
 1) Select Run from the Start Menu.
 2) Type in “dxdiagâ€? (without quotes) and press the Enter key.
 3) Click on the sound tab.
 4) Set the Hardware Sound Acceleration Level slider to “Basic accelerationâ€?.
 5) Click on the “Save all informationâ€? button
 6) Click on Okay button.
 7) Click on Exit button.
 
 * Make the swap file on a different partition than the OS/game files - this helped one person dramatically.
 
 3) I tried what a lot of half life people are doing which is reducing the priority of the game through the task manager.
 
 To do this start the game and wait until it gets to the menu screen, Then press alt+tab to bring up task manager, find vampire.exe and right click on it and go to priority, set the priority to low, a warning message will come up I did it anyway and nothing dicey happened. Close down task manager and go back to the game.
 
 For me this resulted in a very noticable performance increase as there is now rarely any stutter at all. Also you don't need to worry about only doing this on high end computers as I have a 2Ghz machine with 512 RAM and a pathetic Geforce FX 5200.
 
 4) I've got a crap system ( AMD 1.2g processor, 512M RAM, GEForce4 MX420-Wal Mart special, stock sound card) and I pull 50+ fps in the LA hub on 800x600.
 
 The main things I've done are:
 a) I followed Activision's suggestion on changing my desktop to 800x600 before playing. Definately cuts down the stress on the ol' vid card.
 b) Increased my "rate" to 25000 and changed my max_fps to 99.
 c) Changed "snd_surround" from 0 to 1. Don't ask me why, but for some reason, it seems to make the game stop trying to sync everything together.
 d) I solved the memory leak problem by following a suggestion I found on the forums a while back. Before starting Bloodlines, I hit Ctrl-Alt-Del to bring up the Systray. After the game has started, but BEFORE I load my saved game, I hit Alt+Tab to get to the systray. In "processes," I right-click on vampire.exe and change the priority setting to "low." Not only does it seem to make it load faster, it seems to stop the whole memory leak thing. Try it.
 e) I use the r_3dsky 0, autosave_on 0 and cl_smooth 0 settings, and they improve the lag immensly.
 I would imagine the patch, when put out by Troika, will address most of these issues.
 
 5) As for the autosave 0, this has been known, since the first week if not second [this is amidst arguing in the thread, but if you disable autosave you improve performance], heck no one has even mentioned in this thread is if you unpack your Pack files you get faster load times, due to the fact that with Pack files each time a file is needed in the game it has to be decompressed, with thousands of files constantly being loaded it improves loads due to the fact that no decompression is necessary [noone has mentioned it, and I wish someone would ... this might be cool].
 
 6) Halflife 2 Optimization Guide: http://gear.ign.com/articles/554/554744p1.html?fromint=1  
 
 
 7) Nvidia info: The 5x.xx drivers will most definetly give you the best performance cause you have a 5th series gforce card. Those drivers are more likely the most optomized for your type of card. The newer the drivers does NOT mean better the performance. All drivers up to 61.77 work pretty well on any nvidia card but releases after that are more catered towards the newer 6600/6800 cards.
 hope that helps and dont be afraid to experiment with older drivers!
 
 8) Also, interestingly enough, I never had any frame rate problems on my machine, I'd get the occasional stutter but thats just the engine. This may be because I used the shortcut command line "-mat dxlevel80" Which forces the game to use directx 8 shaders, this should make a big difference on lower end cards. To add shortcut commands just rightclick on the shortcut to the game (this only worked for me when I used the shortcut in the start menu but other people don't seem to have this problem) find the target info and add the command line at the end.
 
 [added Dec 23 2004 10:25AM]
 
 Noone has good tweaks to add? :-(                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Yuna_Fireros15238517 on December 26, 2004, 04:10:00 AM
                copied from my new thread:
 
 After creating my character and loading up the intro, the video and audio *really* lagged to the extent that the audio would skip like a badly scratched up cd.
 
 Eventually, I turned everything - gamma, particles, etc - to the bare minimum as well as unchecking bump mapping and high quality audio and environmental sounds. The vid now runs better, but when it gets to the Prince's speech, its the same problem; major skipping and lagging. I have not yet heard one coherent word from the guy..its that bad.
 
 As always, any assistance with this problem would help me majorly. I'd post my comp stats, however, I'm not quite certain how to obtain them.
 
 Here be my vid card; I do not yet know how to find my sound card.
 
                         

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] erisian33420247 on December 27, 2004, 12:00:00 PM
                This may seem silly but I have gotten significant performance improvement by replacing my 17" generic CRT monitor with a 19" Trinitron.
 
 It's still not perfect, but it's better.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Grashnek on December 27, 2004, 04:40:00 PM
                I have the problem i can't use a computer anymore, after installen the second nosferatu network in nocternal theater i cant access my computer anymore. can someone help me?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] lytros on December 28, 2004, 09:50:00 AM
                I' ve been playing the game and i have to say it's a great game and it's really addictive... However i can't seem to install the 1.2 patch!
 An error message keeps on popping out saying
 
 Setup could not determine the current version of your VTM:Bloodlines installation. Please verify that the game has been properly installed.
 
 A friend told me he faced this kind of problem with some other game before and it has something to do with the registry...Anyone can help me out here?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] olliebobaa on December 30, 2004, 02:26:00 AM
                In Reply To #15
 push the bar not pull                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Naryldor on December 31, 2004, 05:39:00 PM
                I'm having trouble, bloodlines won't even install for me. Every time I try I get a compatability error because I'm using Windows XP 64 bit beta version, and the compatiblity wizard won't help me. I can get it to work with my copy of 98 second edition, but my sound card won't work then. Can anyone help me figure this out? Thank you.
 
 AMD 64 3000+
 512 MB Corsair PC 3200
 Windows XP 64 bit Beta
 GeForce 5200 FX Ultra
 Aopen AK 86-L (using onboard sound)
 40 Gig hard drive                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] aurayle on January 01, 2005, 02:06:00 PM
                In Reply To #28
 
 Hi there happy  I'm getting this error where it displays that my binkw32.dll file is incorrectly installed within my windows or windows system folder, and then it says my engine.dll file is missing. The reason why this is truly vexing is because I have searched for the bink file and I see a copy of it in those directories, and there is no problem with the engine file, its in the right directory too. I'm not sure how to fix this, any idea?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Degenerationxbox on January 03, 2005, 07:32:00 PM
                Problem and Solution For Bloodlines and other games
 
 Problem
 Some people get a blackscreen soon they start up (music
 plays etc but get no picture)and if they alt+tab a couple
 of times the will see the intro but not the game menu (after the intro plays) *most* of the people that get this glitch have and nvidia card and a old *dumb* monitor (by dumb i mean monitor thats analog plug & play and no special drivers for fixing refresh problems etc)
 
 Clarification
 The monitor is going out of sync with the graphics cards (similar to tearing when vsync isnt on but on a MAJOR scale)
 
 Fix
 Right Click on desktop go to properties then go to the display/settings (varys depending on OS) tab then click advance go to the video card tab.When the Nvidia thingy pops out you should see a "Refresh Rate Overrides" click that and put the bubble in the "Overide Refresh Rates" i suggest u change the 3 normal resoulutions to use 60hz (u can change it later just testing)those three are 640x480 800x600 and 1024x768.
 
 Apply the settings then start the game you *should* not be able to see the intro again (normal). now restart your pc
 
 Once restarted try again everything should work exit the game and windows usally crashes (did on me) just restart your pc and play
 
 Hope this helps those people with old CRT monitors like my self                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] BlackThunderX4 on January 04, 2005, 12:24:00 AM
                Okay, I haven't read ALL the posts regarding issues with this great but bug ridden game so if I repeat something someone else said, I am sorry.
 
 Ok here goes...
 
 I have had NUMEROUS issues with the game. Namely the crash to desktop & dialogue freezes.
 
 I found what seems to be a fix for the crashes and a workaround for the dialogue freeze issues.
 
 The crash that mentions the mssmp3 file can be fixed simply by recopying the sound files from the game cd/dvd to the proper folders in the vampire folder. I also replaced a few of the dll files named in crash reports as well. I found newer dll files online or some newer games also have them installed as well. I got mine from Battle for Middle Earth. I also copied the mp3 codec files directly to the main vampire folder. Worked in Freelancer as well. If you have a creative audigy card, you can update the driver with the audigy 2 files manually. This got rid of my sound glitches, crackling, ect...
 
 Now the dialogue freeze where the game still works but you cant exit dialogue or you have no options.
 
 Start the game using the console, right before the conversation that causes the freeze, open the console, type " noclip " and float BEHIND the character you need to speak with. The convo skips and you move on to the next quest. Your log updates so if its important, it will be mentioned there. ALSO , This happened to me in the final battle with Ming Xao. I had to restart the game, delete the last save and when I got back to Xao, it worked fine.
 
 Patch Info : Install the unofficial one first THEN the official one. Also helped cut down my issues with the game.
 
 I am running :
 
 AMD 2800XP
 ATI AIW 9600XT
 D.N.A. Drivers 3.5 (Latest Release)
 Audigy MP3 Sound Card
 (Updated with latest Audigy2 Driver Manually)
 DirectX 9.0c
 1 gb ddr 3200 ram
 2 gb page file on a seperate hardrive (Solid File)
 (speeds access to main windows drive)
 Windows XP Pro SP2 Fully updated
 ATI settings tweaked for performance but NOT overclocked.
 
 All other games work fine. This one as of now is 90% bug free with my workarounds. I also have the game converted to a single dvd for easy install and run it with the no-cd .exe to speed up game play slightly.
 
 I hope to god that something here helps someone enjoy this awsome but buggy game.
 
 Thanks for reading .
                         

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Tinindil on January 10, 2005, 11:27:00 AM
                hi all,
 like above i havent read them all, but i was at the Gionovi meeting, and i went bassically into so crypts to fight zombies and get the sycofoguess (spelling) back, but after i defeat the 2 other vampire brothers, the one with claws, and the other with blades, it crashes to desktop every time,
 with the message
 (partygoer, followers cant be in squads, function not initolised)
 or somin allong those lines, what can i do to fix this, please help                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] phreaksh0w on January 13, 2005, 05:07:00 AM
                Hello kiddies!
 
 Umm im new to this forum just thought i should help out a bit.
 
 <link>url="http://www.3dfxzone.it/dir/tools/emutnl.htm">http://www.3dfxzone.it/dir/tools/emutnl.htm</link>
 
 BAM!  i dunno if anyone linked to that program yet.  But theres an option which removes stuttering.  I haven't tested it yet.  
 
 I can't start a new topic either so im just adding on to this one.  
 
 a question i have is.  Does Bloodlines use the same cVars as half life 2?  In that case i will create a full downloadable .cfg  I myself am sick and tired of waited for troika to get off thier lazy asses and fix my favorite game.
 
 nVidia has a program out to help run Half life 2
 
 and the same goes for ATi
 http://www.ati.com/support/driver.html http://www.ati.com/support/driver.html http://downloads.guru3d.com/download.php?det=931
 
 Anyone has any feedback that would be grand!  Lates
 
 -phreaksh0w                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] cc.14261953 on January 14, 2005, 09:42:00 PM
                .... (deleted text)                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] machiavelli87 on January 19, 2005, 10:03:00 AM
                Hey Everyone.  I don't know what is going on (i'm a touch computer retarded) but when i click on my vampire.exe and go to properties I don't have a shortcut tab.  I have 4 tabs, General, compatibility, security, summary.  And there's no "target line or anything like that". there is one line where i can change what's in it, but as soon as i add -console it ceases to become an executable program and instead a file that doesn't know what to open itself with.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] nodd77 on January 22, 2005, 03:26:00 AM
                In Reply To #15
 how did u solve the console problem because i cant get it up and i tryed the comand line thing it doesnt work                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] n3gs on January 24, 2005, 05:32:00 AM
                In Reply To #35
 
 That's because it's the actual executable file.
 
 You need a shortcut to it first.  Right click on Vampire.exe and select Send To &gt; Desktop(Create Shrotcut).
 
 From there, right click on your new shortcut, and the Shortcut tab should be selected already, and the Target box is right there.
 
 Just add -console after the quotation marks, like this:
 "C:\Program Files\Activision\Vampire - Bloodlines\vampire.exe" -console                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Rubber_Chick34446864 on February 02, 2005, 03:24:00 PM
                In Reply To #26
 
 I've got the same problem... whenever I try to install the official patch, I get this message:
 
 Setup could not determine the current version of your VTM:Bloodlines installation. Please verify that the game has been properly installed.
 
 Does anyone know how to fix this?!  Thanks in advance!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Historian on February 12, 2005, 08:09:00 PM
                Guys help. I've tried all the tweaks in this thread (and forum) and nothing works. I'm still having 8-10 fps in town and max 30 fps in buildings (sometimes lower).
 
 My system is:
 1800 Athlon xp
 Geforce 6600 with 67.03 drivers
 512 RAM @ 266 Mhz
 ~1500 swap file
 
 I'm playing the game with all the resolution turned down and max performance on the nvidia controls.
 I also hear stuttering frequently and especially when it's loading a stage.
 
 Can anyone please help?                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] BeardedClem on February 21, 2005, 02:28:00 AM
                Hey folks, just found this site to find a bug fix and ended up fixing it myself so I thought I'd share.
 
 I usually bind my middle mouse button for the 'use' function and was having trouble seeing bus stop maps and reading newspaper articles.  They would just flash and disappear so I couldn't read them.  But on a whim I bound a regular keyboard key as a secondary 'use' key and then it seemed to work fine.
 
 I have to 1.2 patch too.  Hope this helps someone if they also see that problem
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] shakeelw on February 24, 2005, 05:42:00 AM
                Hi all.
 I just bought my copy of VTM Bloodlines. The installation went  fine. Then I was able to run the game and access the charcter creation screen and accepted the character settings. After that I get a screen showing the meaning of embrace and loading something. When it's done loading, I can see the initial sequences. After the prince tells me to go and bids me a good evening,I get a screen showing the maning of Kindered and then the game crashes to the desktop.
 Anyone know how I can fix this?
 
 happy
 
 [added Feb 27 2005 10:30PM]
 
 In Reply To #41
 Hi.
 Just thought I'd post a reply to this problem as I managed to fix it myself. Well, the problem was with the pagefile size. It was set 768 to 1536. I created a new pagefile on a larger disk partition with a size range of 1700 to 1700 and that's it! The game now runs. Now I think I'll soon be able to encounter some of those other cool bugs mentioned here. lol.
 
 Shakeel
 grin                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] daikyu on March 16, 2005, 02:38:00 PM
                In Reply To #22
 
erisian posted:

 
 1) You can create an autoexec.cfg in the cfg folder  and it'll execute all commands in that.
 
 Mine reads like:
 r_3dsky "0"
 autosave_on "0"
 cl_smooth "0"
 bindtoggle "F6" cl_showfps 2
 cl_ragdoll_collide "1"
 
 And in config.cfg (same folder) I changed:
 dsp_dist_max "1440.0" into dsp_dist_max "440.0"
 following a suggestion here. It makes details pop up only when you come close to things, but should aid with performance some.
 
 :-(

 
 I am confused about the autoexec.cfg.  Do you just place the file in the config folder withe the commands in it and the game will automatically parse the file on startup.
 
 Do you have to run a special command in game to run the autoexec.cfg file?
 
 I tried just placing the file in the config folder and it did not see to work.  please advise.
 
 [added Mar 16 2005  9:40AM]
 
 
 I am confused about the autoexec.cfg.  Do you just place the file in the config folder withe the commands in it and the game will automatically parse the file on startup.
 
 Do you have to run a special command in game to run the autoexec.cfg file?
 
 I tried just placing the file in the config folder and it did not see to work.  please advise.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Teufelhund35178688 on March 16, 2005, 08:58:00 PM
                Do you have a remedy for this problem? I have never seen anything like this. Here goes: When I start the game, I can hear all the sounds of the startup. But the screen is black and there is a floating white box with a green border and another box in it that says: "Hz ?" I have tried tweaking my resolution on my monitor. I have the most updated drivers installed on my video card and I have direct X 9.0c I can't figure this one out. I have a new system that can run Doom 3 with no problems. I should be able to run Vampire easily. Can you help? Thanks in advance.
 
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] subdub35130759 on March 17, 2005, 10:45:00 AM
                I have just brought the sarcophagus back from the giovanni, and according to all walkthroughs i have searched should be able to get into a taxi or the sewers and go to the society of leopold after talking to beckett and lacroix. However, i have done all this but there is no part on the taxi map i can go to apart from santa monica, downtown, hollywood and chinatown! I have tried the sewers but don't know where to go or can't find where to go! I have the latest patch.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Agatana on March 31, 2005, 07:02:00 PM
                Help please! I can't open my config.cfg folder. Get a message; file is in an unknown format or is damaged. Any suggestions?                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] gwydion21143780 on April 03, 2005, 05:51:00 PM
                In Reply To #15
 Hey u big bad Vamps Can U help a girl out....
 
 when the prince tells me to go to the last roundup and make an alliance with the anarchs after getting rid of those Sabbat naughty boyz. well on my way there by the street corner where the Tremere chantry is someone yells "wait" my charachter stops and I cant move and no one shows up..its like I am waiting for someone to talk to me but no one comes and it wont let me move, my charachter just stands there....any ideas pretty please..first one that answers gets to borrow my ghoul..and she is hottt
 
 thanxxx
 
 Whisper                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] thefalsearhtur on April 03, 2005, 06:57:00 PM
                I have a mysterious error that prevents me from playing the game....  After installing the game, I run the exe and the screen goes black and and the following error message comes up:
 Microsoft Visual C++ Runtime Library - Program: .../vampire.exe
 This application has requested the Runtime to terminate it in an unusual way.  Ask for technical assistance.
 
 It then returns to the desktop.  I've installed the patches; they don't help.  I went through the trouble of installing the game on another computer of mine, and I had the exact same problem.  Any advice would be greatly appreciated.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] eyeofthenight on April 12, 2005, 02:06:00 PM
                I have another interesting problem...on windows XP, the game installs nicely, but right at the end of the install, after I reinsert disc 1, all the files that were copied to my HD disappear - without a trace, and without leaving even as much as an error message.
 
 Now, I've gotten the game to work by copying the files to another directory during install (while it's waiting for disc 1 to be reinserted), but when I try to install the patch it says it cannot find the bloodlines install and to check whether it's properly installed.
 
 How do I fix this?
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Das386 on April 15, 2005, 11:54:00 AM
                In Reply To #48
 
 I think I found the solution
 
 It is SP2 and the Installer
 
 Check this
 http://forums.relicnews.com/showthread.php?t=39128
 
 Worked for me
 Later
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] gl_summers on April 19, 2005, 10:59:00 AM
                In Reply To #15
 just push it as if pushing a block, dont use 'e' or anything.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] loverofmel on May 18, 2005, 06:00:00 AM
                hi
 im sorry if i used the forum a wrong way or something but im desperate for help
 
 ok i get a sinc out of range error when i get to the title screen right
 ive tried:
 compatabilty in properties
 running in safe mode
 changing my computers screen resolutions over and over again
 and all i can think of is my cfg file i cant edit it coz i havnt started the game yet
 
 please please could someone help me out here if someone has or could set their game resoltion to 800x600
 and then copy and paste whats in the config file so i can use that in my game so itl be 800x600
 id be so greatful
 or anything else i should try ???
 id be happy enough trying the cfg file idea someone please post theres
 thanking u greatly in advance!!!!
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] SMP558 on May 23, 2005, 04:57:00 PM
                I am having a problem in the level where you have to kill the asian vampire leader chick. I am at the point where you have to open the door at the water mill. For some reason the game wont let me move the barrier that blocks the door. I have the  official patch. I hope you guys can help me I am pretty fustrated at this point.
 
 Haha I see I am not the only one with this problem. Well i geuss i will try to go push it, but some how i dont think it will work.
 
 [added May 23 2005  5:35PM]
 
 tiborvondovan was right to solve this bug you must simply quick save and quick load at the door! what a stupid bug i stoped playing the bloody game for 2 days because of it.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Whispy_Thing on May 26, 2005, 09:31:00 AM
                In Reply To #47
 
thefalsearhtur posted:
I run the exe and the screen goes black and and the following error message comes up:
 Microsoft Visual C++ Runtime Library - Program: .../vampire.exe
 This application has requested the Runtime to terminate it in an unusual way.  Ask for technical assistance.
The EXACT same thing happens to me as well! I've installed both official 1.2 and unofficial 1.4 and no luck. sad  Quite dissapointed.
 
 (edited: I double quoted thefalsearhtur.)                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Dudeman666XXX on May 26, 2005, 12:06:00 PM
                Bah, got the game and I am getting the annoying Error 1305 on disk two. I did a forum search and I tried to install on two different computers, trying to install multiple times with a total of 3 different DVD-RW drives, one of them being a sony and the other two being Pioneers. Does anyone have a REAL solution that will work???                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Deco14330092 on June 01, 2005, 05:03:00 PM
                I searched the forum and didn't find this mentioned.
 
 To help with the sound problem increase the snd_mixahead in your config.cfg file.
 
 I'm using snd_mixahead "1".
 
 The original values is 0.1. This reduces a lot the stuttering a lot and you will be able to walk on rainy Santa Monica. You can experiment with other values. I heard 0.4 is sufficient.
 
 If you use the -console in the command line you can add the hideconsole in the end of the config.cfg file to close the console when the games loads. You can bring it on using the ~ key.
 
 Remember to use the other performance tips around the forum. I can post my cfg later.
 
 Deco                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Kashmir_Eve on June 14, 2005, 05:03:00 AM
                In Reply To #1 hey i tryed everything i could to try to get the console to work , made sure everything was typed properly i go into the game and press the ~ key and nothing happens? can anyone help me getting this working coz i really wana finish the game but i cant get past the society of leopold boat bit without the console.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Deco14330092 on June 14, 2005, 05:34:00 PM
                In Reply To #56
 
 What do you use to start the game? The best way to have the console is starting the game by a shortcut on your desktop. Edit the properties of the shortcut by right clicking and choosing Porperties. In the end of the text on the Target field add the -console. Give a space before typing.
 
 When you run the game by the shortcut you will notice it as the console will start open.
 
 Deco                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Mortar34452799 on July 19, 2005, 11:28:00 AM
                In Reply To #41
 
shakeelw posted:

 Hi all.
 I just bought my copy of VTM Bloodlines. The installation went  fine. Then I was able to run the game and access the charcter creation screen and accepted the character settings. After that I get a screen showing the meaning of embrace and loading something. When it's done loading, I can see the initial sequences. After the prince tells me to go and bids me a good evening,I get a screen showing the maning of Kindered and then the game crashes to the desktop.
 Anyone know how I can fix this?
 
 happy
 
 [added Feb 27 2005 10:30PM]
 
 In Reply To #41
 Hi.
 Just thought I'd post a reply to this problem as I managed to fix it myself. Well, the problem was with the pagefile size. It was set 768 to 1536. I created a new pagefile on a larger disk partition with a size range of 1700 to 1700 and that's it! The game now runs. Now I think I'll soon be able to encounter some of those other cool bugs mentioned here. lol.
 
 Shakeel
 grin

 
 Hey.. im having the same problem.. but im comp illiterate.  Can anyone translate his solution?:-)
 
 Mortar                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] kraken86 on July 23, 2005, 02:20:00 PM
                In Reply To #15
 
 
 i had this prob to... when standing near the wooden bar... quick save... the quick load... fixed it for me...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] ZeQueH on July 23, 2005, 04:53:00 PM
                Hi guys, í've got a problem and i hope you guys can help me out.
 
 When i start bloodlines i get the "Black screen" error/bug after the intro movies. Now i tried the solutions (Monitor frequency out of range, changing Refresh Rate) that were given in this thread but nothing worked.
 
 The strange thing about this is that when i first got bloodlines and installed it i had no problem playing it. I had to uninstall the game a while back but when i wanted to play it again today i got the black screen.
 
 I hope you guys can help
 
 O here are mine specs btw:
 
 3.03 MHZ
 ATI RADEON 9800 PRO 256 mb (4.12 CATALYST)(8xAGP)
 1024 DDR RAM
 WINDOWS XP (SP1)
 MONITOR "19" that can support a refresh rate upto 85hz                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] HeartsofClay on August 03, 2005, 04:36:00 AM
                In Reply To #31
 
 Concerning the ressurection of music from the CD to aide in our War on Crashes...
 
 Yes.. yes.... i erratically attempted to nail this every other path (short of bleaching the garment completely).. Much tickled was i to find it wasn't necessary. Psilly me neglected to sketch a mental note upon treading your golden showers of wisdom.
 
 But even stranger (or more maddening) came upon me the revelation of HOW my Fraunhofer trax got altered..
 
 The calendrical rotation of the earth marked the tainting simultaneous with my previous munching of the frequency sequence in the surgeon general's default fonix decoding device (Windows Media Player). In other groupings of letters, the program pissed in the music fyle upon loading it, rendering subsequent attempts to load the corresponding world in the interactive bloodsucker-simulator a one-way ticket to desktopville.
 
 Had i been preparing to anticipate this vile corruption, it could have saved me many fractions of a starlit night from needless tw33xing. However, in the process I have managed to increase the speed with which the frames of my mental slideshow be flippings - so at least partial vitamins were absorbed through my unlimited attention tracts.
 
 On behalf of all turing-fault victims,
 I fank you many time overs!
 
 
 
 Signed,
 ACK!
 
 
 ... Amnesia Can Kill.
 
                       

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Oly47233182 on August 07, 2005, 05:23:00 AM
                Several people have mentioned that moving your swap file onto another partition really helps gameplay.  Here's my question: when I got this computer, I (stupidly) did not bother to create another partition, and so I've been using it with one big C drive.  If I add another partition now, will it wipe out my hard drive?  (I'm using roughly 20 of my 40 gigs).  If it would wipe out my HD, then I won't bother, but would it still be useful to increse the swap file size, or can that large of a swap file not effectively run from the same drive as Windows and the game?
 
 Thanks.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on August 07, 2005, 06:15:00 AM
                In Reply To #62
 
Oly posted:

 Several people have mentioned that moving your swap file onto another partition really helps gameplay.  Here's my question: when I got this computer, I (stupidly) did not bother to create another partition, and so I've been using it with one big C drive.  If I add another partition now, will it wipe out my hard drive?  (I'm using roughly 20 of my 40 gigs).  If it would wipe out my HD, then I won't bother, but would it still be useful to increse the swap file size, or can that large of a swap file not effectively run from the same drive as Windows and the game?
 Thanks.

 
 In terms of maximizing performance for this game, Increasing your swap file to the recommended size is far more important than sticking it on another partition.
 In general, it IS a good idea to have your OS on a different partition, but that's another story.
 
 Hmm...Haven't looked into this in a while, but if you
 really want to mess around with your partitions, you might look at Norton PartitionMagic or something similar.
 
 Otherwise, set the swap file to the recommended size and just de-frag your HD as needed.
 And of course check out the tips in this forum and others re: boosting performance.
 
 Good Luck,
 
 Adrian.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DeathScythe61 on August 18, 2005, 05:02:00 AM
               
 In Reply To #63
 TheGreatHegemon!
 
 Ok! So, I've been having trouble for quite some time, but I've finally solved my crash! Let's get this started, then!
 
 The first one is something that has been posted elsewhere, but I didn't see it in this board. I take no credit for this first fix.
 
 Problem 1) Game gives an illegal operation and then quits while starting up.
 
 Solution 1) Use a NO-CD Image from GameCopyWorld, or use a fix EXE. This seems to be an issue with CD authentication. I myself use the NO-CD. Daemon works well for this.
 
 This second one is an issue I was having, and I have not thoroughly explored it, only found a basic fix.
 Problem 2) Game crashes after pressing 'New Game', briefly shows the loading screen before doing so.
 
 Solution 2) Fresh install. I've installed up to 1.2, I've not tried the unoffical patch yet. MAKE SURE THAT IF YOU USED ENGLISH(US) FOR THE ORIGINAL INSTALL THAT YOU DO THE SAME FOR THE PATCH! Also, if you are using any non US language version (Even UK english) that fixed .exes are liable not to work properly.
 
 There should really be a specific sticky just for crashes and the fixes for them.
 
 Oh, and for the guy who couldn't install 1.2: The reason you can't is because you have modded files of some sort, eitehr a fixed exe or maybe you installed the 1.6 unoffical before the 1.2. Reinstall clean and then install 1.2                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Marauderauder on August 30, 2005, 12:57:00 AM
                Hey has anyone had a problem with textures in the mouths of models in the game? Just about every character in the game has no texture in their mouth when they open it, meaning I see a pinkish, annoying line all the time. It just really detracts from the realism and stuff.
 
 Any help would be most appreciated.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] xNovitatexAsherx on September 23, 2005, 03:11:00 PM
                <red>Old questions whose answers I have forgotten</red>
 
 Cant get vamp redemption to run on XP or ME, any help.
 
 Also how do I get around the XP firewall to connect to a game.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on September 23, 2005, 07:01:00 PM
                In Reply To #66
 
Buannach posted:

 <red>Old questions whose answers I have forgotten</red>
 
 Cant get vamp redemption to run on XP or ME, any help.
 
 Also how do I get around the XP firewall to connect to a game.

 
 I don't know about the firewall, but to run this game
 in XP i had to use Win 98 compatibility mode.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] The_Big_Fish_Leo on September 24, 2005, 09:28:00 PM
                right i carnt help much but if you are useing the xp firewall i think you will want to get a new one because it is pants and it is very hard to gat games to go with it bitdefender do a good firewall i hope this helps a bit. happy                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] RucksackMary27207500 on September 24, 2005, 09:53:00 PM
                Hello!
 I'm new to the forum, i have a problem with teh game,it run smoothly for me, but i'm arrived at the Fu Syndicate in chinatown, when Fu put you in that nice rooms to test you, i pass the first two rooms, the one with ultraviolet light and the one wih the lasers, but when i arrive in the third room, the one with the rotating blades i can't get out of there, i tthought that passed the rotating blades the door on the other side of the room would open, instead i remain in the room dodging the blades for a lot, but nothing happen.. is it a bug? or have i to do something in that room ?
 
 thanks!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] 1The2Lunatic3Fringe on September 28, 2005, 11:05:00 AM
                In Reply To #69
 
 You must unleash your rage three times against the wall, to your left as you enter the room...I used a gun, but I'm sure a deftly hurled frying pan would work, too.
                       

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] triggerpuss on October 07, 2005, 04:04:00 AM
                Hey, I'm having trouble with my game, and I have no idea how to fix it. When loading the game, I must have Windows Media Player running otherwise I will have no sound in the game. But if I try entering the Downtown area, in the loading screen, the loading bar fills, and then the game crashes. However, if I don't use Windows Media Player to give me sound, the Downtown area loads fine. It's confusing the hell out of me...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] nortross on October 07, 2005, 05:37:00 PM
                Hello im having a problem that maybe someone can help me with, When ever i install the game it goes fine until the end of the installation where it says 1628 Cannot complete installation. I tried the method to delete the reistry edit keys but i cant get into the folder install shield uninstall information...so if anyone has anything to say let me know. Thanks.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Karl320 on November 17, 2005, 09:50:00 AM
                In Reply To #21
 
 See the C++ runtime error topic in the Bug Report page.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] poot5607438 on December 07, 2005, 12:11:00 AM
                Had a problem getting into zhaos import thing but got round it by using the "changelevel2" command, although the dialog thing didnt work properly (didnt zoom up to his face) and the tong gang didnt arrive to kick ass, i sut walked out in silence. Then the Glaze club door says #Error# and wants a 4 digit code (the one Zhao gives you doesnt work), so again i used the "changelevel2" command to get into the club, all is fine till Johhny wants to talk to me. View doesnt zoom up to his face, The Mandarin doesnt appear on the screen and the game just hangs when Johhny is supposed to try and shoot me. The console left a message saying something like couldnt play "JohnnyEndDialog" and the mandarin TV being off or something.
 
 So, basically, i cant get past this dialogue section. Using noclip before or during doesnt help...i was wondering if anyone had any clues as to how to fix this problem?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] lime60739321 on December 08, 2005, 01:59:00 AM
                Hi!
 I know that I am interrupting someone else's problem, but I have been on this for hours and am increasingly frustrated...
 Basically I have a dodgy version of Vampire Bloodlines in that when it installs on the second disc...it says it cannot find the file
 PACK000 CAB Cabinet File with the error 1335
 ....
 I have tried this on TWO other friends computers worked perfectly...
 My computer is prettty good I can play Black and White 2 perfectly...
 I did try and solve the problem by making .iso files on burnt cds and then installing it and the first time it worked, but now it just seems to stuff up with that same error...
 Furthermore I try to copy the .iso files to my actual computer and it stops halfway through disc 2 saying "cyclic reduncy check"...
 I'm pretty much broke, so I don't want to buy another copy...if anyone helped they would officially rock.
 Thanks                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Ukyo777 on December 10, 2005, 02:09:00 PM
                <red>OK, I see a lot of members being confused about the swap file a.k.a the paging file.
 So, I'll explain:
 
 Before setting a new pagefile size, first clear your existing pagefile. To do this select the 'No Paging File'
 option and click the Set button, then reboot your system. This step does two things: first it deletes the
 pagefile, fixing any potential pagefile corruption which can occur after a bad shutdown (remember this tip
 for future troubleshooting purposes); and secondly it ensures that any new pagefile you create will start off
 as a single unfragmented contiguous block on your hard drive for optimal performance.
 
 Once you've cleared your existing pagefile, you can now set a new pagefile. Which drive or partition this
 pagefile should be located on is based loosely on the following rules:
 One hard drive and one partition: The pagefile can only be located on the primary partition of your hard drive.
 One hard drive and multiple partitions: Make sure the pagefile is placed on the first partition as this is the
 fastest partition. Placing it on another partition does not simulate the benefits of having two hard drives
 since the read head of the drive can still only seek information from one place at a time. Highlight the logical
 drive where you want the pagefile to be placed under the Drive window.
 Two or more physical hard drives: You should put the main pagefile on the drive that doesn't contain your
 Windows installation and applications/games. This will reduce hard drive head movement on the main disk
 and speed up access to the pagefile on the other disk. Highlight the drive where you want the pagefile to be
 placed under the Drive window.
 After selecting the location of the pagefile, you can then determine its size in MB. In the Virtual Memory
 settings screen select the 'Custom Size' option. Although there are many differing opinions on how big the
 pagefile should be, one rule every Windows XP expert agrees on is never 'disable' your pagefile regardless
 of how much RAM you have. Windows XP needs a pagefile in order to operate correctly. Setting the pagefile
 to zero or a tiny size does not speed up your performance by 'forcing' XP to use physical RAM. Windows
 XP's memory management does not work that way.
 
 To accurately determine the optimal pagefile size you should see how much memory your most memoryintensive
 programs use and then set the pagefile to comfortably accommodate this. A rough and ready way
 of doing this is to configure your Task Manager as specified under the Task Manager section, then run what
 you believe is your most memory-intensive application or game and use it for a period of time. Then without
 quitting the game or application, bring up the Task Manager and check the peak memory usage figure for
 the largest process under the Processes tab - this should indicate how much memory the program usually
 needs. Also after a period of time using various applications and games on your system, open up Task
 Manager and go to the Performance tab, then check the Peak figure under the 'Commit Charge (K)' section '
 this is approximately the maximum amount of memory in KB required so far by your system. These will
 give you an indication of how much total memory you need when going through the next step.
 
 Since the total memory available to Windows XP is a combination of your
 Virtual Memory plus your 'Real Memory' (System RAM), you should ensure that the sum of these two is
 sufficiently large to prevent Windows from running out of memory. In general, I suggest a minimum of 2GB
 (2048MB) for your Virtual Memory + RAM:
 
 Example: If you have 256MB of RAM set the Initial and Maximum pagefile sizes to 1792MB each.
 
 Example: If you have 512MB of RAM, set the Initial and Maximum pagefile sizes to 1536MB each.
 
 Example: If you have 1024MB (1GB) of RAM, set the Initial and Maximum pagefile sizes to 1024MB each.
 
 Example: If you have 2GB of RAM or more, set the Initial and Maximum pagefile sizes to 200MB each.
 
 Once you've adjusted your Virtual Memory size settings click the Set button and reboot if required. Your
 pagefile will now be in a single fixed unfragmented file, created closer to the start of the hard drive for faster
 performance (See Position of the Pagefile below). There will be plenty of headroom for memory'intensive
 applications and games and you should notice smoother performance.
 Note that the common myth about the pagefile being '1.5 x RAM' or some other multiple is quite clearly
 counterintuitive. Consider the situation where you only have 128MB of RAM: setting the maximum pagefile
 size to 1.5 x 128MB = 192MB + 128MB = 320MB of total available memory for Windows XP which is
 obviously not going to give you enough memory for modern games and applications. Remember, it is about
 how much total memory (RAM + Pagefile) that should be made available for Windows to operate efficiently.
 
 If at the end of all this you still have doubts about what to do, or you run into any problems, you can either
 increase the fixed pagefile size further (which never hurts), set a 'semi-permanent' pagefile which has an
 Initial size equal to your current RAM, and a Maximum size which is very high, e.g. 3000MB, or failing that
 simply choose the 'System Managed Size' setting to revert to the Windows default pagefile size. Whatever
 you do, don't set a zero pagefile.</red>                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] riceplant on December 13, 2005, 06:22:00 PM
                In Reply To #76
 You seem to know what you're talking about regarding virtual memory, I was wondering if it could inhibit my game's performance if I set the size too high. Also, I am having a problem with the game crashing to the desktop whenever I try to talk to certain individuals downtown. So far, every time I attempt to talk to Tin Can Bill, or the receptionist at the Empire Hotel, the game crashes to the desktop. It never used to do this, it just started when I picked up the game again after a while of not playing. Therefore, I am regretably unable to give details of what I changed to precipitate this problem, beyond saying that I believe I purchased my new graphics card (NVidia GeForce 6600 GT) within the period in question. When I first noticed the problem, I was running version 1.2, and I have since installed the unofficial 1.9 patch, which has had no impact on the problem. It has been mentioned earlier in this thread that some problems can be remedied by copying files over from the game CD, but I am at a loss as to which files these might be, or where to place them for this to work. As you can imagine, I am eager to continue with the game, and therefore would be most grateful if anyone could enlighten me as to a solution.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Ukyo777 on December 21, 2005, 01:06:00 PM
                In Reply To #77
 
 <red>Well, the best thing at times like this is to copy your vtmb SAVE (game) folder somewhere and reinstall the game.That way you'll "refresh" the files and you won't lose your progress.</red>                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Caine200552590308 on December 25, 2005, 05:48:00 PM
                i was playing bloodlines, and i got upto the movie where you first go to downtown, then the game shuts off. So i reinstalled it and i get to the CD-2 Change over, then i get an error message saying there is a problem with a file called SP_tutorial_1.bsp. it says it cannot be read. The CD has no scratches or marks of anykind, Can someone help me please.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Ukyo777 on December 25, 2005, 09:51:00 PM
                In Reply To #79
 
 <red>Try inserting it into another drive.The DVD drives and recorders read better in my expirience.You can always try Bad Copy Pro if nothing works...</red>                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Demonfeed on January 11, 2006, 02:10:00 PM
                In Reply To #80
 
 Well, maybe this is a new one or not, I guess Ill find out.
 
 Im having crashes every now and then when I load a new area. Not just a place Ive never been before, but just about any place that requires a load. There doesnt seem to be a pattern to it. Sometimes I can play for a an hour or two without it happening, other times even when Im loading a game it crashes. Im not getting error messages or anything, just a blink back to the desktop, it shows the games icon in the taskbar, then it closes itself. I havent had in game performance problems, the graphics, audio, and all of that work fine. It just seems to happen when its loading. Ive been thinking it might be the autosave, but the majority of the time it wont hit the autosave bar *i.e., after the bar fills from loading the area, the other fast load before you see the new area*
 
 Im totally stumped. The only clue Ive got is that the hard-drive seems to get pretty noisy right when it happens, but what that means Im not sure. I think its the cd more than anything, since I can hear it. If anyone has an idea on this, I would appreciate some help. Ive got the 1.2 patch and all that. Im running 1 gig of ram, and Ive got a pretty damn good video card.
 
 Thats about all I can think of to describe it, again:
 
 When I load an area, the game crashes and jumps to the desktop without any error messages. It doesnt happen every time I load, but if I do load alot of areas, say, when your on the werewolf blood quest, you go inside your apartment building, you go outside, then you go back in again to get the money, 9 times out of 10 it crashes. Say Im running around town hitting buildings, its fine. Something seems to be overloading, but I dont have the faintest clue what it is.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] FoxtrotSoul on January 23, 2006, 09:55:00 AM
                Can anybody tell me the CD-Labels for the 3 cds?
 
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] lordodark on January 30, 2006, 04:56:00 AM
                well i just bought the game installed it patches and all and have the correct sytem requirments but when i launch the game i get the logo onscreen for about 5 seconds and then out of the bue i get "unable to init shader sytem" please help i really want to play this game should i return it for another copy or would that be usless????                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] SephirV on January 30, 2006, 08:40:00 PM
                Same problem as #60
 plz help
 
 
 Hi guys, í've got a problem and i hope you guys can help me out.
 
 When i start bloodlines i get the "Black screen" error/bug after the intro movies. Now i tried the solutions (Monitor frequency out of range, changing Refresh Rate) that were given in this thread but nothing worked.
 
 The strange thing about this is that when i first got bloodlines and installed it i had no problem playing it. I had to uninstall the game a while back but when i wanted to play it again today i got the black screen.
 
 I hope you guys can help
 
 O here are mine specs btw:
 
 3.03 MHZ
 ATI RADEON 9800 PRO 256 mb (4.12 CATALYST)(8xAGP)
 1024 DDR RAM
 WINDOWS XP (SP1)
 MONITOR "19" that can support a refresh rate upto 85hz
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Signothorn on February 07, 2006, 07:18:00 PM
                In Reply To #84
 
 I'm having problems installing the game. I just upgraded my motherboard and other components(almost everything is new) and it's installing until I have to put disk 1 in again. The it works and acts like it's finishing then it crashes to the desktop. There are no error messages and the bloodlines folder that was created for installation is gone. I'm installing it onto another drive but that wasn't a problem previously. It's kicking back to desktop when it says it's publishing product info at the very end. I've disabled my firewall, my SLI and I'm about to pull my hair out:(
 
 My specs are:
 
 AMD-64 FX-57
 Asus A8N SLI Motherboard
 520w power supply
 1gig Corsair XMS Memory
 7800GTX x2(SLI)(latest drivers that include VTMB SLI setting)
 Creative X-FI Soundcard (Fata1ity version)
 Windows XP Home w/all updates
 
 Any suggestions?
 
 
 
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Yuna_Fireros15238517 on February 09, 2006, 06:29:00 PM
                I've been working with the game all day - from 9am til 4pm; probably reinstalled about twenty times, now.
 
 After installing, I'm able to get to the main menu, tone down all of the visuals/audio to the min. Reboot game. I can create a character, view the embrace with almost perfectly smooth playback.
 
 Same for the Prince's speech. A bit of lag between the audience shots, but almost perfect. Even lip-synched.
 
 Then, as he bids his Kindred to depart, it lags on his final words, crashes to desktop.
 
 I tried putting in the console so I could skip it, yet altering the shortcut - as I've read on here how to do - brings up an error in loading.
 
 Installing the official patch brings about the error message of 'Unable to load GameUI.dll' Same for the unofficial patch, the PnP Mod patch.
 
 Even tried skipping the intro movies via the PnP patch -- which sorta works. I see the 'Embrace' loading screen, and then 'Kindred'...and then back to desktop I go.
 
 I get the 'ntdll.dll' error as well... Could it be the sound screwing things up and not the graphics?
 
 Please help. Thank you.
 
 Sys Specs:
 Dell Latitude 110L
 Processor - Celeron M 350 1.30GHz
 RAM -  512mb DDR 2-400 2
 Graphics - Integrated Intel 910GML                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Lazarus(MT) on February 14, 2006, 05:18:00 PM
                I have a serious problem with the game. I can't even start it!
 
 I bought this game on eBay and it just arrived. It came still wrapped in plastic in the right case with the manual and everything so it isn't a pirate copy.
 
 So I go and install it on my computer. I go to start it and it keeps giving me the same message.
 
 Please reinsert VTMB Disc 1 and restart the application.
 
 
 I have that disc in the drive. I just finished installing from it. So I got fed up with this, and I first tried updating the game to 1.2. No luck. I tried a couple no-cd cracks, no luck. I read through this thread and there isn't anything here to help me.
 
 The game simply wont recognize my cds. Can anyone help me with this?
 
 [added Feb 14 2006 12:26PM]
 
 Specs:
 
 Toshiba Satellite Laptop
 Mobility Radeon
 2.0 GHz Pentium 4
 26 GB HD/9 GB Free after install
 DirectX 9.0c                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Signothorn on February 16, 2006, 04:14:00 AM
                In Reply To #87
 
 I'm still having the same problem. In fact, it just did the same thing to me loading Call of Duty 2. I'm wondering if it could have something to do with installshield? I'm completely baffled because Unreal2004 loads perfectly.
 
 Update: The problem was in service pack 2. I uninstalled it and now the game installs.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Gerbil51818292 on February 18, 2006, 05:58:00 PM
                Hallo!
 
 I have the same problem as the #6. Right now, I´m in Downtown on the mission to steal the Ankaran Sarcophagus from the museum but the game just keeps crashing all the time. I installed the patch 1.2 but without any success. I´d really appreciate your help.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Dzhugashvili on March 16, 2006, 06:02:00 AM
                The Society of Leopold bug fix isn't working for me.
 
 I open console, type in:
 "SavedJohansen()"
 
 followed by:
 "changelevel2 la_hub_1 taxi_map_landmark" and then it crashes to desktop while during the loading screen - generally at the same point as it did when I just jumped in the boat.
 
 Also, how do I tell if I actually saved Johansen? Is there a specific dialogue choice/action you have to take?
 
 [added Mar 16 2006  5:09AM]
 
 heh, found the problem. Shouldn't have had the "map" in there.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Arien57567026 on March 29, 2006, 03:59:00 AM
                In Reply To #8
 
evilpotato posted:

 
  Uh guys I managed to solve my constant CTD problem in the game by playing it in safe mode, yeah the graphics suck but at least I'm playing it.

 
 
 This didn't work for me.  Safe mode does the same thing as regular mode.  I had no problems playing yesterday.  This just started up today.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] carl67272202 on March 29, 2006, 10:28:00 PM
                i want to uninstall to try a fresh start but it won't let me! hahahah so, basically, the little vampire window that has 'play', uninstall' etc. comes up. i click on an option and it just doesn't do anything! well, except act like it's loading something and then stops.
 
 initially, i burned a copy from a friend (i know, shame on me) don't worry i've paid my dues in agony trying to get this thing to work.
 
 so before, when i *tried* to install the bootleg copy it couldn't read disc 1 during the last step of installation. so i tried to uninstall it but it doesn't show up on the 'add/ remove programs' list. so i manually deleted the files from my computer and when i bought a *real* bonified copy, i popped in disc 1, the little window came up exactly as before but it won't let me play or uninstall. just as before!
 
 i really would like to uninstall the game from my computer and reinstall from scratch. any suggestions?
 
 here's my computer specs:
 
 hewlett-Packard Pavilon
 Intel(R)
 Pentium(R) 4 CPU 2.80GHz
 2.80GHz
 512 MB of RAM
 (and yes, i hve the latest drivers)
 
 if there is more info one needs to give me a hand then let me know!
 thanks all! sorry for the super long post!
                         

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Ukyo777 on March 30, 2006, 12:15:00 PM
                In Reply To #92
 
 <red>To completely remove manually everything in your PC related to the game's (VTMB) installation go to: Start\Run and type "regedit" without quotes and click OK.
 However, I don't recommend removing everything manually, but in case you still want to...
 
 Now remove the folders at the end of the entry paths unless noted otherwise:</red>
 
 -
 -
 HKEY_CURRENT_USER\Software\Troika
 
 -
 -
 HKEY_USERS\S-1-5-21-1547161642-651377827-725345543-1003\Software\Troika
 
 -
 -HKEY_CLASSES_ROOT\Installer\Features\7A4A2E4C326BBC04E8AE275F774ED965
 
 -
 -HKEY_CLASSES_ROOT\Installer\Products\7A4A2E4C326BBC04E8AE275F774ED965
 
 -
 -HKEY_CLASSES_ROOT\Installer\Products\C7DF8F805A4432448BC7BE3D9DC4F978
 
 -
 -
 HKEY_CURRENT_USER\Software\Microsoft\DirectInput\VAMPIRE.EXE4164CD8F0013B3CF
 
 -
 -HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\ComDlg32\OpenSaveMRU\cue  <red>(You'll have this entry if you installed with Daemon Tools like me)</red>
 
 -
 -HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\ComDlg32\OpenSaveMRU\mds  <red>(Daemon Tools again)</red>
 
 -
 -HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\ComDlg32\OpenSaveMRU\sav   <red>(Delete prolly not needed since it's the path of yer save games)</red>
 
 -
 -
 HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Vampire - Bloodlines    <red>(You can delete the Activision folder too if you don't have another game from Activion installed)</red>
 
 
 -
 -
 HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Installer\Features\7A4A2E4C326BBC04E8AE275F774ED965
 
 -
 -
 HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Installer\Products\7A4A2E4C326BBC04E8AE275F774ED965
 
 -
 -
 HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Installer\Products\7A4A2E4C326BBC04E8AE275F774ED965\SourceList
 
 -
 -
 HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Installer\Products\C7DF8F805A4432448BC7BE3D9DC4F978
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Installer\Products\C7DF8F805A4432448BC7BE3D9DC4F978\SourceList
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Installer\Folders    <red>(In this folder you have entries of all the folders that were installed from all installed games so be carefull what you delete here)</red>
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Installer\UserData\S-1-5-18\Products\7A4A2E4C326BBC04E8AE275F774ED965\Features
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Installer\UserData\S-1-5-18\Products\7A4A2E4C326BBC04E8AE275F774ED965\InstallProperties
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Installer\UserData\S-1-5-18\Products\C7DF8F805A4432448BC7BE3D9DC4F978\InstallProperties
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\SharedDLLs     <red>(Alot of bloodlines files here)</red>
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{08F8FD7C-44A5-4423-B87C-EBD3D94C9F87}
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{C4E2A4A7-B623-40CB-8EEA-72F577E49D56}
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\InstallShield Uninstall Information\{C4E2A4A7-B623-40CB-8EEA-72F577E49D56}
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\InstallShield_{C4E2A4A7-B623-40CB-8EEA-72F577E49D56}
 
 -
 -HKEY_USERS\S-1-5-21-1547161642-651377827-725345543-1003\Software\Microsoft\DirectInput\VAMPIRE.EXE4164CD8F0013B3CF
 
 
 
 
 
 <red>Note that you should delete the folder instead of every entry one by one but only if there is no entry from other game or application (in which case you delete the entries you want in that folder one by one), for example:</red>
 
 -HKEY_CURRENT_USER\Software\Troika   <red>(you delete the Troika folder by right clicking and selecting Delete)
 And you can also double check if all these entries really do have VTMB (vampire the masquerade bloodlines) information in them by clicking on the last folder and reading the entries in the window on the right.
 
 READ THIS!!!
 NOTE: To just uninstall the game manually (which I do recommend), you just need to remove these entries:</red>
 
 -
 -
 HKEY_CURRENT_USER\Software\Troika
 
 -
 -
 HKEY_USERS\S-1-5-21-1547161642-651377827-725345543-1003\Software\Troika
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{08F8FD7C-44A5-4423-B87C-EBD3D94C9F87}
 
 -
 -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{C4E2A4A7-B623-40CB-8EEA-72F577E49D56}
 
 
 <red>And finally, I must say I advise you to just go with the manual uninstallation method by removing the 4 entries mentioned.
 If you also want to experiment (which is not a good thing) you can click Edit\Find... and searh the registry yourself.
 
 Just remember in the future:
 If you want to uninstall something manually and also remove it from the Add/Remove Programs list just go to:</red>
 
 -
 -
 HKEY_CURRENT_USER\Software  <red>(this is where the developer folder is)</red>
 
 -
 -
 HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall     <red>(removing the certain game/application etc. folder from here will uninstall the chosen and remove it from the Add/Remove list)</red>
 
 <red>and delete the appropriate entry.</red>                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] carl67272202 on March 30, 2006, 01:38:00 PM
                griever!
 
 you are totally the best! thank you! i'll give it a whack when i get home.... i'll try the 4 lines way first. hopefully that'll work. any more complicated than that and i'm prone to blow up my computer.
 
 
 
 [added Mar 30 2006  6:04PM]
 
 In Reply To #93
 
 yar! no luck. went in and deleted all the stuff manually and after i restarted my machine, popped disc 1 in lo! the same (!) thing happens! the lil' vampire window pops up asking if i want to play, uninstall etc.
 
 i went through the directory with a fine comb and am sure i didn't miss any of the files listed to delete. darn! are there any other suggestions? sorry this is turning into an epic poem, i literally have no idea how to fix this! thanks!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Ukyo777 on March 31, 2006, 02:04:00 AM
                In Reply To #94
 
 <red>If that didn't work it means something's wrong with your computer, in other words Windows, in other words it's registry.
 
 I don't know what other suggestions to give you except to do a disk defragmentation (not likely to work but it's worth a shot), check for HD errors, install TuneUp Utilities 2004 and do a 1-Click Maintainance and a registry defragmentation...
 
 Just in case you don't know these:
 
 -Disk Defragmentation: Start\All Programs\Accessories\System Tools\Disk Defragmenter
 
 NOTE that you have to have at least 15% free space of total on the partiton you are defragmenting in order to run the defragmentation
 
 -HD error checking: Right click the partition you want to check for errors, select Properties\Tools\Check Now
 Then check both boxes and click start, then restart your computer.
 You can do the defragmentation from there too if it's easier for ya.
 
 Hope this helps. wink </red>                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] carl67272202 on March 31, 2006, 01:07:00 PM
                In Reply To #95
 
 ok, thanks for all the help griever!
 
 i'll give the defrag a shot and PM you if/ when i get all my compu-ducks in line! the saga continues!
 
 [added Apr  3 2006  7:20AM]
 
 In Reply To #95
  i fixed reinstalled blah blah and the game works great! thanks to griever who should get a big shiney badge for all the hard work and contributions to this forum (at least)!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Ukyo777 on April 03, 2006, 01:57:00 PM
                In Reply To #96
 
 <red>Glad you can play the game now.
 
 Heh, nah, I'm not contributing any more than any of the other regular members here. wink
 I appreciate the thoughtful comment, though. Thanks.</red>                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Shade69787644 on April 28, 2006, 06:06:00 AM
                In Reply To #1
 I just bought a new laptop, and the game will install and start, but as soon as it gets to the point where it jumps into fullscreen, the game crashes and won't run.
 My laptop came stock with a 2.13GhZ processor, newest dell vid-card, 1gig of RAM, and a 60 gig hd (went small cause i use a 250 gb external drive as my primary)so I can't figure out what the hell is wrong with it.
 Someone mind walking me through getting it up and running??
 
 E-mail - Shade_Chylde@yahoo.com
 YIM    - Shade_Chylde
 AIM    - ShadeChylde666
 
 [added Apr 28 2006  1:06AM]
 
 In Reply To #91
 In Reply To #1
 I just bought a new laptop, and the game will install and start, but as soon as it gets to the point where it jumps into fullscreen, the game crashes and won't run.
 My laptop came stock with a 2.13GhZ processor, newest dell vid-card, 1gig of RAM, and a 60 gig hd (went small cause i use a 250 gb external drive as my primary)so I can't figure out what the hell is wrong with it.
 Someone mind walking me through getting it up and running??
 
 E-mail - Shade_Chylde@yahoo.com
 YIM    - Shade_Chylde
 AIM    - ShadeChylde666
 
 [added Apr 28 2006  1:08AM]
 
 In Reply To #1
 In Reply To #1
 I just bought a new laptop, and the game will install and start, but as soon as it gets to the point where it jumps into fullscreen, the game crashes and won't run.
 My laptop came stock with a 2.13GhZ processor, newest dell vid-card, 1gig of RAM, and a 60 gig hd (went small cause i use a 250 gb external drive as my primary)so I can't figure out what the hell is wrong with it.
 Someone mind walking me through getting it up and running??
 
 E-mail - Shade_Chylde@yahoo.com
 YIM    - Shade_Chylde
 AIM    - ShadeChylde666                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] RobinHood70 on April 29, 2006, 12:41:00 PM
                In Reply To #100
 
EvilNed posted:

 When LaCroix tells me that "The Nosferatu live in the filth below Hollywood", the game crashes. I've tried installing the new 2.2 patch, but it doesn't work.
 
 Any ideas?

 
 Sounds like your sound files have probably become corrupted.  This can happen sometimes if you listen to them in Windows Media Player, and other people have reported it just happening spontaneously.  Try re-installing the game and all the same patches, and see if the problem goes away.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Ukyo777 on April 28, 2006, 08:19:00 AM
                In Reply To #98
 
 <red>Talk about Deja Vu here...What's with the triple post?</red>                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] RocketEvilNed on April 28, 2006, 03:53:00 PM
                I have just returned from the National Museum.
 
 When LaCroix tells me that "The Nosferatu live in the filth below Hollywood", the game crashes. I've tried installing the new 2.2 patch, but it doesn't work.
 
 Any ideas?
 
 Got a 3,8+ AMD, GeForce 7800 GTS, 1gb of Ram. I've beaten the game twice before with no problems.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] lInFeRnOl on May 20, 2006, 02:32:00 PM
                This is my problem(sry for my english i spoke spanish)
 
 Im installing the game...
 The first cd its done...Later Ask for the Second...
 I tried in the first drive(CD-RW)nothing
 The second drive(CD) Nothing
 I tried with Daemons Tools... nothing
 
 So i think it was Daemon toos giving me problems so i unistalled it.......
 
 I also deleted some reg i saw in some post here.... nothing.... it still asking for the second cd...
 
 
 sad
 
 I hope some1 can help me...thank you...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] XaItar on May 27, 2006, 08:02:00 PM
                OK, just a quick tip to all.
 
 DISABLE bump maping. There ARE NO bump maps in the game, Trokia never bothered making them. All enabling bump mapping does is start the game engines bumpmap plugin. No change actually occurs in the visual department so all you are doing is wasting resources.
 
 This game is so unfinnished its UNBELIEVEABLE. Its no wonder Trokia went under, this game is at most at pre beta level. Raw graphics with no enhancements, beyond bad textures, no bump maps, missing node graphs and missing sound files. Sh!t, what the hell were they thinking releasing the game in this state. Better to say OK, we failed than to push this crap on the unsuspecting public.
 
 When I first got this game I will admit I was impressed by it but that was because the last NEW FPS/RPG I had played was Quake 3 (FPS) and Neverwinter nights (RPG). I now have a better system and hence have forked out for some new games. Half life 2 runs at 200 FPS on my system with MAX settings at 1152x864 Temporal AAx6 AFx14. Bloodlines? 30 - 60 FPS with NO AA or AF!! What gives?!?!?!
 
 
 Anyways, end of rant wink                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Zamboodoo on June 09, 2006, 05:27:00 PM
                I have problem that when i enter the game to main menu the whole screen is black.
 
 How to fix it?
 
 Thx                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Deege30355275 on June 11, 2006, 08:54:00 PM
                In reply to #102:
 I had the same problem, and I fixed it by doing a desktop install.
 Copy all of the files from the 3 CD's into a folder, then run the setup program.
 
 In reply to #104:
 I currently am having the same problem as you, but have you tried doing this:
 1.Make sure your system meets the minimum system   requirements of the game.
 
 2.Make sure you have the latest video and sound card drivers from the manufacturers' websites.
 
 3.This can happen when your monitor is not capable of displaying the refresh rate the game is attempting to display in.
 You will need to manually set the refresh rate for the game on your system.
 1) Click on the Start button &gt; Run.
 2) In the box type: dxdiag
 3) Click the OK button.
 4) DirectX Diagnostic Tool will open
 5) Click on the "More Help" tab
 6) Click on the Override button
 7) Select "Override Value" and enter a value in the box that your monitor can support, then click ok
 8) Exit the dxdiag via the exit button at the bottom or the x in the upper right hand corner
 
 Hope this helps                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Noxin62086370 on June 28, 2006, 08:39:00 AM
                Hello forum.
 
 I'm on my second play through, got to the just before the Society of Leopold quest, but thought I'd finish off other quests first.  I go to catch the cab to SoC, and it's not on my map.  I thought I might have somehow not initiated the quest with LaCroix, so returned to ventrue towers.  The game freezes when he takes me over to the sarcofagus.  It doesn't crash like before, I just stand there.  Beckett seems to be distracted, ashamed maybe as he knows I'm stuck here in limbo.
 
 Something similar happened before Grouts mansion, when I had obsfucate with my Malk I stared at Nines for minutes and eventually stumbled to him. But I now am Gangrel. A silent still gangrel.  Is this a trap? Has the Prince turned me to stone?.. clever sod.
 
 Anyway, this seems irrelevant as I would be saved if I new which level to skip to?  I've done everything up to The johansen rescue. .. oh dear god, just read a little and realised that 'level skip' is quite the newbie slang.
 
 In short, what can I type into the console to enable Society of Leopold on the cab map.
 
 chur                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Strange_Brew22247462 on July 05, 2006, 03:17:00 AM
                Howdy.
 
 I can't complete the installation. It gets through disk one fine and most of disk 2, too. However towards the end of disk 2, it freezes on one of the mp3 files. The light on the disk drive remains lit and the drive won't open. The cd is not scratched and other games/music/dvds work fine, so I doubt it's my disk drive.
 
 My specs are:
 
 3.0 ghz P4 HT
 Windows XP SP1
 GFX 5200 XT 128mb
 512 mb ram
 Disk drive = DVD+R/RW   40x CD read
 
 I am dying to play this game, I appreciate any suggestions.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] PuppetSoul on July 09, 2006, 10:28:00 PM
                In Reply To #108
 It actually is your CD-drive, or more literally, it is almost every person under the sun's CD drive.  Myself I had problems with CD3, RM'd it, and had problems with the replacements.  They recommend tinkering with the DMA settings on your CD-drive, although that didn't work for me either; tried all 4 settings possible on my drive, and closest I got to a successful install was POM which crashed at 130% installed.
 
 Honestly the best advice I can give you is to go get a pirated copy, and mount it.  The legit CDs will still be needed to play the game (gotta keep CD1 in the drive), and it'll throw a hissy about emulating software if you use anything other than Daemon Tools.
 
 Make sure you get the same language game as you got out of the box, not for ethical reasons, but because the game will blackscreen you if you use a different language (English US retail and English UK download for example).
 -------------
 
 Now for my problem:
 Stuck on the Gallery in Santa Monica as a female Malkavian.  Have official 1.2 and unofficial 2.5 installed (in that order).  Seduce the gaurd, get the key, enter back door.  CTD.  Reload from Jeanette's place.  Run back to the gallery, seduce the gaurd, get the key, enter the front door. CTD.  Reload from Jeanette's place.  Run back to the gallery, Save.  Seduce the gaurd, get the key, save again.  Repeat entering a door and CTD about 3 times each.  -console .  Try to changelevel2 sm_gallery_1, CTD.  Reload from before having the key, changlevel2, CTD.  Reload from Jeanette's place, changelevel2, CTD.
 
 It's interesting to note that my fem Malk character could have sex with Jeanette after giving her the pendant.  I had been worshipping her to herself, and to Teresa, since she was introduced as also being a Malkavian (and the Malkavian voices call her the white princess and Teresa the dark princess); so I figured I'd get more "Morrowind" story out of siding with the Malk.  However, I wonder if this premature ejaculation (hur hur) caused a bug with the rest of the game concerning Jeanette/Teresa?
 
 Update:  Yes, it seems that sleeping with Jeanette after having given her the amulet was causing the problem.  I can only assume that this dialogue option isn't supposed to be available for quite some time.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Master_Asia on July 25, 2006, 03:21:00 AM
                In Reply To #109
 
 Alright, I've searched the forums and tried every solution, but I have yet to have my problem solved.
 
 My problem, in detail, is this:
 
 THE CURSE OF THE STICKY/DELAYED MOVEMENT!
 
 So here's the deal. I'll be walking around town, or in a building, anywhere really, when suddenly, my movement will stick. If I am running diagonally (W+D or S) I will be unable to change direction or heading in any way. However, if just W is pressed, I can use the mouse to strafe left and right. If I hold down the keys, I keep moving, unable to look around. The only way to fix the problem it seems is to press the movement keys again, furiously mashing them until the problem subsides. Any other actions I tried to undertake during the sticky movement will be done when I can move freely again (for example, crouching, Disciplines, using items, accessing inventory or character menus, attacking (REALLY problematic if I have a gun equipped in a safe zone)). I'm gonna try another reinstall of the game, but like the other solutions I've tried, I doubt it will work.
 
 Solutions tried: Changing compatability of shortcut to Windows 98, adding -directx8 to shortcut line (don't know if this actually works or not), full reinstall of game (will attempt again), deletion of config.cfg.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Angryghost-3 on July 25, 2006, 03:49:00 PM
                Some one please i just got vampire the masquerade and ive serached threw all the forums i can find even this one tho i might have mis looked but enyway i cant seem to run this gameeverything installs fine and runs good but wen i get to the starting menu the screen is dark.. but like i tryed clicking enyway and i got options so the only problem i have is the screen is black and i cant see enything please help email me at Homie-454@hotmail.com if u have an answer
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Bambi13203059 on July 25, 2006, 08:06:00 PM
                I have a sound issue for a while and I was wondering if there is a solution for it. The problem is that all characters have the same voice.
 For example, the males and the females in Grouts Mansion both have the same male voice, which sounds absolutely stupid.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] aawee63536876 on July 26, 2006, 07:24:00 PM
                Hi,
 
 I have bought Bloodlines about a week a go. And the problem is that I have get that 'black menuscreen'.
 I have tried allmost everything ->
 https://activision.custhelp.com/cgi-bin/activision.cfg/php/enduser/std_adp.php?p_faqid=13884&p_created=1100729060&p_sid=urj_VEzh&p_lva=&am p;p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PWRmbHQmcF9ncmlkc29ydD0mcF9yb3dfY250PTQwJnBfcHJvZHM9MCZwX2NhdHM9JnBfcHY9JnBfY3Y9JnBfc2VhcmNoX3R5cGU9YW5zd2Vycy5zZWFyY2h fbmwmcF9wYWdlPTEmcF9zZWFyY2hfdGV4dD1ibG9vZGxpbmVz&p_li=&p_topview=1
 and I have googled ALOT!
 I have installed new NVIDIA drivers. Still same problem.
 
 So, is there any hope to get this game workin?
 
 
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] InfamousMyzt on August 07, 2006, 02:43:00 PM
                After the Elizabeth Dane quest, I go to see LaCroix, and heather is standing by the door, and she starts to run to me then the game crashes to desktop. What do I do?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] NrvnqsrChaos on August 07, 2006, 04:13:00 PM
                In Reply To #114
 
 Did you try to open the door to the Venture Building as she was running to you?  If you did, the game will crash - you may get an error message saying, "cannot change areas while in dialogue."  That happened to me once when I tried to "avoid" heather until I came out of the building by opening the door and slipping inside before she could speak to me.
 
 If that's not the case, share some more info - do you get an error message?  What sort of system are you running?  What version of the game is this issue with?                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] InfamousMyzt on August 07, 2006, 06:07:00 PM
                In Reply To #115
 
 She did it when i got out of the cab and also when i came out of the building, no error message, game loads REALLY slow going into that city with her standing there, once it loads, she runs up and it just crashes. all i know is have a official 1.2 patch and the unofficial 1.5 i think.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] NrvnqsrChaos on August 07, 2006, 06:14:00 PM
                Sounds like you may need to reinstall and repatch.  After uninstalling, clean out all the registry entries and leftover files, then reinstall clean and repatch with a freshly-downloaded copy of Official 1.2 and Unofficial 2.6.
 
 If you're leery of a reinstall, then tell me what sort of system you're running - you mentioned that the game really chugs as downtown is loaded; the problem could be that your system is being overwhelmed by all the activity going on at once, which can happen if your system's close to the minimum requirements.  Don't trust the box the game came in - if you're running minimum specs, chances are the game will be virtually unplayable.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Optional68474287 on August 14, 2006, 03:19:00 PM
                I'm in the 3rd to last level, where you have to get to the cab on the other side of Santa Monica, and when i talk to the cab driver the entire game crashes without an error message!
 
 I'm currently running the game with 1.2 patch and the 2.6 unnofficial patch. I have absolutely no idea why the hell this  is happening, but it probably has nothing to do with my sound or graphics cards.
 
 I'm running VTMBL on windows XP Prof. with a pentium 4 processor with HT, with an x600 PRO Ati card with omega drivers, and an Soundblaster 24 Bit sound card.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] localroyal on August 30, 2006, 08:43:00 PM
                There's an annoying screen wrap issue on this page...
 
 I'm on the society of Leopold quest.
 
 Going by another thread I read, I am suffering from the
 movement lag problem got after I was hit by bugs in the sewers.
 
 So basically after talking to the hostage, Bach sets the charge off, allowing me a minute to get to the boat.
 
 But the countdown does not slow down like my movement, so
 I can not even make it to the boat before the explosion!
 
 Is there anyway I can at least speed up to give me half a
 chance? I am always just short of the pier before the
 explosion.
 
 Can anyone help me?                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] EternalKnights on September 10, 2006, 04:21:00 PM
                In Reply To #119
 
localroyal posted:

 There's an annoying screen wrap issue on this page...
 
 I'm on the society of Leopold quest.
 
 Going by another thread I read, I am suffering from the
 movement lag problem got after I was hit by bugs in the sewers.
 
 So basically after talking to the hostage, Bach sets the charge off, allowing me a minute to get to the boat.
 
 But the countdown does not slow down like my movement, so
 I can not even make it to the boat before the explosion!
 
 Is there anyway I can at least speed up to give me half a
 chance? I am always just short of the pier before the
 explosion.
 
 Can anyone help me?

 
 I suffered from some nasty movement lag, it really does kill the games atmos.
 What cleared it up for me was the 'start/low vampire.exe
  -heapsize XXX000' trick. (if you don't know what that is,
  search the forums) It seems the 'low' switches the games
  processor priority to low, and for some reason increses
 performance. I don't pretend to know why it works, but it
  worked for me beautifully.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] PlagueRoamer on September 18, 2006, 01:17:00 AM
                I started a new game after freshly installing the game, patching it with 1.2 and then the unofficial 2.9 and came to a problem.  I selected a malkavian and during the tutorial when I'm to go out and fight the sabbat for the first time, I have no fists to fight with.  I managed to get past that by console adding fists in however later in the tutorial when I'm supposed to pick up some tins and throw them as a distraction, the pick up icon never appears and I can't pick up things.  I've made it into the downtown section of the game so far without being able to pick up objects other then weapons and ammo.  Is there a console fix for this?
 
 Other then this wierd issue, I've had no problems with the game.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Metallica_Vamp on September 18, 2006, 04:31:00 AM
                Installed the latest patch (2.8) and now the Malkavian whispers in the Warrens don't work. Is this normal, or do I have to do something special with the patch?                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on September 18, 2006, 01:50:00 PM
                In Reply To #122
 
Metallica_Vamp posted:

 Installed the latest patch (2.8) and now the Malkavian whispers in the Warrens don't work. Is this normal, or do I have to do something special with the patch?

 
 What do you mean by "Malkavian whispers in the Warrens"?
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Xaphan190666 on September 23, 2006, 07:39:00 AM
                I have the latest official patch installed. I'm up to the part where you have to go to griffith park and talk to rodrigo, but when my character runs up to him it freezes and crashes:S                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Willbreaker on October 01, 2006, 07:52:00 PM
                Hello,
 
 I have a really bad problem in my game, which is so sad since this game is so good.
 
 The problem I have is that sometimes my mouse pointer can't be moved and if I walk when this happens the vampire just keeps going, this usually lasts for 0,5-5 seconds. Well enough time for it to be frustrating!
 
 I have bloodlines 2.9.
 
 Thanks in advance, please help!
 
 /Breaker                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Endomatic on October 06, 2006, 08:39:00 PM
                I'm having issues where I have stuttering of my mouse and movement keys. My character will lock up and continue to walk forward for several seconds.
 
 I tried a whole bunch of changes, and the game crashed. Undid the changes. Continued to crash. Frustrated, I uninstalled. Rolled back my GFX drivers (I have an ATI, and apparently this is an ATI problem).
 
 I did a full reinstall, and tried a new game. I got into the new game fine and was walking around. Got the same problem. Mouse and movement stuttering and freezing.
 
 I went to Gamefaqs and found some things that would help.
 
 Lowering the draw distance, turning off the 3dsky, muzzleflash off etc
 
 I set my heapsize to 500000 (half my ram) and tried. Crashes on a load or an attempt to start a new game.
 
 I undid ALL the changes. All of them. It still crashes. How is this happening? What is keeping the game from starting if I've undone all the changes?
 
 
 
 
 
 
 
 EDIT: I did ANOTHER full reinstall, and changed nothing but the compatibility to windows 98. It crashes when I attempt to start a game.
 
 So essentially there is no solution for me? Should I just turn on god mode and put up with the stuttering as it is unfixable?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Acmed2100 on October 12, 2006, 05:43:00 PM
                ok i just sign up here because i have the same problem, however, as many of you should know, there´s another kind of issues, for example, i just receive a laptop today:
 
 Core duo 2.2 ghz 1G Ram 128 MB video
 Today, i just upgrade from win xp home to xp pro, updates etc...
 I had the same crash as many here, i unisntal, i restore the pc with the home edition and was the same, i checked out the log and i have as many logs as attempts to run the game, this is the shit:
 
 "vampire caused an Access Violation (0xc0000005)
 in module shaderapidx9.dll at 001b:2a01d164.
 
 Write to location 01717000 caused an access violation."
 
 The same in all logs, so, i just tryied to find a sollution... I found another forum saying that somebody disable the soundcard... I Did it...}
 IT WORKS!!! but only at the begining, when i finish the character sheet it crashes again.
 I can´t play without sound, i´m using my desktop, but i wish to play in my new notebook.
  My videocard Mobil intel(R) 945GM could be that the problem? I also instal te official patch but the problem still there, please, i really want to play when i´m in a meeting here in my job!! (JK) i WILL THANK FOR YOUR HELP..
 
 cheers
 
 Acmed                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on October 18, 2006, 05:53:00 AM
                In Reply To #127
 
Acmed2100 posted:

 Core duo 2.2 ghz 1G Ram 128 MB video
 Today, i just upgrade from win xp home to xp pro, updates etc...

 
 I heard that disabling the second core will help a lot with Bloodlines...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Acmed2100 on October 18, 2006, 04:00:00 PM
                was that a joke?
 However, i tryied, but the system don´t let me disable the second processor... The patches works? i just install the official, can you people let me know where can i find the others?
 
 
 Acmed                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Hansi69079651 on October 20, 2006, 07:33:00 PM
                nvm                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Tombcool on November 05, 2006, 09:38:00 PM
                In Reply To #130
 I have a problem where my character keeps running forward even though the W key is unpressed. sad                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] MadgeniusMusic on November 10, 2006, 08:28:00 AM
                http://www.cyberanswers.org/forum/gaming/2695-3d-analyze-graphics-card-emulator.html
 
 Has a link to a utility called 3d Analyze that let me run VTm with a crappy intel graphics card that the game doesn't support.
 
 As soon as I can figure out how to post a screenshot (or as soon as someone tells me how to)
 
 I'll post a picture of the settings I used to get it working.
 
 Hope this helps
 
 [added Nov 10 2006  3:32AM]
 
 Acmed
 
 You need 3d analyze
 
 http://www.cyberanswers.org/forum/gaming/2695-3d-analyze-graphics-card-emulator.html
 
 It'll run slow as hell, even with the graphics on lowest detail setting, but it did work.
 
 Also get the latest graphics card drivers from intel (NOT whoever made your pc) and install that 1st. I've got exactly the same graphics card and i got it working this way.
 
 I would include a screenshot of the settings I used, but I can't figure out how
 
 
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DAntiVirus on November 19, 2006, 07:04:00 PM
                First off, I did search to see if an issue like mine was posted and did not find one. happy
 
 The game installs fine, I use the 1.2 patch and it installs fine. I go to start a new game and it shows a loading screen then dumps me to desktop. The game has run fine before but I removed it a while back and now decide to play again. I uninstalled the game, defragged and rebooted. Reinstalled the game, this time I did not use any patches, and got the exact same dump to desktop.
 
 My specs are as follows and all my drivers are using the latest ones out:
 
 P4 2.67 GHz
 1 gig ram
 Win XP sp2
 FX 5500 agp 256 meg ram
 SB Live 5.1
 CD version (only version my local eb had)
 
 As I said it gives me no error message just dumps to the desktop when I try to start a new game. I have no changed anything on my system since I first played the game so I don't understand why it dumps me like that.
 
 Any and all useful sugguestions will be most appreciated as I really want to play this game again and I want to try the community patches as I heard they were great.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Grizzly_UK on November 20, 2006, 12:41:00 AM
                In Reply To #127
 
Acmed2100 posted:

 ok i just sign up here because i have the same problem, however, as many of you should know, there´s another kind of issues, for example, i just receive a laptop today:
 
 Core duo 2.2 ghz 1G Ram 128 MB video
 Today, i just upgrade from win xp home to xp pro, updates etc...
 I had the same crash as many here, i unisntal, i restore the pc with the home edition and was the same, i checked out the log and i have as many logs as attempts to run the game, this is the shit:
 
 "vampire caused an Access Violation (0xc0000005)
 in module shaderapidx9.dll at 001b:2a01d164.
 
 Write to location 01717000 caused an access violation."
 
 The same in all logs, so, i just tryied to find a sollution... I found another forum saying that somebody disable the soundcard... I Did it...}
 IT WORKS!!! but only at the begining, when i finish the character sheet it crashes again.
 I can´t play without sound, i´m using my desktop, but i wish to play in my new notebook.
  My videocard Mobil intel(R) 945GM could be that the problem? I also instal te official patch but the problem still there, please, i really want to play when i´m in a meeting here in my job!! (JK) i WILL THANK FOR YOUR HELP..
 
 cheers
 
 Acmed

 There's a reason why games companies list the Minimum System Requirements on their games, if you'd taken the time to read them you'd have noticed that the supported video chipsets are: All ATI Radeon chipsets; All NVIDIA GeForce Chipsets and Matrox Parhelia Chipset. Your Intel graphics chipset is NOT supported, which is why you're getting access violations in shaderapidx9.dll (if you break that file name apart you get a big clue: shader-api-dx9.dll)! Installing the official patch and/or any of the unofficial patches will not make any difference, either upgrade your graphics (if possible) or try the suggestion posted by Madgenius above.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] cannabais420 on December 13, 2006, 02:44:00 AM
                In Reply To #133 hey man i dloaded that graphics analyzer can u tell me what your settings are cause i cant seem to get it to run without crashing still
 
 
 [added Dec 12 2006  9:45PM]
 
 In Reply To #132
 woops sorry that previous question was for you what did you set your 3d analyzer settings to cause im still crashing                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] vampireratz on January 16, 2007, 09:51:00 PM
                Hi all. Ive played VTMB through several times (each time with some bug or other I might add) but seem to have encountered a new one.
 
 Whilst trying to make sure that I've done as many different missions as possible, the order in which the main storyline takes place seems to have been effected. LaCriox has asked me to go kill the Sabbat leader at the Hollowbrook Hotel, yet the alley-way back entrance I remember being there isnt present! The mission IS present in my quest log but there's no way of getting in the building! And, if I try and go back to speak to LaCroix, Chunk gives me the ''he's sounding really PO'd'' line stating I can't see him - which is the exact same line he used before the previous mission (implying that the game seems to have jumped back a stage or two even though the mission log is up-to-date!!)
 
 If it is at all possible to avoid re-installing the game it would be a great help, so I was wondering if there were a command line to insert into the console just to get me inside the hollowbrook hotel or something. I really dont want to have to start the game again, over something as silly as this. Oh, and btw, I installed the 1.2 patch before i started playing in order to try and avoid and extra glitches.... *sighs* seems even that isnt enough though.
 
 Any help would be appreciated. Thanks                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] RatKeeng on January 19, 2007, 06:53:00 AM
               
 You need to get onto the window washer lift thingie. If it hasn't been lowered, you probably need to set the story state for the quest, which is done by entering G.Story_State = 75 into the console, while you're in the prince's building.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Galactic_Cowb5819671 on February 14, 2007, 07:01:00 AM
                Just posted about this in the 3.3 patch thread, and thought it would be useful here too.
 
 I've discoverd that you can bind console commands to a key in the cfg file. Don't know if anyone has posted about this before, but I haven't seen anything about it.
 
 I noticed while playing that I didn't have any fists in my melee weapons list. Did a search here and found that you can add them back using the console, but I can't get the console to work... it works when I patch to 1.2, but I've patched to both 3.3 and now 2.4 and the console no longer comes up.
 
 So just for the heck of it, I thought I would try putting "give item_w_fists" in one of the bind slots in the cfg.
 
 bind "shift" "give item_w_fists"
 
 And it actually worked.
 
 
 So if there is someone who can't get the console to come up, for who knows what reason... they can bind console commands to keys in their cfg file as a workaround. Then you can save, exit, clear that bind key in cfg, and you are good to go.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] RatKeeng on February 14, 2007, 04:58:00 PM
               
 Yup, very useful. I've got most of my keys tied to console commands, like having noclip and notarget on up and downarrows, very handy for testing.
 
 Also, binding "sv_runscale 3.0" to a key can be very convenient. The value is a multiplier of your running speed, ie. at 3.0 you're three times as fast.
 
 Use with caution though.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] AngelD69 on March 14, 2007, 06:56:00 PM
                Hi, dunno if anyones come across this before, I did scan to see, but couldn't find anyone.
 I'm playing a gangrel, I'm right towards the end, when beckett is supposed to stop me on my way from the ventrue tower to the anarchs base, but although I stop as I hear beckett calling me to wait, nothing more happens.
 I can't move, I can use the mouse to look around, but I can't take any action. And when I try to save, it says that I can't save while frenzying.
 But I don't attack anyone near, I don't do anything and can't do anything!
 I'm using the latest patch (3.2?) and have a humanity rating of 7, so shouldn't be frenzying with full blood.
 
 Any answers so I can finish this?!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] RatKeeng on March 15, 2007, 06:05:00 AM
               
 The easiest solution is to go through the sewers, and just avoid that part of the map.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Devil_DancerPXB on March 17, 2007, 02:35:00 PM
                Problem: Poor performance/extremely low frame rates on an OK system.
 
 Solution: Load up Civilization 4 and play a round before loading Bloodlines.
 
 I have no idea why this works, but it does and the difference in performance is striking. Civ 4 must be doing something to my short term settings or memory allocation/management.
 
 UPDATE: I just DLed a new patch for my ATI Radeon Xpress 200M, and performance is now the same regardless of whether I have played Civ 4 or not. So who knows what that was all about...
 
 Problem: Game freezes when exiting console
 
 Solution: Some people have found that using the "~" to exit the console works even when "exit" does not. The "~" still didn't work for me, but I found another solution. Use the console command "charedit" (I'm not sure about the exact command) to go from the console to the character editor screen. Then exit the character editor screen as you normally would (accept or cancel) and you should be back in the game as usual.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] SaintDL on April 28, 2007, 09:42:00 AM
                sorry got the help i needed                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Eliminio on May 13, 2007, 08:47:00 AM
                In Reply To #1
 
 Solution for Intel card
 
 I have a built-in intel card on my laptop and I managed to get vampires bloodlines to work with 3d analyze v2.26.
 
 Here's the link to where you download 3d analyze. Make sure you download version 2.26 as I tried 2.34 but that didn't work for me.
 
 http://www.3dfxzone.it/dir/tools/3d_analyze/archive/
 
 I haven't figured out how to upload the screenshot of the settings here but I've uploaded the picture file to rapidshare. Here's the link.
 
 http://rapidshare.com/files/31050671/3D_Analyze_Settings.bmp
 
 The settings run fine for my laptop. The game runs quite smoothly for me (I turned most in-game settings to low).
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Criminaldodgeit on July 04, 2007, 06:41:00 PM
                For everyone has the "black menu screen" problem.
 Maybe this can be useful to you, too: I've uninstalled Daemon Tool and now VTM works perfectly!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] w_roush on July 07, 2007, 10:24:00 PM
                I myself seem to be having a few problems. I have already tried installing the official 1.2 patch but still it doesn't seem to be helping.
 
 Basically, I am now playing as a Brujah and am in Dwntown. It is before doing the Elizabeth Dane quest and I was doing some side quests. Primarily the plague bearer quest. After I beat the one guy with the shotgun in the building marked by the skull and symbol, whenever it tried to load the Downtown map, it seems to just black out after the loading screen to back to the desktop. The message that at times seems to happen (even after trying a different save further back) is the following:
 
 Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer
 
 That was after loading the autosave from The Last Round Bar.
 
 Now, I really do not wish to have to start a new game to find out it still is not working correctly, you know? Is so odd, as yesterday or the day before, all was well. Needless to say I have uninstalled & reinstalled thinking it would fix it as well as updating, but nothing.
 
 Any help would be appreciated. My computer is good enough to run the game.
 
 I am currently running Windows XP Pro, Sevice Pack 2.
 
 EDIT: I attempted to also try doing a brand new game from the start. I had walked away to feed the animals & the intro movie was playing, but when I returned, it simply was back at the desktop. No error popups at all. The error log that was craeted said this (Not posting all of it, just the first few lines:
 * * * Vampire Crash Data Log, Generated From Exe Built On: Oct  6 2004 * * *
 
 vampire caused an Access Violation (0xc0000005)
 in module vampire.dll at 001b:101c3b7e.
 
 Write to location 00000008 caused an access violation.
 
 Context:
 EDI:    0x00000000  ESI: 0x00000000  EAX:   0x00001338
 EBX:    0x00400000  ECX: 0x7c9106eb  EDX:   0x00000000
 EIP:    0x101c3b7e  EBP: 0x20d5d438  SegCs: 0x0000001b
 EFlags: 0x00210246  ESP: 0x0012e3a4  SegSs: 0x00000023
 
 Bytes at CS:EIP:
 c7 46 08 00 00 00 00 89 06 89 46 04 89 5e 0c 8b
 
 -----[ SysInfo ]-----
 Error occurred at 7/7/2007 17:59:32.
 1 processor(s), type 586.
 77% memory in use.
 512 MBytes physical memory.
 117 MBytes physical memory free.
 2019 MBytes paging file.
 6 MBytes paging file free.
 2048 MBytes user address space.
 1052 MBytes user address space free.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Steve.Torment on July 17, 2007, 03:23:00 PM
                Are you using a no-cd crack? Specifically one that alters the vampire.exe and vampire.dll? (as I think most of them do). If that's the case, make sure the crack is updated for version 1.2 and not just a 1.0 crack. I would also recommend not using a crack and just using a cd emulator instead. I had all sorts of problems trying to get the cracks to work. If you decide to emulate the cd instead, use Daemon tools and make sure you all options on (safedisc, securom, laserlock, RMPS).
 
 If you are not using a crack, I would try reinstalling, installing the 1.2 patch, and then try installed Wesp's latest patch, it might fix whatever bug is causing this problem (if you don't want a lot of changes to the game, just install the basic version of his patch).                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Indiana_Threepwood on July 18, 2007, 12:28:00 PM
                This crash happens whenever I try to save or load. It is very frustrating.
 
 * * * Vampire Crash Data Log, Generated From Exe Built On: Oct  6 2004 * * *
 
 vampire caused an Access Violation (0xc0000005)
 in module filesystem_stdio.dll at 001b:00b7e796.
 
 Read from location 00000000 caused an access violation.
 
 Context:
 EDI:    0x0012deac  ESI: 0x00000000  EAX:   0x00000000
 EBX:    0x00000020  ECX: 0x00000008  EDX:   0x7efefeff
 EIP:    0x00b7e796  EBP: 0x1724fd6c  SegCs: 0x0000001b
 EFlags: 0x00210202  ESP: 0x0012de4c  SegSs: 0x00000023
 
 Bytes at CS:EIP:
 8b 06 03 d0 83 f0 ff 33 c2 8b 16 83 c6 04 a9 00
 
 -----[ SysInfo ]-----
 Error occurred at 7/19/2007 00:22:06.
 2 processor(s), type 586.
 49% memory in use.
 1023 MBytes physical memory.
 520 MBytes physical memory free.
 3994 MBytes paging file.
 3029 MBytes paging file free.
 2048 MBytes user address space.
 1453 MBytes user address space free.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Offkorn on July 18, 2007, 12:38:00 PM
               
Yazman posted:
This crash happens whenever I try to save or load. It is very frustrating.

 
 First of all: Those error reports are completely useless.
 
 Now, with that out of the way;
 
 What are your system specs? What version of the game are you running? Is it Store-Bought or the D2D version? Are you using any mods?                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Indiana_Threepwood on July 19, 2007, 12:44:00 AM
                I'm using the unofficial 3.9 patch on top of the official 1.2 patch on a storebought version of the game. Here are my system specs:
 
 Asus P4P800S
 Intel P4 2.6 (OC'd to 2.86ghz)
 1gb DDR RAM
 Sparkle Geforce 6600GT
 160gb HD space (across two 80gb drives)                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Guest_3056146 on October 08, 2007, 10:34:00 PM
                Ive got a problem with this game.. ive borrowed vampire the masqurade bloodlines from my freind and ive installed it and it runs moderatly laggy, ive tryed to turn the resolution down to 640x480 but its not in the menu... sad  does anyone know how i can change the resolution... lag is driving me mad, is there a mod or somthing that adds more rsolutions cauz ive heard of that
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Aucard-The-3rd on November 12, 2007, 03:51:00 PM
                ok can anyone tell me how to reset the 3rd person view? i installed the latest update and now my 3rd person view is backwards, very @#@ irritating. so where in the config file should i look to reset it? (i figure its in the config file)                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] CrittersLilo&Stitch on December 18, 2007, 09:48:00 AM
                Please someone help me.
 After i free Lily in the hospital(bloodbank)i get stuck inbetween the 2 chairs,can't move at all.
 I can acces the inventory/logs/etc but it won't let me move, talk,jump, save etc...says cant save in frenzy...but im not in a frenzy.
 I tryed just about every patch i found,reload game,go back to previuosly saved game and worked my way trough again but just end upinbetween those 2 damned chairs everytime!!!
 (about to throw PC out the window!)                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on December 18, 2007, 01:17:00 PM
               
Quote from: CrittersLilo&Stitch
After i free Lily in the hospital(bloodbank)i get stuck inbetween the 2 chairs,can't move at all.
 I can acces the inventory/logs/etc but it won't let me move, talk,jump, save etc...says cant save in frenzy...but im not in a frenzy.
 

 Just open the console and type "frenzyplayer". This should get you unstuck. BTW, Troika mixed up the nosave messages, it is supposed to be "can't save while in cutscene" but this will be fixed in the next unofficial patch!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] CrittersLilo&Stitch on December 18, 2007, 02:14:00 PM
                console...riiiight...."Critter has a dumb look on her face.She looks at her logitech precision console and thinks ...nope..that can't be it" LMAO
 Ty so much, fixed now (see)   http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/19597695/p3/?69                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] SDM019 on December 25, 2007, 04:21:00 AM
                Hi all,
 I am having a problem running the game on my unsupported laptop with Intel GMA 950 chipset. The game crashes on launch and the crash log says:
 "vampire caused an Access Violation (0xc0000005)
 in module shaderapidx9.dll at 001b:2a01d12c."
   I have read through the posts and downloaded 3D Analyze v2.26, but I because I downloaded the game via Steam, the game will not run by targeting the vampire.exe file directly. I cannot select the shortcut to launch the game through Steam or launch Steam with 3D Analyze and then launch the game. Any help getting 3D Analyze to work with Vampires through Steam would be much appreciated.
 
 Thank You All and Happy Holidays.
 
 PS: Great community here.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] morrowSlot on January 03, 2008, 10:01:00 PM
                i have the same problem!
 
 i bought bloodline, but i have a laptop nwith a intel graphiccard :{
 
 i downloaded 3danalyzer.
 
 i does not know what to do now, everytime when i change setting it does not copy from file...... to file......
 can anybody solve?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] wingless_stranger on January 06, 2008, 05:52:00 AM
                Hey to all.  I have a bit of a problem I was hoping I could get some help with.  Now fist off, I know for a fact that my hardware meets all the system requirements that have been stated for Bloodlines.  I've gone over the list some three or four times in the last 10 minutes.  It has something to do with the patches I believe.  When my character gets too close to multiple NPC's especially ones with dialogue, my frames per second just plummets.  Not only that, but textures, the scenery, everything just goes ape shit; changing flashes of color, character models turning solid black below the neck, brief glimpses of wire frame...crap like that.  Problem was not so noticable in Santa Monica, frame rate was choppy but not hindering, but in Downtown LA, and especially inside the Venture Tower, it is just hell.  Lacroix is just sitting there in his chair while the scenery behind him statics like mad, delivering dialogue normally while his mouth moves slower than the speed of smell.  Now the reason that I think this all has something to do with the patch is because when I was in the venture tower on patch 1.2, there was no problem.  Smooth sailing.  Put in patch 4.4...boom....venture tower has gone rave.  Uninstalled, reinstalled, extracted, but did not overight with the plus data.  Still screwed.  Added in the plus data.  Further screwed.  Back to 1.2.  Smooth sailing once more.  Now...fixes I have tried -
 
 1.Uninstall, reinstall, repatch
 2.Increase virtual memory
 3.Increase refresh rate
 4.Set compatibillity to Windows 98/ME
 5.Reduced all visuals settings within bloodlines to minimal and turned of combat effects.
 6.Set resolution to 800x600x32
 7.Rinse and Repeat
 
 Final Results - Rape
 
 So uh......Any ideas?  Patches worked find on home PC...but thats no longer available.  Could it be something to do with my laptop despite that it meets all requirements?  I also tried patch 4.3 for shits and giggles.  Same results.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on February 07, 2008, 02:44:00 PM
                *Bump*
 
 Isn't this supposed to be stickied, guys?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] MooCHa2 on February 26, 2008, 12:58:00 PM
                *Bump*
 
 It should be adrian...
 
 Regards...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on April 02, 2008, 05:21:00 PM
                *coughs*
 Um, guys....?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] MooCHa2 on April 09, 2008, 06:52:00 PM
                Nasty cough you have there Adrian.
 
 Regards...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] grukko on April 10, 2008, 01:31:00 AM
                Hi I run Windows XP x64 with Crossfire Radeon HD 2900. I recently installed the game and I can start the game. But when I get to the main menu and click on New Game, it takes me to the loading page with the red loading bar, about 1/4 the way it would crash and bring me back to desktop. I tried playing it with 1.0, 1.2, and unoffcial 4.9, 5.0, 5.1, True Patch, python.reg. I reinstall the game each time I patch. Still I get the same, click on New Game then, DESKTOP. Anybody have anyway to resolve this?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on April 10, 2008, 07:16:00 PM
               
grukko posted:
Hi I run Windows XP x64 with Crossfire Radeon HD 2900. I recently installed the game and I can start the game. But when I get to the main menu and click on New Game, it takes me to the loading page with the red loading bar, about 1/4 the way it would crash and bring me back to desktop. I tried playing it with 1.0, 1.2, and unoffcial 4.9, 5.0, 5.1, True Patch, python.reg. I reinstall the game each time I patch. Still I get the same, click on New Game then, DESKTOP. Anybody have anyway to resolve this?

 
 I think the problem is that it wasn't designed for a 64-bit os.
 
 You can try this, but I can't vouch for it.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] grukko on April 11, 2008, 12:30:00 AM
                Yea I got that part down already. Thanks. Before http://iain.cx/articles/bloodlines/  I couldent even RUN Vampire Bloodline cause it gave me the memory lower than 15MB error. After I installed http://iain.cx/articles/bloodlines/  it could run, but then I got the problem I have now, the one where I click new game, loading screen, desktop.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] MooCHa2 on April 11, 2008, 01:45:00 AM
               
grukko posted:
Yea I got that part down already. Thanks. Before http://iain.cx/articles/bloodlines/  I couldent even RUN Vampire Bloodline cause it gave me the memory lower than 15MB error. After I installed http://iain.cx/articles/bloodlines/  it could run, but then I got the problem I have now, the one where I click new game, loading screen, desktop.

 
 Might be worth you trying this old fix. It works sometimes.
 
 http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/19749061/p1/?1
 
 Regards...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] grukko on April 11, 2008, 03:14:00 AM
                Tried that too before. Didnt work...=\                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] grukko on April 11, 2008, 03:15:00 AM
                re-post. web browser laggy.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] grukko on April 11, 2008, 03:16:00 AM
                re-post. web browser laggy.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] lovelyluthien2 on April 25, 2008, 07:28:00 PM
                Hi everyone,
 
 In the plaguebearer quest, I just can't open/lockpick the door in the sewers that leads to Kranker... What am I missing?
 
 Thanks in advance!
 Lúthien                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] lovelyluthien2 on April 29, 2008, 11:17:00 AM
                *cough*  okay, figured it out myself.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] vertigoRelic on May 28, 2008, 07:30:00 PM
                Okies, one more issue to add to the pot.
 
 Playing the music in the VTMB directory - through windows media player - its bad, i know i know, i've found that out now.
 
 However, now that my game is unplayable, and shutsdown before the mainmenu :/ would someone please help me?
 it'd be much obliged grin                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on May 28, 2008, 07:51:00 PM
               
vertigoRelic posted:
Okies, one more issue to add to the pot.
 
 Playing the music in the VTMB directory - through windows media player - its bad, i know i know, i've found that out now.
 
 However, now that my game is unplayable, and shutsdown before the mainmenu :/ would someone please help me?
 it'd be much obliged grin

 
 If you have the game on disks, just copy the sounds(?) directory on the disks
 over the directory on your HD.
 If you have D2D, I'm not sure what can be done.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] vertigoRelic on May 31, 2008, 01:38:00 PM
               
Adrian40906860 posted:
vertigoRelic posted:
Okies, one more issue to add to the pot.
 
 Playing the music in the VTMB directory - through windows media player - its bad, i know i know, i've found that out now.
 
 However, now that my game is unplayable, and shutsdown before the mainmenu :/ would someone please help me?
 it'd be much obliged grin

 
 If you have the game on disks, just copy the sounds(?) directory on the disks
 over the directory on your HD.
 If you have D2D, I'm not sure what can be done.

 
 I have the disks, no worries there.
 
 However, now i'm slightly....confused?
 I did as you said, and the game still shutsdown before the mainmenu.
 So, i'm wondering if this is an audio issue, or if there are darker forces at work here.
 Darker than Vista.
 Do you have any suggestions or am I slightly humped?
 
 Edit - Another query. Does Directx 10 cause any problems?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Claude182 on June 07, 2008, 11:08:00 AM
                (Excuse my nick, it's been 4 years since i made this account, didn't even remember i had this.. happy  Anyways.) Hello, my first post here. happy  I just installed the game again since i got a new computer and it'd be intriguing to play on maxed settings. My problem is that i can't change my visual settings at all, that's what i think atleast, these CAN'T BE high res textures, right? The normal resolution is working atleast.
 
 http://img399.imageshack.us/my.php?image=lowpolyjt2.jpg  http://img291.imageshack.us/my.php?image=lowpoly2sb8.jpg
 
 All the settings have been maxed.. ( http://img166.imageshack.us/my.php?image=settingsol1.jpg  ) ( http://img184.imageshack.us/my.php?image=settings2bn2.jpg  ) including the ones from driver settings.  I have 8800 GTX with the newest 175.16 drivers.
 
 I am not using virtual drives, i have cleaned my registry.. i'm using the unofficial 5.3 pluspatch. Any advice? Thanks in advance. happy  
 
 Edit: I tried rolling back with drivers a few times, no help, also disabled UAC to see if it had any influence on this, well, no change. Advice appreciated.. sad
 Edit2: I also tried re-installing and with another patches/without a patch. No use.. hmm, this is really eating immersion, help sad  another pic: http://img171.imageshack.us/my.php?image=lowpolyxl0.jpg  it's not supposed to be like this sad
 
 
 Edit3: YES! Found the problem and solution. It's related to the bug in the latest Nvidia drivers. If you have 4GBs of Ram and the "latest" drivers. Some games can't recognize the amount of ram you have, and defaults the textures back to lowest possible all the time. The solution is to roll ALL THE WAY back to 158.18 drivers. The bug still exists in the 16x ones, i tried. Alright, peace. Claude out. happy                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] XtormentedxsoulX on June 12, 2008, 09:22:00 AM
                 I also have a error it starts up with the logo then it says loading then the screen flashes and the screen goes wooo crazy then it comes up with "engine error - unable to set mode"
 
 I've tried everything on my computer, can someone please help! I really wanna play!
 
 Grr...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Claude182 on June 12, 2008, 01:10:00 PM
                What hardware you got? Have you installed the latest gfx card drivers? I heard it may somehow be related to refresh rates aswell. You got any refresh rate altering programs on your computer? Try uninstalling them.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on June 12, 2008, 02:15:00 PM
               
XtormentedxsoulX posted:
I also have a error it starts up with the logo then it says loading then the screen flashes and the screen goes wooo crazy then it comes up with "engine error - unable to set mode"
 
 I've tried everything on my computer, can someone please help! I really wanna play!
 
 Grr...

 
 Read the last part of post #1 in this thread for the solution.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Dmstannard on June 30, 2008, 08:45:00 PM
                Hi I'm having a problem where whenever i go to start the game, the image comes up but then i get a message saying vampire.exe has encountered a problem. The first time i load it after booting my comp, it goes to load a new game before just closing and every time after that i attempt to open it, it crashes.
 
 Running on XP with a 1.2 patch, then the 5.3 unofficial and the 5.3-5.4 unofficial. Help would be much appreciated.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] v_geek on August 10, 2008, 12:26:00 AM
                hey guys.. i get the same error so could anyone kindly please send me the python reg too? here's my email address - the_oldcavalcade@yahoo.com
 
 it would help me a lot. many thanks to all of you!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on August 11, 2008, 04:03:00 PM
               
Dmstannard posted:

 Running on XP with a 1.2 patch, then the 5.3 unofficial and the 5.3-5.4 unofficial.

 
 What the hell does that even mean?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Offkorn on August 11, 2008, 04:09:00 PM
               
Adrian40906860 posted:
Dmstannard posted:

 Running on XP with a 1.2 patch, then the 5.3 unofficial and the 5.3-5.4 unofficial.

 
 What the hell does that even mean?
 

 
 It means he installed the 1.2 patch, then installed Wesp's 5.3 compilation, then installed the 5.3->5.4 patch for said compilation.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] madcowmickey on August 14, 2008, 02:06:00 AM
                I am having a problem with the graphics in my game. The UI is all blurry
 [IMG http://img228.imageshack.us/img228/1694/vampire2008081321413918js0.png [/IMG] (http://imageshack.us)
 
 My system is:
 Processor: Intel E6850 3.0ghz
 MB: ASUS P5N32-E SLI
 Ram: 4GB
 Graphics: 2X Asus 8800GT 512 in SLI Mode
 OS: Windows Vista Home Premium 64
 
 This Problem goes away when I remove 2 GB of ram. Is there some way of limiting the amount of ram reported th the game without pulling a ram stick just to play properly
 
 thanks
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on August 14, 2008, 02:30:00 PM
               
madcowmickey posted:
I am having a problem with the graphics in my game. The UI is all blurry.
 
 [My system is:
 Processor: Intel E6850 3.0ghz
 MB: ASUS P5N32-E SLI
 Ram: 4GB
 Graphics: 2X Asus 8800GT 512 in SLI Mode
 OS: Windows Vista Home Premium 64
 
 This Problem goes away when I remove 2 GB of ram. Is there some way of limiting the amount of ram reported th the game without pulling a ram stick just to play properly
 
 thanks
 

 
 This is one possible fix.
 
 Another option was posted by MadeChina in response to an XP user.
 As I am not familiar with Vista, I can't guarantee that the it will work or even be available:
 Use the "Run" command, then enter "msconfig" and limit your amount of RAM to 3 GB prior to running the game in order to solve the texture problem.
 
 
 
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] madcowmickey on August 15, 2008, 01:40:00 AM
                thanks for the reply. I had to use your first suggestion just to get the game to run at all! msconfig is available under vista and did the trick thanks again                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on August 15, 2008, 05:06:00 PM
               
madcowmickey posted:
thanks for the reply. I had to use your first suggestion just to get the game to run at all! msconfig is available under vista and did the trick thanks again

 
 No problem.
 And thanks for reporting back.
 Sometimes I'm doing guess work and it's good to know what works and what doesn't happy                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Crushinader on August 15, 2008, 08:40:00 PM
                I recently got the urge to play VTMB spontaneously this morning. But i have no idea where the discs are, I got a funny .exe from game copy world i also tried downloading an image of the first CD. But no matter what i do whenever i make a new character, and get out of the intro the game encounters an error and needs to crash when jack talks to me in the beginning. I've patched up to 5.5 and 1.2 as far as official goes. I Know my computer can run the game fine. I'm wondering if theres any solution i have without uninstalling and reinstalling cause i lost the discs. I guess I'm kind of hoping that someone could read the error report and tell me i have to download a specific file of some sort. Although I've tried several other forums, either no one bothers to look anymore because the game is so old. Or they don't have any exp with the problem and tell me to reinstall.
 Please Halp!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on August 15, 2008, 09:21:00 PM
               
Crushinader posted:
I recently got the urge to play VTMB spontaneously this morning. But i have no idea where the discs are, I got a funny .exe from game copy world i also tried downloading an image of the first CD.

 
 If you truly did own a copy of the disks, I sympathize with you.
 But any discussion of this sort strays into the area on enabling piracy, and you're not likely to get any help on this forum.
 
 I would bite the bullet, completely uninstall the game, and download a legit copy from D2D or whoever.
 Sorry.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Crushinader on August 16, 2008, 11:49:00 AM
                Bleeehhh
 I Figured >,>
 i have the worst habit of treating all my discs terribly. Especially ones in the old hard plastic cases.
 xD you have no idea how many times I've bought the Diablo 2 battle chest because I lost 1 of the discs.
 Hopefully ebay will be able to save me.
 Thanks for the help                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Metallica_Vamp on September 06, 2008, 07:55:00 PM
                Will problems never cease?
 
 I finally got a LEGIT copy of the game again (my friend borrowed and lost my first!). I uninstalled my first copy to make space (I know, I'm horrible), but for some reason, when I put in the game disc to install it, the only options they gave me are Uninstall and Play, both of which do NOTHING.
 
 I checked in my old game folders that were leftover and manually removed all files pertaining to VTMB to try for a clean start. Still nothing. Play and Uninstall. The game doesn't appear in the Add/Remove files, and the only thing in the Activision folder is the 1.2 patch.
 
 Any help is appreciated. I wanna play again! Wah!                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on September 08, 2008, 04:47:00 PM
               
Metallica_Vamp posted:
Will problems never cease?
 
 I finally got a LEGIT copy of the game again (my friend borrowed and lost my first!). I uninstalled my first copy to make space (I know, I'm horrible), but for some reason, when I put in the game disc to install it, the only options they gave me are Uninstall and Play, both of which do NOTHING.
 
 I checked in my old game folders that were leftover and manually removed all files pertaining to VTMB to try for a clean start. Still nothing. Play and Uninstall. The game doesn't appear in the Add/Remove files, and the only thing in the Activision folder is the 1.2 patch.
 
 Any help is appreciated. I wanna play again! Wah!

 
 You may need to remove the registry entries related to BL.
 Luckily, Moocha has a tool that he created for this.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] ram-zet on October 24, 2008, 08:01:00 AM
                I'm having extreme difficulties with the game. After a fresh install of the game I can play a solid 15-30min flawlessly, but then after some load to somewhere stuff is just, missing. Could be that my health bar is all black, as in texture missing, or could be that characters are all black, or could be that the whole ground/walls are all black or sound goes into a loop and game crashes. Something obviously missing or not rendering right. Usually on crash report it's the shaderapidx9.dll thing, but it's been something else also. After the textures get screwed up for the first time after the install, they do not go back to normal again. Next time I launch the game the first screen is already blurry and console is blurry, everything is, and doesn't go back to normal, just keeps getting worse and crashes.  Last time, after my 5th reinstall of the day, the crash report mentioned the validation error in module mssmp3.asi.
 
 I'm just pretty lost about what to do so I am seeking your advice, hoping help may be found.
 Any help, and I mean just anything, is greatly appreciated! I hope to come to a solution with the help of the community.
 Best regards, munq
 
 Created an own topic for the issue due to its massiveness; http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/19934184/p1/                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] EscAnnihilatorApe on November 01, 2008, 01:48:00 PM
                cant install under vista32, at 61% comes up with an error. i/o bad installation such and such....                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Sobollie on November 03, 2008, 06:45:00 PM
                *waves*
 
 Hellow, well after a long time i decided to grab my vampire game again, but this time under vista, now i'm having a problem not getting it to work.. i get to the menu screen, i can see options/new game/etc etc ..but after i choose a new game, the screen turns black and nothing happens. Any help is very much appreciated! running vista 32bit
 
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] SlitherSlither on December 13, 2008, 02:04:00 PM
                Hello.
 
 I bought Bloodlines a few days ago (used, for 6€). After fighting with the game for a few hours, doing desperate research, crying a bit and swearing a lot I finally got it to work. W00t! All I had to do was to regedit the resolution to 1280*1024. Installed the official 1.2, no-cd patch for 1.2, then the newest unofficial, which is 5.8.
 
 After this the game ran like a dream. except for a few crashes and some sound stutter. After completing the haunted hotel quest I ran into some more problems. When i got out of the sewers, I had severe performance drop and the sound started stuttering a bit. I ran with it, went into Asylum. Things got a bit worse, so I decided to save and restart. After saving and quitting, I can't get the game to go past the menu:
 
 Problem: Game crashes on new game or load. I get to see the intro and the menu. I can click through the menus. As soon as I select a game to load or click on the new game, the game crashes to desktop after a short load (less than 1 sec). According to the log, its an access violation in engine.dll.
 
 I've tried the following:
 -Set the game to run on 1 processor.
 -Re-install unofficial patch (5.8).
 -Replace engine.dll (extracted from the unofficial patch).
 -I also tried a few things, which didn't go through (for example re-installed the official 1.2 to get fresh engine.dll (can't reinstall it, since its already installed)).
 
 Any ideas why the game USED TO work, but doesn't work anymore? Any suggestions to what I should do (except re-install, I'd rather try that last, since it takes a lot of work and imo is a lousy solution)?
 
 Using
 OS: Win XP Home w/ SP 3
 Pro: AMD Athlon64x2 3800+
 RAM: 2GB
 Gfx: GeForce 7800GT
 MB: ASUS A8N-VM CSM                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Poparelli on January 07, 2009, 02:36:00 PM
                Finally got around to finishing this playthrough... I just returned from Socity of Leopold and have taken the quest to kill the Sabbat at the Hollowbrook Hotel in Downtown. I can't complete the quest though, because the game crashes to the point of giving me a BSOD and having to press the reset button on the pc. Seems to happen at any random time while inside the Hollowbrook, but the longest I've been able to play is about 4 minutes in there.
 
 Running 1.2 and 5.8 patches. I've had no other real bugs or glitches with the game, not even any trouble rescuing the professor; until this.
 
 Win XP Pro (all updates)
 Athlon 3200+
 2GB RAM
 Radeon X800XL (latest drivers)
 
 Any fix?                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Xmasghost on February 14, 2009, 03:24:00 PM
                Hi guys!
 I've been having this issue ever since a fresh re-install on a new pc (4 years later)...
 
posted:
vampire caused an Access Violation (0xc0000005)
 in module vampire.exe at 001b:00000000.
 
 Read from location 00000000 caused an access violation.

 
 It gave me that error no matter what I did (out of range fix, directx fixes, etc)
 I googled like crazy untill I found a french site around page 17 on the results it said:
 
 
posted:
Erreur "Access violation in module vampire.exe" ?
 
 Copiez-collez tout le contenu du dossier "bin" vers le dossier principal du jeu.

 
 Which translates to "copy the contents of the BIN folder to the main game folder" and IT WORKS!!!
 
 So credits go to this site:
 http://www.vampire-network.net/modules.php?name=FAQ&myfaq=yes&id_cat=9&categories=                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Xantor_M on February 24, 2009, 12:09:00 PM
                Hiho!
 
 I have this really mean bug that I just can't seem to find a solution for, so I hoped maybe you guys could help me.
 
 I'm running Vampire on an iMac with:
 
 Win XP Professional
 NVIDIA Geforce 8800 GS
 Intel Core 2 Duo E8435  @ 3.06GHz (2 CPUs)
 2 GB RAM
 
 I also have the unofficial Patch 6.0 installed.
 
 When I play the game it always happens that after some time (usally a few minutes. At first I could play about 30 minutes through, but it got worse - Now I'm happy when I can play for 5 minutes) the game crashes and the sound begins to stutter.
 When it crashes I can do nothing, except for resetting my PC. (I can't even use the mouse or the Task Manager... it's as if the whole system was dead)
 
 It's the only problem I've got right now... but it makes the game unplayable. When I first installed it, the bug wouldn't even let me create a character, because it also occured in the character generation.
 
 I looked everywhere for a solution, but couldn't find people with exactly the same problem.
 Thanks to anyone who tries to help me.
 
  - Xantor_M                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on February 24, 2009, 09:40:00 PM
               
 Is your page file set to at least 1.5GB?
 Better question: do imac's even have page files?
 I'm soooo ignorant about these things.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Xantor_M on February 25, 2009, 01:28:00 PM
                Well I run Windows on it and as far as I know everything works the same way, but I have one problem...
 I don't speak "Computer" so I have nooo Idea what a pagefile is, sry^^
 
 Could anyone be so kind as to enlighten me?  thinking  
 
 EDIT: I just looked it up and saw that it's set to 3GB, which is okay I guess.
 EDIT 2: Well... just noticed that many of the crashs I had are connected to feeding. I then found out that many problems occured with the Geforce 8800 Graphic Cards... at least with newer drivers. Could this mean I have to downgrade my graphic card driver and is that even possible with a graphic card thats merely 3 months old?
 As I mentioned... I don't speak "Computer".  wink                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on February 25, 2009, 02:30:00 PM
               
Xantor_M posted:
Well I run Windows on it and as far as I know everything works the same way, but I have one problem...
 I don't speak "Computer" so I have nooo Idea what a pagefile is, sry^^
 
 Could anyone be so kind as to enlighten me?  thinking  
 
 EDIT: I just looked it up and saw that it's set to 3GB, which is okay I guess.
 EDIT 2: Well... just noticed that many of the crashs I had are connected to feeding. I then found out that many problems occured with the Geforce 8800 Graphic Cards... at least with newer drivers. Could this mean I have to downgrade my graphic card driver and is that even possible with a graphic card thats merely 3 months old?
 As I mentioned... I don't speak "Computer".  wink  

 
 It looks like you may have already found this thread, but i will post it anyway.
 
 You can certainly downgrade your drivers though I can't tell you the exact procedure.
 Even though the particular card in your machine is 3 months old, remember that the 8800
 series is about 2 ys old, iirc, so no problem with that.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Xantor_M on February 25, 2009, 05:29:00 PM
               
Adrian40906860 posted:
Xantor_M posted:
Well I run Windows on it and as far as I know everything works the same way, but I have one problem...
 I don't speak "Computer" so I have nooo Idea what a pagefile is, sry^^
 
 Could anyone be so kind as to enlighten me?  thinking  
 
 EDIT: I just looked it up and saw that it's set to 3GB, which is okay I guess.
 EDIT 2: Well... just noticed that many of the crashs I had are connected to feeding. I then found out that many problems occured with the Geforce 8800 Graphic Cards... at least with newer drivers. Could this mean I have to downgrade my graphic card driver and is that even possible with a graphic card thats merely 3 months old?
 As I mentioned... I don't speak "Computer".  wink  

 
 It looks like you may have already found this thread, but i will post it anyway.
 
 You can certainly downgrade your drivers though I can't tell you the exact procedure.
 Even though the particular card in your machine is 3 months old, remember that the 8800
 series is about 2 ys old, iirc, so no problem with that.
 

 
 Hey, thanks a bunch for diggin that thread out. I'll try some of the things out.  laugh                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] nogladog on March 13, 2009, 10:48:00 PM
                I tried some searching, to no avail.  Using a pc with system requirements achieved, when walking in town input will become unresponsive, and I will walk unattended for a moment, and then regain control.  During fighting I click rapidly and my computer will begin beeping, and input will become unresponsive.  I am playing game on 100% minimal settings.  Anything you can offer would be helpful!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on March 16, 2009, 11:59:00 AM
               
nogladog posted:
I tried some searching, to no avail.  Using a pc with system requirements achieved, when walking in town input will become unresponsive, and I will walk unattended for a moment, and then regain control.

 
 Try Win98 compability mode.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] nogladog on March 16, 2009, 06:33:00 PM
                Steam won't allow to run with 98 compat mode, tried win 2k mode, no better during gameplay. Might be worse!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on March 16, 2009, 08:21:00 PM
               
nogladog posted:
Steam won't allow to run with 98 compat mode, tried win 2k mode, no better during gameplay. Might be worse!
 

 
 Another reason I hate steam.
 
 This works for some people:
 
 Click CTRL+ALT+DEL
 Select Task Manager
 Select the Processes tab
 Find Bloodlines and right-click on it
 Set Priority to BelowNormal                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Sonsaku19 on April 16, 2009, 01:16:00 AM
                hi, i just intalled the game in XP and when i start the firt video (the embrace one) the game crashes to window without any notice and then in the folder of the game this archive appears
 
 * * * Vampire Crash Data Log, Generated From Exe Built On: Oct  6 2004 * * *
 
 vampire caused an Access Violation (0xc0000005)
 in module vampire.dll at 001b:1045e7a3.
 
 
 if someone could help me i would really apreciat it
 
 Edit: sorry they told me that just the firt part of the crash report was the important one, and i forgot to mention that i have installed the patchs to 6.0 but i created a new directory to intall them
 
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] TragedyAnne on April 16, 2009, 05:14:00 PM
               
asharack posted:
In Reply To #1
 Hi
 well I solved my console problem
 but now I'm in the house of Ming Xiao and there is one door that wont open...
 the big one bared with the wooden thing...
 I get an icon that says (i think) that i can pull the thing but when i try to nothing happens...
 Is that a known bug or am I juste doing something wrong?

 
 I get that bug a lot. The bar only seems to be moveable after I've killed everyone (and I do mean everyone) on that map.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] TragedyAnne on April 16, 2009, 05:46:00 PM
                I listened to the dialog files of some of the main characters in the game. All I did was listen to the files. I did not delete any or alter them in any way, but now the game crashes whenever I try to talk to these characters. Even when I try to start a new game, it crashes when Nines is supposed to say "This is bullshit!" Uninstalling and reinstalling the game hasn't helped. Even though I chose to lose all of my saves and config files, somehow the settings are being saved and the problem persists. Now I can only play the game directly from the cd which isn't as fun because I can't use histories or any custom features. I've actually considered restoring my computer to factory settings to undo whatever has been done but I'd really rather not. I'm hoping for a more practical solution. I'm using Windows Vista by the way.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on April 16, 2009, 08:48:00 PM
                All you have to do is listen to them with Media Player and it sticks header information in the files that makes the in-game player barf.
 I don't don't know why the re-install didn't work, but the usual (and simpler) fix is to copy the sound (dialog) files from the cd to the correct directory on your hard drive.
 Make sure you are running as administrater.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Irio on May 18, 2009, 11:27:00 PM
                The Character creation quiz Restarts my PC.
 
 I've been playing this game off and on since it came out. I got the VTMB itch again yesterday, so I installed it, patched up to 6.0, installed a bunch of my old favorite mods, started up and it wouldn't even start. So, I reinstalled, ran the game with no other content added (including patches) and got as far as the Menu, clicked new game, waited through the load time, and the second the character creation quiz came up, my computer restarted itself. I chalked it up to "ah, didn't patch up", so I went back and Patched up to 6.0, started again, new game, crashed on the quiz. So I updated to 6.1, tried again, new game, crashed on the quiz.
 
 So, at this point, since this is the same pc I've always played VTMB on with no real problems, I'm wondering if my issue is with the game itself or just the fact that my Old Reliable pc needs to be retired.  Or maybe I just need to bite the bullet and rebuy it off steam.  
 
 I've got a piecemeal PC:
 Radeon 9600
 AMD Athlon XP 3000+
 Windows XP home Service Pack 2
 
 Any insights would be helpful, thanks.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on May 19, 2009, 08:22:00 PM
               
Irio posted:
So, at this point, since this is the same pc I've always played VTMB on with no real problems, I'm wondering if my issue is with the game itself or just the fact that my Old Reliable pc needs to be retired. Or maybe I just need to bite the bullet and rebuy it off steam.
 
 I've got a piecemeal PC:
 Radeon 9600
 AMD Athlon XP 3000+
 Windows XP home Service Pack 2
 
 Any insights would be helpful, thanks.

 
 Did you upgrade your PSU along with your video card?
 Re-booting that way is often a sign of a faulty or inadequate power supply.
 You should have at least 300W for that vid card.
 
 Here’s a link that discusses some other possible issues.
 
 
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] CrazedSlayer on May 28, 2009, 05:53:00 AM
                I apologize in advance if this problem has already been posed, but i have desperately searched for a solution and i haven't found this on the PlanetVampire forum. Whenever i start the game (which i have just recently purchased) the screen goes to a blank black screen as if it were loading, and then it just goes back to the desktop.  There is no popup message, and there is no audio playing to show that the game is still running... it just dies.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Frostwyrm333 on July 08, 2009, 08:08:00 PM
                I have the very same problem. Tried some compatibility modes and nothing. Just black screen and "loading". I have 4GB of RAM so this could be a problem. This is second game on vista that is unplayable for me. I hate windows.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on July 09, 2009, 07:11:00 AM
               
Frostwyrm333 posted:
I have the very same problem. Tried some compatibility modes and nothing. Just black screen and "loading". I have 4GB of RAM so this could be a problem. This is second game on vista that is unplayable for me. I hate windows.

 
 Try installing the unofficial patch, it should hopefully fix this issue.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Frostwyrm333 on July 10, 2009, 12:06:00 AM
                Well i will try but I have found out that it runs pretty well on linux, slightly slower but i don't care.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Jesse_Heinig_920 on August 22, 2009, 05:36:00 AM
                Minor bug, playing fresh install patched to 6.4 plus, Tremere clan. Completed all of the quests for the Nosferatu, except that when Mitnick asked for the library card, it was taken from the mailbox in the Chantry and replaced with the reward (as expected) but the quest log never updated. As a result the quest does not complete and Mitnick does not send any further information/emails/quests (if any are supposed to arrive).                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on August 24, 2009, 06:04:00 AM
               
Jesse_Heinig_920 posted:
Completed all of the quests for the Nosferatu, except that when Mitnick asked for the library card, it was taken from the mailbox in the Chantry and replaced with the reward (as expected) but the quest log never updated.

 
 That bug has already be fixed for the next patch version...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Jesse_Heinig_920 on August 24, 2009, 06:17:00 AM
               
Wesp5 posted:
Jesse_Heinig_920 posted:
Completed all of the quests for the Nosferatu, except that when Mitnick asked for the library card, it was taken from the mailbox in the Chantry and replaced with the reward (as expected) but the quest log never updated.

 
 That bug has already be fixed for the next patch version...

 
 Swank.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] cadmiumcadamium on August 29, 2009, 02:09:00 PM
                i still cant play bloodlines on my laptop
 
 i start the game and doesnt even get to the first screen before it crashes.
 
 i believe it has something to do with my videocard as it is a chipset from my RAM (or something llike that)
 
 i have uploaded the latest crashlog  here-->
 
 i also tried to use the "Bloodline fix for 64-bit" program to counteract my 1,99 GB of RAM. but it said it couldnt find my "engine.dll" file (this was the file it was going to repair.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] cadmiumcadamium on August 29, 2009, 02:11:00 PM
               
cadmiumcadamium posted:
i still cant play bloodlines on my laptop
 
 i start the game and doesnt even get to the first screen before it crashes.
 
 i believe it has something to do with my videocard as it is a chipset from my RAM (or something llike that)
 
 i have uploaded the latest crashlog  here-->
 
 i also tried to use the "Bloodline fix for 64-bit" program to counteract my 1,99 GB of RAM. but it said it couldnt find my "engine.dll" file (this was the file it was going to repair.

 
 the link is this one: http://www.filefront.com/14423419/crash%288-29-2009%2017.47.24%29.log                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] AnnilyLF on September 01, 2009, 02:59:00 PM
                After finally getting this game running, I've come up with YET ANOTHER error. I get to the loading screen where I assume I'm supposed to be heading to Santa Monica, and then it crashes. I really want to play this game, I've been trying for at least a year and a half to play it. This is the closest I've gotten and I really, REALLY just want to be able to play this game. Any help?
 
 tl;dr CURSE YOU TROIKA. CURSE YOU.
 
 EDIT: Scratch that, it suddenly started working on its own, and the game's been nearly flawless since then.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Silvermistshadow on September 02, 2009, 08:33:00 PM
                Figured I'd post this here instead of taking up space in the unofficial patch thread.
 
 When I start up the game (it also switches to 16-bit color, but that shouldn't be too bad), it never loads the graphics assets for any of the 'ads' most games put in front of the main menu, and it never loads the main menu. I CAN hear sound, so the game is definitely running (somewhere, it might even be that the game is loading off-screen). I've run the resolution patch to no avail, and I didn't yet take the time to run through this entire thread for any info on possibly fixing this. I'm running Vista in 32-bit mode, and have a graphics card more than capable of handling this game (unless someone feels like redoing the whole graphics engine in their basement, plus all the textures and everything to more high quality stuff).
 
 Edit: Wait a moment, it looks like some old settings managed to skip over to the new install... I'll see if anything changes when I take those off.
 
 ...Back, looks like it was just those old settings. Now if I could just get the damn console to work... I've done everything exactly as the guide says, but it isn't coming up at all. Anywhere.
 
 Looking over a few pages, it could be the unofficial patch... It seems for a few people it disables the console coming up at all.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on September 03, 2009, 09:13:00 AM
               
Silvermistshadow posted:

 It seems for a few people it disables the console coming up at all.

 
 Nope, the unofficial patch does nothing to disable the console. In fact I use it all the time!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Silvermistshadow on September 03, 2009, 08:28:00 PM
                Hmmm. Then perhaps there is something else interfering with the console on my end. I'll let you know if I find anything.
 
 Edit: Nope. Even added a '1' over by the -console in the shortcut. It doesn't seem to be from anything I can find.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on September 12, 2009, 05:18:00 AM
                Howdy!
 
 Noticed some problems so far, just thought I'd report them. Running the 6.4 plus patch (very good improvements, I must add)
 
 After going to the Ocean House hotel and turning in the quest, the game will crash every time I try to enter Trip's Pawnshop. If you would like the crash logs I would be happy to email them.
 
 Arthur Kurtpatrick doesn't have a correct animantion when being fed on.
 
 If you save inside the Gallery Noir after defeating the Blood Guardian, then reload, the "summoning" animation will be playing up towards the roof.
 
 Whenever I would load a save in the mafia area of the Empire Hotel after dieing in the middle of a fight, when the game resumed the enemies would all be hostile to me and my weapon would be drawn, even if I was loading a save made before I had started fighting any of them.
 
 Thank you!                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on September 12, 2009, 08:12:00 AM
               
DarthSithari posted:

 After going to the Ocean House hotel and turning in the quest, the game will crash every time I try to enter Trip's Pawnshop.
 

 
 That is a known issue which is caused by leaving the map when the chain link gate closing sound plays. I will prolong the time the gate takes to automatically close a bit to prevent this.
 
 
posted:

 Arthur Kipatrick doesn't have a correct animation when being fed on.
 

 
 Never heard of something like that, must be a glitch.
 
 
posted:

 If you save inside the Gallery Noir after defeating the Blood Guardian, then reload, the "summoning" animation will be playing up towards the roof.
 
 Whenever I would load a save in the mafia area of the Empire Hotel after dieing in the middle of a fight, when the game resumed the enemies would all be hostile to me and my weapon would be drawn, even if I was loading a save made before I had started fighting any of them.
 

 
 These are caused by errors in the saving process that we can't fix. Another example would be the Holy Light effect of Bach missing after saving and reloading during his fight.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on September 12, 2009, 03:31:00 PM
               
Wesp5 posted:
DarthSithari posted:

 After going to the Ocean House hotel and turning in the quest, the game will crash every time I try to enter Trip's Pawnshop.
 

 
 That is a known issue which is caused by leaving the map when the chain link gate closing sound plays. I will prolong the time the gate takes to automatically close a bit to prevent this.

 
 Thank you! Will this only effect the one character, or do I need to reinstall the game?
 
 Oh, found another glitch, I can't turn in the hunter quest to VV. I think I may have broken it because after I killed the hunter I went into Ash's club and escorted him through the sewers.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on September 14, 2009, 05:47:00 AM
               
DarthSithari posted:

 Thank you! Will this only effect the one character, or do I need to reinstall the game?
 

 
 I would just go to another vendor instead of Trip. I tested this on the weekend and I can't get it to crash on my system even when the sound is playing, so I don't know what the cause really is.
 
 
posted:

 Oh, found another glitch, I can't turn in the hunter quest to VV. I think I may have broken it because after I killed the hunter I went into Ash's club and escorted him through the sewers.

 
 No idea, these two quests shouldn't be connected. What is VV saying to you at the time?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on September 14, 2009, 03:36:00 PM
                Restarted from the beginning, and both problems are now fixed.
 
 Not sure what went wrong with VV. It might have been that I talked to Hatter before going into Vesuvius and that glitched it. Regardless, this time I went straight from VV, to the Sin Bin, and back to VV and the dialogue worked this time.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on September 17, 2009, 10:36:00 PM
                Ran some tests and I think I know what happened to Trip. If you sell back the books that were originally in his shop (the one located in the hospital and Carson's apartment) to him, it seems that breaks the shop. I ran one character whom used up both the books, and another whom gave them back, and it only broke in the latter case.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on September 18, 2009, 05:01:00 AM
               
DarthSithari posted:
If you sell back the books that were originally in his shop (the one located in the hospital and Carson's apartment) to him, it seems that breaks the shop.

 
 If this really is the case, it would be a nice punishment for every one using that exploit happy !                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on September 21, 2009, 04:44:00 AM
                Hello again. Thought I'd post a few things I noticed with the new 6.5 patch.
 
 After completing the museum, I got dropped off in Santa Monica, rather than in front of the Venture Tower.
 
 Romero didn't automaticaly talk to me when I entered his shack. (Might be a one-time glitch, didn't keep my save to retest it, sorry)
 
 The pinball guy (how'd you do that, did you animate it yourself?!) "stalls" after awhile, and just stands in front of the machine.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on September 21, 2009, 06:59:00 AM
               
DarthSithari posted:

 After completing the museum, I got dropped off in Santa Monica, rather than in front of the Venture Tower.
 

 
 No idea, was your haven still in Santa Monica at that time? Or at the Skyeline?
 
 
posted:

 The pinball guy (how'd you do that, did you animate it yourself?!) "stalls" after awhile, and just stands in front of the machine.

 
 I never tested this a long time. The animation was already hidden in the files!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on September 22, 2009, 08:57:00 PM
                My haven was still the Santa Monica haven, but I've done that quest before with the Santa Monica haven still being my home and I still was dropped off in downtown.
 
 Hmm, now Heather won't change into her goth outfit. She'll switch between her normal and skimpy outfit, but the goth one never loads.
 
 Starting to think alot of these problems are one-time glitches. I'm gonna only post those that I find on multiple playthroughs from now on, so I'm not clogging up the forum.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on September 26, 2009, 04:56:00 PM
                The crazy bum/prophet in Santa Monica seems to have gotten a lobotomy, he's just standing still now. I have confirmed with multiple characters and restarting the game.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Shadow_Prism1 on September 26, 2009, 11:58:00 PM
                Note: On the Crazy bum / Profit. In the original game he eventually just stops ranting and stands around. So that is normal for him.
 I played through the non patched version (no cheats or anything) a few days ago for laughs.
 Then played the new patch (with a few cheats, love free xp) and everything went fine.
 Oh and I like where you put Fat's. Much better truck location than in the original. Kudo's on all the work guys.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on September 27, 2009, 04:27:00 PM
               
Shadow_Prism1 posted:
Note: On the Crazy bum / Profit. In the original game he eventually just stops ranting and stands around. So that is normal for him.
 

 
 I know, now he doesn't even do it at the beginning of the game.
 
 Also, the Heart of Eliza grants a melee bonus to the feat, but doesn't add a blue bonus skill point to the melee skill, not sure if this is a bug or intentional.
 
 When the serial killer tosses the molotov cocktail in the junkyard, it now gets stuck in midair and nothing happens. Confirmed with multiple characters and restarting the game.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on September 28, 2009, 09:27:00 AM
               
DarthSithari posted:
Shadow_Prism1 posted:
Note: On the Crazy bum / Profit. In the original game he eventually just stops ranting and stands around. So that is normal for him.
 

 
 I know, now he doesn't even do it at the beginning of the game.
 

 
 I just tested this on my system and everything is fine. But I do know that there is a random bug stopping the prophet preaching sometimes.
 
 
posted:

 Also, the Heart of Eliza grants a melee bonus to the feat, but doesn't add a blue bonus skill point to the melee skill, not sure if this is a bug or intentional.
 

 
 It should add the bonus to the feat directly and not to the skill.
 
 
posted:

 When the serial killer tosses the molotov cocktail in the junkyard, it now gets stuck in midair and nothing happens. Confirmed with multiple characters and restarting the game.

 
 You are right, and now I know what the strange newspaper in midair was intended for. I fixed it for 6.6!
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on September 28, 2009, 03:22:00 PM
               
Wesp5 posted:
I just tested this on my system and everything is fine. But I do know that there is a random bug stopping the prophet preaching sometimes.
 

 
 Is there a console command or something that can "reboot" him?                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on September 28, 2009, 03:36:00 PM
               
DarthSithari posted:

 Is there a console command or something that can "reboot" him?

 
 Not that I know off. But I think I found some unused animations of the prophet and restored them! Or was he always pointing his fist at the sky already?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] ValoreD on September 29, 2009, 08:40:00 PM
                Strange bug I'm having, when I get to the Ground Zero cafe to do Isaac's first quest, random rubbish objects spawn, anything from giant pipes to cardboard boxes. i checked the console and it seems that it can't find the right object. Can't progress in the game right now because of it.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on September 30, 2009, 05:53:00 AM
               
ValoreD posted:
Strange bug I'm having, when I get to the Ground Zero cafe to do Isaac's first quest, random rubbish objects spawn, anything from giant pipes to cardboard boxes.

 
 I have never heard that before, but it's a common bug at the Skyeline haven. Best solution is to reload an earlier saved game.
 
 As for the prophet, he was indeed using the same gestures already in the original game, so nothing new there at the moment.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] MorbidMindscapes on September 30, 2009, 09:21:00 AM
                I recently purchased a copy of VTM:B and I am having problems with it (I know, not a shock). Specifically I have the same issue that Lordodark made mention of (I believe without any remedy responses) on page 6 of this forum (post #83 if counting from the very first post).
 
 ENGINE ERROR- Unable to init shader system
 
 I am not very technical, so it would be great if anyone responding to this be fluent in Simpleton.
 
 The ironic thing is I went out and spent the extra money to get Bloodlines Bloodlines, after spending far too much time fighting with the bugs in Redemption. In the end I  followed the advice of others on the White Wolf community forums, just to deal with bigger headaches.
 
 The question I asked there, and I pose here is:
 With all the bugs, is this game even worth the trouble?!?!?
 I don't even want to bother downloading all the patches and wasting more time then I already am typing here if this game will not absolutely blow my mind.
 
 I'll take it a step further and ask, is there a game out there that is similar to either of these games, WITHOUT A SLEW OF BUGS? I am getting really ticked off here, and reading through page after page of glitches and people stating this game was not even ready for the shelves has me feeling a little uneasy. Any game recommendations don't have to be vampire related, but dark. Multi-player RPG in real-time that won't cost me more then I have spent on a used copy of Bloodlines would be ideal.
 
 Now, my sorry attempt at giving the technical details of my system:
 Use copy of Bloodlines
 No patches
 Laptop- Acer Aspire 3050
 Mobile AMD Sempron
 Processor 3500+
 1.80 GHz, 448MB of RAM
 Physical Address Extension
 Windows XP Home Edition
 ATI Radeon Xpress 1100 [Default LCD]
 DirectX 9.0 (available from Bloodlines)
 
 Thank you ahead of time.
 ~X                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on September 30, 2009, 10:44:00 AM
               
MorbidMindscapes posted:

 The question I asked there, and I pose here is:
 With all the bugs, is this game even worth the trouble?!?!?
 

 
 Of course it is, Bloodlines is the best FPS/RPG hybrid in my opinion ever happy !
 
 
posted:

 448MB of RAM
 

 
 Now that's not a lot of RAM for Bloodlines, I thought 512 MB should be minimum!
 
 
posted:

 ATI Radeon Xpress 1100 [Default LCD]
 

 
 Try forcing Bloodlines to DirectX 8 or 7 by appending -dxlevel 80 or 70 to the game shortcut.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] beezelbub1 on September 30, 2009, 04:36:00 PM
                What do I do when the target box is not valid.  I can not seem to get this to work.  I have played through several times and just want a change of pace.  Help anyone?  I am trying the -console in the target in properties trick.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Shadow_Prism1 on October 01, 2009, 01:45:00 PM
                Personally I love NoClip, walk on air, through walls, etc. Great way to do missions you would rather avoid. Just skip to the end (at least this works in Ocean house, where you have only one change of scene section, ie walking in the front door.)
 Some of the mods from the unofficial patches are good to.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] AnnilyLF on October 03, 2009, 01:38:00 AM
                Not really a big deal except in combat, but I have a little physics bug (or something along those lines...) where I tend to get stuck in standing or walking male NPCs, medium/small monsters, and bounce off of females, sitting males (such as Romero) and large monsters. It hasn't done this from the beginning, it started doing it shortly after I came in to Downtown, I think. The only way I can get out of them is to (if I'm lucky), shake my mouse around like crazy and hope I become dislodged, or noclip my way out. This is an especially troublesome glitch during combat, as I mentioned, or in crowded areas like Asp Hole where I can't get past people easily.
 
 Not really urgent but, I thought I'd mention it here in case others are having the same problem. Other than that I don't think I've had any other bugs, but that's about it.
 
 EDIT: Just finished my first run through of the game, it played nearly flawlessly. My only problems were, besides this physics bug, a little trouble getting Beckett to talk to me while heading to the Last Round in one of the final missions. He either wasn't spawning or couldn't walk over to me, for whatever reason, so I had to be on the side of the road near the alley he apparently came out of to get the dialogue to start. Otherwise, I was stuck in the middle of the road with no way of regaining the controls. Was rather confusing hearing him say "wait!" then never seeing him, lol.
 
 Going to do a second run through as a Malkavian. This should be fun. happy
 
 EDIT2: Ah, bullocks. Got a new error, Knox never spawned in front of the hospital. I missed the quest on my first run through (what can I say, he's annoying... endearingly annoying, but annoying all the same, lol) and I wanted the chance to try it out. Reloading does nothing. Is there a console code to spawn him or something? I'd hate to have to start all over.
 
 EDIT3: Hmm, for some reason he was already in The Asylum. Ah well, I finished the quest either way. I did remember one pretty annoying bug I had in my last run, when I get to the Elizabeth Dane the first officer you meet there had some REALLY bugged dialogue. He would keep repeating his lines, and when I got out of dialogue with him he'd keep chasing me and going "hey, you" or "come here" or whatever the AI say, insistently trying to bring back the conversation. I believe I ended up having to kill him to get away.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on October 03, 2009, 05:18:00 AM
                Hey, found a pretty bad bug tonight. Seems that if you enter the Skyline Apartments haven through the vents, or turn on the TV before using the computer, you can't access the computer. Worse, it breaks all your saves, even those made before you tried to enter the apartment. Luckily, quitting and restarting the program seems to fix it.
 
 I also have two small things that keep happening to me, and I'm just curious if they are bugs or not. When talking to Imalia, the camera always angles itself towards her side, rather than in line with her face. Secondly, when I pick up the phone outside the Fu Syndicate, Gary doesn't speak his first line.
 
 Update: Found another small bug. When I was turning in the Gargoyle quest to Isaac (I had just killed the 'goyle), I accidently hit the response "I've learnt something about the Gargoyle", after that I chose "Nothing, never mind". When I went back to Strauss, I couldn't turn in the quest for the reward.
 
 Update2: Here's a quirky little bug: the storage room door in the Warrens and Imalia's doors are linked, you open one, the other opens.
 
 Another small glitch: when you talk to Chunk in front of the Gallery Noir now, the camera doesn't "stick" to his face.
 
 Also, even if you give Therease the pendant from the hotel, if you check the computers in her room, Jeanette will still send the email about tossing it into the ocean.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Iyouboushi on October 20, 2009, 12:17:00 AM
                Right now I've encountered two bugs, one is game-breaking while using version 6.5.  
 
 The non-breaking game, yet annoying, is the fact that all the girls you can feed off (in the clubs (except the Asylum) and the prostitutes) give almost no blood at all and the health bar drains about 10x faster than it does with the original game/1.2 patch.  So in about 2 seconds if you're not paying attention the girl dies and you sustain a humanity hit.  The girl in the Asylum works as it originally did but it's a royal pain having to go back to Santa Monica any time you need blood.  
 
 The second, game-breaking, bug seems to be the fact that any time I try to talk to the cab driver now (after finishing the Giovani mansion/being told to go to the Society of Leopold) the game crashes.  Doesn't matter if I have any kind of powers going, if I stand to one side/center, etc, it crashes every time.
 
 
 
 
 ....-Edit-....
 Never mind on the cab driver crash.  I've managed to figure out it's because of the sound files.  And as it has been mentioned many times in this thread already, if you listen to the files with media player it'll dork them all up and cause problems.  So at least I can play now without it spazzing out.
 
 Still doesn't fix the girls->blood problem... but I'll take that over a game-breaking crash.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on October 20, 2009, 10:41:00 AM
               
DarthSithari posted:
Hey, found a pretty bad bug tonight. Seems that if you enter the Skyline Apartments haven through the vents, or turn on the TV before using the computer, you can't access the computer. Worse, it breaks all your saves, even those made before you tried to enter the apartment. Luckily, quitting and restarting the program seems to fix it.
 

 
 That would be the infamous random Skyeline bug, very well known, but never happened to me.
 
 
posted:

 When talking to Imalia, the camera always angles itself towards her side, rather than in line with her face.
 

 
 I know about this but couldn't fix it either. Probably depends from where you talk to her.
 
 
posted:

 Secondly, when I pick up the phone outside the Fu Syndicate, Gary doesn't speak his first line.
 

 
 Hmmm, I can't imagine how that can be but I will include the sound file in 6.6 to be sure.
 
 
posted:

 hen I was turning in the Gargoyle quest to Isaac (I had just killed the 'goyle), I accidently hit the response "I've learnt something about the Gargoyle", after that I chose "Nothing, never mind". When I went back to Strauss, I couldn't turn in the quest for the reward.
 

 
 Fixed.
 
 
posted:

 Update2: Here's a quirky little bug: the storage room door in the Warrens and Imalia's doors are linked, you open one, the other opens.
 

 
 This is not happening on my system...
 
 
posted:

 Another small glitch: when you talk to Chunk in front of the Gallery Noir now, the camera doesn't "stick" to his face.
 

 
 ...and this works like intended too!
 
 
posted:

 Also, even if you give Therease the pendant from the hotel, if you check the computers in her room, Jeanette will still send the email about tossing it into the ocean.

 
 I know, but this is not an issue because she could have found it herself in their room.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on October 20, 2009, 10:57:00 AM
               
Iyouboushi posted:

 The non-breaking game, yet annoying, is the fact that all the girls you can feed off (in the clubs (except the Asylum) and the prostitutes) give almost no blood at all and the health bar drains about 10x faster than it does with the original game/1.2 patch.

 
 Sorry, no idea about that.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Rinoah on October 22, 2009, 10:34:00 PM
                It seems Yukie won't give me the Tal'mahe'ra sword after killing the shark-man. I did ask her about the sword when I first talked to her confused  Any ideas?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on October 23, 2009, 05:54:00 AM
               
Rinoah posted:
It seems Yukie won't give me the Tal'mahe'ra sword after killing the shark-man. I did ask her about the sword when I first talked to her confused  Any ideas?

 
 I made Yukie give you the blade in some earlier versions of the patch but removed it in later releases, because she will need the blade herself when you meet her again at the temple!                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Rinoah on October 23, 2009, 02:53:00 PM
               
Wesp5 posted:
Rinoah posted:
It seems Yukie won't give me the Tal'mahe'ra sword after killing the shark-man. I did ask her about the sword when I first talked to her confused  Any ideas?

 
 I made Yukie give you the blade in some earlier versions of the patch but removed it in later releases, because she will need the blade herself when you meet her again at the temple!

 
 Ah, cool, thanks for answering happy                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on October 30, 2009, 05:54:00 PM
                Found a bug with Romero.
 
 When playing as a female, if you do the zombie graveyard quest and succeed, then agree to sleep with Romero when he arrives to reward you, he dissapears from the graveyard.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on November 03, 2009, 08:44:00 AM
               
DarthSithari posted:

 When playing as a female, if you do the zombie graveyard quest and succeed, then agree to sleep with Romero when he arrives to reward you, he dissapears from the graveyard.

 
 What do you mean by that? Does he disappear from the cutscene or isn't in his shack when you return to the cemetery? The latter is the way it was in the original game although he should be back when you use the plus version of the unofficial patch.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on November 04, 2009, 02:36:00 PM
               
Wesp5 posted:
What do you mean by that? Does he disappear from the cutscene or isn't in his shack when you return to the cemetery? The latter is the way it was in the original game although he should be back when you use the plus version of the unofficial patch.

 
 He is not in his shack. I have the plus patch.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on November 05, 2009, 08:58:00 AM
               
DarthSithari posted:

 He is not in his shack. I have the plus patch.

 
 So what exactly happens? You kill the zombies, he appears, you agree to make love and then? Does a map change happen to the shack? Does the screen get dark? Is he gone before or after that? Or is he there during this event but gone when you come back later?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] DarthSithari on November 05, 2009, 03:37:00 PM
               
Wesp5 posted:
So what exactly happens? You kill the zombies, he appears, you agree to make love and then? Does a map change happen to the shack? Does the screen get dark? Is he gone before or after that? Or is he there during this event but gone when you come back later?

 
 I killed the zombies. Romero showed up. I got the firearms skill reward. I agreed to "get busy" with him. The screen went black. After about five seconds a loading screen poped up and I was back outside the cemetary. I went back into the cemetary, Romero was gone.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on November 08, 2009, 08:01:00 AM
                Hmmm, I can't find something wrong there. Maybe it was just a one time glitch?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] potatoducks on November 11, 2009, 07:04:00 AM
                Does anyone know how to spawn the pull toy that's needed for one of the extra quests? I installed the basic version of the patch but somehow ended up with getting the pull toy quest anyways. However, when I went to go get the pull toy in the convenience store there was an error which said something like "weapon name not found" and it did not get placed into my inventory. Now I still have the quest and no way to complete it. Thanks for your help.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on November 11, 2009, 11:05:00 AM
               
potatoducks posted:
However, when I went to go get the pull toy in the convenience store there was an error which said something like "weapon name not found" and it did not get placed into my inventory.

 
 The item you got was the pull toy so there is nothing you can do about it, sorry. This quest shouldn't have been available to basic patch users and this has been fixed in 6.6 already...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] potatoducks on November 11, 2009, 04:08:00 PM
                okay, thanks.  Is there a way to spawn it using the console?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on November 12, 2009, 07:27:00 AM
               
potatoducks posted:
okay, thanks.  Is there a way to spawn it using the console?

 
 Yes, but it would probably end up the same. Try copying vampire/vdata/items/item_w_claws_protean5.txt from the plus patch (after installing it into an empty directory) into you basic setup and then give it to yourself using the console command: "give item_w_claws_protean5"                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] muldie on December 02, 2009, 03:45:00 PM
                Good evening, I've been a big fan of bloodlines and it has always worked great until now.
 
 I use vista 32 now and I installed the game, used patch 1.2
 and then the clan quest mod with the Camerilla mod and the latest unofficial patch (all in one)
 
 Right, so now I get the error when starting the game (cannot init shader)
 
 I've tried so many things, updated drivers, graphic card, playing with my dingeling (wich doesn't help either)
 Is more info on my system needed to give me a solution???
 
 THX anyway
 
 Muldie                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on December 02, 2009, 06:33:00 PM
               
muldie posted:

 Is more info on my system needed to give me a solution???
 
 THX anyway
 
 Muldie

 
 Yes. That problem often comes up with older cards that don't support dx 9.0c or with integrated graphics.
 And playing with your dingeling can't hurt nerd  
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] muldie on December 03, 2009, 10:46:00 AM
                Olrighty then
 
 Intel(R) Core(TM)2Quad CPU Q9450 @ 2.66GHz 2.68GHz
 memory (ram) 2047 MB
 32-bit controlsystem
 
 ATI Radeon HD 3850 X2
 
 Need more?
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Adrian40906860 on December 03, 2009, 06:15:00 PM
               
muldie posted:
Olrighty then
 
 Intel(R) Core(TM)2Quad CPU Q9450 @ 2.66GHz 2.68GHz
 memory (ram) 2047 MB
 32-bit controlsystem
 
 ATI Radeon HD 3850 X2
 
 Need more?
 

 
 No. I just wanted to make sure you weren't using an ancient gfx card.
 
 *shrugs* It's been a long time. You may just have to google the error message or slog through the tech section on this forum.
 
 sry sad                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] muldie on December 03, 2009, 06:33:00 PM
                Damn, done that
 
 guess I'll have to keep looking
 
 Thx anyway
 
 Good evening                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] spetetic on December 05, 2009, 07:28:00 PM
                Hey, I thought I'd give this awesome game a new playthrough on my new Windows 7 system with the 6.6 patch, its been working pretty well for the most part. Problem is that I'm trying to wrap up the demon slaying quest with Yukie and she will not travel to the fish market. I tell her the meeting is set up and she responds properly, after that my quest log doesn't update and I can have the exact same conversation with Yukie straight away. If I go to the fish market she is nowhere to be seen and the door is locked tight.
 
 Cheers for any help you can offer.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on December 07, 2009, 08:41:00 AM
               
spetetic posted:

 Cheers for any help you can offer.

 
 A solution to this is here: http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/20163530/p1/?8                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] VentrueBoy on December 22, 2009, 11:03:00 AM
                I just realised I should have posted my question here really rather than here:
 http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/20172091/p1/?0
 
 I'm not sure what information should be included as well but its getting veeeeery frustrating coz i cant get past the first conversation with Jeannette at all                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Terulion on January 17, 2010, 05:34:00 PM
                Posted this in the other thread as well but maybe I'll get an answer here faster.
 
 Using Wesp's patch 6.7
 
 I have one question: how do I reconcile Therese and Jeanette? I get to the point when they start arguing (I don't get 3 answer options, only 2, but I bet that's how it is intended) and I make it so that every personality gets equal responses (3 and 3, considering the first one is like "what the hell is going on?"). Still, it ends with one of them dying. I have persuasion of 4 if it matters.
 
 So, any help please?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Yanni_T on January 25, 2010, 03:58:00 PM
                I don't know if it's a bug or I'm doing something wrong but I can't get the Skyeline Apartment after completing the Elizabethan Randezvous. I didn't kill anyone, I only talked to one guy to give me the Report and tell me the password for the computer, other than him no one else knew I was on that ship. I went back to the Ventrue Tower, talked with  Heather and asked her to meet me at my haven and then the Prince gave me a new quest without giving me the apartment.
 Am I doing something wrong or this needs to be fixed?
 
 Thanks
 
 
 PS: I don't know if I posted this in the correct thread, didn't find a better thread/sections.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on January 26, 2010, 06:18:00 AM
               
Yanni_T posted:
I went back to the Ventrue Tower, talked with  Heather and asked her to meet me at my haven and then the Prince gave me a new quest without giving me the apartment.

 
 You must always kiss his ass during the dialogue, but fear not, you have a chance to get the new haven later...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Yanni_T on January 26, 2010, 10:20:00 PM
                Oh my bad I was a Tremere, Tremeres get their Haven from Strauss. We don't get the Skyeline Apartment #4. Delete my post if you wish, since it's not about a bug.
 
 What do you mean "the new haven later"? You mean Nosferatu's haven? I thought only Nosferatu could get that haven.
 
 Anyway I noticed that, after some point in the game, when I use my Disciplines in a Masquerade area such the street, and that Discipline has a timer, I can't see how much time I have left. It's blank, when I zone in an area for example The Hotel or a Mansion I can see the timer. If you want me I can upload a pic to show you what I mean. I had the same problem with my Nosferatu and now with the Tremere.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on January 27, 2010, 06:15:00 AM
               
Yanni_T posted:
Oh my bad I was a Tremere, Tremeres get their Haven from Strauss. We don't get the Skyeline Apartment #4. Delete my post if you wish, since it's not about a bug.
 

 
 No need. Others may still want to read this.
 
 
posted:

 What do you mean "the new haven later"?
 

 
 I meant that you can get the Skyeline haven on several occasions if you miss one.
 
 
posted:

 Anyway I noticed that, after some point in the game, when I use my Disciplines in a Masquerade area such the street, and that Discipline has a timer, I can't see how much time I have left.

 
 That is a known random bug...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] scromscrom on February 07, 2010, 02:11:00 PM
                Really minor issue but if there's still scope for cleaning up...
 
 When doing the tutorial as a Malkavian, opening the first door with the key from the garage, the message says you've used & lost the haven key instead.
 
 I didn't check the inventory as I know it all works later but might be worth a look.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on February 08, 2010, 12:11:00 PM
               
scromscrom posted:

 When doing the tutorial as a Malkavian, opening the first door with the key from the garage, the message says you've used & lost the haven key instead.

 
 Strange, this didn't happen on my system...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] scromscrom on February 08, 2010, 02:07:00 PM
                I'll check next time I play. I'm on a fresh install now, it happened about 2 weeks ago but will check again (it doesn't take too long to get to that part happy  )                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] koppees on February 19, 2010, 12:23:00 PM
                After killing Tszimiche, Isaac should give me Pearl of Dubai for the reward. Only dialogue options are:
 1. Dont bother. This one is on the house.
 2. I don't take any bribes from anarchs.
 So the dialogue option to get the Pearl of Dubai is missing
 
 Patch 6.8 +                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on February 22, 2010, 06:08:00 AM
               
koppees posted:
After killing Tszimiche, Isaac should give me Pearl of Dubai for the reward. Only dialogue options are:
 1. Dont bother. This one is on the house.
 2. I don't take any bribes from anarchs.
 So the dialogue option to get the Pearl of Dubai is missing
 

 
 That's the basic patch dialogue where the Pearl is not available. Are you sure you are playing the plus version?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] RenDoomherald on February 22, 2010, 09:26:00 AM
                I´m not shure, but I think if you made him angry in previous conversations he doesn´t give you the option.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] scromscrom on February 28, 2010, 11:42:00 AM
               
Wesp5 posted:
scromscrom posted:

 When doing the tutorial as a Malkavian, opening the first door with the key from the garage, the message says you've used & lost the haven key instead.

 
 Strange, this didn't happen on my system...

 
 Tried this again from scratch last week - same result. I didn't manage to get a screenshot or check the inventory though - it was a status message in the top-left corner when using the keycard to exit the room with the safe during the tutorial.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Hurvl on March 03, 2010, 01:13:00 PM
                I've become the victim of a dialogue loop and wants to know if there is anything you can do to make it stop. I'm running patch 6.8 plus and have just delivered the tape from the cemetery to Isaac. I then went to do the gargoyle quest. First, I thought I would see if you got any xp for talking to Strauss about it, but he just says "hello neonate" like he never met me before. So I just went and killed the Gargoyle then, but when I go and speak to Isaac he also delivers his initial dialogue "My name is Isaac Abrams".
 
 Update: The bug is gone just like that. Now Isaac says "Any luck?" when I talk to him.                        

 

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Title: Re: Bug reports, Issues and Solutions
Post by: [archive] FishAndCushion on March 08, 2010, 07:29:00 PM
                I just discovered this game, and it seems pretty promising, but I am stuck in the tutorial trying to open the safe. I did manage to unlock the safe using the computer, but opening the safe simply does not show up as an option no matter where the character stands. All I see is the note on the wall.
 
 I have installed patch 6.8.
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on March 09, 2010, 05:36:00 AM
               
FishAndCushion posted:
I did manage to unlock the safe using the computer, but opening the safe simply does not show up as an option no matter where the character stands.
 

 
 Try restarting a game because this might be connected to the similar random no-hands bug.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] FishAndCushion on March 09, 2010, 06:57:00 PM
                I started a new game, but still no safe. I get the info box about what to do with containers, but that's all.
 
 The character is a female Toreador
                       

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] maninblack87 on March 11, 2010, 10:43:00 PM
                This may had already been answered but I seemed to not be able to find it on here. So I will ask.
 
 When I start my game everything seems fine, but then once the game begins when I press Esc the menu is only one one half of the screen but unable to be selected. This among other things means I cannot save my game. So if anyone can help it would be greatly appreciated.
 
 I'm currently running the game on vista, with a copy purchased from D2D and I have the 6.8 patch.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] scromscrom on April 05, 2010, 08:19:00 AM
                Opening the safe is done from the computer, not from in front of the safe - are you able to get onto the computer?
 Doh - my bad, just re-read the post I'll shut up now happy                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Malkav_666814 on April 05, 2010, 07:36:00 PM
               
maninblack87 posted:
This may had already been answered but I seemed to not be able to find it on here. So I will ask.
 
 When I start my game everything seems fine, but then once the game begins when I press Esc the menu is only one one half of the screen but unable to be selected. This among other things means I cannot save my game. So if anyone can help it would be greatly appreciated.
 
 I'm currently running the game on vista, with a copy purchased from D2D and I have the 6.8 patch.

 
 Hi,
 just saw this posting, and that none has answered your question yet. Did you use the res patch? Instructions are in thr readme file of Wesps patch.
 If that doesn't help, use quick save (standard F9, quick load F12) or the first letter of the menu function will do.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] simison1 on April 05, 2010, 11:44:00 PM
                After searching through 20 pages of Tech support and searching this particular thread three different times with the find feature using three different words, I give up trying to see if anyone has already listed this problem.
 
 It's simple. After completing the Museum Quest, I can no longer press the elevator button for the Skyeline apartments. I have restarted both the game and the computer twice. And while I could play out the game as is, I'd rather not. Any suggestions, please?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Malkav_666814 on April 06, 2010, 12:27:00 AM
                It's a random bug, nothing anyone can do about it. Solution is the "Nossie Highway". Go into the cellar, in the room with the security computer and climb through the air ducts to one of the apartments you have visited already. Press the elevator button from there and normally the problem is solved.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] simison1 on April 06, 2010, 01:12:00 AM
                Thank you, thank you, thank you! It worked perfectly! I'd hug you, but bad things happen when I hug people. Later.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] extraterrestrial1 on April 20, 2010, 03:38:00 PM
                Hi,
 
 Since i finished the Warehouse Quest and met Beckett the first time and finally came back to the oil container with Betram Tung, the bars that show the remaing time of a discipline are invisible.
 
 At any moment before this level and also in new games the timer exists, but everytime I load a save and blow up the warehouse and normal Santa Monica is loaded, they vanish.
 
 Has anyone an idea?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on April 21, 2010, 05:15:00 AM
               
extraterrestrial1 posted:

 At any moment before this level and also in new games the timer exists, but everytime I load a save and blow up the warehouse and normal Santa Monica is loaded, they vanish.
 

 
 That is a known random bug which should resolve itself later when you encounter a cutscene.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] extraterrestrial1 on April 21, 2010, 01:15:00 PM
                Ok, thanks for your reply happy                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] ChildeofMalkav on April 29, 2010, 09:33:00 PM
                I do have a bit of a problem. I have the unofficial path 6.9 in, also the clan quest mod 1.2.
 
 *Spoilers*
 
 During the whole Malkavian experience with Therese and Jeanette, no Persuasion dialogue appears during their speech, and my persuasion is up to 5. I know it at leasts requires 3 or 4. But again, nothing is showing up.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Wesp5 on April 30, 2010, 05:10:00 AM
               
ChildeofMalkav posted:

 During the whole Malkavian experience with Therese and Jeanette, no Persuasion dialogue appears during their speech, and my persuasion is up to 5. I know it at leasts requires 3 or 4. But again, nothing is showing up.

 
 This is because in the patched game you need to be friendly to each of them in all dialogues before to succeed. This was disabled in the original game by a bug...                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] int9 on May 02, 2010, 03:58:00 PM
                I just noticed something weird. I displayed the VTMB hardware info by entering mat_info into the console, and it reported vertex shader 1.0 (DX8) usage, while it detected VS2.0 support. I dumped the uploaded shader programs and saw some VS2.0 code... but those programs could have been loaded by the driver.
 
 VTMB doesn't exclusively use VS1.0, does it? Does anyone here have 1.1 or 2.0 reported?                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] ChildeofMalkav on May 10, 2010, 03:25:00 AM
                I got an unusual bug.
 Long story short, drinking blood from anyone (even rats) doesn't refill my health bar.
 I have the UOP 6.9 and the clan quest mod. Just earlier on my malk it did, now i drank from a hooker and it doesn't. I also started a new game with a tremere, and during the tutorial same thing. Drank from that bum and a rat, NOTHING.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: [archive] Malkav_666814 on May 11, 2010, 06:53:00 AM
                Did you install ClanQuest with Camarilla Edition enabled? No health from feeding is a feature of CE.                        

 

                                                  
Title: Bug reports, Issues and Solutions
Post by: [archive] ChildeofMalkav on May 11, 2010, 04:20:00 PM
                Nope. Even though it came with the mod, I turned off the installation of CE mod when doing the Clan Quest Mod. Not being able to recover health from sucking on blood sounds like a major let down for being a vampire.                        

 

                                                  
Title: Re: Bug reports, Issues and Solutions
Post by: Washer on July 06, 2010, 01:45:14 PM
im experiencing a weird thing at the beginning of the game since i installed the german prepatched DVD version with the 7.0 patch (though i installed it in english).
right at the beginning i got 2 mails from Mitnick (listed as mail number 5 and 6) in which he first asks me to send him the library card, and secondly responds to my (never happened) sent library card with a reward. i get 1 XP and a done quest for never having had the card while still being at the beginning of the game right after the Jack-Training.

 :beam:

i tried both patch versions (basic and plus) and it always happened. it is quiet annoying to uninstall and reinstall the game since the intallation process takes quiet a while. so i'm hoping for some ideas here.





Title: Re: Bug reports, Issues and Solutions
Post by: Washer on July 11, 2010, 02:40:55 PM
alright. since no one came up with a idea i had decided to have a closer look.
first i downloaded the 7.0 patch again and compared its MD5 with the one i loaded earlier. they are identical.
but i could not find a MD5 checksum anywhere on the site so i could only compare if at least both downloaded patches are the same.

and i have pinned down the cause of this problem and am wondering why no one else came up with it.

so i uninstalled the game again completly and reinstalled it in english. then i applied the patch 7.0. the problem where still present.
but closer inspection brought up a simple syntax error in "haven_pc.txt" edited by Wesp.
the two specific new entries "Searching" and "Received" both lack a quotation mark each at the "dependency" G.Story_State setting.
here a straight copy of both:

Quote
   Email   // added by wesp
   {
      "subject"   "Searching"
      "sender"   "m1tn1ck@infocom.vtm"
      "body"      "Mitnick again. I can offer you a special occult item if you find me a LA library card. Just put it in the mailbox and I'll swap it with the reward."
      "dependency"   G.Story_State >= 150"   // basic
      "runscript"   "G.Gift_Email = 1; mitSetQuest()"
   }

   Email   // added by wesp
   {
      "subject"   "Received"
      "sender"   "m1tn1ck@legend.vtm"
      "body"      "Got it. Find the reward in your mailbox."
      "dependency"   G.Story_State >= 150"   // basic
      "runscript"   "G.Mitnick_Gift = 2; mitSetQuestFinish()"
   }
after adding the quotation mark to both G.Story_State the problem looked fixed, even though i have not checked if its later appearance will work properly.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on July 12, 2010, 10:32:52 PM
There seems to be a packing error in the UP in addition to the missing quotation marks. Story State 150 means, it will never turn up. This is how it should be for the base patch, but not for the plus version.
If you want to play the plus patch, replace the dependency for the first email with this one: "dependency"   "G.Shubs_Act == 4 and G.Mitnick_Gift == 0"
and the second (received) with: "dependency"   "G.Mitnick_Gift == 1"
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 13, 2010, 09:17:46 AM
There seems to be a packing error in the UP in addition to the missing quotation marks.

No, there is a separate haven_pc.txt file in the plus folder which works fine. It was only while disabling the new stuff there for the basic patch that the syntax error occured. Because most people here play the plus version this hasn't been noticed yet...
Title: Re: Bug reports, Issues and Solutions
Post by: DarthSithari on July 29, 2010, 06:59:12 AM
SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII- :rage: :rage: :rage:

The damn computer in Skyline Apartments borked on me again!

I've been thinking of a workaround to this problem. Wesp5, is there any way you can arrange so that even if you get the Skyline haven, the laptop stays in the Santa Monica haven? It's not the ideal solution, but at least then it would still be possible to complete the email quests. As is, if the Skyline computer breaks, you're screwed.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 29, 2010, 09:23:22 AM
Wesp5, is there any way you can arrange so that even if you get the Skyline haven, the laptop stays in the Santa Monica haven?

Done for 7.1, thanks for the idea!
Title: Re: Bug reports, Issues and Solutions
Post by: archangel583 on August 26, 2010, 05:07:13 AM
Hey folks.  Going through a playthrough on the 6.9 plus patch and encountered three issues I was hoping to get some help with.  I've been surfing around the forums for a while, and while i found similar issues in the same parts, I couldn't find a solution to the exact problem I'm having.

First - After reconciling the Voreman sisters, Bertram's gate still remains locked.  I have to noclip my way through it.
Second - Isaac isn't granting me the gift at the end of the "Way of King's" quest, and so I can't complete it.  After I tell him about the Tzimisce he tells me to come back later, and thats it.  He never actually gives it to me.
Third - Mitnick's library card isn't spawning in the backstage room of the Empire Hotel.  I find a gold ring in there, but thats all.  I'm pretty confident that I didn't just miss it, as i spent 10 minutes throwing furniture around in frustration, and the room really isn't all that big to begin with.  Not sure about the pull toy yet, but I expect the worst by nature.

If anyone has answers or suggestions, it would be much appreciated.  If the solution requires alot of typing, or can be corrected in the consel, please do me the favor of speaking in small infant terms.  I really don't know much about scripting past the "gimmexp" commands.  Thanks again for your time folks, as well as all the great work you've put into this spectacular game.  And anyone who responds to this will be my hero forever.


Update:  Ok so the pull toy isn't showing up either, though I was able to find that one in the consel.  Theres that  and I read somewhere that Wesp put a NPC in VV's hot tub.  Not seeing that either if that's true.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 26, 2010, 09:22:37 AM
First - After reconciling the Voreman sisters, Bertram's gate still remains locked.  I have to noclip my way through it.

Did you continue an older saved game, because this could be the reason.

Quote
Second - Isaac isn't granting me the gift at the end of the "Way of King's" quest, and so I can't complete it.  After I tell him about the Tzimisce he tells me to come back later, and thats it.  He never actually gives it to me.
Third - Mitnick's library card isn't spawning in the backstage room of the Empire Hotel.  I find a gold ring in there, but thats all.

Are you playing basic or plus? Because some things are not available in basic.

Quote
Theres that  and I read somewhere that Wesp put a NPC in VV's hot tub.  Not seeing that either if that's true.

Strange. I'm almost suspecting something went wrong with the installation of the patch.
Title: Re: Bug reports, Issues and Solutions
Post by: archangel583 on August 26, 2010, 09:31:31 PM
Hey Wesp, thanks for the prompt response.  Appreciate it.  No, im not running off an old save.  As a matter of fact, I recently wiped my computer so the game was a completely fresh install when i patched it with 6.9.  I know i selected the plus option, many of your changes are in fact present.  I think you may be right about a problem with the patche's installation.  It seems like things are just being left out.  Few things I noted since last...

None of the female hunter models
No female Sabbat members
And I think that Yuki (i think thats her name) the demon hunter is supposed to assist you at the Golden Temple if she survived the Henghe....... the giant hell fish man.  Unfortiunately I'm currantly at the last Golden Temple quest and she seems to be absent.

Anyway.  Any suggestions on what might solve these issues?  Can I just reinstall the same patch again, or will that bug the game out even further? 
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 26, 2010, 10:01:30 PM
Anyway.  Any suggestions on what might solve these issues?

Are you running Vista or Steam or anything else that could be trying to prevent game files from being overwritten by patch files?
Title: Re: Bug reports, Issues and Solutions
Post by: archangel583 on August 27, 2010, 12:48:07 AM
Thats a negative.  Running it on windows xp, off good old CD's.  If it matters, I just finished my run through.  Missing content not withstanding, the game can still be completed. 
Title: Re: Bug reports, Issues and Solutions
Post by: archangel583 on August 31, 2010, 07:25:46 AM
Ok, it was a problem with the patch installation.  Tried upgrading to 7.0, and everything is working beautifully.  Thanks for the assists Wesp.  Appreciate it.  Keep up the good work.
Title: Re: Bug reports, Issues and Solutions
Post by: d3v1lheart on September 28, 2010, 05:27:15 PM
Hi, got an issue with bloodlines. Every time I try to get in the clinic in santa monica the game crashes to desktop. I've installed official patch 1.2 + unofficial 7.1
I'm running win 7 64bit
Any ideas?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on September 28, 2010, 07:27:17 PM
Just the usual suspect: Did you listen to any game sound files with a media player?
Title: Re: Bug reports, Issues and Solutions
Post by: d3v1lheart on September 29, 2010, 07:34:36 AM
nope, I did't. Was I supposed to? btw all sound files are already associated with my default player (vlc)
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on September 29, 2010, 09:29:43 AM
nope, I did't. Was I supposed to?

No, but it is known that listening to game sounds with Windows Media Player makes the game crash afterwards.
Title: Re: Bug reports, Issues and Solutions
Post by: d3v1lheart on September 29, 2010, 01:55:51 PM
other thoughts? i can get in the clinic using changeleve2 console command but the screen is all black
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on September 30, 2010, 05:41:00 PM
Did you use an older save file with a newer version of the patch? This can get you into all kinds of trouble.
If this is not the case, you can try running the game in compatibility mode with a previous Windows version.
Title: Re: Bug reports, Issues and Solutions
Post by: Rumburak2010 on December 11, 2010, 01:05:20 AM
Hi,

no idea what to do anymore. Played vtmb for nearly 2 weeks. And out of the blue, once I try to start I go back to the desktop. Windows XP SP3 32 Bit. AMD 64, starting with /onecpu. Crash reads

* * * Vampire Crash Data Log, Generated From Exe Built On: Oct  6 2004 * * *

vampire caused an Unknown exception type (0xc0000235)
in module ntdll.dll at 001b:7c90e4ff.


Context:
EDI:    0xc0000034  ESI: 0x0012e3e4  EAX:   0xc0000235
EBX:    0x00000000  ECX: 0x0012e174  EDX:   0x7c90e4c8
EIP:    0x7c90e4ff  EBP: 0x0012e170  SegCs: 0x0000001b
EFlags: 0x00000202  ESP: 0x0012e120  SegSs: 0x00000023

Bytes at CS:EIP:
8b 04 24 8b e5 5d c3 8d a4 24 00 00 00 00 8d 49

-----[ SysInfo ]-----
Error occurred at 12/11/2010 01:53:32.
1 processor(s), type 586.
42% memory in use.
2048 MBytes physical memory.
1899 MBytes physical memory free.
0 MBytes paging file.
0 MBytes paging file free.
2048 MBytes user address space.
2017 MBytes user address space free.

-----[ StackTrace ]-----
0x7C90E514 : KiFastSystemCallRet in C:\WINDOWS\system32\ntdll.dll
0x77DDEAB2 : RegCreateKeyExA in C:\WINDOWS\system32\ADVAPI32.DLL
0x10003C98 : LauncherMain in C:\Program Files\Activision\Vampire - Bloodlines\bin\launcher.dll
0x00401173 : <unknown symbol> in C:\Program Files\Activision\Vampire - Bloodlines\vampire.exe
0x408B0000 : <unknown symbol> in <unknown module>

-----[ ScopeTrace ]-----
SCOPE_TRACE data, stack depth = 1
00. LauncherMain ()

-----[ ModuleList ]-----
Module 1
C:\Program Files\Activision\Vampire - Bloodlines\vampire.exe
Image Base: 0x00400000  Image Size: 0x00016000
Checksum:   0x00000000  Time Stamp: 0x4164cd8f
File Size:  1291215     File Time:  10/7/2004 06:12:46

and so on to last module

Module 21
C:\WINDOWS\system32\USER32.dll
Image Base: 0x7e410000  Image Size: 0x00091000
Checksum:   0x0008fc76  Time Stamp: 0x4802a11b
File Size:  578560      File Time:  4/14/2008 13:00:00

reinstalled vtmb, tried safe mode. Reinstalled windows. installed media player. directx, dxdiag says machine is clean, bink player. And still, allways the same error and ctd. And I don't understand the error:

0x408B0000 : <unknown symbol> in <unknown module>

did the install go wrong? I installed now about 5 times.

thx

Rumburak
Title: Re: Bug reports, Issues and Solutions
Post by: Acleacius on December 12, 2010, 12:41:55 AM
When you do your installs are they just the basic game and official patch to see if you can get it running with no mods?

Also don't try to use old save games, don't try installing Unofficial Patch until you can get the game running on it's own first. Then only add one mod at a time, my suggestion is Unofficial Patch once you get the basic game running. Then once you get the game running with Unofficial Patch add one mod at a time.

I am not sure I understand your problem, once you crashed when you were exiting the game, do you mean you now crash every time you try to start the game? The reason I ask is just becasue the game crashes (Bloodlines can occasionally crash) that doesn't mean you need to reinstall. I am just not clear what you meant.
Title: Re: Bug reports, Issues and Solutions
Post by: Rumburak2010 on December 12, 2010, 08:15:16 PM
Sorry. Was not precise enough. I installed the game and the patch 1.2 and then 5.9 and played for about 3 weeks the game. I have quite a few save games to prove it. Then, out of the blue (as far as I can tell) I get this crash every time I try to start the game. I did not install another patch but I did install and deinstall other programs.
So after checking the registry I decided to do a clean SP3 install and installed SP3 and then tried:
vtmb without any patch -> crash
vtmb with 1.2 -> crash
vtmb with 7.2 -> crash
vtmb in safe mode -> crash
Checked memory with memtest, fine. Other programs and my Linux partition (dual boot) work fine. Increased swap to 4GB. Removed my ramdisk swap (even so it worked before with that)
It looks like I accidently removed something or something was changed and I cannot figure what it is. Installed windows media player and bing player. Directx from CD and then from M$ side.
Comparing my crash with others I saw, I seem not even come to the point of access violation or these crashes:

/3GB /USERVA=2990

* * * Vampire Crash Data Log, Generated From Exe Built On: Oct  6 2004 * * *

vampire caused an Unknown exception type (0xc0000235)
in module ntdll.dll at 001b:7c90e4ff.


Context:
EDI:    0xc0000034  ESI: 0x0012e3e4  EAX:   0xc0000235
EBX:    0x00000000  ECX: 0x0012e174  EDX:   0x7c90e4c8
EIP:    0x7c90e4ff  EBP: 0x0012e170  SegCs: 0x0000001b
EFlags: 0x00000202  ESP: 0x0012e120  SegSs: 0x00000023

Bytes at CS:EIP:
8b 04 24 8b e5 5d c3 8d a4 24 00 00 00 00 8d 49

-----[ SysInfo ]-----
Error occurred at 12/11/2010 21:28:40.
1 processor(s), type 586.
16% memory in use.
2048 MBytes physical memory.
2048 MBytes physical memory free.
0 MBytes paging file.
0 MBytes paging file free.
2048 MBytes user address space.
2017 MBytes user address space free.

-----[ StackTrace ]-----
0x7C90E514 : KiFastSystemCallRet in C:\WINDOWS\system32\ntdll.dll
0x77DDEAB2 : RegCreateKeyExA in C:\WINDOWS\system32\ADVAPI32.DLL
0x10003C98 : LauncherMain in C:\Program Files\Activision\Vampire - Bloodlines\bin\launcher.dll
0x00401173 : <unknown symbol> in C:\Program Files\Activision\Vampire - Bloodlines\vampire.exe
0x408B0000 : <unknown symbol> in <unknown module>

-----[ ScopeTrace ]-----
SCOPE_TRACE data, stack depth = 1
00. LauncherMain ()

-----[ ModuleList ]-----
Module 1
C:\Program Files\Activision\Vampire - Bloodlines\vampire.exe
Image Base: 0x00400000  Image Size: 0x00016000
Checksum:   0x00000000  Time Stamp: 0x4164cd8f
File Size:  1291215     File Time:  10/7/2004 06:12:46

Module 2
C:\Program Files\Activision\Vampire - Bloodlines\bin\vstdlib.dll
Image Base: 0x10000000  Image Size: 0x00018000
Checksum:   0x00000000  Time Stamp: 0x4164cbb9
File Size:  94268       File Time:  10/6/2004 22:11:44

Module 3
C:\Program Files\Activision\Vampire - Bloodlines\bin\tier0.dll
Image Base: 0x10000000  Image Size: 0x00034000
Checksum:   0x00000000  Time Stamp: 0x4164cbb5
File Size:  180280      File Time:  10/6/2004 22:11:44

Module 4
C:\Program Files\Activision\Vampire - Bloodlines\dbghelp.dll
Image Base: 0x02800000  Image Size: 0x00100000
Checksum:   0x000e93e1  Time Stamp: 0x40b29313
File Size:  940032      File Time:  10/6/2004 20:35:02

Module 5
C:\Program Files\Activision\Vampire - Bloodlines\bin\launcher.dll
Image Base: 0x10000000  Image Size: 0x00011000
Checksum:   0x00000000  Time Stamp: 0x4164cd8c
File Size:  69694       File Time:  10/6/2004 22:11:42

Module 6
C:\DOCUME~1\rolf\LOCALS~1\Temp\~e5.0001.dir.0000\~df394b.tmp
Image Base: 0x66700000  Image Size: 0x0016f000
Checksum:   0x00000000  Time Stamp: 0x40f27a24
File Size:  805916      File Time:  12/11/2010 21:28:36

Module 7
C:\WINDOWS\system32\WS2HELP.dll
Image Base: 0x71aa0000  Image Size: 0x00008000
Checksum:   0x0000925f  Time Stamp: 0x4802a164
File Size:  19968       File Time:  4/14/2008 13:00:00

Module 8
C:\WINDOWS\system32\WS2_32.dll
Image Base: 0x71ab0000  Image Size: 0x00017000
Checksum:   0x0001f020  Time Stamp: 0x4802a163
File Size:  82432       File Time:  4/14/2008 13:00:00

Module 9
C:\WINDOWS\system32\WSOCK32.dll
Image Base: 0x71ad0000  Image Size: 0x00009000
Checksum:   0x00013ba7  Time Stamp: 0x4802a170
File Size:  22528       File Time:  4/14/2008 13:00:00

Module 10
C:\WINDOWS\system32\MSCTF.dll
Image Base: 0x74720000  Image Size: 0x0004c000
Checksum:   0x000492ef  Time Stamp: 0x4802a12c
File Size:  297984      File Time:  4/14/2008 13:00:00

Module 11
C:\WINDOWS\system32\Apphelp.dll
Image Base: 0x77b40000  Image Size: 0x00022000
Checksum:   0x00029aea  Time Stamp: 0x4802a0bf
File Size:  125952      File Time:  4/14/2008 13:00:00

Module 12
C:\WINDOWS\system32\VERSION.DLL
Image Base: 0x77c00000  Image Size: 0x00008000
Checksum:   0x00012c70  Time Stamp: 0x4802a11d
File Size:  18944       File Time:  4/14/2008 13:00:00

Module 13
C:\WINDOWS\system32\msvcrt.dll
Image Base: 0x77c10000  Image Size: 0x00058000
Checksum:   0x00057341  Time Stamp: 0x4802a188
File Size:  343040      File Time:  4/14/2008 13:00:00

Module 14
C:\WINDOWS\system32\ADVAPI32.DLL
Image Base: 0x77dd0000  Image Size: 0x0009b000
Checksum:   0x000a5bb8  Time Stamp: 0x49901d48
File Size:  617472      File Time:  2/9/2009 13:10:48

Module 15
C:\WINDOWS\system32\RPCRT4.dll
Image Base: 0x77e70000  Image Size: 0x00093000
Checksum:   0x000985cf  Time Stamp: 0x4c68fa8c
File Size:  590848      File Time:  8/16/2010 09:45:00

Module 16
C:\WINDOWS\system32\GDI32.DLL
Image Base: 0x77f10000  Image Size: 0x00049000
Checksum:   0x0004ce95  Time Stamp: 0x49006fbe
File Size:  286720      File Time:  10/23/2008 13:36:14

Module 17
C:\WINDOWS\system32\SHLWAPI.dll
Image Base: 0x77f60000  Image Size: 0x00076000
Checksum:   0x00080464  Time Stamp: 0x4b1e1b10
File Size:  474112      File Time:  12/8/2009 10:23:28

Module 18
C:\WINDOWS\system32\Secur32.dll
Image Base: 0x77fe0000  Image Size: 0x00011000
Checksum:   0x0001bbcc  Time Stamp: 0x4a433476
File Size:  56832       File Time:  6/25/2009 09:25:26

Module 19
C:\WINDOWS\system32\kernel32.dll
Image Base: 0x7c800000  Image Size: 0x000f6000
Checksum:   0x000fe572  Time Stamp: 0x49c4f482
File Size:  989696      File Time:  3/21/2009 15:06:58

Module 20
C:\WINDOWS\system32\ntdll.dll
Image Base: 0x7c900000  Image Size: 0x000b2000
Checksum:   0x000bc674  Time Stamp: 0x49901d48
File Size:  714752      File Time:  2/9/2009 13:10:48

Module 21
C:\WINDOWS\system32\USER32.dll
Image Base: 0x7e410000  Image Size: 0x00091000
Checksum:   0x0008fc76  Time Stamp: 0x4802a11b
File Size:  578560      File Time:  4/14/2008 13:00:00



Stack:
0x0012e120: c0000235 00000000 00000000 7c90e4ff 5..............|
0x0012e130: 00000000 ffffffff 7c910222 7c91019b ........"..|...|
0x0012e140: 7c9101db 0012e3a4 0012e3e4 00000000 ...|............
0x0012e150: 00000000 00b506d0 00b51168 00b50be8 ........h.......
0x0012e160: ebeae9e8 efeeedec f3f2f1f0 00b50178 ............x...
0x0012e170: 0012e394 7c90e514 7c90d0fa 77dd76ac .......|...|.v.w
0x0012e180: 1000f8c0 000f003f 0012e1b0 00000000 ....?...........
0x0012e190: 0012e3ec 00000000 0012e1fc 009e50a0 .............P..
0x0012e1a0: 00000000 00000064 00440044 00147f20 ....d...D.D. ...
0x0012e1b0: 00000018 00000064 0012e3e4 00000040 ....d.......@...
0x0012e1c0: 00000000 00000000 0012e428 0012e3ec ........(.......
0x0012e1d0: 00000000 00000000 00000000 00000000 ................
0x0012e1e0: 00000000 00000001 00000000 00000040 ............@...
0x0012e1f0: 1000f8c0 00b50650 00000000 00000000 ....P...........
0x0012e200: 00000001 00000064 0012e3e4 00000064 ....d.......d...
0x0012e210: 00b50178 00b50b10 00b50650 0000000b x.......P.......
0x0012e220: 0012e278 00000000 00149848 ffffffff x.......H.......
0x0012e230: 00b50530 00000011 00000080 00800000 0...............
0x0012e240: 00000000 00b50530 7c914a53 7c912d04 ....0...SJ.|.-.|
0x0012e250: 7c912d71 7c912d78 00000000 00000001 q-.|x-.|........
0x0012e260: 00000000 00000088 0012e258 00b51148 ........X...H...
0x0012e270: 0012e2b8 7c90e920 7c912d80 ffffffff .... ..|.-.|....
0x0012e280: 7c912d78 7c91d7a4 00000001 0e2c0a15 x-.|...|......,.
0x0012e290: 7c91d75f 00000000 00000001 10000000 _..|............
0x0012e2a0: 0e2c0a15 00000001 002425e8 00000000 ..,......%$.....
0x0012e2b0: 0012e294 10004130 0012e418 7c90e920 ....0A...... ..|
0x0012e2c0: 7c91d768 ffffffff 7c91d75f 7c811347 h..|...._..|G..|
0x0012e2d0: 7c910323 66700000 00241eac 10004847 #..|..pf..$.GH..
0x0012e2e0: 7c90cf7a 7c91a2a3 ffffffff 0012e320 z..|...|.... ...
0x0012e2f0: 0000025b 0012e318 7c9118c0 00140000 [..........|....
0x0012e300: 0000000a 0012e338 00140000 7c910222 ....8......."..|
0x0012e310: 0000000c 001408c8 00140000 00000000 ................
0x0012e320: 0012e310 7c910222 0012e554 7c90e920 ...."..|T... ..|
0x0012e330: 00000000 00147f20 7c910222 7c911086 .... ..."..|...|
0x0012e340: 00000050 0000e5f0 00140000 0012e144 P...........D...
0x0012e350: 7c911028 0012e9f8 00000020 0012e3a4 (..|.... .......
0x0012e360: 0012e3e4 00000000 0012e390 7c90eb99 ...............|
0x0012e370: 00147f20 00000042 0012e39c 0012e42c  ...B.......,...
0x0012e380: 00000021 00000000 009e50a0 00000064 !........P..d...
0x0012e390: 00003ee8 0012e3f8 77ddeab2 00000064 .>.........wd...
0x0012e3a0: 0012e3e4 0012e3ec 00000000 000f003f ............?...
0x0012e3b0: 00000000 1000f8c0 0012e428 009e50a0 ........(....P..
0x0012e3c0: 009e0510 1000f8b8 00000000 ffffffff ................
0x0012e3d0: 00000000 ffffffff 1000ce20 0012e424 ........ ...$...
0x0012e3e0: 2014cd30 00440042 00147f20 00000000 0.. B.D. .......
0x0012e3f0: 00000000 00000000 0012ea08 10003c98 .............<..
0x0012e400: 80000001 0012e42c 00000000 00000000 ....,...........
0x0012e410: 00000000 000f003f 00000000 1000f8c0 ....?...........
0x0012e420: 0012e428 009d1290 00140000 74666f53 (...........Soft
0x0012e430: 65726177 6f72545c 5c616b69 706d6156 ware\Troika\Vamp
0x0012e440: 5c657269 74746553 73676e69 0012005c ire\Settings\...
0x0012e450: 0012e480 7c90f65c 7c90f661 0012e4c4 ....\..|a..|....
0x0012e460: 7c90d96e 7ffdfbf8 0012e45c 7c90d97a n..|....\...z..|
0x0012e470: 0012e7cc 7c90e920 7c90f668 ffffffff .... ..|h..|....
0x0012e480: 0012e4b4 00140000 7c910222 0000000f ........"..|....
0x0012e490: 00140958 00140000 0014a390 0012e48c X...............
0x0012e4a0: 0012e5c0 0012e6d0 7c90e920 7c910228 ........ ..|(..|
0x0012e4b0: ffffffff 7c910222 7c91019b 0012e4f0 ...."..|...|....
0x0012e4c0: 00140000 7c910222 00000005 00140778 ...."..|....x...
0x0012e4d0: 00140000 00000000 0012e4c8 00140000 ................
0x0012e4e0: 0012e70c 7c90e920 000001e4 0012e71c .... ..|........
0x0012e4f0: 7c911028 7c911086 7c9101db 0014e024 (..|...|...|$...
0x0012e500: 00000001 00000000 00000000 00000032 ............2...
0x0012e510: 00140168 00140000 0012e501 00610070 h...........p.a.
0x0012e520: 0000022a 00140640 000001f8 0012e75c *...@.......\...
0x0012e530: 7c911028 7c911086 7c9101db 00000000 (..|...|...|....
0x0012e540: 00000000 00000000 0000002c 0012e570 ........,...p...
0x0012e550: 71ab8140 00003ee8 0012e58c 00140000 @..q.>..........
0x0012e560: 7c910222 0000000c 001408c8 00140000 "..|............
0x0012e570: 00144930 0012e564 0012e610 0012e7a8 0I..d...........
0x0012e580: 7c90e920 7c910228 ffffffff 7c910222  ..|(..|...."..|
0x0012e590: 7c91019b 7c9101db 0000277b 00149848 ...|...|{'..H...
0x0012e5a0: 00000001 00000000 00000000 00000004 ................
0x0012e5b0: 00140178 71ab7451 00000004 00000000 x...Qt.q........
0x0012e5c0: 00000000 0012e5f4 00000000 0012e5f0 ................
0x0012e5d0: 00000004 00140640 0014e0e0 7c90d96e ....@.......n..|
0x0012e5e0: 0012e658 0012e614 00000010 7c90f661 X...........a..|
0x0012e5f0: 0012e658 7c90d96e 00000008 0012e5f0 X...n..|........
0x0012e600: 00000001 001401a8 00140178 001449e0 ........x....I..
0x0012e610: 0014e0c0 00000000 0014e040 001401a8 ........@.......
0x0012e620: 00000040 00140178 001401a8 0014e0e8 @...x...........
0x0012e630: 00000094 0012e754 0000000c 00140178 ....T.......x...
0x0012e640: 00140178 00000000 7c91005d 00000040 x.......]..|@...
0x0012e650: 00000000 c0000034 7c910323 00000000 ....4...#..|....
0x0012e660: 00000000 00140178 004000d8 0014e048 ....x.....@.H...
0x0012e670: 000001e4 0012e6ec 7c90e920 00140178 ........ ..|x...
0x0012e680: ffffffff 001401a8 7c90f62d 00140178 ........-..|x...
0x0012e690: 00000000 0012e6c4 7c9115f9 0014e024 ...........|$...
0x0012e6a0: 0014e0c0 00000000 00000078 0012e6a0 ........x.......
0x0012e6b0: 0014e0c0 0012e70c 00000005 7c90f668 ............h..|
0x0012e6c0: 00000000 0012e718 7ffdfbf8 00144a08 .............J..
0x0012e6d0: 0012e6f8 0014e0b8 00140168 00000000 ........h.......
0x0012e6e0: 00000000 0014e0b8 00000028 0014e0c0 ........(.......
0x0012e6f0: 00140178 00140178 00000028 0000e7a0 x...x...(.......
0x0012e700: 00140000 0012e4fc 0012e720 0012e750 ........ ...P...
0x0012e710: 7c90e920 7c9101e0 ffffffff 7c9101db  ..|...|.......|
0x0012e720: 7c9114d6 7c911514 7c97e120 7c9114ea ...|...| ..|...|
0x0012e730: 0014e024 00000001 00000000 7c90d2aa $..............|
0x0012e740: 7c80df03 ffffffff fffffffe ffffffff ...|............
0x0012e750: 00144930 00000000 00000000 7c80df13 0I.............|
0x0012e760: 00144930 ffffffff 0000277b 0012e760 0I......{'..`...
0x0012e770: 00000000 0012e810 7c839ad8 7c80df18 ...........|...|
0x0012e780: ffffffff 7c80df13 71aa15bf ffffffff .......|...q....
0x0012e790: fffffffe ffffffff 00144930 00000000 ........0I......
0x0012e7a0: 00000000 00000002 71aa15ca 00144940 ...........q@I..
0x0012e7b0: 0012e7cc 71ab2bf5 4d4b4320 00144930 .....+.q CKM0I..
0x0012e7c0: 0000277b 00144930 0012e7e0 71ab2ba3 {'..0I.......+.q
0x0012e7d0: 0000000a 00144930 00149848 00000001 ....0I..H.......
0x0012e7e0: 00000001 0012e820 71ab6b5b 71ab6b63 .... ...[k.qck.q
0x0012e7f0: 009e50a0 009d1290 009e0510 00000001 .P..............
0x0012e800: 00144930 00000000 0012e7f0 009e0510 0I..............
0x0012e810: 0012e9f8 71ac24c7 71ab6b80 ffffffff .....$.q.k.q....
0x0012e820: 71ab6b63 100033f9 00000002 10003403 ck.q.3.......4..
0x0012e830: 00000098 009f1316 00400000 00a30178 ..........@.x...
0x0012e840: 02020002 536e6957 206b636f 00302e32 ....WinSock 2.0.
0x0012e850: 00a33b10 00a30178 00a30178 00a33af8 .;..x...x....:..
0x0012e860: 00a33b40 00a30178 00a33ae0 00a33b28 @;..x....:..(;..
0x0012e870: 00a30178 00000800 00a33b10 00a30178 x........;..x...
0x0012e880: 00149cc8 00a33af8 00a30178 00140168 .....:..x...h...
0x0012e890: 00000000 00a30178 00149970 000001b0 ....x...p.......
0x0012e8a0: 1000b330 00000099 1000b2f0 00000000 0...............
0x0012e8b0: 0000009c 7c917ef3 0012e972 0000009f .....~.|r.......
0x0012e8c0: 00a30178 1000b324 000000a2 00a30178 x...$.......x...
0x0012e8d0: 00000001 0012e970 00a30178 00000001 ....p...x.......
0x0012e8e0: 10000000 00a33b28 0012e8d8 00000003 ....(;..........
0x0012e8f0: 00a33b10 00000000 00000003 00a33af8 .;...........:..
0x0012e900: 00000000 00000003 00a33b20 00a30168 ........ ;..h...
0x0012e910: 00000000 00000000 00a33b20 00000018 ........ ;......
0x0012e920: 00a33b28 00a33b08 00a30178 00000018 (;...;..x.......
0x0012e930: 00003af0 00a30000 0012e730 00003ad8 .:......0....:..
0x0012e940: 0012e97c 6e755220 676e696e ffffff00 |... Running....
0x0012e950: 7c9101db 009fbe05 00a30000 00000000 ...|............
0x0012e960: 00000010 00000098 009f1316 00400000 ..............@.
0x0012e970: 00000098 009f1316 00400000 0012e9f8 ..........@.....
0x0012e980: 009fba30 00a0e120 ffffffff 0012ea08 0... ...........
0x0012e990: 009fbcfc 00000010 009fb7e9 00000010 ................
0x0012e9a0: 00000001 009f3088 00000010 009f1316 .....0..........
0x0012e9b0: 10003a04 1000cda4 10001700 00000063 .:..........c...
0x0012e9c0: 1000cdac 000014a0 00000000 1000cdb8 ................
0x0012e9d0: 10003a23 00400000 00000000 001423df #:....@......#..
0x0012e9e0: 00000001 00000098 009c0df5 00400000 ..............@.
0x0012e9f0: 0012e9e4 0012dd4c 0012ffb0 10003f14 ....L........?..
0x0012ea00: 1000a240 00000000 7c90fe21 00401173 @.......!..|s.@.
0x0012ea10: 00400000 00000000 001423df 00000001 ..@......#......
0x0012ea20: 00360035 00000000 0012ffc0 7ffd9000 5.6.............
0x0012ea30: 00001dd4 505c3a43 72676f72 46206d61 ....C:\Program F
0x0012ea40: 73656c69 7463415c 73697669 5c6e6f69 iles\Activision\
0x0012ea50: 706d6156 20657269 6c42202d 6c646f6f Vampire - Bloodl
0x0012ea60: 73656e69 6d61765c 65726970 6578652e ines\vampire.exe
0x0012ea70: 0012fb00 0012fcb8 0012ea94 7c90d6fa ...............|
0x0012ea80: 7c801a81 ffffffff 0012eaac 0012eab0 ...|............
0x0012ea90: 00000040 0012eae4 00000800 10032000 @............ ..
0x0012eaa0: 0012eabc 7c801aec ffffffff 10032000 .......|..... ..
0x0012eab0: 00001000 00000040 0012eae4 0012ead8 ....@...........
0x0012eac0: 6671216b 10032000 00000800 00000040 k!qf. ......@...
0x0012ead0: 0012eae4 00000800 0012fb04 66712266 ............f"qf
0x0012eae0: 00000040 00000040 00000800 0012eaf8 @...@...........
0x0012eaf0: 0012fb1c 008a7bf8 c57a1037 75f18dc2 .....{..7.z....u
0x0012eb00: 0012eb34 00140000 7c910222 00000045 4......."..|E...
0x0012eb10: 00141378 00140000 001420a0 0012eb0c x........ ......
0x0012eb20: 1b927475 0012ed50 7c90e920 7c910228 ut..P... ..|(..|
0x0012eb30: ffffffff 7c910222 7c91019b 7c9101db ...."..|...|...|
0x0012eb40: 0012eb5c 7c915239 0012eb84 001300e4 \...9R.|........
0x0012eb50: 00000004 001300d4 00130000 0012eb9c ................
0x0012eb60: 7c91542b 0012eb84 001300d4 00000000 +T.|............
0x0012eb70: 00000010 00000000 00000010 0012ebd0 ................
0x0012eb80: 0012ebd8 00000000 0012ebb4 7c912c26 ............&,.|
0x0012eb90: 0012feb8 0000000e 0012ebc0 0012ebf4 ................
0x0012eba0: 0000001c 0012feb8 0000009c 7ffd9000 ................
0x0012ebb0: 00000000 0012ed00 7c812c3a 0012ebd8 ........:,.|....
0x0012ebc0: 0000000e 00000000 00360035 7c812c4d ........5.6.M,.|
0x0012ebd0: 001e001c 0012ebf4 0080000e 0012feb8 ................
0x0012ebe0: 0000011c 00000005 00000001 00000a28 ............(...
0x0012ebf0: 00000002 00650053 00760072 00630069 ....S.e.r.v.i.c.
0x0012ec00: 00200065 00610050 006b0063 00330020 e. .P.a.c.k. .3.
0x0012ec10: 00120000 00000000 00000003 00000002 ................
0x0012ec20: 00000001 00000000 00000000 0000032c ............,...
0x0012ec30: 0012ecf4 7c915ce9 01000003 00000000 .....\.|........
0x0012ec40: 001310a4 0012ecb8 0012ec54 7c97e360 ........T...`..|
0x0012ec50: 7c915d47 00000040 00000000 00000000 G].|@...........
0x0012ec60: 00000000 00000000 00000000 00000000 ................
0x0012ec70: 00000000 00000000 00000000 00000000 ................
0x0012ec80: 00000000 00000000 00000000 00000000 ................
0x0012ec90: 00000000 001310a4 00000000 00000000 ................
0x0012eca0: 7c9155ed 0012ecc0 7c97e2f0 0012ece4 .U.|.......|....
0x0012ecb0: 0012ed20 00000000 020a0012 7ffdfc00  ...............
0x0012ecc0: 00004d69 00000000 7c9158ff 00020000 iM.......X.|....
0x0012ecd0: 0012ecec 0012ecec 0012ecec 00000002 ................
0x0012ece0: 00000002 0000032c 0012edac 00000000 ....,...........
0x0012ecf0: 00004d69 00000003 00010100 000052df iM...........R..
0x0012ed00: 0012ff3c 00402f0b 00000001 7ffd9000 <..../@.........
0x0012ed10: 7c915c5d 00000000 7c97e360 00000000 ]\.|....`..|....
0x0012ed20: 00000000 7ffdfbf8 0012eeb8 00000000 ................
0x0012ed30: 0012ef10 00000000 0012f168 00000000 ........h.......
0x0012ed40: 0012edb8 00000000 00000000 00000000 ................
0x0012ed50: 020a0012 7ffdfc00 00000000 0012ed78 ............x...
0x0012ed60: 00000000 00000000 00000000 00000000 ................
0x0012ed70: 00000000 00000000 00000000 00000000 ................
0x0012ed80: 00000000 00000000 7c916b99 00241f18 .........k.|..$.
0x0012ed90: 7ffdf000 0012ee74 7c916ba5 0012eddc ....t....k.|....
0x0012eda0: 7c90eadc 0012ee64 7c90ea41 ffffffff ...|d...A..|....
0x0012edb0: 0012ee64 0012ee74 0012edf0 00241f18 d...t.........$.
0x0012edc0: 00000000 7c916b17 0012ee64 7c916b1e .....k.|d....k.|
0x0012edd0: 00241f18 002421a8 00000000 00000014 ..$..!$.........
0x0012ede0: 00000001 00000000 00000000 00000010 ................
0x0012edf0: 0012f168 00800000 0012ee70 00000000 h.......p.......
0x0012ee00: 00000000 00000000 020a0016 7ffdfc00 ................
0x0012ee10: 00000000 0012ee30 00000000 00000000 ....0...........
0x0012ee20: 002421a8 00000000 00000000 00000000 .!$.............
0x0012ee30: 00000000 7c910323 7ffd0000 00000020 ....#..|.... ...
0x0012ee40: 0012eeb0 7ffdfbf8 00000000 0012ee74 ............t...
0x0012ee50: 00004d69 0012ebc4 00004d69 0012edd0 iM......iM......
0x0012ee60: 7c90e920 0012ef1c 7c90e920 7c916b28  ..|.... ..|(k.|
0x0012ee70: ffffffff 7ffdf000 0012ef2c 7c916ba5 ........,....k.|
0x0012ee80: 0012ee94 7c916b1e 002421a8 00242108 .....k.|.!$..!$.
0x0012ee90: 00000000 00000014 00000001 00000000 ................
0x0012eea0: 00000000 00000010 0012f168 00800000 ........h.......
0x0012eeb0: 000a0009 77fec934 00000000 00000000 ....4..w........
0x0012eec0: 77fe10c8 7ffdf000 00000000 00000000 ...w............
0x0012eed0: 77fec934 00000050 00242108 00000000 4..wP....!$.....
0x0012eee0: 00000000 00000000 77fec904 7ffdfbf8 ...........w....
0x0012eef0: 7ffd0000 00000020 00000000 7ffdfbf8 .... ...........
0x0012ef00: 00000000 0012ef2c 00241f18 00000000 ....,.....$.....
0x0012ef10: 7ffdfbf8 0012ee88 7c90e920 0012efd4 ........ ..|....
0x0012ef20: 7c90e920 7c916b28 ffffffff 7ffdf000  ..|(k.|........
0x0012ef30: 0012efe4 7c916ba5 48544150 5c3a433d .....k.|PATH=C:\
0x0012ef40: 676f7250 206d6172 656c6946 63415c73 Program Files\Ac
0x0012ef50: 69766974 6e6f6973 6d61565c 65726970 tivision\Vampire
0x0012ef60: 42202d20 646f6f6c 656e696c 69625c73  - Bloodlines\bi
0x0012ef70: 433b5c6e 49575c3a 574f444e 79735c53 n\;C:\WINDOWS\sy
0x0012ef80: 6d657473 433b3233 49575c3a 574f444e stem32;C:\WINDOW
0x0012ef90: 3a433b53 4e49575c 53574f44 7379535c S;C:\WINDOWS\Sys
0x0012efa0: 336d6574 62575c32 7f006d65 00000020 tem32\Wbem.. ...
0x0012efb0: 00000000 7ffdfbf8 00000000 0012efe4 ................
0x0012efc0: 002421a8 00000000 7ffdfbf8 0012ef40 .!$.........@...
0x0012efd0: 7c90e920 0012f08c 7c90e920 7c916b28  ..|.... ..|(k.|
0x0012efe0: ffffffff 7ffdf000 0012f09c 7c916ba5 .............k.|
0x0012eff0: 0012f004 7c916b1e 00242068 00242508 .....k.|h $..%$.
0x0012f000: 00000000 00000014 00000001 00000000 ................
0x0012f010: 00000000 00000010 00000000 011136c9 .............6..
0x0012f020: 000b000a 77e42b8c 00000000 00000000 .....+.w........
0x0012f030: 77dd1644 7ffdf000 7e410290 00004d00 D..w......A~.M..
0x0012f040: 77e42b8c 00000050 0012f064 7c915239 .+.wP...d...9R.|
0x0012f050: 0012f08c 001300e4 00000004 001300d4 ................
0x0012f060: 00130000 0012f0a4 7c91542b 0012f08c ........+T.|....
0x0012f070: 001300d4 00000000 00000010 00000000 ................
0x0012f080: 0012f128 001310a4 f46857d4 0012f0dc (........Wh.....
0x0012f090: 7c9157c1 0012f1c0 00000000 00000001 .W.|............
0x0012f0a0: 0012f130 001310a4 c0150008 7ffdfbf8 0...............
0x0012f0b0: 00241f18 00241f54 0012f374 7c915f75 ..$.T.$.t...u_.|
0x0012f0c0: 7c92218a 7ffdfc12 7c915fac 7ffdfbf8 .!.|....._.|....
0x0012f0d0: 002421a8 00000000 0012f148 0012f134 .!$.....H...4...
0x0012f0e0: 0012f0e8 001310a4 00000000 0012f138 ............8...
0x0012f0f0: 7c9155ed 0012f110 7c97e2c8 0012f134 .U.|.......|4...
0x0012f100: 0012f12c 0012f19c 0012f268 00000000 ,.......h.......
0x0012f110: 00000018 00000003 0012f410 00000000 ................
0x0012f120: 00000003 00000002 00000001 00000000 ................
0x0012f130: 00000000 0000032c 0012f1fc 7c915ce9 ....,........\.|
0x0012f140: 01000003 00000000 001310a4 0012f1c0 ................
0x0012f150: 0012f15c 7c97e360 7c915d47 00000040 \...`..|G].|@...
0x0012f160: 00000000 00000000 00000000 00000000 ................
0x0012f170: 00000000 00000000 00000000 00000000 ................
0x0012f180: 00000000 00000000 00000000 00000000 ................
0x0012f190: 00000000 00000000 00000000 001310a4 ................
0x0012f1a0: 00000000 00000000 7c9155ed 0012f1c8 .........U.|....
0x0012f1b0: 7c97e2f0 0012f1ec 0012f228 00000000 ...|....(.......
0x0012f1c0: 020a0012 7ffdfc00 00004d69 00000000 ........iM......
0x0012f1d0: 7c9158ff 00020000 0012f1f4 0012f1f4 .X.|............
0x0012f1e0: 0012f1f4 00000002 00000002 0000032c ............,...
0x0012f1f0: 0012f2b4 00000000 00004d69 0012f364 ........iM..d...
0x0012f200: 0012f29c 0012f364 7c915bf8 0012f250 ....d....[.|P...
0x0012f210: 7ffdfbf8 002421a8 7c915c5d 00000000 .....!$.]\.|....
0x0012f220: 7c97e360 00000000 00000000 7ffdfbf8 `..|............
0x0012f230: 0012f3c0 00000000 0012f418 00000000 ................
0x0012f240: 0012f670 00000000 0012f2c0 00000000 p...............
0x0012f250: 00000000 00000000 020a0012 7ffdfc00 ................
0x0012f260: 00000000 0012f280 00000000 00000000 ................
0x0012f270: 00000000 00000000 00000000 00000000 ................
0x0012f280: 00000000 00000000 00000000 00000000 ................
0x0012f290: 7c916b99 00241f18 7ffdf000 0012f37c .k.|..$.....|...
0x0012f2a0: 7c916ba5 0012f2e4 7c90eadc 0012f36c .k.|.......|l...
0x0012f2b0: 7c90ea41 ffffffff 0012f36c 0012f37c A..|....l...|...
0x0012f2c0: 0012f2f8 00241f18 00000000 7c916b17 ......$......k.|
0x0012f2d0: 0012f36c 7c916b1e 00241f18 002421a8 l....k.|..$..!$.
0x0012f2e0: 00000000 00000014 00000001 00000000 ................
0x0012f2f0: 00000000 00000010 0012f670 00800000 ........p.......
0x0012f300: 0012f378 00000000 00000000 00000000 x...............
0x0012f310: 020a0016 7ffdfc00 00000000 0012f338 ............8...
0x0012f320: 00000000 00000000 002421a8 00000000 .........!$.....
0x0012f330: 00000000 00000000 00000000 7c910323 ............#..|
0x0012f340: 7ffd0000 00000020 0012f3b8 7ffdfbf8 .... ...........
0x0012f350: 00000000 0012f37c 00004d69 0012f0cc ....|...iM......
0x0012f360: 00004d69 0012f2d8 7c90e920 0012f424 iM...... ..|$...
0x0012f370: 7c90e920 7c916b28 ffffffff 7ffdf000  ..|(k.|........
0x0012f380: 0012f434 7c916ba5 0012f39c 7c916b1e 4....k.|.....k.|
0x0012f390: 002421a8 00242108 00000000 00000014 .!$..!$.........
0x0012f3a0: 00000001 00000000 00000000 00000010 ................
0x0012f3b0: 0012f670 00800000 000a0009 77fec934 p...........4..w
0x0012f3c0: 00000000 00000000 77fe10c8 7ffdf000 ...........w....
0x0012f3d0: 00000000 00000000 77fec934 00000050 ........4..wP...
0x0012f3e0: 00242108 00000000 00000000 00000000 .!$.............
0x0012f3f0: 77fec904 7ffdfbf8 7ffd0000 00000020 ...w........ ...
0x0012f400: 00000000 7ffdfbf8 00000000 0012f434 ............4...
0x0012f410: 00241f18 00000000 7ffdfbf8 0012f390 ..$.............
0x0012f420: 7c90e920 0012f4dc 7c90e920 7c916b28  ..|.... ..|(k.|
0x0012f430: ffffffff 7ffdf000 0012f4ec 7c916ba5 .............k.|
0x0012f440: 0012f454 7c916b1e 00242108 00242068 T....k.|.!$.h $.
0x0012f450: 00000000 00000014 00000001 00000000 ................
0x0012f460: 00000000 00000010 0012f670 00800000 ........p.......
0x0012f470: 000c000b 77ef38a2 00000000 00000000 .....8.w........
0x0012f480: 77e71370 7ffdf000 00000000 0012f400 p..w............
0x0012f490: 77ef38a2 00000064 00242068 00000000 .8.wd...h $.....
0x0012f4a0: 00000000 00000000 0012f73e 0012fcdf ........>.......
0x0012f4b0: 000000ff 0012f4e4 7c832cf6 00142f38 .........,.|8/..
0x0012f4c0: 00000220 0012f73e 0012fcdf 000000ff  ...>...........
0x0012f4d0: 7ffb003f 0012f538 00000000 00142f38 ?...8.......8/..
0x0012f4e0: 0012f540 0012f518 7c832ca1 00142f38 @........,.|8/..
0x0012f4f0: 0012f540 0012f740 0012fbe0 0012fce0 @...@...........
0x0012f500: 7ffb003f 0012f538 00000220 0012f540 ?...8... ...@...
0x0012f510: 00000100 00000000 0012f978 004074f1 ........x....t@.
0x0012f520: 000004e4 00000220 0012f540 00000200 .... ...@.......
0x0012f530: 0012fbe0 00000100 00000001 00000000 ................
0x0012f540: 00010020 00030002 00050004 00070006  ...............
0x0012f550: 00090008 000b000a 000d000c 000f000e ................
0x0012f560: 00110010 00130012 00150014 00170016 ................
0x0012f570: 00190018 001b001a 001d001c 001f001e ................
0x0012f580: 00210020 00230022 00250024 00270026  .!.".#.$.%.&.'.
0x0012f590: 00290028 002b002a 002d002c 002f002e (.).*.+.,.-.../.
0x0012f5a0: 00310030 00330032 00350034 00370036 0.1.2.3.4.5.6.7.
0x0012f5b0: 00390038 003b003a 003d003c 003f003e 8.9.:.;.<.=.>.?.
0x0012f5c0: 00410040 00430042 00450044 00470046 @.A.B.C.D.E.F.G.
0x0012f5d0: 00490048 004b004a 004d004c 004f004e H.I.J.K.L.M.N.O.
0x0012f5e0: 00510050 00530052 00550054 00570056 P.Q.R.S.T.U.V.W.
0x0012f5f0: 00590058 005b005a 005d005c 005f005e X.Y.Z.[.\.].^._.
0x0012f600: 00410060 00430042 00450044 00470046 `.A.B.C.D.E.F.G.
0x0012f610: 00490048 004b004a 004d004c 004f004e H.I.J.K.L.M.N.O.
0x0012f620: 00510050 00530052 00550054 00570056 P.Q.R.S.T.U.V.W.
0x0012f630: 00590058 007b005a 007d007c 007f007e X.Y.Z.{.|.}.~...
0x0012f640: 008120ac 0191201a 2026201e 20212020 . ... ... &   !
0x0012f650: 203002c6 20390160 008d0152 008f017d ..0 `.9 R...}...
0x0012f660: 20180090 201c2019 2022201d 20142013 ... . . . " . .
0x0012f670: 212202dc 203a0160 009d0152 0178017d .."!`.: R...}.x.
0x0012f680: 00a100a0 00a300a2 00a500a4 00a700a6 ................
0x0012f690: 00a900a8 00ab00aa 00ad00ac 00af00ae ................
0x0012f6a0: 00b100b0 00b300b2 00b500b4 00b700b6 ................
0x0012f6b0: 00b900b8 00bb00ba 00bd00bc 00bf00be ................
0x0012f6c0: 00c100c0 00c300c2 00c500c4 00c700c6 ................
0x0012f6d0: 00c900c8 00cb00ca 00cd00cc 00cf00ce ................
0x0012f6e0: 00d100d0 00d300d2 00d500d4 00d700d6 ................
0x0012f6f0: 00d900d8 00db00da 00dd00dc 00df00de ................
0x0012f700: 00c100c0 00c300c2 00c500c4 00c700c6 ................
0x0012f710: 00c900c8 00cb00ca 00cd00cc 00cf00ce ................
0x0012f720: 00d100d0 00d300d2 00d500d4 00f700d6 ................
0x0012f730: 00d900d8 00db00da 00dd00dc 017800de ..............x.
0x0012f740: 00010020 00030002 00050004 00070006  ...............
0x0012f750: 00090008 000b000a 000d000c 000f000e ................
0x0012f760: 00110010 00130012 00150014 00170016 ................
0x0012f770: 00190018 001b001a 001d001c 001f001e ................
0x0012f780: 00210020 00230022 00250024 00270026  .!.".#.$.%.&.'.
0x0012f790: 00290028 002b002a 002d002c 002f002e (.).*.+.,.-.../.
0x0012f7a0: 00310030 00330032 00350034 00370036 0.1.2.3.4.5.6.7.
0x0012f7b0: 00390038 003b003a 003d003c 003f003e 8.9.:.;.<.=.>.?.
0x0012f7c0: 00410040 00430042 00450044 00470046 @.A.B.C.D.E.F.G.
0x0012f7d0: 00490048 004b004a 004d004c 004f004e H.I.J.K.L.M.N.O.
0x0012f7e0: 00510050 00530052 00550054 00570056 P.Q.R.S.T.U.V.W.
0x0012f7f0: 00590058 005b005a 005d005c 005f005e X.Y.Z.[.\.].^._.
0x0012f800: 00610060 00630062 00650064 00670066 `.a.b.c.d.e.f.g.
0x0012f810: 00690068 006b006a 006d006c 006f006e h.i.j.k.l.m.n.o.
0x0012f820: 00710070 00730072 00750074 00770076 p.q.r.s.t.u.v.w.
0x0012f830: 00790078 007b007a 007d007c 007f007e x.y.z.{.|.}.~...
0x0012f840: 008120ac 0192201a 2026201e 20212020 . ... ... &   !
0x0012f850: 203002c6 20390160 008d0152 008f017d ..0 `.9 R...}...
0x0012f860: 20180090 201c2019 2022201d 20142013 ... . . . " . .
0x0012f870: 212202dc 203a0161 009d0153 0178017e .."!a.: S...~.x.
0x0012f880: 00a100a0 00a300a2 00a500a4 00a700a6 ................
0x0012f890: 00a900a8 00ab00aa 00ad00ac 00af00ae ................
0x0012f8a0: 00b100b0 00b300b2 00b500b4 00b700b6 ................
0x0012f8b0: 00b900b8 00bb00ba 00bd00bc 00bf00be ................
0x0012f8c0: 00c100c0 00c300c2 00c500c4 00c700c6 ................
0x0012f8d0: 00c900c8 00cb00ca 00cd00cc 00cf00ce ................
0x0012f8e0: 00d100d0 00d300d2 00d500d4 00d700d6 ................
0x0012f8f0: 00d900d8 00db00da 00dd00dc 00df00de ................
0x0012f900: 00e100e0 00e300e2 00e500e4 00e700e6 ................
0x0012f910: 00e900e8 00eb00ea 00ed00ec 00ef00ee ................
0x0012f920: 00f100f0 00f300f2 00f500f4 00f700f6 ................
0x0012f930: 00f900f8 00fb00fa 00fd00fc 00ff00fe ................
0x0012f940: 0040bc8c 00000100 00000000 00f700f6 ..@.............
0x0012f950: 00000100 0012f740 0012f540 00000100 ....@...@.......
0x0012f960: 0012f540 00000100 0012ffb0 0040322c @...........,2@.
0x0012f970: 00408518 ffffffff 0012fef4 00405d17 ..@..........]@.
0x0012f980: 00000000 00000200 0012fde0 00000100 ................
0x0012f990: 0012fbe0 00000100 000004e4 00000000 ................
0x0012f9a0: 00000000 00000100 0012fde0 00000100 ................
0x0012f9b0: 0012fce0 00000100 000004e4 00000000 ................
0x0012f9c0: 00000001 0012fde0 00000100 0012f9e0 ................
0x0012f9d0: 000004e4 00000000 00000000 000004e4 ................
0x0012f9e0: 02200248 02200220 02200220 02200220 H. . . . . . . .
0x0012f9f0: 02680220 02280228 02280228 02200220  .h.(.(.(.(. . .
0x0012fa00: 02200220 02200220 02200220 02200220  . . . . . . . .
0x0012fa10: 02200220 02200220 02200220 02200220  . . . . . . . .
0x0012fa20: 02100248 02100210 02100210 02100210 H...............
0x0012fa30: 02100210 02100210 02100210 02100210 ................
0x0012fa40: 02840284 02840284 02840284 02840284 ................
0x0012fa50: 02840284 02100210 02100210 02100210 ................
0x0012fa60: 03810210 03810381 03810381 03010381 ................
0x0012fa70: 03010301 03010301 03010301 03010301 ................
0x0012fa80: 03010301 03010301 03010301 03010301 ................
0x0012fa90: 03010301 02100301 02100210 02100210 ................
0x0012faa0: 03820210 03820382 03820382 03020382 ................
0x0012fab0: 03020302 03020302 03020302 03020302 ................
0x0012fac0: 03020302 03020302 03020302 03020302 ................
0x0012fad0: 03020302 02100302 02100210 02200210 .............. .
0x0012fae0: 02200200 03020210 02100210 02100210 .. .............
0x0012faf0: 02100200 02100301 02200301 02200301 .......... ... .
0x0012fb00: 02100220 02100210 02100210 02100210  ...............
0x0012fb10: 02000200 02100302 02200302 03010302 .......... .....
0x0012fb20: 02100248 02100210 02100210 02100210 H...............
0x0012fb30: 02100210 02100312 02100210 02100210 ................
0x0012fb40: 02100210 02140214 03120210 02100210 ................
0x0012fb50: 02140210 02100312 02100210 02100210 ................
0x0012fb60: 03010301 03010301 03010301 03010301 ................
0x0012fb70: 03010301 03010301 03010301 03010301 ................
0x0012fb80: 03010301 03010301 03010301 02100301 ................
0x0012fb90: 03010301 03010301 03010301 03020301 ................
0x0012fba0: 03020302 03020302 03020302 03020302 ................
0x0012fbb0: 03020302 03020302 03020302 03020302 ................
0x0012fbc0: 03020302 03020302 03020302 02100302 ................
0x0012fbd0: 03020302 03020302 03020302 03020302 ................
0x0012fbe0: 03020120 07060504 0b0a0908 0f0e0d0c  ...............
0x0012fbf0: 13121110 17161514 1b1a1918 1f1e1d1c ................
0x0012fc00: 23222120 27262524 2b2a2928 2f2e2d2c  !"#$%&'()*+,-./
0x0012fc10: 33323130 37363534 3b3a3938 3f3e3d3c 0123456789:;<=>?
0x0012fc20: 43424140 47464544 4b4a4948 4f4e4d4c @ABCDEFGHIJKLMNO
0x0012fc30: 53525150 57565554 5b5a5958 5f5e5d5c PQRSTUVWXYZ[\]^_
0x0012fc40: 43424160 47464544 4b4a4948 4f4e4d4c `ABCDEFGHIJKLMNO
0x0012fc50: 53525150 57565554 7b5a5958 7f7e7d7c PQRSTUVWXYZ{|}~.
0x0012fc60: 0012fc94 00140000 7c90cf7a 7c91a2a3 ........z..|...|
0x0012fc70: ffffffff 0012fca8 00000205 0012fca0 ................
0x0012fc80: 7c9118c0 009c0000 009c0fd8 009c0000 ...|............
0x0012fc90: 009c0fd8 009c0001 009c0608 00000005 ................
0x0012fca0: 0012fcd4 7c91a401 00000205 109c0fd8 .......|........
0x0012fcb0: 00000000 00000007 009c0168 009c0000 ........h.......
0x0012fcc0: 009c0001 7c9101db 00000205 009c0608 .......|........
0x0012fcd0: 000000e2 0012ff04 7c911028 009c0000 ........(..|....
0x0012fce0: 7c9101db 00000000 00000800 7ffd9000 ...|............
0x0012fcf0: 00000000 17161514 1b1a1918 1f1e1d1c ................
0x0012fd00: 23222120 27262524 2b2a2928 2f2e2d2c  !"#$%&'()*+,-./
0x0012fd10: 33323130 37363534 3b3a3938 3f3e3d3c 0123456789:;<=>?
0x0012fd20: 63626140 67666564 6b6a6968 6f6e6d6c @abcdefghijklmno
0x0012fd30: 73727170 77767574 5b7a7978 5f5e5d5c pqrstuvwxyz[\]^_
0x0012fd40: 009c01a0 67666564 6b6a6968 6f6e6d6c ....defghijklmno
0x0012fd50: 73727170 00000000 7b7a7978 7f7e7d7c pqrs....xyz{|}~.
0x0012fd60: 009c0608 87868584 009c0fe0 8f9e8d9c ................
0x0012fd70: 00000000 00000000 009c0fe0 009c0608 ................
0x0012fd80: 009c0608 a7a6a5a4 abaaa9a8 00000000 ................
0x0012fd90: 009c0178 b7b6b5b4 009c0178 009c0178 x.......x...x...
0x0012fda0: e3e2e1e0 009c0b20 00000000 00000000 .... ...........
0x0012fdb0: f3f2f1f0 d7f6f5f4 00000000 dffefdfc ................
0x0012fdc0: 009c18f0 009c0ba8 ebeae9e8 efeeedec ................
0x0012fdd0: f3f2f1f0 009c0178 fbfaf9f8 009c0ad0 ....x...........
0x0012fde0: 00000008 00000008 009c0178 0f0e0d0c ........x.......
0x0012fdf0: 009c0178 009c0178 009c10f0 009c0b28 x...x.......(...
0x0012fe00: 7c9100b8 00148018 00000004 009c0178 ...|........x...
0x0012fe10: 009c01c8 009c18f8 009c0bb0 0000003c ............<...
0x0012fe20: 00000000 009c0178 009c01a0 00000001 ....x...........
0x0012fe30: 53525150 009c0000 009c0750 00000001 PQRS....P.......
0x0012fe40: 0012ff14 7c91084c 009c0000 009c0750 ....L..|....P...
0x0012fe50: 0012fef8 7c91005d 000000e2 009c0758 ....]..|....X...
0x0012fe60: 00000000 00000000 0000000d 009c0750 ............P...
0x0012fe70: 00000078 009c0178 009c0178 009c0ad0 x...x...x.......
0x0012fe80: 009c0758 0000000b 0012fee0 00000000 X...............
0x0012fe90: 00149848 ffffffff 009c10f0 009c0b28 H...........(...
0x0012fea0: 00000101 00000011 00000000 009c04f0 ................
0x0012feb0: 009c0ac8 00000378 009c0ad0 009c10e8 ....x...........
0x0012fec0: 009c0168 00000000 7c910435 7c91043e h.......5..|>..|
0x0012fed0: 00360035 00020000 7ffd9000 009c0178 5.6.........x...
0x0012fee0: 00000808 7ffd9000 7c901000 0012fed0 ...........|....
0x0012fef0: 00000000 0012ff30 7c90e920 7c910460 ....0... ..|`..|
0x0012ff00: 7c980600 7c8021b9 7c802015 00360035 ...|.!.|. .|5.6.
0x0012ff10: 00000000 7ffd9000 00360035 00000014 ........5.6.....
0x0012ff20: 0012ffc0 00405560 0012ff0c 00405e7e ....`U@.....~^@.
0x0012ff30: 00000065 0040100a 004014a5 00400000 e.....@...@...@.
0x0012ff40: 00000000 001423df 00000001 00360035 .....#......5.6.
0x0012ff50: 00380037 7ffd9000 ff676980 001423df 7.8......ig..#..
0x0012ff60: c072dd90 00000044 001470f8 00147108 ..r.D....p...q..
0x0012ff70: 00147120 00000000 00000000 00000000  q..............
0x0012ff80: 00000000 00000000 00000000 00000000 ................
0x0012ff90: 00000c01 00000001 00000000 00000000 ................
0x0012ffa0: 00010001 00000000 0012ff4c 0012ffc0 ........L.......
0x0012ffb0: 0012ffe0 0040322c 00408100 00000000 ....,2@...@.....
0x0012ffc0: 0012fff0 7c817077 00360035 00380037 ....wp.|5.6.7.8.
0x0012ffd0: 7ffd9000 8054b6ed 0012ffc8 88d1e530 ......T.....0...
0x0012ffe0: ffffffff 7c839ad8 7c817080 00000000 .......|.p.|....
0x0012fff0: 00000000 00000000 0041209e 00000000 ......... A.....


the last entry that I can "understand" is "PATH=C:\Program Files\Activision\Vampire - Bloodlines\bin\;" but afterwards is nothing that indicates any path or search or execution of something. 
Title: Re: Bug reports, Issues and Solutions
Post by: Washer on December 12, 2010, 08:42:20 PM
i've now started a new game with a female Nos and am experiencing a not too unknown bug (which probably got fix with more or less success).
when meeting the bum in Downtown in the Abandoned Building for the "Serial Killer" and "Muddy" quest, he is supposed to cower, talk and leave. but now he does not cower and after the conversation the player automatically goes out of his way for nothing as he does not leave. thus im stuck there, unable to do anything (since nocplip does not work on scripted locks).

the console gives this:
Code: [Select]
loading downtown level script
levelscript loaded
Traceback (most recent call last):
  File "<string>", line 1, in ?
NameError: name 'la_abandoned_building_1_patch' is not defined
Exhausted signon buffer. Skipping remaining baselines (ents 206 - 222).
Encountered a non-standard vertex format (183 3 1)
Encountered a non-standard vertex format (183 3 1)
Encountered a non-standard vertex format (105 0 2)
Can't find factory for entity: vdisciplineprojectile
NULL Ent in UTIL_PrecacheOther: vdisciplineprojectile
Invalid camera shot index
bum_cower is specified as the 'Next Script' and cannot be kicked out of the queue
Found Bum, but can't play!
the only solution i found was either to activate frenzy and kill him (which also left me in endless frenzy pose) or to "hack" __main__ commands into the console to skip it and give me the quest + XP and redemption which i would gain through 5 PERSUATION otherwise.
so if you know of a command to free the player when locked in a scripted position i would be glad to hear it. and also, of course, hope for a overall soltuion to this bug.

in addition i noticed a weird graphical bug, which seems to be distorted textures on buggy polygons right beside the building where you approach Tin Can Bill. it covered the ground with a big black "plate" without collision and even included missing polygons on a building. but now when i tried to screenshot it, it was gone. maybe someone experienced that too.

edit: playing new 7.2+
Title: Re: Bug reports, Issues and Solutions
Post by: Acleacius on December 13, 2010, 04:42:42 AM
Rumburak2010 the only thing I can think of did you change/upgrade your video, sound or motherboard drivers?

Do you have any other Source engine game currently installed and working?

I honestly don't know much about SP3, so not sure if it's game friendly.


Washer there is a Frenzy code, like PCfrenzy of something, when you get stuck in a scripted lock. Are you using mods or patches or a clean install?
Title: Re: Bug reports, Issues and Solutions
Post by: Washer on December 13, 2010, 02:47:52 PM
... which i already used and did not solve my problem. plus i do not like to lose humanity. so a better solution would be needed.

and no. i'm only playing the 7.2 on a normal install from DVD.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 13, 2010, 03:41:42 PM
... which i already used and did not solve my problem.

You could try ALT-TABing out and back into the game and the command "camera_kill". If all of this doesn't work, try talking to him from another direction. He gets stuck because you are in his way out of the warehouse...
Title: Re: Bug reports, Issues and Solutions
Post by: Rumburak2010 on December 14, 2010, 06:14:43 PM
And my mistery is resolved. Looking for the last entry in the stack and the Error 0xc0000235 KiFastSystemCallRet pointed to simtropolis and there some people had a similar issue. Suddenly the game did not start anymore.
It was the avira virus scanner. Deinstalled vtmb and avira, cleared registry, rebooted. Installed Vampire again and voila. It works again. There must have been an update in the virus scanner that did it.
Hopefully this helps someone else. 
Title: Re: Bug reports, Issues and Solutions
Post by: jedi on December 14, 2010, 10:42:55 PM
Game is very slow at some places. Execution scene in the theater in the beginning of the game ~ 35 fps, streets of santa monica ~ 30 fps, santa monica beach - 25 fps, asylum night club before first conversation with Jeanette at first floor 35-50 fps! Tutorial, apartments, asylum night club after first comversation with Jeanette, hospital - constant 60 fps.

pc specs: core 2 duo 3Ghz, 2gb ram, radeon 5850, windows 7 32, newest drivers. Vtmb 1.2 or 7.2 in both cases i get same fps.

I tried lowering game settings (and restart the game); low,default and max settings in video driver control panel - same fps. Other games (Crysis, AvP 2010, two worlds 2 etc) work well.

How can i increase fps in vtmb?
Title: Re: Bug reports, Issues and Solutions
Post by: Acleacius on December 15, 2010, 02:08:05 AM
Probably can't but don't see why you would need to, this is an offline Single Player game. Those places your having problems are either outside or where several AI are present. This is the earliest version of the Source engine and is not getting updates, just turn everything on max and have fun.
Title: Re: Bug reports, Issues and Solutions
Post by: jedi on December 15, 2010, 06:46:54 PM
disabling rain - particles_enable_precipitation 0
and water animation - mat_drawwater 0
in console give me 60 fps on the santa monica beach and ~50 fps on streets of santa monica
Title: Re: Bug reports, Issues and Solutions
Post by: Washer on December 16, 2010, 04:29:01 AM
You could try ALT-TABing out and back into the game and the command "camera_kill". If all of this doesn't work, try talking to him from another direction. He gets stuck because you are in his way out of the warehouse...
tried it. didnt work because i get "Invalid camera shot index" as result. and as already mentioned, he does not move at all. no matter which angle i choose, even behind the concrete plate. the script forces me to move to the defined spot, while the bum does not move at all.

Quote from: jedi
How can i increase fps in vtmb?
now besides a few tweaks i never found anything that impacts frames on a notable level. the main problem seems to be the masses of "entities" the game uses, which drain a good 50% of performance. and 30 fps isnt even bad. i have to fight with 13 fps at some places like central Hollywood on my older system.
maybe a AI workover for all the NPCs could increase performance, but that should be a lot of work.

Quote from: Acleacius
Probably can't but don't see why you would need to, this is an offline Single Player game. Those places your having problems are either outside or where several AI are present. This is the earliest version of the Source engine and is not getting updates, just turn everything on max and have fun.
a interesting attempt would be to port it to the new Source Engine, for sure. but that also looks like a lot of work and recoding.    :holy:
Title: Re: Bug reports, Issues and Solutions
Post by: Acleacius on December 16, 2010, 04:52:54 AM
It's already being done (http://www.bloodlinesresurgence.com/), just they have few people working on it, so it's slow going.
Title: Re: Bug reports, Issues and Solutions
Post by: zylonbane on December 19, 2010, 06:48:43 PM
On my  previous system, the only places I experienced severe AI-related slowdown were in the Giovanni crypts, and in the crackhouse. This is pure guesswork on my part, but it seems that zombie AIs are constantly active and aware of you no matter where you are in a map, thus draining the hell out of the framerate.

I actually fixed this in the Giovanni crypt map by placing triggers so the zombies only spawn as you enter their part of the map. This could probably be done with the crackhouse map as well.
Title: Re: Bug reports, Issues and Solutions
Post by: Acleacius on December 19, 2010, 09:53:37 PM
Same here zylonbane, it's huge problem and the last major one, afaik and not only that it breaks the Nadia quest.

If we can't fix the floor textures we need to turn off the Spawners till the Door is unlocked or a ground marker at the bottom of the stairs.

This area hasn't ever worked/functioned correctly, I just hope we can do something about it. I think it goes unnoticed because most don't know how Nadia work's. Many are content to hack and slash their way through so none know to test this area.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on December 22, 2010, 12:05:22 AM
Well I never had any problems with the game noticeably slowing down either in the crack house or the Giovanni crypt. But for Nadia, I remember one game when I was able to run through her after meeting the first zombies.
I don't know if she is supposed to do anything after opening the doors to the embalming room and the crypt, so I wouldn't know if I missed something there. For your info, I only get her to show me the things using persuasion, not seduction.
Title: Re: Bug reports, Issues and Solutions
Post by: Acleacius on December 22, 2010, 01:04:56 AM
The most effective way to complete everything (doing this because I am testing and need to see amap) at the Giovanni mansion, is to take to her first follow her all the way down and stop just before zoning to the Embalming room. Then turn around and go back up do all the quests (I reactivated the Bruno quest) anyway you want, killing anyone who you want or not. Then just go down and zone, she technically zones ahead of you and has no idea you killed if you did.

I am just starting the game again, but there are two MAJOR problems here. First either the floor textures need to be fixed to prevent the AI from seeing through them (my guess is this would be difficult to do, though I really not sure). The reason is they can see through it and keep the PC in Attack mode preventing you from talking to Nadia before you ever go down stairs or open the door. This includes crouching even with level 10 and if you use Obfuscate then obvious you can't speak to her, they might even see through Obfuscate, can't recall atm.

The easier ways to fix it imo would be to shut down the spawners below until you either Open the Door or Walk over an activation point in the stairs or at the bottom.

Second big problem with her is she can easily get broken opening the door down stairs when you tell her you want to go farther down and I honestly don't know how this can be fixed atm.

This is what usually happens...........once you zone you climb up on the cabinet/shelve she is standing next to and crouch so the spawned zombies can't see you (maybe this is a clue how to fix the map, there are materials they can't see through). Once you can speak to her and tell her you want to go further DON'T jump down till she opens the door, if you jump down she will break, never opening the door or going down the stairs.

The way it should work (e.g. what Nadia should do/does) is go down the stairs cower in the corner till you kill all the zombies, even the non aggressive zombie (white aura). Once zoned she speaks to you in a rather excited (i.e. aroused...remember we are talking Nadia here! :drink: ) then tells/shows you the secret switch to disable the right-side pit and room trap. Then leads you safely across the pit, through the room with no zombie attacks. Once you exit the last door she finally gets too afraid (or maybe just climaxed without us....how dare her!) then the door locks behind you and she despawns.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 22, 2010, 11:03:26 AM
The most effective way to complete everything (doing this because I am testing and need to see amap) at the Giovanni mansion, is to take to her first follow her all the way down and stop just before zoning to the Embalming room. Then turn around and go back up do all the quests (I reactivated the Bruno quest) anyway you want, killing anyone who you want or not. Then just go down and zone, she technically zones ahead of you and has no idea you killed if you did.

Is this the way you always do it? Because this may be the reason why Nadia breaks, which she hardly ever does for me...
Title: Re: Bug reports, Issues and Solutions
Post by: Acleacius on December 22, 2010, 06:19:08 PM
Most of the time yes, the zombies are in another zone completely and are not effected afaik. There isn't any Combat active or Combat music playing as you exit the Mansion and enter the Embalming room. The zombies are always hostile, active and spawned whether you kill everyone or not.

Out of curiosity are you loading the map up to test or are you playing the level?

Nadia herself has no real issues, well except her obvious AI Pathing problems opening the door. Yet she acts correctly by not speaking while Combat is active and all her other parts function correctly it just seems the environment is conspiring to break her quest/story/adventure.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 22, 2010, 06:49:21 PM
Out of curiosity are you loading the map up to test or are you playing the level?

After you wrote about your issues here I tested it several times myself. I start in the mansion, persuade Nadia to show me the secret and then follow her down to the embalming room. I can always talk to her there without zombie awareness. If you leave her to go up again and then after returning she won't talk, you may have triggered something else that awakened the zombies.
Title: Re: Bug reports, Issues and Solutions
Post by: Acleacius on December 23, 2010, 01:28:06 AM
I'm still trying to finish replaying several games and sure it didn't matter in the past. I'm still at the beginning and far from there but will play it by not leaving her as well.
Title: Re: Bug reports, Issues and Solutions
Post by: Washer on January 02, 2011, 12:30:37 AM
talking about testing: i uploaded my save with my bum problem
http://hotfile.com/dl/93549443/b6fa635/quick.sav.html (http://hotfile.com/dl/93549443/b6fa635/quick.sav.html)
so you can check it out yourself. and i would be really surprised if it does work on another install.
Title: Re: Bug reports, Issues and Solutions
Post by: alegando94 on January 20, 2011, 03:12:49 PM
sorry someone can helpme with this problem? please i`m newbe so i really don`t know about this, thanks:

* * * Vampire Crash Data Log, Generated From Exe Built On: Oct  6 2004 * * *

vampire caused an Access Violation (0xc0000005)
in module ntdll.dll at 001b:7c920f1e.

Read from location 3f000000 caused an access violation.

Context:
EDI:    0x00000003  ESI: 0x0185f4f8  EAX:   0x3eaaaaab
EBX:    0x00a90000  ECX: 0x3f000000  EDX:   0x0185f500
EIP:    0x7c920f1e  EBP: 0x0013e694  SegCs: 0x0000001b
EFlags: 0x00090246  ESP: 0x0013e474  SegSs: 0x00000023

Bytes at CS:EIP:
8b 39 3b 78 04 0f 85 c3 5b 02 00 3b fa 0f 85 bb

-----[ SysInfo ]-----
Error occurred at 1/19/2011 19:53:44.
1 processor(s), type 586.
64% memory in use.
1016 MBytes physical memory.
362 MBytes physical memory free.
2442 MBytes paging file.
1767 MBytes paging file free.
2048 MBytes user address space.
1923 MBytes user address space free.


Proccesor: 3 GHz
Ram: 1 Gb
VRam:128Mb
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on January 21, 2011, 08:50:24 AM
VRam:128Mb

What graphic card is this?
Title: Re: Bug reports, Issues and Solutions
Post by: alegando94 on January 21, 2011, 10:32:41 PM
VRam:128Mb

What graphic card is this?
i know is crappy but is the one i have, it`s a Intel(R) 82945G Express Chipset family
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on January 21, 2011, 11:47:05 PM
i know is crappy but is the one i have, it`s a Intel(R) 82945G Express Chipset family

That may be the reason. Try appending -dxlevel 80 to your game shortcut...
Title: Re: Bug reports, Issues and Solutions
Post by: Ventrueloquist on February 22, 2011, 06:35:55 PM
Hi!
I get this bug where I'm running forward after I have stopped pressing the forward key. This is an old problem and when my discs still functioned I solved it by running the game in compatibility mode (right-clicking the "vampire" icon in the "Vampire the Masquerade: Bloodlines" folder and running the game in windows 98), but that just gives me an error "Cannot allocate 500.00 Mb" now that I have the Steam version (I can't run the game from that vampire icon, now that the game is played through Steam). I'm running the game with CQM 2.1 (with arsenal and histories mod), nothing else. How do you fix that bug for the Steam version?

Edit: Found this while searching this thread a bit more:
                <blockquote><strong>nogladog</strong> posted:<hr noshade>Steam won't allow to run with 98 compat mode, tried win 2k mode, no better during gameplay. Might be worse!
 <hr noshade></blockquote>
 
 Another reason I hate steam.
 
 This works for some people:
 
 Click CTRL+ALT+DEL
 Select Task Manager
 Select the Processes tab
 Find Bloodlines and right-click on it
 Set Priority to BelowNormal                        <p> </p>

Going to try it.

Update: No, it didn't work. I set vampire.exe to "below normal" priority and my character still ran forward for a few seconds after I stopped pressing the forward key. It doesn't happen very often, but it's annoying when it does.
Title: Re: Bug reports, Issues and Solutions
Post by: i00 on March 10, 2011, 12:47:41 AM
Ok here are some bugs i have found in 7.3:

First door you go through, do not get the message on how to open it and doesn't enable the door to be opened
Work around: approach it while crouching

Bug with Downtown(Abandoned building) - when you talk to the bum the game remains in "cinematic mode" and you cannot move or save
Work around: force a frenzy from the console

Occasionally while on the Elizabeth Dane, after completing all the objectives, the game will not allow you to take your boat back to Santa Monica
Work around: reload from a game prior to reaching the Elizabeth Dane ship

Bug with "Dirty dishes" quest as stated here: planet-vampire.org/forum/index.php?topic=5328.0
Fix is mentioned there too!

Kris
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on March 10, 2011, 09:00:03 AM
First door you go through, do not get the message on how to open it and doesn't enable the door to be opened
Work around: approach it while crouching

I know this door is a bit slow sometimes, I just wait a bit until the icon appears. I suspect this happens if you cut Jacks dialogue short to speed up the game.

Quote
Bug with Downtown(Abandoned building) - when you talk to the bum the game remains in "cinematic mode" and you cannot move or save
Work around: force a frenzy from the console

This is a known issue that can't seem to be fixed. Therefore the frenzy solution is already mentioned in the Unofficial Patch readme.

Quote
Occasionally while on the Elizabeth Dane, after completing all the objectives, the game will not allow you to take your boat back to Santa Monica
Work around: reload from a game prior to reaching the Elizabeth Dane ship

I've never had that bug myself so I can't say anything about it. Are you sure you got everything you needed from the Dane?
Title: Re: Bug reports, Issues and Solutions
Post by: ColonelAlias on March 10, 2011, 10:41:45 AM
Can't the NPCTemplate errors be fixed for good from by the patch?

Are those files important?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on March 10, 2011, 01:18:38 PM
Can't the NPCTemplate errors be fixed for good from by the patch?

There should be no errors with the current patch, because I used the same way as Troika did to fix them

Quote
Are those files important?

Yes, they contain stats for a lot of important NPCs.
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 10, 2011, 06:54:10 PM
Your patch normal version make any differencies in the game ? If that makes I have an advice . I think you move all of them Plus version . This thing make better your patch for vanilla gamers . And what is better with your patch to true patch ? and which bugs left in the game ? Thanks all of the dozens ;)
Title: Re: Bug reports, Issues and Solutions
Post by: ColonelAlias on March 10, 2011, 09:25:40 PM
Can't the NPCTemplate errors be fixed for good from by the patch?

There should be no errors with the current patch, because I used the same way as Troika did to fix them

Clan quest still has them. BTW i found the reason for those method not found messages that sometimes appear when you load a level. The maps themselves appear to call (missing? didn't check) python methods of the packages before the respective python file is even loaded. It can be "fixed" by putting those methods (empty) in a __init__.py file in the respective directory, though if this is a good idea or not, i'm not sure.
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 11, 2011, 07:23:14 AM
@ Wesp did you see my question really ?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on March 11, 2011, 09:19:28 AM
Your patch normal version make any differencies in the game ?

My basic patch does not make any inappropriate changes to the game. But sometimes people have different opinions on whether something is a fix or a feature. One example, having an enemy spawn in a room where he can't get into is a bug to be fixed in my opinion. Some people may think otherwise.

Quote
And what is better with your patch to true patch ?

Everything of course ;)! No, fun aside, whatever you think about the philosophy of the different patches, my one contains much more fixes than the True Patch. Just compare the patch readmes by yourself. Also my patch restores a lot of hidden content, even in the basic version. Like unused dialogue lines or icons or models. Nothing gameplay changing though, that is plus patch only like new disciplines, new weapons and new quests. Everything still based on original unused content though.

Quote
and which bugs left in the game ?

There are still some issues that are unfixable right now and which are also unfixed by the True patch. They are listed in the patch readme down at the end under "Tips and Tricks" and "Stuff not fixed".
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 11, 2011, 02:24:12 PM
Ok I want to apologize to you . I want to promise to you . Because Tessera saids many things to your patch . like it's change to game . It's not a patch mod etc. but I saw somethings . Your patch continue to fix something , actively . Your patch is more bigger . Please explain me to details and stop my confuse :(
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on March 11, 2011, 04:40:24 PM
Please explain me to details and stop my confuse :(

I don't know what you want from me. The list of fixes is much too long to be posted here. But I posted the restored stuff below so you know what you will miss when you play with any other patch:

Restored content:
-----------------
Summary of unused stuff added in the basic (-) and plus (+) versions
of the patch, including all item location changes of the plus patch.

New quests:
+ New Mitnick email quest for Perception powerup.
+ New Gary email quests for three new haven posters.

New disciplines:
+ New Blood Heal discipline for all clans.
+ Tremere first level Domination in dialogue.

New weapons:
+ Dragon's Breath shotgun from Mercurio.
+ SWAT sniper rifle from Mercurio and Bach.
+ Fragmentation grenade from Nines in endgame.
- Shin Guntos and Pyro Crossbows from some enemies.

New occult powerups:
+ Occult Charisma powerup gained as reward from Regent.
+ Occult Obfuscate powerup found in the Nosferatu haven.
+ Occult Security powerup obtained as reward from Mr. Ox.
+ Occult Perception powerup received for new Mitnick quest.

New quest items:
+ Throwing star at the Red Dragon.
+ Pull toy located in Red Spot store room.
+ Library card locked inside Empire Arms hotel.
+ Squashed Odious Chalice hidden inside Fu Syndicate.

New character sequences:
+ Yukie fighting in the first Temple endgame map.
+ Tong mugger including new dialogue in Chinatown.
+ Skelter at the Luckee Star during Anarch endgame.
+ Romero returning to the cemetery after his quest.
+ Security guard and sequence at Skyeline Apartments.
+ Timed explosion of the Venture Tower Dominated guard.

New dialogue sequences:
+ Chewing gum sellable to Copper found on pier.
+ Lily's stuff giveable back to her on the beach.

New quest conditions:
+ Bertram's CD quest available to all clans.
+ Vandal's Lily quest available to Nosferatu.
+ Pimpin for Romero available after zombie quest.
+ Imalia's magazine quest available after Tawni quest.

Improved sequences:
+ Improved handling of Empire Arms keycard printer.
+ Forced Nosferatu to use Empire Arms vent entrance.
+ Remembrance dialogue for Heather at Hallowbrook Hotel.
+ Special encounter with Jeanette possible one more time.

Moved and swapped items:
+ Ra blade moved from Hallowbrook to near Andrei.
+ Moved flamethrower from Hallowbrook to near Bach.
+ Frenzy powerup moved from basement to Grout's room.
+ Moved Galdjum powerup from Warrens to Skyeline haven.
+ Strength powerup moved from Tseng to be Mr. Ox reward.
- Removed Tseng Dexterity powerup because of Isaac reward.
+ Brawl and Finance book locations at Empire hotel swapped.
+ Swapped Dodge powerup and book between Ocean House and Grout's.
+ Gave SM haven key and made Trip sell common stuff from the start.
+ Computer and Firearms books moved from Trip to clinic and Carson's.

New item models:
- Charity money box at gallery.
- Name plate in Kamikaze Zen safe.
- Screenplay and Dodge II book models.
- Dane report and vacuum tube box models.
- High and low grade Computer book models.
- Colt Anaconda and Desert Eagle ammo models.

New sequences:
- Venus' computer working.
- Girl in VV's private pool.
- Bertram's computer working.
- Pinball player in Last Round.
- Erotic situations on all hubs.
- Forklift sequence at warehouse.
- Hellcat sequence at Ocean House.
- Three Cage dancers at Confession.

New graphics and sounds:
- Ash song at the museum.
- Over fifty sound effects.
- Six player hand textures.
- Twenty Malkavian whispers.
- Five vendor and fourteen HUD icons.
- Over twenty sign and picture decals.
- Three dialogue option tutorial popups.
- Over twenty tattoos inside tattoo shop.

New character models:
- Rat crowd in warrens.
- Cat outside King's Way.
- Female raver at the Asylum.
- Male raver model at warehouse.
- Young Tong models in Chinatown.
- Two dogs at Santa Monica junkyard.
- Male guard models at Giovanni mansion.
- Male security guard at Empire Arms hotel.
- Headless security corpse and head in warrens.
- Female LaSombras and shovelheads at Hallowbrook.

New character skins:
- Rookie cops on the Dane.
- Alternative Cal in diner.
- Clean Nines at solo ending.
- Alternative Chang at Temple.
- White SWATs in Venture Tower.
- Hustler bartender in Vesuvius.
- Alternative Therese in Vesuvius.
- Female bartender at the Last Round.
- Alternative Ming in the Empire Hotel.
- Two scrubs corpses in Grout's mansion.
- Alternative Lu Fang at the Lotus Blossom.
- Girl and hustler bartender at the Asphole.
- Female citizen in Glaze and DJ at Confession.
- Strippers in Sin Bin, Vesuvius and Giovanni's.

New scenery models:
- One prop in Skyeline Apartments.
- One prop and two swapped at Gimble's.
- Eleven props in museum and ten on Dane.
- Two props and four swapped in Last Round.
- Five props in intro and four in tutorial.
- Five props and four swapped in Red Dragon.
- Seven props at beachhouse and three on pier.
- Two props and five props swapped in SM clinic.
- Eighteen props at warehouse and six in Asylum.
- Five props on Hollywood hub and five in sewers.
- Three props in Luckee Star and three in Vesuvius.
- Ten props in Lotus Blossom and two in fishmarket.
- Twenty three props and one swapped at Ocean House.
- Two props in Hallowbrook Hotel and two in Chantry.
- Fifteen props in netcafe and sixteen in King's Way.
- One prop and one prop swapped in diner and hospital.
- Seventeen props in warrens and five in Venture Tower.
- Five props at Fu Syndicate and one swapped in Temple.
- Twenty props at Grout's and eighteen at Giovanni mansion.
- Twelve props at Empire hotel and five at Society of Leopold.

Others:
- Over two hundred lines, floats and conversations.
- A lot of unused text restored to signs and terminals.
- Histories mode presenting seven histories for each clan.
- Multiplayer mode including special MP clans with equipment.
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 11, 2011, 04:51:36 PM
I have a suggestion to you . This is the most communitys suggestion also .
Would you make a bare bone patch ? (only bug fix anything change in the game like restored content vs)
Many many friend in my community like your fixes but wants not changed anything :(
Title: Re: Bug reports, Issues and Solutions
Post by: ColonelAlias on March 11, 2011, 11:12:54 PM
 :rofl2:

Don't listen to this guy wesp. I think my troll detector is tingling.
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 12, 2011, 08:20:08 AM
No I am not a troll . I messaged for the details Wesp via PM ;)
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 12, 2011, 12:56:34 PM
Another question which bugs left from true patch ? Could you help me ?
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 25, 2011, 05:05:50 PM
Ok my friend I found very rare bug in the game . Ok I opened completely fresh game and tried same thing . yes it's there . I tried it in Santa Monica . Try kill everthing with one shot flame with flamethrowder . If someones not dead try feed and die . I tried in god mode feed attemp failed when I off god mode instant die :) (Note: I know when someones burning you try to feed it's die . But it's burned off without die happen same thing :S
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 25, 2011, 05:35:21 PM
Ok I found another bug in tutorial . Create a chracter from tremere clan . and give xp cheat . When in tutorial somewhere say kill enemies with blood purge . I tried it . Used it and killed them . But says not killed with blood purge and not pass this area .
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on March 25, 2011, 08:12:50 PM
Try kill everthing with one shot flame with flamethrowder . If someones not dead try feed and die .

Hm, if this really is a bug then I don't know how to fix it. It almost looks intentional though, because otherwise the flamethrower would be even more powerful than it is already...
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on March 25, 2011, 08:16:15 PM
Quote
When in tutorial somewhere say kill enemies with blood purge . I tried it . Used it and killed them .

I think you need to kill them with the tire iron and not Blood Purge only, the popup says: "Blood Purge is an area-of-effect Discipline. Both guards, being fairly close together, will become violently ill. Equip your tire iron and kill them."

Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 25, 2011, 09:34:39 PM
Ok thanks for the info's :)
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 27, 2011, 07:27:43 PM
I found another bug in the intro if you are nosferatu the girl is different before , and later her changed  :chinscratch:
Title: Re: Bug reports, Issues and Solutions
Post by: Nosferatu Numbers Station on March 27, 2011, 07:32:33 PM
That's no bug.  That's her using Mask of a Thousand Faces.  Because it made no sense of her banging you without it (unless she was raping you), thanks to her horrible visage.
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 27, 2011, 07:38:09 PM
Really ? I think about something this similar but I don't find any answer
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on March 28, 2011, 08:07:15 PM
Ok I found another bug in tutorial . Create a chracter from tremere clan . and give xp cheat . When in tutorial somewhere say kill enemies with blood purge . I tried it . Used it and killed them . But says not killed with blood purge and not pass this area .

I tried with iron tire . Happening same thing :S
Title: Re: Bug reports, Issues and Solutions
Post by: DarthSithari on April 02, 2011, 07:04:40 AM
Noticed something a tad odd this playthrough - during the Camarilla ending, the sarcophagus (sp?) appeared at its final spot during the whole warehouse cutscene, it didn't start on top of the trolley or move when the vampires were supposed to be shoving it in.
Title: Re: Bug reports, Issues and Solutions
Post by: MarcusGerdin on May 02, 2011, 04:23:34 PM
Sorry if I'm missing something obvious. This is my first time playing VTMB, and I've encountered what looks like a bug in the underground garage in the Traffik sidequest. The ladders seem to be too far to the left of the hatches, so that you can't reach the air duct from the top of the ladders. I can open the hatches alright, just not crawl through them. Using the latest unofficial patch 7.4a, 64-bit Windows 7.
Title: Re: Bug reports, Issues and Solutions
Post by: Dom on May 02, 2011, 05:17:17 PM
Sorry if I'm missing something obvious. This is my first time playing VTMB, and I've encountered what looks like a bug in the underground garage in the Traffik sidequest. The ladders seem to be too far to the left of the hatches, so that you can't reach the air duct from the top of the ladders. I can open the hatches alright, just not crawl through them. Using the latest unofficial patch 7.4a, 64-bit Windows 7.

That's unusual. How far are they?

If you're close enough to open the cover it should be easy to use that cover to climb inside (face the cover and go forward - just like the ladder). Make sure to crouch to get inside the duct.
Title: Re: Bug reports, Issues and Solutions
Post by: MarcusGerdin on May 02, 2011, 08:29:15 PM
You're right, I was really missing something obvious. It was the fact that you have to be crouching *before* starting to climb the ladder that bit me. Thanks a lot for setting me straight!
Title: Re: Bug reports, Issues and Solutions
Post by: Dom on May 02, 2011, 09:41:20 PM
You're right, I was really missing something obvious. It was the fact that you have to be crouching *before* starting to climb the ladder that bit me. Thanks a lot for setting me straight!

No problem.
Enjoy your game. Firs time is special.  :thanku:
Title: Re: Bug reports, Issues and Solutions
Post by: Lunaraia on May 14, 2011, 01:36:18 PM
Problem: When I leave Grifith Park the game locks up when entering my Haven in Santa Monica, this happened on the Malkavian Character that I saved Hearther with useing the 7.4 unofficial patch.

This did not happen on the Tremere playthrough, tat I played just before the Malkavian one. and the only difference was that heather is still alive on the Malkavian file
Title: Re: Bug reports, Issues and Solutions
Post by: Dom on May 14, 2011, 02:43:26 PM
Have you tried loading the pre-Griffith save?
Title: Re: Bug reports, Issues and Solutions
Post by: Lunaraia on May 14, 2011, 04:58:02 PM
tried reloading the Auto save from when i was leaving The Last round to go to Griffith, still crashed upon returneing to the Haven, concidering trying to whack Heather and see if that works :(
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 14, 2011, 04:59:51 PM
This did not happen on the Tremere playthrough, tat I played just before the Malkavian one. and the only difference was that heather is still alive on the Malkavian file.

Are you still using the SM haven or have you got the Skyeline appartment one? I mean, is Heather supposed to appear in that haven or not?
Title: Re: Bug reports, Issues and Solutions
Post by: Lunaraia on May 14, 2011, 05:02:03 PM
got the Skyline apartments, if that means she can't appear in Santa Monica no more beats me
Title: Re: Bug reports, Issues and Solutions
Post by: Lunaraia on May 14, 2011, 05:13:24 PM
GREAT  NEWS I FOUND THE PROBLEM!!!!

Apperantly the game does not like you going into the last part of the game with over 100k blood points from messing with the console, which is wierd since i could go through the entire game with that insane ammount without any problems :S

up until that point anyhow

actually I wrote blood 999999999999.... I think that might be the cause of it cuss when i emptied my blood pool then it worked dandy
Title: Re: Bug reports, Issues and Solutions
Post by: Lunaraia on May 14, 2011, 06:38:55 PM
on another note how in the world do i use the Hand Grenade? clicking the attack button only resulted in me getting clobbered to death :S

oh yeah, the Claw Brother of the Chang Brothers Boss Fight can be Possessed, while it does not turn him against his brother he will die once the effect wears off, even at full hp, little unsure if you have to daze him with another ability first (if an enemy resists a dicipline they get dazed for a second or 2, if it's flat out immune it will not however, consider yourself warned)
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 15, 2011, 05:50:50 PM
Apperantly the game does not like you going into the last part of the game with over 100k blood points from messing with the console, which is wierd since i could go through the entire game with that insane ammount without any problems :S

That's probably due to a script of mine that fills up your blood pool after you sleep at your haven. As for your other issues, I sometimes read about problems with the grenade but couldn't reproduce them. You should actually have gotten two from Nines, so the HUD must show 1/1 and 1.

As for the claw brother being susceptible to Possession, looking at the code this was indeed intended and planned for Berserk too, but Troika removed it from the latter because it didn't work: "//9-23-04 TJP we tried, but it's going to be too much programmer work to make this function properly so... he's now resistant." But obviously they overlooked that Possession doesn't work correctly either, with him only dropping dead at the end, so I will make him resistant to that in the Unofficial Patch 7.5 too!
Title: Re: Bug reports, Issues and Solutions
Post by: Lunaraia on May 16, 2011, 08:10:44 PM
naah leave the possession issue it as it is, useful to have him just drop dead after a while, that fight is hard enough as it is if you don't have to worry bout both of em

As for the grenande, I had a full inventory of Ranged weapons so it dropped giving me only 1/1 and 0 in reserve, that might be the cause
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 16, 2011, 09:44:36 PM
naah leave the possession issue it as it is, useful to have him just drop dead after a while

I don't know, that feels like cheating :)!

Quote
As for the grenande, I had a full inventory of Ranged weapons so it dropped giving me only 1/1 and 0 in reserve, that might be the cause

Very probably...
Title: Re: Bug reports, Issues and Solutions
Post by: Lunaraia on May 16, 2011, 10:33:48 PM
How bout this then, Leave the fix out of the + Patch and remove it in the basic, just like you have done with other exploits
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 17, 2011, 09:23:44 AM
How bout this then, Leave the fix out of the + Patch and remove it in the basic, just like you have done with other exploits

That would be easy to do, but still I think this is a real bugfix that belongs into the basic patch too. How do others think about this? After all we basically have a comment of a Troika programmer himself that they couldn't get it to work...
Title: Re: Bug reports, Issues and Solutions
Post by: Dom on May 17, 2011, 02:25:28 PM
It's a bug.
Should be fixed in both basic & plus.
Title: Re: Bug reports, Issues and Solutions
Post by: Lunaraia on May 19, 2011, 12:11:11 PM
I don't see how that is more of a bug then haveing infinite skill books able to be bought at the store after just selling one, and it has much less of an impact on the game overall
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 20, 2011, 06:04:10 PM
I don't see how that is more of a bug then haveing infinite skill books able to be bought at the store after just selling one, and it has much less of an impact on the game overall.

I see a difference in that to use the book exploit you would need to read about it somewhere on the internet. Killing the claw brother with one strike just takes some ignorance and a single mouse click ;). Also already the asian vampire in SM is immune to Possession so why should the more powerfull claw brother should be not? I guess Troika wanted to have both brothers fight each other for fun, but when this didn't work, they disabled Berserk and just forgot to disable Possession.
Title: Re: Bug reports, Issues and Solutions
Post by: Lunaraia on May 20, 2011, 09:15:30 PM
actually i found out the book exploit by selling a book by accident, still suit yourself
Title: Re: Bug reports, Issues and Solutions
Post by: PGM1961 on May 21, 2011, 04:55:46 AM
I'm not interested in any insta-kill options; but I thought I'd throw this in.  There's no need to read about the book exploit on the internet.  I still remember the vanilla game, buying the computer book in the pawnshop, and being able to buy it again later, after I used it and it was out of my inventory.  It only took a small amount of experimentation to find out I could sell the other books and buy them back.  Most of the low- to mid-level books can be used twice.

At the time, I didn't even think of this as an exploit... there is no way the beta testers for this game could have missed the fact you could buy the computer book twice from Trip.  Even if you can't benefit from it anymore, it's still in his store inventory.  So I assumed it was done on purpose.  I can understand some modders taking out the option of buying and selling skill books.  But I don't think that was a 'bug'.
Title: Re: Bug reports, Issues and Solutions
Post by: G-Flex on June 28, 2011, 11:17:12 AM
I don't see how that is more of a bug then haveing infinite skill books able to be bought at the store after just selling one, and it has much less of an impact on the game overall.

I see a difference in that to use the book exploit you would need to read about it somewhere on the internet. Killing the claw brother with one strike just takes some ignorance and a single mouse click ;). Also already the asian vampire in SM is immune to Possession so why should the more powerfull claw brother should be not? I guess Troika wanted to have both brothers fight each other for fun, but when this didn't work, they disabled Berserk and just forgot to disable Possession.


This reminds me: Possession seems to have fairly odd effects on certain supernatural creatures. On some (the Tzimisce crawlydudes, whatever you call those, the ones in the mansion and during the fight with Andrei), it just causes damage with seemingly no other effects. On others (e.g. the big bloated Tzimisce creations with the skull-hands that throw menacing Ghostbuster slime at you), no damage is caused, and they get an odd white aura... but don't seem too interested in attacking your enemies, and like to sort of walk around and watch you without attacking much, after which they die (which seems to be as intended, except they don't like to attack other creatures). On yet others (some vampires?), it does nothing at all.

Rather confusing!
Title: Re: Bug reports, Issues and Solutions
Post by: SinBite on June 28, 2011, 03:31:18 PM
Big thanx  :smile:

In Reply To #1 and Monitor frequency out of range issue:

After finding the answers to these issues was able to begin playing my installed copy of Vampire the Masquerade: Bloodlines.

Best regards
SinBite :vampsmile:
Title: Re: Bug reports, Issues and Solutions
Post by: DeathVaporizer on July 17, 2011, 06:06:27 AM
Problem # 1 :The game keeps erasing my saved game files each time I leave the game.

Problem # 2 :It also make the introduction logos invisible vanish but I can still hear the usual introduction sounds, and I eventualy arrive at the menu after skipping each introduction little movie(click 4 times), wied but not too problematic. Might be because I got an old Sony 17' monitor.

Problem #3 : on top of that I got all blurry grahpics.

I got a
Dell XPS 8300 Intell Core i5-2400 CPU with 3.10Ghz(quad) with 6 gig of Ram and windows 7 64 bits. Card is a AMD Radeon HD6670

My computer is literaly new, I mean I got it from Dell this week...

Please help, I really like that game and would like to use questmod as well, but if I cant keep my saved game files this becomes really troublesome.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 17, 2011, 09:27:56 AM
Problem # 1 :The game keeps erasing my saved game files each time I leave the game.

No idea about that, you might need to start the game as an administrator

Quote
Problem # 2 :It also make the introduction logos invisible vanish but I can still hear the usual introduction sounds, and I eventualy arrive at the menu after skipping each introduction little movie(click 4 times), wied but not too problematic. Might be because I got an old Sony 17' monitor.

That's common, just rename the movie folder and they are gone for good.

Quote
Problem #3 : on top of that I got all blurry grahpics.

This is because you have too much RAM, install the unofficial patch to fix it!
Title: Re: Bug reports, Issues and Solutions
Post by: DeathVaporizer on July 17, 2011, 09:12:50 PM
Thanks for the advices. I fixed the saved files mysteriously dissapearing by myself, apparently I just had to run the game in 'vista' mode for that. Would you recommend getting questmod which already contain the unofficial patch, or just the unofficial patch? And once I install the unofficial patch or any other add-on, may I continue to play my old saved files? (I just have the official patch 1.2 installed right now).
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 17, 2011, 09:29:06 PM
Would you recommend getting questmod which already contain the unofficial patch, or just the unofficial patch?

I would recommend starting with the unofficial patch 7.6b only, because old saved games and different mods are not compatible. You can then play the Clan Quest mod after it has been updated to the latest patch version.
Title: Re: Bug reports, Issues and Solutions
Post by: DeathVaporizer on July 17, 2011, 10:17:48 PM
Thanks for your support, Wesp, I'll try that and notify you if there is still someting wrong after this.
Title: Re: Bug reports, Issues and Solutions
Post by: Draziel on July 18, 2011, 09:58:00 PM
Hey,

Kudos for all the great work you've done!

I have a small problem, one that someone else already posted here. In Downtown, at the "Carnival of Death", when I find the second crime scene, the one with that hobo there, after I talk to the hobo, I get stuck, my character moves out of the way but the hobo stays put and I can no longer move. I get a "hobo_cower is selected as the Next Script but cannot be removed from queue" error.

Using UP7.6b on a fresh install, and a new game started with this version.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 19, 2011, 02:26:44 AM
I have a small problem, one that someone else already posted here. In Downtown, at the "Carnival of Death", when I find the second crime scene, the one with that hobo there, after I talk to the hobo, I get stuck, my character moves out of the way but the hobo stays put and I can no longer move.

That is a know random bug that can't be fixed. Try ALT-TAB out and in again, if this doesn't help open the console and type "camera_kill" and "frenzyplayer".
Title: Re: Bug reports, Issues and Solutions
Post by: Rlyeh on July 26, 2011, 11:07:57 PM
Hey,

Didn't know where to put this, if it's useless, just delete.


By the way, thanks for patch.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 27, 2011, 09:18:18 AM
Didn't know where to put this, if it's useless, just delete.

I fixed the first issue, thanks, but I can't figure out the second one. What happened? Did the symbols stay after the Masquerade warning text was gone?
Title: Re: Bug reports, Issues and Solutions
Post by: Rlyeh on July 28, 2011, 11:50:13 AM
Hi,

Yes, exactly - "placeholder" apparently did stay after text disappear. I wasn't able to reproduce this error (just tried a moment ago).
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on July 30, 2011, 03:02:37 AM
Rlyeh, the second issue seems to be a random bug.

Wesp, in any case, I'd suggest removing the Elysium from the Santa Monica haven after the bloodhunt. Then characters who didn't get a new haven (if they pissed off LaCroix, or ratted Strauss after the Gargoyle if Tremere) can use the haven to prepare for the next battle. Reload guns, start with a weapon ready, whatever.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 30, 2011, 09:30:53 AM
Then characters who didn't get a new haven (if they pissed off LaCroix, or ratted Strauss after the Gargoyle if Tremere) can use the haven to prepare for the next battle.

I don't know, you could do that right in front of the haven door in the alley. The Elysium is there so you don't attack Jack and notice that he doesn't reac at all.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on July 31, 2011, 05:43:06 PM
I was refering to after the bloodhunt, on the taxi ride. If you revisit your haven before the final battles, you are immediately transferred to the taxi, and then from the taxi to the temple or the tower. If your gun is empty, and you buy your ammo from Mercurio, who happens to live in Elysium too, you need some neutral ground to reload your gun, and grab your preferred weapon, so you're ready to face the first wave of temple guards.
And also, if you are playing the plus patch and have Heather saved from the Sabbat, you may want to have a drink from her before you go to the fight as well. Since at that story state (>90), there are no more dialog options to seduce-feed, you have to do it the "hard" way. And that is also prohibited in Elysium.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 31, 2011, 06:38:26 PM
I was refering to after the bloodhunt, on the taxi ride.

Ah, now I understand. I will fix that for 7.7 :)!
Title: Re: Bug reports, Issues and Solutions
Post by: Rlyeh on August 02, 2011, 12:04:39 AM
Some other findings. Pretty self explanatory. In screen with Vandal, I believe it should be "With that "who, me?" stare, (...)". Other medical - silhouette of nothing.
The one at the parking - this time I was just walking by the car.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 02, 2011, 09:10:16 AM
Some other findings. Pretty self explanatory. In screen with Vandal, I believe it should be "With that "who, me?" stare, (...)"

I fixed that and the .38 issue, which I still have to test.

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Other medical - silhouette of nothing.
The one at the parking - this time I was just walking by the car.

I don't get these though, invisible shadows or what is the problem?
Title: Re: Bug reports, Issues and Solutions
Post by: Rlyeh on August 02, 2011, 04:21:12 PM
In sm_medical_10006.jpg a shadow is visible, but it's not valid for any thing near. Also I don't buy it's shadow of ventilation bars. It's just my thought.
In sm_hub_10002.jpg however I saw something odd several times. After checking out boot of the car I found tire iron. Didn't equip, as already got this, so tire iron was left in boot. Then, as I was passing by the car some time later, the text "You already have this weapon (Tire iron)" appeared. Fine, but shouldn't it appear when looking directly on item, or at least had this boot opened?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 02, 2011, 05:45:02 PM
In sm_medical_10006.jpg a shadow is visible, but it's not valid for any thing near. Also I don't buy it's shadow of ventilation bars. It's just my thought.

That's the shadow of the machine inside the nearby room. It's obviously a rendering bug that only appears when shadows are set to complex. Use soft!

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Fine, but shouldn't it appear when looking directly on item, or at least had this boot opened?

Maybe it's kind of auto-pickup when you are near. Like with the ammo for weapons you own.
Title: Re: Bug reports, Issues and Solutions
Post by: Mammalsauce on August 19, 2011, 11:05:28 PM
The radio on Santa Monica's beach can't be turned off, and trying to do so will instead play two pieces of music at the same time.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 20, 2011, 09:40:12 AM
The radio on Santa Monica's beach can't be turned off, and trying to do so will instead play two pieces of music at the same time.

The first thing is actually intended, it's not your radio after all, but the second does not happen to me. Do you see a radio symbol?
Title: Re: Bug reports, Issues and Solutions
Post by: Mammalsauce on August 21, 2011, 02:40:20 AM
The first thing is actually intended, it's not your radio after all, but the second does not happen to me. Do you see a radio symbol?
No. Could the radio be turned on/off in vanilla? I just looked at it and press E to turn it on. I think it would be more appropriate if the new/unused music came from the radio rather than being played as a universal background track, anyway.

Some other 'bugs':

There is no sound effect for punching glass or one-shotting the zombies in the plague mansion.

In the SM sabbat warehouse mission, the music switches at several places between the stealthy theme and a new/unimplemented track (called 'The Prince's Dream' in the game rip I have), and a few places that trigger the track to start over. It should probably stick to one or the other for consistency and less repetition. The stealthy theme segues nicely into its combat variation, but the same combat theme doesn't fit very well with the unused track. I think the unused track would be appropriate both in combat and otherwise.

Something similar happens in the SM sewers, switching between the hub theme and a creepy ambient one at a few points.

Bumping into wooden ammo crates breaks obfuscate.

Something in the haunted house is causing the music to cut out shortly after entering every time. In the basement, the white noise ambient track doesn't seem to loop.

Carrying enough items to put them on the right side of the inventory screen causes will display duplicates. The last item on the left side will also appear as the first item on the right. If it's a stackable item, the left side will show 1/10 and the right will show 1.

The ceiling grate in the SM hospital's top floor CS room has no climbability.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 21, 2011, 11:50:56 AM
No. Could the radio be turned on/off in vanilla? I just looked at it and press E to turn it on.

This doesn't work on my system and it shouldn't because that radio is no dynamic object.

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I think it would be more appropriate if the new/unused music came from the radio rather than being played as a universal background track, anyway.

But the new music is instrumental and all radio or club music pieces are songs!

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There is no sound effect for punching glass or one-shotting the zombies in the plague mansion.

If you mean breaking glass windows, there is indeed a sound. Also with the UP it is not possible anymore to one-shotting plaque victims, because these are no zombies in the first place.

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Something similar happens in the SM sewers, switching between the hub theme and a creepy ambient one at a few points.

I don't think I can do anything about this, because it's up to the player to when the tracks will merge...

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Bumping into wooden ammo crates breaks obfuscate.

Isn't this like it is supposed to be with Obfuscate?

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Something in the haunted house is causing the music to cut out shortly after entering every time. In the basement, the white noise ambient track doesn't seem to loop.

I think both is intended, because the Ocean House lives a lot from surprising sound effects which probably would be drowned by continuous music or noise in the background.

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Carrying enough items to put them on the right side of the inventory screen causes will display duplicates.

Sorry, I can't change anything about the rather buggy inventory system...

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The ceiling grate in the SM hospital's top floor CS room has no climbability.

I guess this is intended, even when I change it to climable it doesn't work.
Title: Re: Bug reports, Issues and Solutions
Post by: Mammalsauce on August 21, 2011, 09:18:12 PM
This doesn't work on my system and it shouldn't because that radio is no dynamic object.
My mistake, it seems that the radio is on by default.
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But the new music is instrumental and all radio or club music pieces are songs!
What I meant was it was not the right decision to add a piece of music to a place that already had one in-universe without changing it. Loud universal music does not suit the beach at all.
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If you mean breaking glass windows, there is indeed a sound. Also with the UP it is not possible anymore to one-shotting plaque victims, because these are no zombies in the first place.
Then I'm not hearing it anyway. Go to a really wide window where your fist won't hit the wall on accident, then jump and punch, see if that works. Not really a big deal either way.

What I mean by one-shotting, which it was still possible to do in the latest unofficial patch, was with melee weapons (fire ax and katana-like ones at least, maybe all of them) aim a little to the top right of their head and they'll noiselessly explode into pink meat chunks and ribs. The only sound is that of your weapon swinging in the air.
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I don't think I can do anything about this, because it's up to the player to when the tracks will merge...
You can't make the region play one track, or delete the object/scripts that change them at specific (and consistent) points?
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Isn't this like it is supposed to be with Obfuscate?
No. Every level of obfuscate that lets you move explicitly says it will fail if you touch a person. It does display "Level XX obfuscate failed: bumped object" in the corner of the screen, but I really think they mean person, considering every other object can be not just touched, but interacted with using level 5 obfuscate. This includes these same crates - you can remain invisible and open them up and take out their contents with the E key, just not touch them with your body.
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I think both is intended, because the Ocean House lives a lot from surprising sound effects which probably would be drowned by continuous music or noise in the background.
Perhaps, I still question why music plays at all then. The particular track that starts to play isn't very obtrusive in the first place, and its absence when it cut out is really noticeable.

Some more bugs:

GAMEBREAKING: At Johnny's club, after speaking to him and the Mandarin, if you sneak out of the map before killing him (might have to do it without killing anyone or being detected) then return and do it, the Mandarin does not address you, despite being on the screen. You can talk to the screen and he disappears during dialog then reappears once it's over. You do not receive the quest Come Into My Parlor and the game can not be progressed.

The weeping female ghouls at Grout's mansion cannot be stealth killed.

If you attempt to quicksave while feeding, it says "Cannot save while frenzying" - any way to fix this without messing up the frenzy message?

At Ground 0, the locked door in the back area that skips you right to the room with the second part of the tape (has a red shirt guy getting slaughtered in it), if you pick the lock, it scrolls the camera back to somewhere in the lobby.

At Andrei's house at King's Way, there are floating curtains all over the place! If you experience this bug it should be pretty obvious.

In Nosferatu warrens, in the section you have to pick up a barrel and throw it into the thresher to climb into the pipe above it, there are three holes in the ground that drop you into three tanks. Two of them are full of water, the one you are supposed to fall into is empty. But, you can still fall into the other two, and the water stops at the bottom so you have to jump to swim out. One of them can even be opened from the inside, which should conceivably flood the next room. I think these holes should be made inaccessible with a grate.

The 'electrical room' sign in the Warrens room with the pump in it disappears unless you are looking at it from almost straight on.

At Giovanni mansion, using the persuasion skill to convince Victor and Maria to leave (results in Maria vomiting up blood) has them run up to a limo and stand there interminably rather than leaving... then you can repeat the same conversation with Victor over and over.

If you kill all the zombies in the Giovanni crypt (in the circular area with the collapsing grates, right before the area where you fight the brothers) and go back to the room where Nadia is cowering and crying, all the zombies will be frozen in place until you kill them and they respawn, and Nadia will be gone, but still audible.

At Society of Leopold, there is a polygon seam in the tall rock in front of you where you spawn, that doesn't properly connect to the ground.

A female NPC at Glaze doesn't appear correctly. She is wearing purple and a visor. Her textures and features disappear from even a moderate distance.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 22, 2011, 02:07:52 PM
My mistake, it seems that the radio is on by default.

Exactly. There wasn't background music at the pier due to a typo, but setting it to play from the radio doesn't sound right. I will tone the background music down a bit for 7.8...

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Then I'm not hearing it anyway. Go to a really wide window where your fist won't hit the wall on accident, then jump and punch, see if that works.

Are we talking about breakable windows here or background windows? If you mean the later, there is no dedicated surface glass sound and I wouldn't know how to add one. If you mean the former, there is a problem with the hit detection of glass and you will often strike through it. If you hit, you hear the correct sound.

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What I mean by one-shotting, which it was still possible to do in the latest unofficial patch, was with melee weapons (fire ax and katana-like ones at least, maybe all of them) aim a little to the top right of their head and they'll noiselessly explode into pink meat chunks and ribs.

Strange, this is indeed still possible although I tried to remove it in the UP. But there is no sound error shown, so there probably is no sound planned for this and again, I wouldn't know how to add one.

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You can't make the region play one track, or delete the object/scripts that change them at specific (and consistent) points?

I haven't yet done a lot with Bloodlines music so this could probably be possible, but what I meant was that whether the track is at a monent where it blends into another one better or not is up to the player.

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No. Every level of obfuscate that lets you move explicitly says it will fail if you touch a person.

As I can't change the obfuscate touch detection, I changed the description to mention the containers.

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Perhaps, I still question why music plays at all then. The particular track that starts to play isn't very obtrusive in the first place, and its absence when it cut out is really noticeable.

No idea, to make the silence more profound? The sound schemes are disabled on purpose and are only activated on certain conditions.

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GAMEBREAKING: At Johnny's club, after speaking to him and the Mandarin, if you sneak out of the map before killing him (might have to do it without killing anyone or being detected) then return and do it, the Mandarin does not address you, despite being on the screen.

Who would do something stupid like this ;)? Nevertheless this worked fine in my game, because the only necessary trigger is Johny's death, the time is not important.

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The weeping female ghouls at Grout's mansion cannot be stealth killed.

No problem in my game...

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If you attempt to quicksave while feeding, it says "Cannot save while frenzying" - any way to fix this without messing up the frenzy message?

I renamed it to "Cannot save at this time", which is already used elsewhere.

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At Ground 0, the locked door in the back area that skips you right to the room with the second part of the tape (has a red shirt guy getting slaughtered in it), if you pick the lock, it scrolls the camera back to somewhere in the lobby.

That doesn't happen on my system. We are talking about the door to the room where the tape is, right?

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At Andrei's house at King's Way, there are floating curtains all over the place!

Not in my game. Did you per chance continue an old saved game after patching?

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I think these holes should be made inaccessible with a grate.

I did only find one open pipe, but I blocked it with a barrel.

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The 'electrical room' sign in the Warrens room with the pump in it disappears unless you are looking at it from almost straight on.

Not in my game.

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At Giovanni mansion, using the persuasion skill to convince Victor and Maria to leave (results in Maria vomiting up blood) has them run up to a limo and stand there interminably rather than leaving... then you can repeat the same conversation with Victor over and over.

Fixed!

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If you kill all the zombies in the Giovanni crypt (in the circular area with the collapsing grates, right before the area where you fight the brothers) and go back to the room where Nadia is cowering and crying, all the zombies will be frozen in place until you kill them and they respawn, and Nadia will be gone, but still audible.

Which zombies do you mean? Shouldn't they all be dead?

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At Society of Leopold, there is a polygon seam in the tall rock in front of you where you spawn, that doesn't properly connect to the ground.

Fixed!

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A female NPC at Glaze doesn't appear correctly. She is wearing purple and a visor. Her textures and features disappear from even a moderate distance.

This girl isn't there at all on my system. What patch are you using?
Title: Re: Bug reports, Issues and Solutions
Post by: Mammalsauce on August 22, 2011, 06:34:04 PM
Exactly. There wasn't background music at the pier due to a typo, but setting it to play from the radio doesn't sound right. I will tone the background music down a bit for 7.8...
You should probably turn the radio off as well, it sounds tacky having both play at once. What was the original beach music supposed to be?

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Are we talking about breakable windows here or background windows? If you mean the later, there is no dedicated surface glass sound and I wouldn't know how to add one. If you mean the former, there is a problem with the hit detection of glass and you will often strike through it. If you hit, you hear the correct sound.
Specifically, the wide ones at the beach house that can be broken.
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I haven't yet done a lot with Bloodlines music so this could probably be possible, but what I meant was that whether the track is at a monent where it blends into another one better or not is up to the player.
What you can do however is change the battle track to something that isn't obviously supposed to segue smoothly from something very quiet and gentle when the replacement normal music is loud with lots of percussion.

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That doesn't happen on my system. We are talking about the door to the room where the tape is, right?
Yes... might just be a random fuck up.
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I did only find one open pipe, but I blocked it with a barrel.
The other one (the middle one) isn't accessible from the top, but the tank can be opened from underneath, and if you look up you see water.
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Which zombies do you mean? Shouldn't they all be dead?
The infinitely spawning ones in the room Nadia leads you into.
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This girl isn't there at all on my system. What patch are you using?
7.6
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 22, 2011, 10:26:42 PM
You should probably turn the radio off as well, it sounds tacky having both play at once. What was the original beach music supposed to be?

It was supposed to be the standard SM theme and I think there are several places where background music meets other local music.

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Specifically, the wide ones at the beach house that can be broken.

Damn, you are right, those have no breaking sounds! I added some in. Anywhere else this happens?

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What you can do however is change the battle track to something that isn't obviously supposed to segue smoothly from something very quiet and gentle when the replacement normal music is loud with lots of percussion.

Every music change is fading in and out, I really don't see a problem with the new music, especially in battle.

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The other one (the middle one) isn't accessible from the top, but the tank can be opened from underneath, and if you look up you see water.

I don't think anyone will notice that unless they really look for errors like you do ;).

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The infinitely spawning ones in the room Nadia leads you into.

These zombies are not spawning infinitely, they are limited number and in the end the door will break down.
Title: Re: Bug reports, Issues and Solutions
Post by: Lictor on August 27, 2011, 11:08:56 PM
Sorry for wrong report :D I checked it there too :)
Title: Re: Bug reports, Issues and Solutions
Post by: Washer on December 30, 2011, 03:29:25 AM
- i can talk to dead people -  O.o

so i decided to reinstall the game and play it with patch 7.9. then i came across some good old friends and new ones.

first of all some entity bugs occured again. i may create a seperate thread for that later, since no one seems to have ever posted some pictures about that, and i have no idea if these can be fixed at all (they seem to be hardcore random within the engine but show patterns).

and what is the deal with the item menu? i never really understood that.
is it supposed to halt the game while opened or should the game continue behind? should it only halt the scenery in combat but not in safe areas? i do not know. but i discovered you can have both when you
1. open the inventory AND the scenery is halted
2. you enter the character screen AFTER THAT by pressing "c" or any other

then the game continues hidden behind the character sheet or log files, which can lead to death in combat.

another thing is the Ocean House. i never noticed music problems, but now in 7.9 i missed the great "Disturbed And Twisted" track after entering the house. sometimes later it started.
after all this was the first time i noticed the atmospheric rain and wind so this wasnt even too bad or even changed?

then Stanley Gimble. the new possibility is a nice idea, but has some flaws. one of them got already mentioned, the others are:
A. at the intercom, right after having chosen option "4" for the buzzer and before entering, i can use the intercom again, but then all the 4 options cause the buzzer to activate and with "4" Gimble repeats himself.
B. after sending Gimble to Vandal the intercom can be used again and dead Gimble responds to option "4" like before (instead of the intercom being deactivated).
C. him going back in does not make any sense when sending him to Vandal. given that he is NOT ACTIVE down there after entering and freeing his victim. but since i guess that it is hard to change a whole scripted event including animation, i would suggest to make him appear or even lock a door (like the second for the basement) with the quest being updated to "check back later". a delay would also compensate for the otherwise humanity loss.

probably mentioned more than once since the beginning. but Doctor Malcolms patient seems to have the same old problem. described as seriously wounded, he still manages to stand up and ignore physics while a vampire feeds on the doctor (i finally had to take a screenshot). funny and weird.

another thing is the Warehouse quest. is the "Planted Astrolite without killing anyone" supposed to do anything? because i never experienced that message (only the "Planted Astrolite without being detected").

and then there are some combat related things that bug me.
Chastity for example: it is not possible to kill her with Blood Boil. at least not before she engages in combat. and if Blood Boil has been cast on her before, she is running about with the effect applied but not taking any dmg. (basically i approached her then, cast Blood Boil, closed the door and walked away)
i do know that there need to be several NPCs with infinite life to be able to continue (it would be hilarious to kill the Sabbat leader before he can even talk), but Chastity? why not make her engage as soon as the door is opened?
in addition to that i had the idea of killing special enemies like some bosses with spells like Blood Boil or Vision of Death. those are protected from these special effects but i would like to have them applied IF the enemy has low health and that spell would kill him due to damage. basically "if NPC health - damage of spell <= 0 remove protection" and make things go boom. the argument would be that these enemies where to strong to kill them with these spells but could not withstand them after having become too weak.

Pisha seems to have serious brain damage in combat. and while i do not like fighting her, i thought it to be interesting to see what she does in combat. using the telekinesis and summoning zombies in the basement. however, she also likes to kill herself in her own flames which she casts at the entrance. that at least when the player stands in the corner on top of the stuff below the ventilation shaft. she tends to run to the right then, right into her own flames where she takes damage until final death. solution? possibly more flames below the ventilation shaft. or how about a fear spot at the flames for the AI?

finally one big thing considering stealth combat which may be hard to change.
the cross bow is described as being silent, but is not. NPCs always engage, no matter what. same goes for several hidden cast spells, like Blood Boil. being hidden in a dark corner and having every value at 0 does change dramatically as soon as the NPCs take damage. with Obfuscate 5 however , it is possibe to stealth kill them undetected (yes it deals no dmg at all but kills instantly). so i understand the processes behind but wonder if you would have any idea to change a bit there to add some logic.
the main problem seems to be their range of vision as soon as one of them gets hit. and while i think Bloodlines is one of the best RPGs ever created that went through mainly unnoticed, i for my part hate the game for that. stealth kills are fun, but causing damage silently from a hidden position should only trigger a cautious behavior, not instantly reveal the player position to all NPCs.


thats it for now. thank you for still working on these patches. i had some fun playing it again.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 30, 2011, 05:59:04 PM
Quote from: Washer link=topic=2061.msg108780#msg108780
after all this was the first time i noticed the atmospheric rain and wind so this wasnt even too bad or even changed?

I think this is intended, at least I can't remember changing anything there.

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A. at the intercom, right after having chosen option "4" for the buzzer and before entering, i can use the intercom again, but then all the 4 options cause the buzzer to activate and with "4" Gimble repeats himself.
B. after sending Gimble to Vandal the intercom can be used again and dead Gimble responds to option "4" like before (instead of the intercom being deactivated).

This seems to be a bug left over from the original game. I'll fix it in the next patch!

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C. him going back in does not make any sense when sending him to Vandal. given that he is NOT ACTIVE down there after entering and freeing his victim. but since i guess that it is hard to change a whole scripted event

The problem is that he won't be able to leave with you standing in the door and you could always follow him immediately. But I did lock the door of his last personal room so he might have a backdoor out of it...

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probably mentioned more than once since the beginning. but Doctor Malcolms patient seems to have the same old problem. described as seriously wounded, he still manages to stand up

I tried to fix it but there seems to be nothing that can be done about this.

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another thing is the Warehouse quest. is the "Planted Astrolite without killing anyone" supposed to do anything? because i never experienced that message (only the "Planted Astrolite without being detected").

It should give you an extra XP in the basic patch.

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Chastity for example: it is not possible to kill her with Blood Boil.

She might be immune to some disciplines.

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in addition to that i had the idea of killing special enemies like some bosses with spells like Blood Boil or Vision of Death. those are protected from these special effects but i would like to have them applied IF the enemy has low health and that spell would kill him due to damage.

Great idea, but I don't think this is possible.

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or how about a fear spot at the flames for the AI?

I don't know if something like that even exists...

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the cross bow is described as being silent, but is not. NPCs always engage, no matter what. same goes for several hidden cast spells, like Blood Boil.

I think all of these are not completely silence but only from a large distance. Otherwise they would be much too powerful.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on December 31, 2011, 08:29:16 AM
For Chastity, I know that disciplines like suicide or vision of death work randomly, due to her true faith. I have killed her with these two in quite a few games, but sometimes it took about four or five attempts, before she finally wasn't able to shrug off the effect. In other games however, she died at the first shot.
But I don't know how this partial immunity to disciplines works for thaumaturgy effects. Even with the one Tremere I ever played, I have killed her with suicide.
Title: Re: Bug reports, Issues and Solutions
Post by: Washer on January 02, 2012, 09:46:28 AM
i didn't know that "Planted Astrolite without killing anyone" was supposed to work only in the basic patch.

well, now aside of the weapons, the thing with Blood Boil is that it can be cast silently. no NPC notices it. but later, when the target explodes and practically deals damage to surrounding NPCs, and if it does not kill them, the remaining NPCs instantly attack the player. even though they had no idea he was there or is even hidden behind a obstacle and the origin of the damage was their member.
i tested it several times, and the only way to avoid it seems to be to cast it on a target and get out of their range of vision before they take damage.
my idea would be to simply increase the blast damage of the explosion, so no NPC survives it. not the best solution, but it solves the logical problem of getting detected.

and Chastity can indeed be killed with Blood Boil. just not before combat. that at least i found out.
without the life bar on the screen, the combat has not begun. if cast then it deals no damage at all and leaves the effect on her. after she has engaged in combat, and with life bar on screen she can be killed with it.

Quote from: Wesp5
The problem is that he won't be able to leave with you standing in the door and you could always follow him immediately. But I did lock the door of his last personal room so he might have a backdoor out of it...
well we do know that he does not. so i thought more about locking another door, preventing the player to progress there and come back later (binding it to a quest or storystate) when "suddenly" Gimble is gone for sure and his victim can be freed without any interruption.
Title: Re: Bug reports, Issues and Solutions
Post by: DeeKay on January 02, 2012, 12:29:03 PM
I couldn't find any posts about this earlier: As I started battling Andrei for the first time, it seemed as if all my defense was set to 0, or maybe even lower, although my character sheet says otherwise. Okay, my stats may be laughable at 3 stamina, 5 res to bashing, 2 to lethal and 1 to aggravated, but one of those meatbag monsters from the snuff films shouldn't be able to finish me off with ONE strike? :facepalm:
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on January 02, 2012, 02:35:23 PM
well, now aside of the weapons, the thing with Blood Boil is that it can be cast silently. no NPC notices it. but later, when the target explodes and practically deals damage to surrounding NPCs, and if it does not kill them, the remaining NPCs instantly attack the player.

You are right, but this seems to be hard-coded into the AI, nothing I change about the sound or covert variables in the discipline file fixes it. And I don't think making Blood Boil even more powerfull is a solution!

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well we do know that he does not. so i thought more about locking another door, preventing the player to progress there and come back later (binding it to a quest or storystate) when "suddenly" Gimble is gone for sure and his victim can be freed without any interruption.

I don't like that. We can always pretend that he leaves after you free Carson and somehow overtakes you on the way to Vandal. Also I think this is a kind of detail that most people would never even be bothered about ;).
Title: Re: Bug reports, Issues and Solutions
Post by: DeeKay on January 05, 2012, 01:13:21 PM
Drat, I forgot to point out the most important part, which is that it seems like the spell (bug?) or whatever that was put on me during the fight with Andrei didn't go away, so the snuff monsters were able to kill me off with one hit.

Reinstalling the game and patching it again didn't seem to help. However, enabling 'god' mode during the fight, and then switch it off again afterwards seemed to work fine.

Again, could anybody give me an explanation as to why this might've happened?

EDIT: Re-installing and re-patching the game seemed to have worked. Still is a strange bug, though...
Title: Re: Bug reports, Issues and Solutions
Post by: HammerToast on September 12, 2012, 07:57:16 AM
I've posted this in another thread, but I figure I may as well post it here to give better clarification.

System Specs:
Intel HD Graphics Card
4.0 GB of RAM (rest of game runs fine despite this)
I have 22 gb of free space after full installation of VTMB
Digital Distribution copy
OS: Windows 7
Running as Admin
REALLY BAD bug severity. Game crashes, I can reproduce results even over multiple uninstall/re-install cycles

Using the compmod (latest version OR 1.0 doesn't seem to matter which) WITH NOTHING ELSE INSTALLED except for a simple CD crack. No mods, skins, patches, NOTHING. Base game is v1.0 (can't get the official 1.2 patch because it tells me its already installed for some reason). I have recreated this error numerous times and have uninstalled and reinstalled the game more times than I can conceivably count.

I have seen this issue announced several times on this board but I am continually aggravated by the sheer lack of times it has been addressed or fixed. If it has been fixed by the people who posted the complaint they have not posted their solution.

It is quite simple, the precache error. When I recruit the bum in the beginning of the game and try to bring him with me into my haven the game crashes with a "no precache" error after the loading screen finishes loading. I decided I would actually get the crash report and post it for further clarification. I will literally do ANYTHING to get this bug fixed. If this bug is unfix-able then just come right out and say that I'm fucked and I'll give up all hope for ever successfully using the compmod.

Here is the official crash report from the game:
Code: [Select]
* * * Vampire Crash Data Log, Generated From Exe Built On: Oct  6 2004 * * *

vampire caused an Access Violation (0xc0000005)
in module engine.dll at 0023:20041505.

Read from location 000063cc caused an access violation.

Context:
EDI:    0x000063c0  ESI: 0x20a3f490  EAX:   0x201736a4
EBX:    0x000001c8  ECX: 0x03ee30c8  EDX:   0x00000000
EIP:    0x20041505  EBP: 0x1dafede4  SegCs: 0x00000023
EFlags: 0x00010206  ESP: 0x0018b33c  SegSs: 0x0000002b

Bytes at CS:EIP:
0f b7 54 3a 0c 52 ff 50 0c 66 3b 5e 30 73 6e 8b

-----[ SysInfo ]-----
Error occurred at 9/12/2012 00:41:30.
2 processor(s), type 586.
80% memory in use.
1024 MBytes physical memory.
795 MBytes physical memory free.
2048 MBytes paging file.
1024 MBytes paging file free.
2048 MBytes user address space.
668 MBytes user address space free.

-----[ StackTrace ]-----
0x00000140 : <unknown symbol> in <unknown module>

-----[ ScopeTrace ]-----
SCOPE_TRACE data, stack depth = 6
05. CBaseAnimating::SetModel (companion1) models/character/npc/common/bum/Male/bum_male.mdl
04. CBaseCombatCharacter::SetModel (companion1)
03. CServerGameDLL::GameFrame ()
02. RunListenServer ()
01. CEngineAPI::Run ()
00. LauncherMain ()

-----[ ModuleList ]-----
Module 1
C:\Program Files (x86)\Activision\Vampire - Bloodlines\vampire.exe
Image Base: 0x00400000  Image Size: 0x00017000
Checksum:   0x00000000  Time Stamp: 0x4164cd8f
File Size:  1298432     File Time:  12/6/2004 21:30:30

Module 2
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\vstdlib.dll
Image Base: 0x10000000  Image Size: 0x00018000
Checksum:   0x00000000  Time Stamp: 0x4164cbb9
File Size:  94268       File Time:  10/6/2004 22:11:44

Module 3
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\tier0.dll
Image Base: 0x10000000  Image Size: 0x00034000
Checksum:   0x00000000  Time Stamp: 0x4164cbb5
File Size:  180280      File Time:  10/6/2004 22:11:44

Module 4
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\filesystem_stdio.dll
Image Base: 0x10000000  Image Size: 0x00027000
Checksum:   0x00000000  Time Stamp: 0x4164cc44
File Size:  155737      File Time:  10/6/2004 22:11:42

Module 5
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\zlib1.dll
Image Base: 0x10000000  Image Size: 0x00012000
Checksum:   0x00017753  Time Stamp: 0x3fb967d0
File Size:  55808       File Time:  10/6/2004 12:38:24

Module 6
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\stdshader_dbg.dll
Image Base: 0x10000000  Image Size: 0x00022000
Checksum:   0x00000000  Time Stamp: 0x4164cc00
File Size:  81920       File Time:  10/6/2004 22:11:44

Module 7
C:\Program Files (x86)\Activision\Vampire - Bloodlines\dbghelp.dll
Image Base: 0x02800000  Image Size: 0x00100000
Checksum:   0x000e93e1  Time Stamp: 0x40b29313
File Size:  940032      File Time:  10/6/2004 13:35:02

Module 8
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\stdshader_dx6.dll
Image Base: 0x10000000  Image Size: 0x0002c000
Checksum:   0x00000000  Time Stamp: 0x4164cc06
File Size:  126976      File Time:  10/6/2004 22:11:44

Module 9
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\vgui2.dll
Image Base: 0x10000000  Image Size: 0x00042000
Checksum:   0x00000000  Time Stamp: 0x4164cc1e
File Size:  192572      File Time:  10/6/2004 22:11:44

Module 10
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\vguimatsurface.dll
Image Base: 0x10000000  Image Size: 0x00051000
Checksum:   0x00000000  Time Stamp: 0x4164cc2f
File Size:  274506      File Time:  10/6/2004 22:11:44

Module 11
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\stdshader_dx7.dll
Image Base: 0x10000000  Image Size: 0x0001e000
Checksum:   0x00000000  Time Stamp: 0x4164cc0b
File Size:  69632       File Time:  10/6/2004 22:11:44

Module 12
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\stdshader_dx8.dll
Image Base: 0x10000000  Image Size: 0x00039000
Checksum:   0x00000000  Time Stamp: 0x41670a8c
File Size:  172032      File Time:  10/8/2004 14:57:54

Module 13
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\stdshader_dx9.dll
Image Base: 0x10000000  Image Size: 0x0001b000
Checksum:   0x00000000  Time Stamp: 0x4164cc16
File Size:  57344       File Time:  10/6/2004 22:11:44

Module 14
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\materialsystem.dll
Image Base: 0x10000000  Image Size: 0x00297000
Checksum:   0x00000000  Time Stamp: 0x4164cbf7
File Size:  356426      File Time:  10/6/2004 22:11:42

Module 15
C:\Windows\system32\igdumdx32.dll
Image Base: 0x10000000  Image Size: 0x00094000
Checksum:   0x00000000  Time Stamp: 0x4e25f7e3
File Size:  581120      File Time:  7/19/2011 00:32:18

Module 16
C:\Windows\system32\igdumd32.dll
Image Base: 0x10000000  Image Size: 0x0061d000
Checksum:   0x00000000  Time Stamp: 0x4e25f882
File Size:  6321152     File Time:  7/19/2011 00:35:02

Module 17
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\vaudio_miles.dll
Image Base: 0x10000000  Image Size: 0x00014000
Checksum:   0x00000000  Time Stamp: 0x4164cc6b
File Size:  81996       File Time:  10/6/2004 22:11:44

Module 18
C:\Program Files (x86)\Activision\Vampire - Bloodlines\vampire\dlls\vampire.dll
Image Base: 0x10000000  Image Size: 0x00acc000
Checksum:   0x00000000  Time Stamp: 0x4164cd6e
File Size:  9143296     File Time:  12/14/2004 20:12:54

Module 19
C:\Users\Matthew\AppData\Local\Temp\~e5.0001.dir.0001\~df394b.tmp
Image Base: 0x66700000  Image Size: 0x0016f000
Checksum:   0x00000000  Time Stamp: 0x40f27a24
File Size:  805964      File Time:  9/12/2012 00:29:18

Module 20
c:\program files (x86)\activision\vampire - bloodlines\vampire\cl_dlls\GameUI.dll
Image Base: 0x10000000  Image Size: 0x00080000
Checksum:   0x00000000  Time Stamp: 0x4164cc75
File Size:  491578      File Time:  10/14/2004 12:06:06

Module 21
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\mss32.dll
Image Base: 0x21100000  Image Size: 0x00064000
Checksum:   0x00000000  Time Stamp: 0x3e767330
File Size:  370688      File Time:  10/6/2004 12:38:10

Module 22
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\launcher.dll
Image Base: 0x10000000  Image Size: 0x00011000
Checksum:   0x00000000  Time Stamp: 0x4164cd8c
File Size:  69694       File Time:  10/6/2004 22:11:42

Module 23
c:\program files (x86)\activision\vampire - bloodlines\vampire\cl_dlls\client.dll
Image Base: 0x10000000  Image Size: 0x006e9000
Checksum:   0x00000000  Time Stamp: 0x41afaf63
File Size:  3428425     File Time:  12/2/2004 14:13:04

Module 24
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\vampire_python21.dll
Image Base: 0x1e100000  Image Size: 0x000ae000
Checksum:   0x00000000  Time Stamp: 0x4164cbcc
File Size:  704580      File Time:  10/6/2004 22:11:44

Module 25
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\engine.dll
Image Base: 0x20000000  Image Size: 0x013bb000
Checksum:   0x00000000  Time Stamp: 0x41afaf48
File Size:  1986620     File Time:  11/7/2008 15:53:16

Module 26
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\VPHYSICS.DLL
Image Base: 0x26000000  Image Size: 0x00102000
Checksum:   0x00000000  Time Stamp: 0x4164ce73
File Size:  979006      File Time:  10/6/2004 22:11:44

Module 27
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\mssvoice.asi
Image Base: 0x26400000  Image Size: 0x00039000
Checksum:   0x00000000  Time Stamp: 0x3e7673a5
File Size:  212992      File Time:  10/6/2004 12:38:10

Module 28
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\mssmp3.asi
Image Base: 0x26f00000  Image Size: 0x0002c000
Checksum:   0x00000000  Time Stamp: 0x3e767337
File Size:  137216      File Time:  10/6/2004 12:38:10

Module 29
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\shaderapidx9.DLL
Image Base: 0x2a000000  Image Size: 0x00175000
Checksum:   0x00000000  Time Stamp: 0x4164cbee
File Size:  401490      File Time:  11/4/2008 16:36:54

Module 30
C:\Windows\AppPatch\AcXtrnal.DLL
Image Base: 0x2ad90000  Image Size: 0x00259000
Checksum:   0x0003fa66  Time Stamp: 0x4a5bd98a
File Size:  211968      File Time:  7/13/2009 19:14:54

Module 31
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\StudioRender.dll
Image Base: 0x2c000000  Image Size: 0x0026c000
Checksum:   0x00000000  Time Stamp: 0x4164cc40
File Size:  561222      File Time:  10/6/2004 22:11:44

Module 32
C:\Program Files (x86)\Activision\Vampire - Bloodlines\bin\binkw32.dll
Image Base: 0x30000000  Image Size: 0x00068000
Checksum:   0x00000000  Time Stamp: 0x40dc8996
File Size:  338944      File Time:  10/6/2004 12:38:04

Module 33
C:\Windows\system32\DINPUT.DLL
Image Base: 0x509e0000  Image Size: 0x00025000
Checksum:   0x0002caee  Time Stamp: 0x4a5bd9c0
File Size:  136704      File Time:  7/13/2009 19:15:12

Module 34
C:\Windows\system32\DINPUT8.dll
Image Base: 0x55fb0000  Image Size: 0x00030000
Checksum:   0x00023ae6  Time Stamp: 0x4a5bd9c1
File Size:  145408      File Time:  7/13/2009 19:15:12

Module 35
C:\Windows\system32\SortServer2003Compat.dll
Image Base: 0x55fe0000  Image Size: 0x0000d000
Checksum:   0x0000a7bb  Time Stamp: 0x4a5bc022
File Size:  38400       File Time:  7/13/2009 19:16:16

Module 36
C:\Windows\system32\DDRAW.DLL
Image Base: 0x58a90000  Image Size: 0x000e7000
Checksum:   0x000834da  Time Stamp: 0x4a5bd9b8
File Size:  531968      File Time:  7/13/2009 19:15:12

Module 37
C:\Users\Matthew\AppData\Local\Temp\~e5.0001.dir.0000\~df394b.tmp
Image Base: 0x66700000  Image Size: 0x0016f000
Checksum:   0x00000000  Time Stamp: 0x40f27a24
File Size:  805916      File Time:  9/12/2012 00:28:46

Module 38
C:\Windows\system32\AUDIOSES.DLL
Image Base: 0x67380000  Image Size: 0x00036000
Checksum:   0x0003cd0f  Time Stamp: 0x4ce7b725
File Size:  195584      File Time:  11/20/2010 21:23:56

Module 39
C:\Windows\system32\DCIMAN32.dll
Image Base: 0x69c10000  Image Size: 0x00006000
Checksum:   0x0000e330  Time Stamp: 0x4a5bd9b4
File Size:  10240       File Time:  7/13/2009 19:15:10

Module 40
C:\Windows\system32\d3d9.dll
Image Base: 0x6b8e0000  Image Size: 0x001c3000
Checksum:   0x001bf5be  Time Stamp: 0x4ce7b7b3
File Size:  1828352     File Time:  11/20/2010 21:24:24

Module 41
C:\Windows\system32\dsound.dll
Image Base: 0x6ff10000  Image Size: 0x00072000
Checksum:   0x00078959  Time Stamp: 0x4a5bd9fd
File Size:  453632      File Time:  7/13/2009 19:15:14

Module 42
C:\Windows\AppPatch\AcLayers.dll
Image Base: 0x70560000  Image Size: 0x0008d000
Checksum:   0x000948ac  Time Stamp: 0x4ce7b700
File Size:  562176      File Time:  11/20/2010 21:24:02

Module 43
C:\Program Files\AVAST Software\Avast\snxhk.dll
Image Base: 0x712e0000  Image Size: 0x0003c000
Checksum:   0x00000000  Time Stamp: 0x4ff31a3b
File Size:  234840      File Time:  7/3/2012 10:21:28

Module 44
C:\Windows\system32\MPR.dll
Image Base: 0x714c0000  Image Size: 0x00012000
Checksum:   0x0001055d  Time Stamp: 0x4a5bda36
File Size:  64000       File Time:  7/13/2009 19:15:42

Module 45
C:\Windows\system32\dwmapi.dll
Image Base: 0x714e0000  Image Size: 0x00013000
Checksum:   0x0001eb6f  Time Stamp: 0x4a5bda07
File Size:  67072       File Time:  7/13/2009 19:15:14

Module 46
C:\Windows\system32\sfc_os.DLL
Image Base: 0x71500000  Image Size: 0x0000d000
Checksum:   0x00011f0e  Time Stamp: 0x4a5bdb02
File Size:  40960       File Time:  7/13/2009 19:16:16

Module 47
C:\Windows\system32\sfc.dll
Image Base: 0x71510000  Image Size: 0x00003000
Checksum:   0x00009c0f  Time Stamp: 0x4a5bdb01
File Size:  2560        File Time:  7/13/2009 19:10:24

Module 48
C:\Windows\system32\MSACM32.dll
Image Base: 0x71520000  Image Size: 0x00014000
Checksum:   0x0001dea3  Time Stamp: 0x4a5bda4e
File Size:  72192       File Time:  7/13/2009 19:15:44

Module 49
C:\Windows\system32\UxTheme.dll
Image Base: 0x71540000  Image Size: 0x00080000
Checksum:   0x000479e1  Time Stamp: 0x4a5bdb3c
File Size:  245760      File Time:  7/13/2009 19:11:26

Module 50
C:\Windows\AppPatch\AcGenral.DLL
Image Base: 0x715c0000  Image Size: 0x00218000
Checksum:   0x0021a404  Time Stamp: 0x4ce7b6ff
File Size:  2175488     File Time:  11/20/2010 21:24:02

Module 51
C:\Windows\system32\WINSPOOL.DRV
Image Base: 0x71800000  Image Size: 0x00051000
Checksum:   0x0005ce01  Time Stamp: 0x4ce7ba4b
File Size:  320000      File Time:  11/20/2010 21:24:10

Module 52
C:\Windows\system32\samcli.dll
Image Base: 0x71930000  Image Size: 0x0000f000
Checksum:   0x0000e860  Time Stamp: 0x4ce7b9a0
File Size:  51200       File Time:  11/20/2010 21:23:56

Module 53
C:\Windows\system32\PowrProf.dll
Image Base: 0x71950000  Image Size: 0x00025000
Checksum:   0x00026df1  Time Stamp: 0x4a5bdb0c
File Size:  145408      File Time:  7/13/2009 19:16:14

Module 54
C:\Windows\system32\apphelp.dll
Image Base: 0x71980000  Image Size: 0x0004c000
Checksum:   0x00050421  Time Stamp: 0x4ce7b73e
File Size:  295936      File Time:  11/20/2010 21:24:16

Module 55
C:\Windows\system32\USERENV.dll
Image Base: 0x728e0000  Image Size: 0x00017000
Checksum:   0x0001bf8b  Time Stamp: 0x4ce7ba28
File Size:  81920       File Time:  11/20/2010 21:24:18

Module 56
C:\Windows\system32\SHUNIMPL.DLL
Image Base: 0x729b0000  Image Size: 0x00006000
Checksum:   0x00009593  Time Stamp: 0x4ce79627
File Size:  10752       File Time:  11/20/2010 21:24:16

Module 57
C:\Windows\system32\profapi.dll
Image Base: 0x72a90000  Image Size: 0x0000b000
Checksum:   0x000126fb  Time Stamp: 0x4a5bbf41
File Size:  31744       File Time:  7/13/2009 19:16:14

Module 58
C:\Windows\system32\WINMM.dll
Image Base: 0x72cf0000  Image Size: 0x00032000
Checksum:   0x00035432  Time Stamp: 0x4ce7ba42
File Size:  194048      File Time:  11/20/2010 21:24:18

Module 59
C:\Windows\system32\VERSION.DLL
Image Base: 0x73480000  Image Size: 0x00009000
Checksum:   0x000138c1  Time Stamp: 0x4a5bdb2b
File Size:  21504       File Time:  7/13/2009 19:16:18

Module 60
C:\Windows\system32\WSOCK32.dll
Image Base: 0x73490000  Image Size: 0x00007000
Checksum:   0x00005f90  Time Stamp: 0x4a5bdb63
File Size:  15360       File Time:  7/13/2009 19:16:22

Module 61
C:\Windows\system32\avrt.dll
Image Base: 0x73ab0000  Image Size: 0x00007000
Checksum:   0x0000910a  Time Stamp: 0x4a5bd998
File Size:  14336       File Time:  7/13/2009 19:15:00

Module 62
C:\Windows\system32\d3d8thk.dll
Image Base: 0x73cd0000  Image Size: 0x00006000
Checksum:   0x00009663  Time Stamp: 0x4a5bd9a8
File Size:  11264       File Time:  7/13/2009 19:15:10

Module 63
C:\Windows\System32\PROPSYS.dll
Image Base: 0x73e90000  Image Size: 0x000f5000
Checksum:   0x000fa310  Time Stamp: 0x4ce7b983
File Size:  988160      File Time:  11/20/2010 21:24:10

Module 64
C:\Windows\System32\MMDevApi.dll
Image Base: 0x73f90000  Image Size: 0x00039000
Checksum:   0x0003dfbb  Time Stamp: 0x4ce7b892
File Size:  213504      File Time:  11/20/2010 21:23:52

Module 65
C:\Windows\system32\HID.DLL
Image Base: 0x74a70000  Image Size: 0x00009000
Checksum:   0x00009505  Time Stamp: 0x4a5bd9ec
File Size:  22016       File Time:  7/13/2009 19:15:26

Module 66
C:\Windows\syswow64\CRYPTBASE.dll
Image Base: 0x74ea0000  Image Size: 0x0000c000
Checksum:   0x00014593  Time Stamp: 0x4a5bbf41
File Size:  36864       File Time:  7/13/2009 19:15:08

Module 67
C:\Windows\syswow64\SspiCli.dll
Image Base: 0x74eb0000  Image Size: 0x00060000
Checksum:   0x0001d21e  Time Stamp: 0x4fc997c1
File Size:  96768       File Time:  6/1/2012 22:34:10

Module 68
C:\Windows\SysWOW64\sechost.dll
Image Base: 0x74f90000  Image Size: 0x00019000
Checksum:   0x00025332  Time Stamp: 0x4a5bdb04
File Size:  92160       File Time:  7/13/2009 19:16:14

Module 69
C:\Windows\syswow64\Normaliz.dll
Image Base: 0x74fb0000  Image Size: 0x00003000
Checksum:   0x0000f8d7  Time Stamp: 0x4a5bdad4
File Size:  2048        File Time:  7/13/2009 19:09:02

Module 70
C:\Windows\syswow64\OLEAUT32.dll
Image Base: 0x74fc0000  Image Size: 0x0008f000
Checksum:   0x0008f8ac  Time Stamp: 0x4e58702a
File Size:  571904      File Time:  8/26/2011 22:26:28

Module 71
C:\Windows\syswow64\CLBCatQ.DLL
Image Base: 0x75050000  Image Size: 0x00083000
Checksum:   0x0008558c  Time Stamp: 0x4a5bd9b1
File Size:  522240      File Time:  7/13/2009 19:15:04

Module 72
C:\Windows\syswow64\iertutil.dll
Image Base: 0x750e0000  Image Size: 0x001b8000
Checksum:   0x001beed8  Time Stamp: 0x4fecf051
File Size:  1793024     File Time:  6/28/2012 18:01:34

Module 73
C:\Windows\syswow64\msvcrt.dll
Image Base: 0x752a0000  Image Size: 0x000ac000
Checksum:   0x000a8f06  Time Stamp: 0x4eeaf722
File Size:  690688      File Time:  12/16/2011 01:53:00

Module 74
C:\Windows\syswow64\SHLWAPI.dll
Image Base: 0x75350000  Image Size: 0x00057000
Checksum:   0x0005db58  Time Stamp: 0x4ce7b9e2
File Size:  350208      File Time:  11/20/2010 21:23:50

Module 75
C:\Windows\syswow64\SHELL32.dll
Image Base: 0x753b0000  Image Size: 0x00c4a000
Checksum:   0x00c4ee27  Time Stamp: 0x4fd2d1d9
File Size:  12873728    File Time:  6/8/2012 22:41:02

Module 76
C:\Windows\syswow64\CRYPT32.dll
Image Base: 0x76000000  Image Size: 0x0011e000
Checksum:   0x0011c699  Time Stamp: 0x4f962bf6
File Size:  1158656     File Time:  4/23/2012 22:36:44

Module 77
C:\Windows\syswow64\urlmon.dll
Image Base: 0x76210000  Image Size: 0x00111000
Checksum:   0x00116d83  Time Stamp: 0x4fecf236
File Size:  1103872     File Time:  6/28/2012 18:09:34

Module 78
C:\Windows\syswow64\ADVAPI32.DLL
Image Base: 0x76330000  Image Size: 0x000a0000
Checksum:   0x000a1449  Time Stamp: 0x4ce7b706
File Size:  640512      File Time:  11/20/2010 21:24:30

Module 79
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C:\Windows\syswow64\NSI.dll
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I have not included the stack because it does not fit. If it's required I can email it to you or post it separately. From what I can gleam (having no formal knowledge in coding or the like) the issue seems to be with the engine.dll file. . . which comes with the compmod itself. But I am merely grasping at straws here out of desperation.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on September 12, 2012, 09:49:01 AM
I have seen this issue announced several times on this board but I am continually aggravated by the sheer lack of times it has been addressed or fixed.

The problem with this is that Dheu, the creator of the CompMod, hasn't been active here for a long time. But I will make burgermeister aware of it, he included some of the CompMod features in his CQM, maybe he has an idea...
Title: Re: Bug reports, Issues and Solutions
Post by: Pyre on September 12, 2012, 05:14:32 PM
Plus 1 at Hammer, we're having the same problem.
Title: Re: Bug reports, Issues and Solutions
Post by: HammerToast on September 12, 2012, 05:32:06 PM
The problem with this is that Dheu, the creator of the CompMod, hasn't been active here for a long time. But I will make burgermeister aware of it, he included some of the CompMod features in his CQM, maybe he has an idea...

I did notice that, it happened with the clan quest mod as well however, the issue was instead with Heather though.
Title: Re: Bug reports, Issues and Solutions
Post by: HammerToast on September 14, 2012, 04:41:25 AM
THE PRECACHE ERROR BUG HAS BEEN SOLVED!!

I still have NO IDEA why this works, but trust me it does.

1. Uninstall and re-install the base game and NOTHING ELSE
2. Start a new game and make it through the opening cut-scene and tutorial (or skip the tutorial) and wait for you to end up in your haven.
3. Exit the game (You don't need to save, but you will need to start a new game anyway so no need to bother.
4. Install compmod*
5. Start a new game, the error should be gone now when you transport your new minions.
6. ???
7. PROFIT

*- BE SURE to install compmod v1.0 AND THEN 1.4 on top of that. The purple texture and "I have no valid reply" is fixed by installing one after the other.

Credit and kudos to Pyre for discovering this fix!
Title: Re: Bug reports, Issues and Solutions
Post by: Axoc on October 04, 2012, 07:57:27 AM
Firstly, my apologies if this is in the wrong place or there's a solution here somewhere. I've gone through this whole thread looking for a fix, but haven't seen one.

I installed Clan Quest Mod, the Unofficial Patch +, complite, and the arsenal weapons mod. Absolutely no problems, not even a single crash, up until I met Heather.

Right after making it back from the Elizabeth Dane, I decided to test Heather in combat, so I went to the parking garage to do the quest to get the briefcase. I both wanted to test Heather and frankly didn't have the patience (or skills) to sneak through, so we went through killing everything. No problem until close to the end, where Heather would fall down after being hit once, and then could only be damaged by me for five or so shots, at which point, she'd stop having the damage numbers appear over her corpse/body.

After a handful of reloads (to keep Heather alive), I managed to get the briefcase, and then decided to go to the Skyeline apartments. Once I went inside, I noticed a serious problem...EVERY door in the building has a safe floating in the middle of the doorway. The elevator safe can be jumped past, but no other safes in the building. Because of this, I can't enter any of the rooms, either through the elevator OR the ventilation.

Does anyone know what the problems here are with Heather and the door-safes? Is Heather supposed to die after being hit once (to show some sort of health difference between ghouls and vamps, maybe)? Does she basically feign death when too many enemies are nearby? The only reasoning for this (aside from the obvious bug/incorrect installation) that I can think of is that maybe she's weak after being fed from...but I haven't fed from Heather once yet on this character.

Thanks in advance.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on October 04, 2012, 01:52:41 PM
Hi  Axoc, welcome to the forum.
I can't help you with the Heather problem as I have never used comp mod or cqm with comp.

For the safes, that seems to be another case of the famous "floating furniture" random bug. It's well known, but nobody knows how to fix it. Usually going back to a previous save or quitting the game and restarting helps.
Admittedly, safes are new. Usually there are chairs, kitchen sinks, or shoals of fish... :smile:
Title: Re: Bug reports, Issues and Solutions
Post by: fluffyheretic on December 09, 2012, 03:23:35 AM
Greetings all, I've returned to Bloodlines after ~3 years and was very pleased to see how far the unofficial patch has come along. The library level is cool (though Andrei is tough and the Chang Blade brother kicks my ass with that new sword), and it appears the coronas showing through walls bug has been resolved as well. Awesome!

I used to post random nitpicks on the old forum, so without further ado...

* I noticed the tutorial text in the stealth-kill segment still says something about using the Use/E key to perform a stealth kill, and the Attack/LMB at higher stealth levels. This always struck me as odd because to the best of my knowledge both buttons work equally well to perform a stealth kill regardless of the character's stealth level.

* With regard to the Romero quests in the cemetary, the patch readme and the included walkthrough both suggest that in the Plus patch you can still do the Pimpin' quest after keeping the zombies contained, but I've tried this with two different characters now on the latest 8.4+ and can't get the option to do Pimpin' after the zombie quest. Usually Romero just vanishes after the quest, unless the PC is female and fornicates with the Kine (SO UNCLEAN) and then he just sticks around as a blood doll; still no pimpin' quest. EDIT: just to make sure I checked the autosave where I did the zombie quest and then had sex with Romero immediately afterward, and he's vanished in that case as well.

* After the Elizabethan Rendevous and getting the key to the Skyline haven from Lacroix, it seems a teensy bit odd for Heather to already know where your new apartment is before you've even set foot in it... I may be mistaken but I seem to recall she would show up either a bit sooner or later in the official 1.2 patch. Furthermore, considering the first dialogue with her in the haven suggests that the apartment is crummy (she calls your apartment 'nice' after a long pause, and your responses are things like 'I didn't decorate it' 'if you don't like it you can leave') and a place as swank and spacious as the Skyline apt would cost a small fortune in L.A. ... it seems like she should show up before the player can get the Skyline haven.

That's enough for now. Great work on the UP Wesp and all other contributors!

... ok, can't resist pointing out the top of the cab says Off Duty... almost as if the player is the only fare the cabbie cares about.  :chinscratch:
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 09, 2012, 09:49:24 AM
The library level is cool (though Andrei is tough and the Chang Blade brother kicks my ass with that new sword)

The latter was a mistake from my side and will be fixed in the next patch update.

Quote
This always struck me as odd because to the best of my knowledge both buttons work equally well to perform a stealth kill regardless of the character's stealth level.

As far as I remember at higher levels only one of them works without breaking Obfuscate.

Quote
I checked the autosave where I did the zombie quest and then had sex with Romero immediately afterward, and he's vanished in that case as well.

Yeah, that is another bug in 8.4.2 which I have already fixed.

Quote
After the Elizabethan Rendevous and getting the key to the Skyline haven from Lacroix, it seems a teensy bit odd for Heather to already know where your new apartment is before you've even set foot in it...

I haven't changed that in the patch, but I always assumed after meeting you at the tower, Heather got the apartment location out of Chunk. He certainly wouldn't be able to resist her charm ;).

Quote
...almost as if the player is the only fare the cabbie cares about.

Which probably is true, after all the whole plot was his idea!
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on December 10, 2012, 05:28:48 PM
About Heather. What strikes me a bit odd since the meeting is set after you come out of the tower is this: Even when you run strait to the skylines haven when the dialog is done, she's already there waiting for you.

For stealth attacks breaking obfuscate, I'm not sure right now, but I think the "use" key will break obfuscate unless you have level 5. The attack key always works, and if I recall right it doesn't even break obfuscate 2.

Is it really THAT cabbie all the time? Then why can't Nossies use the cab before the bloodhunt? And I think once I got a masquerade violation for feeding even though the cabbie was the only person who could have seen me.
Title: Re: Bug reports, Issues and Solutions
Post by: fluffyheretic on December 10, 2012, 07:17:09 PM
As for the cabbie, 'Caine' definitely has a thicker accent than the normal one. Course if he's really the father of all vampires then I reckon he's lived long enough to perfect his accents... they certainly do look the same.

Otherwise, maybe the regular cabbie is in the Prince's employ and just sits around on retainer (with the 'Off Duty' sign on) until the player needs to go somewhere? Seems reasonable.

Next time I play a character with Obfuscate I'll definitely look into those stealth kills some more.

I had a question about an email that I don't think warrants making a new topic. Isn't there some spam mail somewhere that talks about the Celebrity Database in the Ground 0 cafe? Could've sworn I saw it on my last character, but I'm doing Isaac's quest now and can't find that bloody (haha) mail for the life (haha) of me. I kind of want my character to see it before she 'knows' about the database...   :razz:
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 11, 2012, 07:53:44 AM
About Heather. What strikes me a bit odd since the meeting is set after you come out of the tower is this: Even when you run strait to the skylines haven when the dialog is done, she's already there waiting for you.

Maybe I should consider making her appear a little bit latter there, at least in the plus patch?
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on December 11, 2012, 02:00:55 PM
fluffyheretic,
I don't think there is a mail like you mentioned. But on the other hand you're also not supposed to know which computer is the one with the "Kafka" account. So in theory your character has to look into every computer in the cafe to find the one with your email. However, it's not a bad idea to draw the attention to this computer once you are in the internet cafe. Maybe a spam mail from the owners on every computer there. Or some sign at the wall...

Wesp,
making her appear a bit later is a good idea for the plus patch. In base no changes are necessary because there you still meet her before going up to the prince, and with any luck obtaining the new haven.
Title: Re: Bug reports, Issues and Solutions
Post by: Draco Alivi on December 11, 2012, 04:34:18 PM
About Heather. What strikes me a bit odd since the meeting is set after you come out of the tower is this: Even when you run strait to the skylines haven when the dialog is done, she's already there waiting for you.

Maybe I should consider making her appear a little bit latter there, at least in the plus patch?

Or maybe could it be arranged that you tell her to go to your new haven (If you get it), and once there you don't get the "Your house is...nice" option (Or you can change your dialoge options to something more suitable to the new place). Making her appear before could be a good option too. Any idea where?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 11, 2012, 09:18:27 PM
In base no changes are necessary because there you still meet her before going up to the prince, and with any luck obtaining the new haven.

There are two issues with that: 1) I think I forgot to make that change plus only so you will meet her after meeting the Prince in basic too. Someone please remind me why I changed meeting her to coming out of the tower again? 2) you could take the cab to your old haven and she would still be there before you which makes no sense. Right now I make her appear at Story State 20 and moved one starting line of hers to 25 which was unused anyway.
Title: Re: Bug reports, Issues and Solutions
Post by: fluffyheretic on December 12, 2012, 09:57:37 AM
fluffyheretic,
I don't think there is a mail like you mentioned.

Man, I must be losing it then if I'm starting to make up mails that don't exist. I was so certain I'd seen something like that, kind of like an ad for maps to the stars... I guess maybe I was really thinking about the Kilpatrick Krime-puter spam and somehow got the Celeb Database mixed up in there after too many straight hours of playing this game. Maybe just too much time in Grout's mansion...

Oh well, thanks anyway!  :cometome:

Oh, and as for Heather, I think that dialogue where she calls your place 'nice' in an unsure tone, is also the same one where you first tell her that you're a vampire (if that helps), and I think the 2nd response was something like 'it's not much, but it's home'. Heather is so cute when she does her vampire impression... "like, bleh, bleh!"
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on December 12, 2012, 10:00:37 AM
Werner,
if I recall right, you changed it because you thought it illogical that she could turn up in the downtown haven when at the time you met her, you didn't even know that you might get it.
For her being in the old haven before you, I don't see it that as much as a problem. Her cab could have got through the traffic faster than yours. But when you head strait to skyline and take the elevator directly to the 4th floor, you can plainly see that she can't get there before you.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 12, 2012, 01:08:40 PM
If I recall right, you changed it because you thought it illogical that she could turn up in the downtown haven when at the time you met her, you didn't even know that you might get it.

Ah, I remember now. In that case it's a bug fix and belongs into basic anyway ;)!

Quote
For her being in the old haven before you, I don't see it that as much as a problem.

It's still rather illogical. Any other ideas instead of using the story states for this?
Title: Re: Bug reports, Issues and Solutions
Post by: Maxus Corvin on December 13, 2012, 03:11:03 AM
Werner,
if I recall right, you changed it because you thought it illogical that she could turn up in the downtown haven when at the time you met her, you didn't even know that you might get it.

I think I suggested the change, my own rational being that, if you see her before the dane(i.e before you have any chance of getting the Skyline Haven), she would go off to Santa Moncia, likely find out somehow that you aren't living there, and have to go back downtown.

It's still rather illogical. Any other ideas instead of using the story states for this?

As for her appearance in the haven itself, it might be a bit illogical that she can get there before you(especially if she doesn't walk toward the apartments), and perhaps it might make a bit more sense if she only appears there if you would enter another area first, or if she appears in the haven after Grout's mansion. Although this might create the confusion that has people thinking she is supposed to be there,  and she isn't. 

Another option to have it make more sense as it currently is, would be to have a line for the pc "Go straight there, alright?", and she would run to the building. It might be more suited for a mod though, rather than the UP.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 13, 2012, 08:14:11 AM
...it might make a bit more sense if she only appears there if you would enter another area first, or if she appears in the haven after Grout's mansion. Although this might create the confusion that has people thinking she is supposed to be there,  and she isn't.

This is how I have fixed it right now. I don't really care about people missing her, but rather that you could miss her first lines if you went to the haven not after each story state. But that can easily happen anyway...

Quote
Another option to have it make more sense as it currently is, would be to have a line for the pc "Go straight there, alright?", and she would run to the building.

Some smart people here would then run along side her to discover that she somehow teleports right to your flat ;)!
Title: Re: Bug reports, Issues and Solutions
Post by: fluffyheretic on February 06, 2013, 02:57:41 AM
One minor issue with quest log updates when speaking with Isaac:

If you go ahead and pick up the tape without first asking him about Ginger Swans, then instead of handing it over straightaway, pick the second option and say the guy didn't have it, you get another quest log update overriding the previous one for that mission, making it appear as if you still haven't picked up the tape in the quest log. Course that is only a 'problem' until you actually do hand him the tape... hey, I said it was minor!

Now I better take a break from this game. 4 playthroughs is enough for one patch version, I think.  :razz:
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on February 06, 2013, 11:57:07 AM
One minor issue with quest log updates when speaking with Isaac

Fixed for the upcoming 8.5 Unofficial Patch :)!
Title: Re: Bug reports, Issues and Solutions
Post by: Cubic on February 19, 2013, 06:27:59 PM
My hero was invisible in the cutscene where he release Carson. Playing for male Ventrue (if that matters).
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on February 19, 2013, 08:46:57 PM
My hero was invisible in the cutscene where he release Carson. Playing for male Ventrue (if that matters).

This seems to be another infamous random bug :(...
Title: Re: Bug reports, Issues and Solutions
Post by: Sinestro on April 29, 2013, 09:24:06 PM
I'm playing through the game using patch 8.5 right now, and the only significant bug I've encountered so far revolves around Johnny Tiger in Chinatown. I snuck up into his club without being noticed by his guards and wasn't able to talk to him at all. Tried it from all angles, got detected by his men on purpose, reloaded the savegame, nothing changed. Only option I had to advance in the main plot was to shoot him outright, without there being any dialogue.

By the way Isaac's office in Hollywood had these purple/black chess board textures for me that usually indicate missing/corrupt texture files, guess that is just a bug tied to my local installation files, thought I would mention it anyway.

//offtopic: Thanks for all the support throughout the years Wesp5, played through the game a few years ago as a toreador (patch 3.6 at the time I believe) and had the urge to start a new game (tremere this time) a couple of weeks ago. Didn't think you'd still be around makin patches, appreciate it! Keep it up! :)
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on April 29, 2013, 10:14:52 PM
I snuck up into his club without being noticed by his guards and wasn't able to talk to him at all.

I suspect this is actually intended to make the bonus XP available for stealth-killing him.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on April 30, 2013, 10:20:18 AM
My hero was invisible in the cutscene where he release Carson. Playing for male Ventrue (if that matters).

This seems to be another infamous random bug :(...
I've played or at least started a few games since this was posted. Both, the patch and Camarilla. It seems this is reproducable, but for some reason limited to the male Ventrue model.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on April 30, 2013, 01:42:29 PM
It seems this is reproducable, but for some reason limited to the male Ventrue model.

Very strange, how could this possibly be? This game is driving us crazy one day ;)!
Title: Re: Bug reports, Issues and Solutions
Post by: Claudia Vonigner on May 01, 2013, 01:40:30 PM
It seems this is reproducable, but for some reason limited to the male Ventrue model.

Very strange, how could this possibly be? This game is driving us crazy one day ;)!


Lacroix don't like clones dude :p
Title: Re: Bug reports, Issues and Solutions
Post by: desideriumrex on August 15, 2013, 08:30:05 PM
Had 8.6 Basic installed. Installed 8.7 Plus over it. Got the following errors when I launch the game:

Quote
Unable to open data file for: vdata\system\Reactions001.txt
Unable to open Reaction List data file for: vdata\system\Reactions001.txt
Unable to open data file for: vdata\system\Reactions002.txt
Unable to open Reaction List data file for: vdata\system\Reactions002.txt
Unable to open data file for: vdata\system\Reactions003.txt
Unable to open Reaction List data file for: vdata\system\Reactions003.txt
Unable to open data file for: vdata\system\TraitEffects001.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects001.txt
Unable to open data file for: vdata\system\TraitEffects002.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects002.txt
Unable to open data file for: vdata\system\TraitEffects003.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects003.txt
Unable to open history data file for: vdata\system\Histories001.txt
Unable to open History List data file for: vdata\system\Histories001.txt
Unable to open history data file for: vdata\system\Histories002.txt
Unable to open History List data file for: vdata\system\Histories002.txt
Unable to open history data file for: vdata\system\Histories003.txt
Unable to open History List data file for: vdata\system\Histories003.txt
Unable to open data file for: vdata\system\DisciplineTgt_005.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_005.txt
Unable to open data file for: vdata\system\DisciplineTgt_006.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_006.txt
Unable to open data file for: vdata\system\DisciplineTgt_007.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_007.txt
Unable to open data file for: vdata\system\DisciplineTgt_008.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_008.txt
Unable to open data file for: vdata\system\DisciplineTgt_009.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_009.txt
Unable to open data file for: vdata\system\DisciplineTgt_010.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_010.txt
Unable to open data file for: vdata\system\DisciplineTgt_011.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_011.txt
Unable to open data file for: vdata\system\LevelingTemplate_001.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_001.txt
Unable to open data file for: vdata\system\LevelingTemplate_002.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_002.txt
Unable to open data file for: vdata\system\LevelingTemplate_003.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_003.txt
Unable to open data file for: vdata\system\TraitEffects001.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects001.txt
Unable to open data file for: vdata\system\TraitEffects002.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects002.txt
Unable to open data file for: vdata\system\TraitEffects003.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects003.txt
Unable to open data file for: vdata\system\Reactions001.txt
Unable to open Reaction List data file for: vdata\system\Reactions001.txt
Unable to open data file for: vdata\system\Reactions002.txt
Unable to open Reaction List data file for: vdata\system\Reactions002.txt
Unable to open data file for: vdata\system\Reactions003.txt
Unable to open Reaction List data file for: vdata\system\Reactions003.txt
Unable to open history data file for: vdata\system\Histories001.txt
Unable to open History List data file for: vdata\system\Histories001.txt
Unable to open history data file for: vdata\system\Histories002.txt
Unable to open History List data file for: vdata\system\Histories002.txt
Unable to open history data file for: vdata\system\Histories003.txt
Unable to open History List data file for: vdata\system\Histories003.txt
Unable to open data file for: vdata\system\DisciplineTgt_005.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_005.txt
Unable to open data file for: vdata\system\DisciplineTgt_006.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_006.txt
Unable to open data file for: vdata\system\DisciplineTgt_007.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_007.txt
Unable to open data file for: vdata\system\DisciplineTgt_008.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_008.txt
Unable to open data file for: vdata\system\DisciplineTgt_009.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_009.txt
Unable to open data file for: vdata\system\DisciplineTgt_010.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_010.txt
Unable to open data file for: vdata\system\DisciplineTgt_011.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_011.txt
Unable to open data file for: vdata\system\LevelingTemplate_001.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_001.txt
Unable to open data file for: vdata\system\LevelingTemplate_002.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_002.txt
Unable to open data file for: vdata\system\LevelingTemplate_003.txt
Unable to open Leveling Template data file for: vdata\system\LevelingTemplate_003.txt
SSE code is enabled
SSE2 code is enabled
3DNow code is enabled
MMX code is enabled
Exe version 0.27.0 (protocol 1)
Build: Dec  2 2004 16:11:45 (466)
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on August 15, 2013, 10:15:25 PM
Completely normal. Nothing to worry about.
Title: Re: Bug reports, Issues and Solutions
Post by: Cubic on December 22, 2013, 04:27:08 PM
I am not able to launch the game after installing Unofficial Patch 8.8 Plus - Engine Error: Unable to load manifest file 'scripts/game_sounds_manifest.txt'.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 22, 2013, 09:26:52 PM
I am not able to launch the game after installing Unofficial Patch 8.8 Plus - Engine Error: Unable to load manifest file 'scripts/game_sounds_manifest.txt'.

What version of the game are you playing, retail or Steam or something else?
Title: Re: Bug reports, Issues and Solutions
Post by: Cubic on December 22, 2013, 10:17:57 PM
What version of the game are you playing, retail or Steam or something else?
Retail.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 22, 2013, 10:48:04 PM
Hm, the file mentioned in the error message is not part of the patch but is included in the original pack001.vpk. Is this missing or corrupt?
Title: Re: Bug reports, Issues and Solutions
Post by: Cubic on December 23, 2013, 06:34:29 AM
Hm, the file mentioned in the error message is not part of the patch but is included in the original pack001.vpk. Is this missing or corrupt?
Not missing nor corrupt. Judging by googling, this is some Valve engine problem with game that is installed in non default folder. But I can't install the game on disk C, no enough free space.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on December 23, 2013, 09:50:37 AM
Cubic, can you temporarily free enough space on c: ? Then you can install into the default directory and manually move the whole bloodlines directory to another drive. That should work.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 23, 2013, 09:59:15 AM
Judging by googling, this is some Valve engine problem with game that is installed in non default folder.

I don't believe this is the reason. I never install Bloodlines into the default directory and I have moved from XP to 7 without reinstalling and the game didn't even care. Any other mods you have installed at the same time?
Title: Re: Bug reports, Issues and Solutions
Post by: Cubic on December 23, 2013, 04:15:15 PM
Reinstalling solved my problem. Strange but something went wrong during previous installation of the UP 8.8: vampire.exe was renamed to vampire - [bla-bla].exe (I don't remember exactly), launching the game caused engine error and creation of directory vampire - [bla-bla]\SAVE with file Vampire-999.sav.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on December 28, 2013, 04:41:49 PM
Just installed VtMB in C:\Games\VtMB (which I always do, and always have done without problems) and applied the new patch 8.8 (previously 8.2). Everything has worked fine until now, but after accepting Slashterpiece from Jeanette, the elevator in Asylum is broken leaving me stuck in the Tourette suite with that crazy b****.

Any suggestions?

Edit: Finally managed to get past this by going back several saves (I had only gone back two when I first posted) so I am unsure exactly what went all snafu or where.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on December 29, 2013, 10:13:04 AM
If you don't want to go back to a previous save, you can also use noclip to get into/out of malfunctioning elevators. Just remember to switch it off before you start the elevator...
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on December 31, 2013, 06:01:17 PM
One more quick question, how hard would it be for a non-modder to get rid of the turnstile in Confessions? I understand it's "cut content" that has been restored, but I can't help thinking there was a very good reason it was cut...like, because it's an annoying pain in the arse :)
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on January 02, 2014, 10:34:31 AM
That won't be a big deal. Open -bloodlines\vampire\python\vamputil.py with a text editor. Find the function def unhidePlus(): right at the top of the file. Add the four lines below print "Unofficial Patch 8.8 Plus"
and make sure the indentation is exact. That should do the trick.
Code: [Select]
def unhidePlus():
    G  = __main__.G
    if G.Patch_Plus == 1:
        print "Unofficial Patch 8.8 Plus"
        t = find("plus_turnstile")
        if t: t.Kill()
        t = find("plus_turnstilez")
        if t: t.Kill()
        plus = __main__.FindEntitiesByName("plus_*")
        for b in plus:
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on January 03, 2014, 01:25:05 AM
Great, and I even understood it :)
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on January 03, 2014, 04:28:59 PM
Great, and I even understood it :)
That's why I posted the easiest if least elegant way to do it... ;)
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on January 04, 2014, 03:19:10 AM
Least elegant :)

So, being a Linux person, I have to ask what would be the most elegant way?

Also, a long-standing bug: Is it possible to fix the nutjobs in the Malkavian mansion so that the females sound female and the males sound male in all cases? I am guessing this is not possible or it would have been in the Unofficial Patch long since.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on January 04, 2014, 12:27:23 PM
Is it possible to fix the nutjobs in the Malkavian mansion so that the females sound female and the males sound male in all cases?

We actually tried to fix that for 8.9 but all versions we tried sounded worse like the one there now or removed the laughing altogether.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on January 04, 2014, 04:48:43 PM
So it's not just as simple as making all the female models use the femals audio tracks, and male models use male audio tracks? Oh, of course, that would be too easy, Valve would never make an engine so simple to mod :)
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on January 04, 2014, 07:09:03 PM
So it's not just as simple as making all the female models use the femals audio tracks, and male models use male audio tracks?

This is normally done like this, but those females already have female soundgroups. I guess the male laughing is connected to their animation, but then I don't even know where this is set...
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on January 04, 2014, 08:41:08 PM
Aren't game devs such wonderful, sensible, intellectual individuals? lol

I have just begun learning CryEngine 3, I wonder if maybe I can get up interest in making a Bloodlines (and possibly Redemption) near-clone, possibly with material added from various modders if they will allow it, and opening it up to additions from anyone who wants to contribute. This would allow for a flexibility that just isn't possible in the existing engine.
Title: Re: Bug reports, Issues and Solutions
Post by: atrblizzard on January 04, 2014, 10:24:12 PM
Source handles this data through a script file called global_actors.txt. There you can specify the model name and gender. These are then parsed to the response rules system and its NPCs that uses to tell what responses and soundscripts to play. Usually it's used with $gender within the path name. This is only needed if you plan to have the same structure for both genders, such as the citizen model. I don't think this was included at all in the engine when Valve handled out their early version of Source to Troika.

There was an attempt to port Bloodlines to UDK a long time ago but it was a failure because UDK doesn't provide many ways to mod the game after it's being "cooked". Which means you couldn't edit the maps after they were compiled. Not to mention adding new contents to an already finished version was out of the question. Not sure how CryEngine 3 handles it, at least the CryTek 3 SDK when it comes to modding. The huge thing I like about Source is how moddable it is when it comes to add your own contents. You can add a lot of modding support, like dynamic weapon creation, as seen in Left 4 Dead 2's melee weapon, or anything you wish as long as you create scripting support in mind.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on January 04, 2014, 11:00:29 PM
Interesting.

I'm not sure exactly how CryEngine 3 works, which is specifically why I am looking into it, because I want to learn it. Doing I guess what could be called a remake of VtMB would be my "learning project", and I would want to focus on moddability and actor attributes (including animations) to make it as flexible as possible. Once I get familiar with the thing and have a few test npcs and a room or two with some features (bed, desk, computer, tv/radio, containers, whatever) to work with I'll know whether I am going to be able to continue, until then I will probably just do this on my own and then see if I can generate any interest in a collaborative effort later.

Up until now I've been msotly a mod user in many games, with a few minor changes to my personal games. Now I want to start getting active with my remaining time on the planet (Earth that is, not planet vampire).
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on January 05, 2014, 09:35:56 AM
Least elegant :)

So, being a Linux person, I have to ask what would be the most elegant way?
Directly editing the map file of course. But many people asking for this sort of help don't like the idea of messing with the maps.
If you want to do iit this way, just change one letter in the "plus" of the item names. Then the entity stays hidden when the python script unhides the entities for the plus patch and hides the basic ones. You can do it with the vpk tools, or in this case where the file size isn't affected with some text editors. I use notepad++. That recognizes python script and can open the map files. While adding or removing lines causes trouble, just changing single characters is ok.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on January 05, 2014, 10:42:39 AM
Thumbs up for Notepad++ :)

I'll see if I can manage this next time I try the latest UP, starting a run of CQ now since it's been a while. I'm not skilled at modding but that never stopped me from trying before  :vampwink:
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on January 06, 2014, 08:08:48 PM
One thing I forgot in my last post. If you edit a mapfile, make sure no character you intend to carry on playing has visited this particular map before. Revisiting a map you have edited after the first visit with this character can lead to problems. Mostly the npcs don't move any longer.
So while map editing usually is the better way to do things for a newly installed game, python scripts generally are safer, and easier to test ;)
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on January 06, 2014, 09:31:18 PM
Is it possible to fix the nutjobs in the Malkavian mansion so that the females sound female and the males sound male in all cases?

Update: I finally managed to fix this bug :)! Now let's hope no males elsewhere will laugh with female voices ;)...
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on January 11, 2014, 04:34:50 PM
You're the bomb Wesp5 :)
Title: Re: Bug reports, Issues and Solutions
Post by: Signothorn on January 12, 2014, 08:25:39 AM
Is it possible to fix the nutjobs in the Malkavian mansion so that the females sound female and the males sound male in all cases?

Update: I finally managed to fix this bug :)! Now let's hope no males elsewhere will laugh with female voices ;)...

Could add Michael Jackson in the haunted hotel as the ghost with the axe, laughing like a female, that would be awesome!  :razz:
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on January 12, 2014, 09:20:46 AM
Is it possible to fix the nutjobs in the Malkavian mansion so that the females sound female and the males sound male in all cases?

Update: I finally managed to fix this bug :)! Now let's hope no males elsewhere will laugh with female voices ;)...

Could add Michael Jackson in the haunted hotel as the ghost with the axe, laughing like a female, that would be awesome!  :razz:
Wouldn't he be better placed in the Giovanni crypt? :rofl: And for the zombie-levels we change the combat music to "smooth criminal"  :cometome:
Title: Re: Bug reports, Issues and Solutions
Post by: Arthandas on April 29, 2014, 09:43:21 AM
So apparently you can ask Trip about drugs only the first time you're talking with him (and probably before asking him about weapons). I didn't do it and now I can't get his quest.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on April 29, 2014, 09:50:20 AM
So apparently you can ask Trip about drugs only the first time you're talking with him (and probably before asking him about weapons).

There are several lines to ask him for his name, just try out some other options.
Title: Re: Bug reports, Issues and Solutions
Post by: Arthandas on April 29, 2014, 10:02:38 AM
I already asked his name. The only available dialog options right now are:
1. I'd like to buy something.
2. Just looking, thanks.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on April 29, 2014, 12:12:08 PM
I already asked his name.

If you already asked his name and didn't choose the drugs line you are out of luck. I  might add an option though to come back to that topic in a next patch version...
Title: Re: Bug reports, Issues and Solutions
Post by: Arthandas on April 29, 2014, 12:24:07 PM
Yes, having to do it in your first conversation and before asking his name are unnecessary requirements. Alternatively, you could just note it in the walkthrough.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on April 29, 2014, 12:27:48 PM
Yes, having to do it in your first conversation and before asking his name are unnecessary requirements.

These are not "unnecessary requirements". Asking for his name is needed because it is the only connection the player could have to ask him about drugs at all. And it needn't be in the first conversation, only in one where you don't already know he sells guns. And sorry, but I just checked and I can't add another option because all his lines are already full, I'll only be able to add some more to the dialogue before you know he sells guns.
Title: Re: Bug reports, Issues and Solutions
Post by: Arthandas on April 29, 2014, 12:40:18 PM
Then just note in the walkthough, in the first Pawn Shop section that the player should ask him about the drugs or he'll miss a quest.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on April 29, 2014, 01:02:51 PM
Then just note in the walkthough, in the first Pawn Shop section that the player should ask him about the drugs or he'll miss a quest.

Done! Actually I had forgotten at all to mention that connection in the section about Trip...
Title: Re: Bug reports, Issues and Solutions
Post by: Arthandas on April 29, 2014, 01:27:54 PM
Thanks! Where can I download the updated version?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on April 29, 2014, 08:27:13 PM
Thanks! Where can I download the updated version?

Oh, you'll need to wait for the final 9.1 release ;)...
Title: Re: Bug reports, Issues and Solutions
Post by: Arthandas on April 29, 2014, 09:48:41 PM
Oh, you'll need to wait for the final 9.1 release ;)...
Haha, ok, I'll guess it won't be anytime soon :)
Title: Re: Bug reports, Issues and Solutions
Post by: RE3Nfan on May 05, 2014, 10:39:28 PM
Wesp, did you know that VTMB v 1.0 dose not have the floating phone bug? I mean this one
http://imgur.com/WIcR1M2 (http://imgur.com/WIcR1M2)
It appears that this issue comes into the game only with OFFICIAL patch(not sure 1.2 or 1.1, though)! Is it fixable?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 05, 2014, 10:50:55 PM
Wesp, did you know that VTMB v 1.0 dose not have the floating phone bug?

Can anyone else confirm this?
Title: Re: Bug reports, Issues and Solutions
Post by: RE3Nfan on May 05, 2014, 11:01:50 PM
Quote
Can anyone else confirm this?
Don't know, but I will make another video for you so you can see it by yourself.
Title: Re: Bug reports, Issues and Solutions
Post by: RE3Nfan on May 05, 2014, 11:48:11 PM
vampire 2014 05 06 02 13 26 45 (https://www.youtube.com/watch?v=tDRTIDD-mfI#)
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 06, 2014, 08:49:41 AM
Don't know, but I will make another video for you so you can see it by yourself.

Is this from your actual 1.0 game? If so, can you please check the Vampire\models\character\shared folder and upload the content somewhere for me?
Title: Re: Bug reports, Issues and Solutions
Post by: RE3Nfan on May 06, 2014, 10:45:26 AM
At first there was none on those folders in my version(yeah, it's 1.0). But I think I've got what your want after extracting almost all(from 000 to 009) of the vpk. archives with VPKTool. Here it is

http://www.mediafire.com/download/dd332b6h850wjjy/shared.rar (http://www.mediafire.com/download/dd332b6h850wjjy/shared.rar)




Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 06, 2014, 01:57:14 PM
Here it is

Hm, using all of them didn't help. As you already extracted everything, can you search for models with phone or similar in their name? Also can you move into the cellat of the Tattoo Parlor and check if it works there too? Because this is where I tried out the animations...
Title: Re: Bug reports, Issues and Solutions
Post by: RE3Nfan on May 06, 2014, 06:44:24 PM
Quote
As you already extracted everything, can you search for models with phone or similar in their name?
Yeah ok, but where? 
Quote
Also can you move into the cellat of the Tattoo Parlor and check if it works there too? Because this is where I tried out the animations...
I checked all phone sequences in the game and they all works as they should :smile:
Title: Re: Bug reports, Issues and Solutions
Post by: RE3Nfan on May 06, 2014, 06:50:20 PM
Found it!

http://www.mediafire.com/download/9jlx8jgbwvcw1n6/payphone.rar (http://www.mediafire.com/download/9jlx8jgbwvcw1n6/payphone.rar)
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 06, 2014, 08:58:50 PM
Found it!

No, that doesn't work either, the critical model should be models/scenery/street/payphone/payphonereceiver.mdl.
Still, I start to think it's not the model. Maybe they changed something in the exe that messes animations up :(...
Title: Re: Bug reports, Issues and Solutions
Post by: vladdmaster on May 07, 2014, 03:16:54 AM
Wesp, did you know that VTMB v 1.0 dose not have the floating phone bug?

Can anyone else confirm this?
OK, so here's my two cents on the subject... :vampsmile:
- Phone animation does work in vanilla game. Note: it won't work if no-cd fix is used.
- Phone animation does not work in v1.2 version, also in Unofficial Patches.
- Phone animation can work in Unofficial Patch v9.0!! If... you only need to use original "vampire.dll" file from VtMB v1.0... which requires CD inserted to play. (vampire.dll from v1.2 and also all vampire.dlls that come with U.P. break the animation)
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 07, 2014, 09:48:05 AM
(vampire.dll from v1.2 and also all vampire.dlls that come with U.P. break the animation)

Okay, so the problem is vampire.dll! Can someone diff the files and fix this? Because 1.0 with CD check is a no-go for all Steam users and we don't know what 1.2 fixed inside vampire.dll.
Title: Re: Bug reports, Issues and Solutions
Post by: RE3Nfan on May 21, 2014, 03:51:54 PM
So guys, do you have any progress with this?
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on July 26, 2014, 10:14:04 PM
Hey, just installed 9.0 and started the tutorial (I always run it, to get the lockpick), and when I am exiting the chop shop I get killed by the sabbat with the SMGs instantly (?). I think I've had this happen once before with an older version of the unofficial patch but I can't remember what I had to do to fix it.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 26, 2014, 11:07:58 PM
Hey, just installed 9.0 and started the tutorial (I always run it, to get the lockpick), and when I am exiting the chop shop I get killed by the sabbat with the SMGs instantly (?).

Hm, I never heard of this bug before. Do you have any other mods installed?
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on July 26, 2014, 11:28:01 PM
Nothing, but I did it a bit wierd:

1) installed game from CDs
2) installed 1.2 official
3) installed 8.8 unofficial while I waited for 9.0 to download
4) installed 9.0

started a new game after installing 9.0, with some edits to various files:

autoexec.cfg
cl_obfuscate_daylight "0"
autosave_on "0"
vchar_skip_intro "1"

config.cfg
dsp_dist_max "1440"
muzzleflash_light "0"
cl_showfps 1

and some edits to clandoc000.txt to have different disciplines, attribute order, ability order, etc.

After the first death, I tried jacking the hitpoints up to 30, still died but it took longer, maybe I will try 100 and then set it back to something more normal using the console. It's as if whatever normally blocks taking damage after the first hit during the cutscene where Jack is taking out the sabbat, is just not kicking in.

Edit: Well I got past it but only by jacking my hitpoints up to 200 (100 would have probably been fine but 50 wouldn't have been enough as the damage just keeps coming). Now I have a wierd situation where the Drug Box from the Medical Centre is worth $0 and can't be sold to Trip, so I have to dump it in my apartment desk to get it out of inventory. This also did not happen in 8.8.

Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on July 27, 2014, 09:01:06 AM
Hm, that really sounds weird. :chinscratch:
If you haven't created a typo or lost some ", the changes you have made are quite safe and won't cause trouble.

I'd suspect either a corrupted download or a problem with your unconventional installation. Did you by chance install one of the patches as basic and the other one as plus?

Maybe you should download the 9.0 patch again and completely reinstall from scratch. And then only the original game from the cds and the patch. You don't need the official patch. It is included in Wesps patch and all the major mods.
And if you have enough disc space, I suggest you install the game, then make a copy of the whole thing, including all subdirectories, and install the patch on the copy. This way you can have several copies running at the same time. That will allow you to check out some mods without having to uninstall and reinstall the whole game everytime you want to try something new.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on July 27, 2014, 12:57:19 PM
I can give it a try.

OK, clean install, to a completely new folder (C:\Games\Blooclines), this time without the 8.8 step.

Made all of my changes either by copy-and-paste or careful editing of the values between the "", and then re-read them over twice to make sure three were no errors.

Still, if I had not jacked my hitpoints up to 100, I would have taken so much damage from the sabbat behind the chop shop that I would have died. I was left with roughly 40/100. Is this script basing the damage on a percentage or an absolute value?
Title: Re: Bug reports, Issues and Solutions
Post by: vladdmaster on July 27, 2014, 06:36:09 PM
Now I have a wierd situation where the Drug Box from the Medical Centre is worth $0 and can't be sold to Trip, so I have to dump it in my apartment desk to get it out of inventory. This also did not happen in 8.8.
This happens because since U.P. v9.0 Drug Box is a quest item so it is unsellable. You can give it to Trip if you took his "Drug Trip" quest.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on July 28, 2014, 02:52:18 AM
Cool. I haven't found that quest yet, but I'll look for it.

I seem to be getting no end of strange things happening in 9.0, now I am encountering teams of two vampire hunters (torch lady and crossbow thug) at 3 masquerade violations that are literally unbeatable. The crossbow guy hits me for half my health every shot, and the torch lady hits for about 1/4 of it.

Also, up to three music tracks are playing at the same time, depending on where I am and if I have the character sheet open or not.
Title: Re: Bug reports, Issues and Solutions
Post by: aldrisang on July 28, 2014, 03:02:14 AM
Use quick-save before you attempt to feed in public, and often beside that, and you won't have to worry about Masq violations. I usually get one just to take down a hunter with a torch, and there's the Masq redemption right in Santa Monica from LaCroix... I feel that, at this point, Masquerade violations should not be a problem that people have, unless they're not saving often.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on July 28, 2014, 04:21:07 AM
I deliberately pile up 4 violations before turning in the werewolf blood so I can get a torch and crossbow early. The problem is the difficulty of the fight, it's never been this hard to take out the pair before. I did it effortlessly on 8.8. This time I had to get all tactical and use all my disciplines, I almost wish I could pause the battle and assign tasks like in Dragon Age, but with a single character it's not too much.

Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on July 28, 2014, 05:46:39 AM
This patch is seriously messed up.

There is nobody in Skyelike Apartments at all. Simon Milligan is not hiding in his closet. Paul the Ghoul is not lying dead on his kitchen floor. Neither Sean Milton nor Paul the Ghoul has the proper message on his answering machine, so you can't trigger the next stage of Mudd Hunt and you can't get into Hannah's apartment for Plague for the Angels or Fun With Pestilence. The Tin Can Bill dialogue tree is completely missing.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 28, 2014, 11:55:20 AM
This patch is seriously messed up.

You are free to try it again with 9.1 which is coming out soon if not today, but 9.0 did work for almost all other people, so I would guess your own changes are to blaim. One wrong comma or missing space and all hell can break loose ;)!
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on July 28, 2014, 03:00:10 PM
ok, my editing skills are just fine, but to replace a long-winded post, I will ask one simple question:

Will adding more than the standard three Disciplines cause this sort of unpredictable crazy behaviour in the game? I did this before with 8.8, but not to the extent that I did this time. Everything appears to work fine with using them and so on, but if it's disturbing something somewhere deep in the inner workings of the game, perhaps this is the crux of the issue.

I can't see how it would happen, but then I am no programmer or modder, so I can't even begin to know what's going on deep inside the program or how the number of disciplines might disturb the internal database enough to affect seemingly unrelated aspects of the game.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on July 28, 2014, 05:36:34 PM
Six is the maximum number of disciplines that can be handled by the characterscreen. Apart from that, there should be no problem with additional disciplines.
Title: Re: Bug reports, Issues and Solutions
Post by: Tullius on July 29, 2014, 02:10:43 PM
What file do you have to edit to add more disciplines?
Title: Re: Bug reports, Issues and Solutions
Post by: Michael on July 29, 2014, 02:26:54 PM
What file do you have to edit to add more disciplines?
Go to your Bloodlines installation directory, then "Vampire\vdata\system" and open up clandoc0000.txt, scroll down to the clan you want, find its Disciplines section and change them to the ones you like. I'd suggest you make a backup of the file before editing it.
You can also use the console to do that by writing "vstats get <discipline_name> <value>". You can use celerity, thaumaturgy, fortitude, dementation etc and then write 1 or another value (I think the max value is 5).
As Malkav said before, you can have 3 more disciplines for each player character.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on July 29, 2014, 05:07:34 PM
I had 8 working, I could even add points to any of them, but they were a bit awkward to click on. I don't know how that would affect scripts, but who knows, eh?

I am backing up my computer right now in preparation for a reformat, so I haven't been able to test a fresh install without any of my changes to clandoc0000.txt. It may even be whatever has gotten into my system that is causing the problems I am experiencing. Not the sort of thing you usually experience from malware, but you never know.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on July 31, 2014, 04:15:37 AM
Clean computer, clean install from disks, updated to official 1.2 then unofficial 9.0, no changes to clandoc000.txt and...exactly the same results down to the very last minute detail.

No guard in Skyeline Apts. lobby.
No Simon Milligan.
No Paul the Ghoul.
No clue about Hannah as the old door code doesn't work, either because someone changed it or because the quest hasn't been advanced to the right stage by listening to the nonexistent answering machine message.
No answering machine messages.
No way to progress any of the downtown quests except Parkade>Confession>Boris.

However, a duplicate install in a different folder with 8.8, everything works as it always has before.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on July 31, 2014, 09:04:30 AM
Your description suggests a corrupted skyeline map file in your 9.0 download.
So try using the 8.8 Skyeline map for 9.0. I don't trhink there are that many changes in this map file.  Replace the skyeline.bsp file in the maps directory and delete the skyeline files in the graphs subdirectory.
BTW, there is no need to install the official 1.2 patch. It is included in Wesps patch and all the major mods.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on August 02, 2014, 03:45:17 AM
I'll give that a try, thanks.

Edit: What can I open the archive with? 7zip refuses to open it.

Edit: nvm, figured a way to work it.

Edit: I don't seem to have a skyeline.bsp file, either in the 8.8 installer or in the game directory; is it inside another file? Or is it the la_skyline_1.bsp file? (about 5.15mb, in the Vampire/maps directory)

Edit: I'm going to try that file and see what explodes.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on August 02, 2014, 04:00:39 AM
No effect on a previously saved game (saved before entering Skyeline for the first time), so I am going to start a new game and see if that makes a difference.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on August 02, 2014, 08:24:43 AM
Yep, It is la_skyline_1.bsp. I#ve written from memory so I didn't have the right name in mind. Have you also deleted the correspondent files in the graphs subdirectory and used a save before your first visit to the skyeline building?

If all this doesn't help, I'm out of ideas. Then maybe you should redownload the patch and try a new install.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on August 02, 2014, 11:30:50 AM
I've uninstalled, reinstalled and patched to the old 8.8 copy I had before and now am even more frustrated. Skyeline was fine (more or less), but now I am locked in Grouts bedroom with no way out. Going to take a day or two break from this.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 02, 2014, 02:32:27 PM
You should never use the saved games of different patches. As soon as a level has been changed, the game will get messed up!
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on August 05, 2014, 12:47:23 AM
I don't, usually, but when I am just changing one file I will try it to see if I can get away with it. Usually, it's no, but I've managed on occasion to get it to work.

Anyway, it seems I wasn't able to remove whatever infection was in my computer, so I am doing a clean reinstall to a completely new (right out of the cello) motherboard and hard drive, just to make sure something hasn't gotten into the firmware.

I don't know if this will solve my VtMB problems, but the machine needs it anyway.
Title: Changing Level of Detail & Draw Distance:
Post by: QUAKE on August 06, 2014, 02:56:33 AM


Force the game to fade in at a shorter distance, so the player won't see objects fading in from thin air.
The 2 commands are:
cl_detaildist and cl_detailfade
What they do is demonstrated here:
http://youtu.be/azkQtj4SiVU (http://youtu.be/azkQtj4SiVU)

The difference is quite noticeable:
 https://dl.dropboxusercontent.com/u/75258/SHARE/VtmB/cl_dist%20600.png (https://dl.dropboxusercontent.com/u/75258/SHARE/VtmB/cl_dist%20600.png)
 https://dl.dropboxusercontent.com/u/75258/SHARE/VtmB/cl_dist%201600.png (https://dl.dropboxusercontent.com/u/75258/SHARE/VtmB/cl_dist%201600.png)
 

The fix to force the game to always use the highest setting is to add this to your autoexec.cfg:
Code: [Select]
//increases draw distance, eliminates fade, so no clipping bugs
cl_detaildist 1400
cl_detailfade 0

//walk forward key executes this autoexec.cfg Why? Because the game ignores some values listed here on startup
//like the lovely cl_detaildist and cl_detailfade values above
//just change the key to your own if it's not "w" to walk forward here, because this will overwrite your keybinds
alias walk_pressed "exec autoexec.cfg; +forward"
alias walk_released "-forward"
alias +walk_n_load walk_pressed
alias -walk_n_load walk_released
bind w +walk_n_load
I wish there was a more elegant way to do this than adding it to the walk key, if you have a suggestion please let me know!


Now for the geometry, I need help.

I'm trying to force the game to use higher geometry models from a longer distance, to avoid the "pop in" effect. It's not too distracting on NPCs, because they're already moving/animated, but on non-moving objects it's really distracting.

Example:
http://youtu.be/17-NoigFL9Y (http://youtu.be/17-NoigFL9Y)

LOD (geometry)
It ranges from r_lod -8 (higher quality) to r_lod 8
The traditional source console commands are r_lod 0 to completely disable LOD and always use the highest poly model.
This doesn't seem to work or do anything in VtMB
There are other commands like:
lod_TransitionDist and lod_Enable, nothing seems to work.

some details: https://developer.valvesoftware.com/wiki/LOD_Models (https://developer.valvesoftware.com/wiki/LOD_Models)

Do any console commands work? Are the models a part of the maps itself? Are the values hardcoded and the exe needs to be modified with a hex editor? Is there a .QC file to force all lods to use highest poly model instead?

Title: Re: Bug reports, Issues and Solutions
Post by: KaziK on August 06, 2014, 04:14:12 AM
Anyone else have stuttering sound in dialogues? Every dialogue pause on the start for about second or repeat first second. It's really annoying. I've read about it and tested changing core affinity, disabling high quality audio and enviromental effects. Nothing helped.
Title: Re: Bug reports, Issues and Solutions
Post by: QUAKE on August 06, 2014, 04:29:24 AM
Anyone else have stuttering sound in dialogues? Every dialogue pause on the start for about second or repeat first second. It's really annoying. I've read about it and tested changing core affinity, disabling high quality audio and enviromental effects. Nothing helped.

try adding:
Code: [Select]
snd_mixahead 0.35
snd_surround 1
snd_gain 2.2
snd_gain_max 1.58
dsp_on 1
dsp_spatial 73
dsp_stereo 1
dsp_dist_max 9999
hisound 1
footstep_pc_vol 0.31
// footstep_npc_use_templates 0
volume "0.930000"

to autoexec.cfg
Title: Re: Bug reports, Issues and Solutions
Post by: KaziK on August 06, 2014, 04:35:08 AM
Nothing's changed.
Title: Re: Bug reports, Issues and Solutions
Post by: QUAKE on August 06, 2014, 04:59:57 AM
Nothing's changed.
You have unofficial patch 9 installed?

so
cl_smooth "0"
was already in autoexec.cfg, right?


Make sure you have 15% empty hard drive space space and defragment your hard drive.
Make sure you have a pagefile of at least 2048MB

Then:
Follow steps here:
https://support.steampowered.com/kb_article.php?ref=4911-eicn-7411

Also maybe: Disable autoleveling,
Title: Re: Bug reports, Issues and Solutions
Post by: KaziK on August 06, 2014, 05:11:17 AM
I use patch 8.6 with polish translation, cause playing malkavian in english is beyond me :P. cl_smooth (0) is in autoexec.cfg. I have over 15% empty space on hdd and my pagefile is 3gb. I disabled auto leveling. I have already checked link you pasted and only thing i didn't tried was updating audio drivers, i'll try it.
Title: Re: Changing Level of Detail & Draw Distance:
Post by: Wesp5 on August 06, 2014, 09:35:26 AM
I wish there was a more elegant way to do this than adding it to the walk key, if you have a suggestion please let me know!

I just read this and there is indeed a more elegant way to do this, I will add it to my next patch using a Python alias :)!

Quote
Do any console commands work? Are the models a part of the maps itself? Are the values hardcoded and the exe needs to be modified with a hex editor? Is there a .QC file to force all lods to use highest poly model instead?

Sorry, but I can't help you here. The models are not part of the maps though...
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on August 19, 2014, 03:46:06 AM
ok, I've done everything possible to make sure everything's clean.

New hard drive with new install of Windows 7 64-bit.
Clean install of VtMB from the 3 CDs.
New download of Unofficial patch 9.1.
Changes to vampire\cfg\autoexec.cfg:

autosave_on "0"
vchar_skip_intro "1"

Changes to vampire\cfg\config.cfg:

muzzleflash_light "0"
cl_showfps 1

No changes to clandoc000.txt

Started new game, met Jack, and my only available response to his first comment is:

"1. I do not have a valid reply."

This just becomes more "fun" every time.

Edit: Also added the 4 lines to remove the turnstile from Confession, but that shouldn't affect the dialogue in any way.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 19, 2014, 11:43:21 AM
Started new game, met Jack, and my only available response to his first comment is:

"1. I do not have a valid reply."

Very strange, the only conditions after Jack's normal first line are you being Malkavian or not. What exactly was his first comment?

Quote
Also added the 4 lines to remove the turnstile from Confession, but that shouldn't affect the dialogue in any way.

No, also I have added this in the patch already.
Title: Re: Bug reports, Issues and Solutions
Post by: GlassDeviant on August 23, 2014, 11:40:36 AM
Just the standard laugh and comment about the "show" inside the theatre. I skipped the intro, should I vegetate through it the first time on a brand new install? This is starting to drive me into senility...well, further into it.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 23, 2014, 02:11:03 PM
Just the standard laugh and comment about the "show" inside the theatre. I skipped the intro, should I vegetate through it the first time on a brand new install? This is starting to drive me into senility...well, further into it.

It seems this is connected to some kind of Python problem, which I can hopefully fix in the next patch. Do you have another Python version installed? Have you tried the 2.7 version included in the Extras folders?
Title: Re: Bug reports, Issues and Solutions
Post by: Hasimir on September 01, 2014, 10:54:18 AM
Just the standard laugh and comment about the "show" inside the theatre. I skipped the intro, should I vegetate through it the first time on a brand new install? This is starting to drive me into senility...well, further into it.

It seems this is connected to some kind of Python problem, which I can hopefully fix in the next patch. Do you have another Python version installed? Have you tried the 2.7 version included in the Extras folders?

It actually has a little more to do with the module structure Troika used than the version, though 2.7 will handle it better.

So far I've been able to get things to the point where either the bug will not occur or, if it does, it can be fixed in the console with one or two commands.  It will require a bit of restructuring within the python directory, though, so 9.2 is likely to be a bit of a deal.  I'll email you the details a bit later, I want to be sure first (I'm currently playing through with an alternate structure for those map python modules).  I also want to see if I can make it even more of a point and click thing, but that might not be feasible.
Title: Re: Bug reports, Issues and Solutions
Post by: talvas on November 24, 2014, 01:24:38 PM
Hi I am new to the forum... I have the 9.2 patch and the game in bought awhile ago. Not steam,  I've had camarilla edition work and tfn but when I install 9.2 I get no errors but everything seems vanilla.. In the console I get errors like pier patch or mod unspecified or something.. Also starting new game i don't see a version like 9.2 or anything.. I've searched everywhere and tried all the compatibility options.  What am I doing wrong? I've maxed inspection and no chewing gum in pier.. Also inspection items seem to appear for a split second then vanish.. I've reinstalled a few times now and still can't seem to get 9.2 to work.  If anyone can help that would be awesome and i apologize if this info is available elsewhwere as I am not tech inclined... More likely to throw everything out the window due to internet lack of speed..
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on November 24, 2014, 02:05:24 PM
I hope you didn't install 9.2 together with CE or TFN, this could be the cause of your problems. No Bloodlines mods are compatible with each other. Also the version number of the patch should be visible on the options gameplay page...
Title: Re: Bug reports, Issues and Solutions
Post by: talvas on November 24, 2014, 02:28:29 PM
No I uninstalled each before the others... I used a new install each time and one at a time.  Did I miss something in the uninstall?  I deleted the contents of the bloodlines folder each time after uninstall as well..
Title: Re: Bug reports, Issues and Solutions
Post by: talvas on November 24, 2014, 02:29:46 PM
I did not delete the entire folder however...

Edit: deleting the folder did the trick it seems thanks for you very very timely response.
Title: Re: Bug reports, Issues and Solutions
Post by: Jojobobo on November 24, 2014, 03:39:36 PM
I thought I'd give Basic a whirl on 9.2, and I've noticed a couple of things:

1) During the opening cinematic and other cinematics (e.g. Mecurio crawling to his appartment) the black borders at the top and bottom keep flickering and showing what's beneath them. Could be because I'm running this on a mac - however I didn't experience this with the 9.2 Plus Patch so I doubt it.

2) Some restorations from the Plus Patch are present in Basic (the installations are entirely separate so it's not that I've introduced weird crosstalk between the two). Firstly Jack says in the tutorial "Err why don't we step out back here" followed by "Christ it was stuffy in there" then also when feeding Heather your blood in the SM hospital you dramatically declare "Drink my blood and live!" I'm pretty sure both of these are restorations or new content, if I find anything else I'll post it up.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on November 24, 2014, 04:22:19 PM
1) During the opening cinematic and other cinematics (e.g. Mecurio crawling to his appartment) the black borders at the top and bottom keep flickering and showing what's beneath them.

I don't think I touched this in either patch.

Quote
2) Some restorations from the Plus Patch are present in Basic (the installations are entirely separate so it's not that I've introduced weird crosstalk between the two).

Actually most of the dialogue restorations are in the basic patch as I never took the time to revert them which would be a lot of work and the original aim was to keep only gameplay changing stuff in plus and the rest in basic. As for the two situations you cited, I am open for better lines, as I am no native English speaker. But as with other things, the Heather line was changed because it was the only one in the whole game reading like an instruction and not real dialogue. So to keep the immersion and the gameplay consistent, I changed it.
Title: Re: Bug reports, Issues and Solutions
Post by: Jojobobo on November 24, 2014, 05:47:07 PM
I don't think I touched this in either patch.
Any ideas then, seems weird it would affect one and not the other.

Actually most of the dialogue restorations are in the basic patch as I never took the time to revert them which would be a lot of work and the original aim was to keep only gameplay changing stuff in plus and the rest in basic. As for the two situations you cited, I am open for better lines, as I am no native English speaker. But as with other things, the Heather line was changed because it was the only one in the whole game reading like an instruction and not real dialogue. So to keep the immersion and the gameplay consistent, I changed it.
I would maybe cut those Jack lines from basic as I'm not sure they fit, he's proposing that you move from an inside location to an outside location which has already happened. For Heather, I would just leave it as is for the Basic Patch - if it's not a bug I don't see the problem. Either that or you could change it for something a little less bombastic - "Maybe my blood can save you..." with the "..." letting the player know that a course of action is going to be taken.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on November 24, 2014, 07:57:16 PM
I don't think I touched this in either patch.
Any ideas then, seems weird it would affect one and not the other.

Is this reproducable?

Quote
For Heather, I would just leave it as is for the Basic Patch - if it's not a bug I don't see the problem.

For me it's a bug because it is a fourth wall breaking immersion killer...

Quote
Either that or you could change it for something a little less bombastic - "Maybe my blood can save you..." with the "..." letting the player know that a course of action is going to be taken.

...but I like your version better, so I will use that in the next patch :)!
Title: night at the library bug +
Post by: galocza on November 30, 2014, 09:30:04 AM
hi,

first, environment:
intel core i7 920, 16gb patriot ram, radeon hd 6870
windows 7 x64
running the steam version + up9.2 plus + lots of skins and textures but NO mods

1. this one is priority for me as this is my first walkthrough with up and i really dont want to miss this level.
i cant 'use' the hatch at access point e to reach the library in downtown sewers. there is no 'exit' icon or anything there - only the hatch sits there laughing at me.

tried to:
- exit and reenter the sewers
- go back to an earlier save
- look through downtown sewers maybe the 'access e' sign is wrong and its actually somewhere else
- exit downtown, reenter downtwon, go to the sewers
- look up videos on youtube and i saw that people managed to enter the new level without problems, no tricks there (until then i wast sure wether i should open, lockpick or 'exit')
- restore a backup which i created before starting the game, this one only contains the game + up9.2 plus, copied the saves, ran the game, loaded save successfully
...to no avail.

2. id like this one to work too but im hopeful that this topic would help me out.
https://forums.planetvampire.com/?topic=6562.0 (https://forums.planetvampire.com/?topic=6562.0)
basically after moving theres no heather.
im tremere, just finished the gargoyle quest, reported to strauss who invited me to the chantry. i also choose the dialog option concerning my 'friend' to which he responded disapprovingly but he allowed it. i could entry my chantry room (no heather), i had to go to santa monica anyway (julius and carnival quests), i thought maybe i had to tell her to move like in skyrim. well, no heather in santa monica haven either.
we are after she brought home that annoying guy to feed on.

3. absolutely no priority
im not really sure whether this is a new bug or old one (vanilla or up) but pedestrians teleport from one place to another - a few feet only. its more funny than annoying, it mostly (always?) happens when i exit a building. it might be a correct placement thing, i dont know.

otherwise the game with the up works great so far - this is my 4th walkthrough and the last before this was at least 5 years ago but i can still remember enough to appreciate the reconstructed content.

anyway, thanks for your work
and for any hints concerning my problems (mainly the library one)

g
Title: Re: night at the library bug +
Post by: Wesp5 on November 30, 2014, 10:22:41 AM
i cant 'use' the hatch at access point e to reach the library in downtown sewers.

Have you gotten Beckett's email about it yet? Otherwise this hatch will be locked.

Quote
basically after moving theres no heather.

Sorry, I never heard that before. Vladdmaster, are you reading this? Could this be due to your tampering with Heather's clothes?

Quote
im not really sure whether this is a new bug or old one (vanilla or up) but pedestrians teleport from one place to another

That is a known random problem that I have no idea on how to fix. The basically move to their starting positions on map reload.
Title: Re: Bug reports, Issues and Solutions
Post by: galocza on November 30, 2014, 10:36:42 AM
thanks for your quick reply.

-yes, ive read becketts email - but ill check that anyway, there was some returning to earlier save. boy would i be embarrassed...
-it might be. from where should i try again with the clean vanilla+up backup? start of gargoyle quest? ill do that anyway and report back.
-it really douesnt matter, i just thought id mention it.
Title: Re: Bug reports, Issues and Solutions
Post by: Michael on November 30, 2014, 10:54:03 AM
Have you tried this (https://forums.planetvampire.com/?topic=6562.msg123630#msg123630) to fix the missing Heather glitch?
Title: Re: Bug reports, Issues and Solutions
Post by: galocza on November 30, 2014, 12:07:20 PM
i didnt think. of course ive read becketts letter, i had the quest in the log 8).
anyway, just to make sure i reread it both at the chantry and at the santa monica haven.
no luck.
i have a question: do the saves also contain information about my aesthetic additions? because although i tried to enter the library level using my restored vanilla+up only backup, my saves were from a the time when playing with these additions.

tried heather again with my vanilla+up backup, i had a save from just after getting the quest. first i
1. checked heather in santa monica (she was there)
2. went to strauss to talk about gargoyles
3. killed the gargoyle
4. went back to strauss, got invited to the chantry, accepted, mentioned my 'friend' as before (no heather in the chantry)
5. checked heather in santa monica (no heather in santa monica)

second,
1a. put some items into both the fridge (2 types of blood) and drawers (2 types of watch)
4a. also checked whether the items were transferred - no items (or heather) in the chantry
5a. also checked the items in santa monica - the items stayed there although i already had access to the chantry (no heather either)

+i also had some naive ideas
-tried the skynine apartments, forgot i dont have access to them from the vents 8(.
-i thought maybe vvs poster is to fault as i completed the b-writer quest but i found a save where i had access to the chantry (without heather oc) but havent reported to vv yet about the quest (and so didnt get the poster)
-btw even after reporting back to vv about the writer quest theres no vv poster in neither the chantry nor the sm haven. im not sure these are connected with heather. still, strange.
Title: Re: Bug reports, Issues and Solutions
Post by: galocza on November 30, 2014, 12:22:53 PM
Have you tried this (https://forums.planetvampire.com/?topic=6562.msg123630#msg123630) to fix the missing Heather glitch?

thanks for your reply,
as i wrote in the first post i was yet to try that fix. now i did and it worked great as i hoped it would - the guy asking for help in that topic had the same exact problem as me.

still, im not sure why there isnt any vv posters in either havens or why werent the stuff from the sm haven transferred. maybe they shouldnt, just strauss says so. its been a long time i last played vtmb, i really dont remember how this worked. maybe i had to move my things to the new haven (i always used skyline before, this is my first tremere game).

OH CRAP i forgot that you dont get vv poster in up plus. SORRY.
i will not be kidnapped for my brain, that seems certain.
Title: Re: Bug reports, Issues and Solutions
Post by: galocza on November 30, 2014, 06:11:26 PM
i made a short video to demonstrate (sorry about the size). also uploaded the result of dir /L /ON /S > vtmbdir.txt so you can verify that it came from a clean vanilla+up installation.

https://www.sendspace.com/file/3gsgh2 (https://www.sendspace.com/file/3gsgh2)
https://www.sendspace.com/file/3n4qmf (https://www.sendspace.com/file/3n4qmf)
Title: Re: Bug reports, Issues and Solutions
Post by: galocza on November 30, 2014, 06:51:37 PM
found another fun one, it really doesnt cause problems (except for the loss of loot), and im not sure whether its from the vanilla or up.
at the end of the saving ash quest when encountering the last two hunters ash catches up with me the quest ends successfully and im 'teleported' back to nhe normal sewers.
-once both hunters were alive at the end
-once i choose melee and was close to the hunters, i killed only one of them when the mission ended
-in the video i played ranged, 1 down, 1 alive when the mission ended
https://www.sendspace.com/file/mzoewf (https://www.sendspace.com/file/mzoewf)

oh, and theres a graphic glitch behind the hunters at the end of the tunnel, but you cant see on this video. no biggie though.

ps: how annoying exactly is these posts of mine on a scale 1-10? are they welcome? frowned upon?
Title: Re: night at the library bug +
Post by: vladdmaster on November 30, 2014, 09:11:46 PM
Sorry, I never heard that before. Vladdmaster, are you reading this? Could this be due to your tampering with Heather's clothes?
It's not related to Heather skin fixes.
i made a short video to demonstrate (sorry about the size). also uploaded the result of dir /L /ON /S > vtmbdir.txt so you can verify that it came from a clean vanilla+up installation.

https://www.sendspace.com/file/3gsgh2 (https://www.sendspace.com/file/3gsgh2)
https://www.sendspace.com/file/3n4qmf (https://www.sendspace.com/file/3n4qmf)
Thanks for posting the contents of your VtMB with UP9.2 folder. From there I can see that you don't have compiled downtown.py in python downtown folder (together with some other python files that should be compiled by that time you reached library/hollywood parts of the game). Since there is no downtown.pyc file, game can't trigger the library and properly give you access to the Tremere chantry. You can try recompiling that python file, then reload the game, it should do the trick.
Title: Re: Bug reports, Issues and Solutions
Post by: galocza on November 30, 2014, 11:00:08 PM
thank you for your reply.
i understood that im missing a file (several actually), nothing much more. i know that python is a programming language - although what has it do with vtmb eludes me... 8) also compiling is something mythical to me. im stuck at 10 "hello world!" 20 goto 10.
when should have been these files compiled? at installing the game/up? or while playing, in the background? how should i even start to recompile these and how would i know which files to compile? will this happen again?

thanks,
g
Title: Re: Bug reports, Issues and Solutions
Post by: galocza on December 01, 2014, 03:44:52 AM
ok, i couldnt sleep (for different reasons) and thought id investigate these py/pyc files.
there might be some problems with your theory.

here is how it all went down:
1. installed vtmb and up
2. i started playing
3. then i thought why not make it pretty? i looked up and downloaded and selected quite a few textures etc.
4. made a backup of my vtmb directory. to this i will refer to as 'vup' (as vtmb+up)
5. copied all the graphics stuff onto vup. to this i will refer to as 'pretty'
6. problems started to arise.
7. i made a backup of my pretty directory
8. when i tried things (or you asked something) i deleted the pretty dir, restored vup backup, copied over saves and used vup for tests (however it behaved exactly as pretty!). i had no idea about py/pyc files. as i mentioned - but not emphasized enough - before i used savefiles as interchangeable in both installations.

AND whats interesting is i have both downtown.py and .pyc in my pretty downtown directory - and the problems started with that.
i also thought that maybe the problem was that i switched from vup to pretty in the middle of a walkthrough. but when that happened i didnt even leave santa monica yet (i checked file timestamps and saves) so the change has nothing to do with downtown id think.

i have uploaded the contents of both vup and pretty downtown directories, maybe theyll help. i noticed that the downtown.py files are different. the pretty version seems to to have came from GothicSeraphims 'Chantry Redid'.
is it possible that this interfered with my game? i have also uploaded the dir of the pretty installation (the one uploaded before was vup).

http://www.sendspace.com/filegroup/oggrkv8g4xhDp1YSJxGyxzmRxA6IiQ5Q (http://www.sendspace.com/filegroup/oggrkv8g4xhDp1YSJxGyxzmRxA6IiQ5Q)
Title: Re: Bug reports, Issues and Solutions
Post by: galocza on December 01, 2014, 01:15:49 PM
good news.
i copied the vup downtown.py onto my pretty installation (which contained GothicSeraphims version).
first when i checked nothing happened, but i played today and had to go to downtown and thought to check again - and the hatch works.

it seems clear now that i messed up my installation with the chantry addon, a good lesson for me.
maybe all will be ok from now on, and if not i know where the error was. i only entered the library but so far so good and thats whats most important. i appreciate all the reconstructed content ive never seen/heard before but i was especially curious about the library. and im old and not sure if another playthrough of vtmb will ever fit into my lifetime, doesnt matter how much i love this game (top 5 all time).

thank you for all your time, im sorry to have taken up so much - on the other hand without your help i would have never realize where the problem was.

wish you all the best,
g

ps: btw GothicSeraphim clearly states that his addon may interfere with another mods and PATCHES but somebody did not take the time to read the readme. so its completely my fault.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on December 03, 2014, 03:12:35 PM
Hi,
first NEVER use save files from a different insallation of the game. That's where the problems start...

What Python has to do with bloodlines? Well, it's the programming language used for scripting in bloodlines. Usually the game compiles the python scripts on map load if necessary. It is considered necesary if no pyc file exists, or if the date flag of the py is newer than tthe pyc. So whenever you start jugling files, your best bet is to delete all the pyc files. then you can be sure that the scripts get compiled.

I have never used Gothic Seraphim's stuff because I don't like his style, but I have no idea why it should interfere with anything but other graphic mods.
In any case, if something claims to change only some graphics, then there must be only a \materials\ and maybe a \models\ directory in the package. if there is anything else, be careful.
Title: Re: Bug reports, Issues and Solutions
Post by: galocza on December 03, 2014, 08:28:51 PM
thanks for the good advice, it will come handy as im more and more positive that whatever i wrote before, vtmb and me - not the last time we met 8). i remembered major features and how i liked it, but still i forgot the little nuances and how well fit together as a whole, and how great it was.

im almost at the end, going for xiaos head without much problems thanks to you, good people here.
i managed to get heather killed but seems that i turned her into a vamp because she waited for me at the hotel afterwards 8). im sure it was beacuse of the console hotfix or my meddlig with the saves or both.

however there are a few things id like to mention. you may discard them of course if they are intentional or supposed to be caused by my messed up installation.
1. there werent tawny/imalia/driving posters in the chantry. once i saw all posters in santa monica, but after that not even there.
2. i got no xp for rescuing ash from the hunter caverns. i tried 3 times once not even speaking to him before and lockpicking the cell lock, once chatting a bit before lockpicking, and once chatting + key. no xp.
3. blood stikre and blood theft seemed to behave strangely. maybe its intentional but blood theft didnt bring back blood when the victim was killed only when damaged. both blood theft and blood strike behaved erratically in the hollowbrook hotel, sometimes they worked on sabbat but mostly didnt (basic gunman, warform, bluehands), they did damage but didnt bring back blood. they worked on hooded humans ok. i know blood stike worked against the chang brothers and bruno giovanni without fail, i didnt have blood theft then.
4. in hollowbrook hotel pistol shots sounded from wrong direction. checked the headphones, they were the right side on. 8)
5. i didnt get the swat rifle and dragon breath from mercurio. i got the flamer and spas though. it might have to do how ammo is handled: i had ammo for both (but not for the flamer or spas) so mercurio - even if he talked about them - never had them in his inventory.
6. in sta monica haven right after jack took me there from griffith park, in the radio the butter ad sounded 2x in a row. if its random, well that happens. if a predefined sequence, this might be... well i wouldnt even call it a bug.
7. im not sure about this but i seem to remember having fed on vampires while being on the worse end of the blood hunt on previous walkthroughs. it isnt a gameplay problem but it gives a certain satisfaction, diablerize those sent after you - even if you dont even need the blood.
8. i hadf problems sneaking in the temple garden in chinatown (had stealth 5) i bought 2 points more stealth - and enemies seemed to notice me more. im not sure but i think that a stealth of 7 should have been more than enough there in the dark.

thats all, thank you for all your good work and all the help i got here,
g
Title: Re: Bug reports, Issues and Solutions
Post by: Jojobobo on December 04, 2014, 10:15:08 AM
Is this reproducable?
I'll try and find out. It is pretty weird.

Another thing, the restored sound effects in the Ocean House Hotel are in Basic. I know you said you were leaving most of the restorations (sound, dialogue) in the Basic version, but I think at least in this instance they should definitely be removed. I found the Ocean House Hotel much creepier when it was more quiet and not using the stereotypical evil villain laughs all the time, it drew more attention to the scarier moments of sound (the girl screaming in the basement for example).

Good/bad suggestion?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 04, 2014, 01:55:19 PM
Another thing, the restored sound effects in the Ocean House Hotel are in Basic. I know you said you were leaving most of the restorations (sound, dialogue) in the Basic version, but I think at least in this instance they should definitely be removed.

I don't think I added new sound effects there that weren't already in the map only at the wrong place, like the laughing or the shopping flesh sound being in the middle of a wall and thus not audible. So these are fixes to me and not restorations!
Title: Re: Bug reports, Issues and Solutions
Post by: Jojobobo on December 04, 2014, 02:23:11 PM
I don't think I added new sound effects there that weren't already in the map only at the wrong place, like the laughing or the shopping flesh sound being in the middle of a wall and thus not audible. So these are fixes to me and not restorations!
Fair enough then, some of them do just sound a little over the top.
Title: Re: Bug reports, Issues and Solutions
Post by: Hasimir on December 12, 2014, 03:20:33 AM
thank you for your reply.
i understood that im missing a file (several actually), nothing much more. i know that python is a programming language - although what has it do with vtmb eludes me... 8) also compiling is something mythical to me. im stuck at 10 "hello world!" 20 goto 10.
when should have been these files compiled? at installing the game/up? or while playing, in the background? how should i even start to recompile these and how would i know which files to compile? will this happen again?

thanks,
g

Python compiles the .py files into .pyc files itself, you don't need to do anything.  Usually.  You can, however, force it.  I know you've resolved this, but things like this can happen without mods too in which case the thing to do is this (assuming you're on the downtown map):

1) save your game at wherever you're up to.
2) Open the console.
3) Enter this line: from downtown import *
4) Enter this line: reload

The game should load the most recent save (which is why you must save in step 1) and behave itself.  If it still doesn't work try entering the line in point 3 and then saving, then reloading.  If that still doesn't work, do this:

1) Enter: from vamputil import *
2) Enter: from downtown import *
3) Save the game.
4) Enter: reload

You'll probably see a message reporting that vamputil was active when you enter line 2, that's a good sign.

If you're not on a major hub (e.g. you're in the crackhouse and things break) then do either this:

1) Enter: from vamputil import *
2) Enter: from downtown import *
3) Enter: from crackhouse import *
4) Save the game.
5) Enter: reload

Or this:

1) Enter: from vamputil import *
2) Enter: from santamonica import *
3) Enter: from crackhouse import *
4) Save the game.
5) Enter: reload

If things break during special missions (e.g. the museum, the giovanni, etc.), use the second one with the santamonica import.

In some cases it *might* be necessary to change the map script import to "from santamonica.santamonica import *", but that's pretty rare.  If truly weird shit happens, try to get a copy of the error message and if I'm not around get Wesp to prod me.

Also, your basic example would lead to a recursive loop.  ;)
Title: Re: Bug reports, Issues and Solutions
Post by: DarkProphet on February 21, 2015, 09:48:02 PM
Hey, Wesp and friends! It's been a coon's age since I've done a run-through of Bloodlines and just couldn't resist. I just finished a full playthrough of 9.2. I hadn't intended to take notes on issues I had while playing, but I ended up doing it anyway. I also made notes of stuff I liked, just for the sake of letting you know you and everyone else have been doing a great job while I've been away in torpor. Here goes. Everything is in order from when it occurs from beginning to end. Keep in mind I didn't play through any version since like the early 8s or late 7s. Oh, idea...anything I'm griping about/reporting I'll list with a "-" and anything I thought was cool I'll use a "+" to help you keep track of issue reporting! =)

+ I liked adding the broken down car for the rich guy. Its positioning was a little weird, but it was nice for him to have a car since he's talking about it being broken down.
+ I liked the persuasion line you used for having Jack let you keep the gun. I seem to recall it being written well so that his lack of any real response was just fine.
+ Although I didn't like the hollow recording (which you can't help), I liked the cop you could use dialog options on in the tutorial.
+ An NPC disappeared into a poof of smoke in the alley corner behind The Asylum. It freaked me out and I loved it.
+ I heard a ton of new sounds in the Ocean House Hotel. They were quite creepy and improved the mood. And that sunny illusion room music! I loved that music!!! So, so much. It totally fit the surreal quality of that room in the hotel and the tranquility amongst all that chaos and darkness.

- When I'm talking to Heather about helping her, she starts making new sounds where she does a little animation, it sounds kinda like she's giggling and losing her mind. Then you give her your blood and she does the usual gasp and seems excited and feels better. I would recommend doing the giggling animation after you give her your blood, and before she does the gasp and dialog. The giggling just didn't make sense to me where it was. It didn't sound like she was in pain or having a terrible freak out like she was just before the giggles.

- Discipline hand animations make combat even clunkier and slower than usual. It puts away my weapon, which takes about 2 seconds or so for my weapon to be drawn again. This is especially bad when you're using a discipline for the sole purpose of stunning a mini-boss for a few precious seconds to get a few hits in. With the hand animation, you put away your weapon, so you can't get as many hits in, making your disciplines even less useful in a fight. If this is the best that the hand animation can be done, it would seem best to just leave it out entirely because it makes the not-so-good combat even less enjoyable in this game.

+I liked the new Sabbat warehouse music! It was quite good.

- The turnstile is just annoying. Although I did find it enjoyably humorous that you can gripe about it to Venus and she'll remove it, it just seemed like it didn't need to be there. I would actually recommend that you use it at the cable car on the Griffith Park map(s). There's already one turnstile there that doesn't turn. You could put one at on the Griffith Park Parking Lot map at the bottom of the cable car ride, and have it spin. You only have to go through it once both ways since it's at the end of the game that way and it makes more sense given a turnstile is at the top of the ride on the other Griffith Park map.

- The Russian in the Empire Arms parking lot who you are supposed to deal with for Venus won't attack you if you stealth kill his buddies, even if he seems to see it happening.

- I sent Milligan to Pisha. I went to see Pisha and she asked why I hadn't send him down yet...which didn't make sense because I did send him to her. It still let me tell her that I took care of him though, so it didn't break the quest. Btw, any reason why he can't be sent to Vandal for the donor replacement quest?

- I talked to Tin Can Bill and Damsel so that I had instructions to go into the sewer and to go check on Paul. I went to the Skyeline Apartments first and saw Paul's corpse and got the location of the Empire Arms plaguebearer from the gal upstairs. Before killing that plaguebearer, I went to the sewer Tin Can Bill referred me to and killed Brother Kanker, but when my quest updated, it told me I should go look for Paul even though I'd done the Paul stuff.

+ I like the new Ground 0 music!

- Totally found an error here! The Daimonori occult item says you need Research 4. I had Research 7 and it didn't identify it. Then I increased my Firearms to 4 and it identified! Apparently the Daimonori is checking your Firearms skill instead of your Research skill.

+The Brothers Salvage Lasombra animation was really cool.
+I love the new Andrei cutscene before he starts to speak at King's Way, where it looks like you walked in on him working.
+ That library music is great!

??? I Googled the shortcut door in the Warrens and saw where you posted it wasn't finished yet. Just where will it let players out when you finish implementing it?

+ The music you put in the Warrens for the Nosferatu area worked so well. It was like a flatter version of the Hollywood music above ground, which was artistically snazzy.
+I liked seeing Kiki at the Red Dragon. It didn't make sense before for her to just be gone after being rescued from a kidnapping.

- What happened to the Chinatown mugger? I'm pretty sure I checked every alley I could trying to find him.

- It does not make sense to give an XP bonus to players for stealth killing Johnny rather than going in to talk to him. You are supposed to find out where the Nosferatu is from Johnny. The main character should think that Johnny's death could cause the Nosferatu to be impossible to locate because you need Johnny. Just because there's actually another way to find out shouldn't matter, because the main character doesn't realize this, so rewarding the player for "doing it wrong" seems crazy.

-Wong Ho sits floating in front of his chair when you visit him after the Fu Syndicate. I dont' know if he started doing that earlier than this, though.

+ That dog sliced into 3 segments in the Giovanni Stronghold was awesome!!!

:'(  Giovanni Stronghold is empty and lame in retrospect. So many rooms lack decoration, personality, and people. While I understand the real world can be like this, the WoD portrayed in Bloodlines is oozing with personality and bursting at the seams with characters and mood. I think the Giovanni Stronghold really feels like the first part of the game where the quality is drastically dropping off from the rest due to how empty it feels. That main room with Mira and the others is great, and the rooms she takes you to have personality, but everything else is pretty terrible inside the mansion. I know this isn't something you can really do anything about; just kinda throwing it out there as I never realized just how bad this mansion was in the past. Some rooms have zero furniture and no one in them. Just bad. =( Again, this is kinda just me bitching and angry at the game's creators for this poor map. The Society cave felt better decorated and designed!

+ That Hallowbrook Hotel atrium freaked me out. My jaw dropped and I was shocked. I actually kinda liked it. The lighting and mood of the room was nice. My only complaint would probably be that it seems physically impossible for the size of the hotel as it appears outside, to be believable as containing everything it did in the original version PLUS that atrium. Still, I can suspend my disbelief to admit it was a cool room and I like it being there. =)
+ The blood hunt music is really short, but damn is it good and it worked well!!!

- In the end credits in widescreen mode, the very far left portion of the base of the far left building is missing a big piece of itself. It's just not there. Maybe it's because they didn't put it there since widescreen resolutions weren't as much of a thing back then.

??? Was all the new music originally in the game's files but just unused? It was so good!

Thanks for another excellent patch and for the work everyone does with the testing and posting their findings. I would make a little report for every game I played that I liked which had issues if developers actually looked at my posts. =p
Title: Re: Bug reports, Issues and Solutions
Post by: Maxus Corvin on February 21, 2015, 11:36:09 PM
- What happened to the Chinatown mugger? I'm pretty sure I checked every alley I could trying to find him.

He was re-purposed for a male blood doll in the Red Dragon. Well, his model, anyway. Not sure about his dialogue.

- In the end credits in widescreen mode, the very far left portion of the base of the far left building is missing a big piece of itself. It's just not there. Maybe it's because they didn't put it there since widescreen resolutions weren't as much of a thing back then.

Yep, it's a widescreen issue. it only happens with certain endings though, mostly those that don't involve the explosion. Kuei-Jin/Camarilla/Sabbat. It's both because of the camera placement(which creates the problem with widescreen), and the fact that some buildings were not completely modeled.

What's funny is that the game has settings to use widescreen(which are more ini tweaks than in-game settings, at least without the UP), even if it isn't perfect. But the only issue seems to be the "use" icon background scaling, but the actual icon(say for a door or item pickup) doesn't scale the same way.
Title: Re: Bug reports, Issues and Solutions
Post by: DarkProphet on February 22, 2015, 04:35:41 AM
Ah, thanks Maxus. I figured that was the case about the widescreen, and yes, I chose the Camarilla/Strauss/Raiders of the Lost Ark ending. Ahhh, the male blood doll. That explains it!
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on February 22, 2015, 10:32:47 AM
Hi DarkProphet,

cool to have you back! You awakened one version too soon though, because the next one will have two more new maps :).

+ I liked adding the broken down car for the rich guy. Its positioning was a little weird, but it was nice for him to have a car since he's talking about it being broken down.

The position was the only one feasible, because otherwise NPCs would get stuck. And of course it's an unused restored model!

Quote
+ An NPC disappeared into a poof of smoke in the alley corner behind The Asylum. It freaked me out and I loved it.

This was already hidden in the game files but inactive and broken. I restored and fixed it, probably a Sabbat observing you...

Quote
+ I heard a ton of new sounds in the Ocean House Hotel. They were quite creepy and improved the mood. And that sunny illusion room music! I loved that music!!! So, so much.

The music was already in there, either I fixed its location or made it louder. Also most of the others sounds were actually fixes, except for some more ghost voices that I restored!

Quote
- When I'm talking to Heather about helping her, she starts making new sounds where she does a little animation, it sounds kinda like she's giggling and losing her mind.

Hm, I can't remember changing anything there.

Quote
- Discipline hand animations make combat even clunkier and slower than usual.

This is known but intended because Bloodlines is very easy anyway. But fear not, in the next version you can disable this!

Quote
+I liked the new Sabbat warehouse music! It was quite good.

This one like all the other new music pieces are unused work from Rik Schaffer, which I use with his permission! See the readme in the sounds/music folder, which I will move elsewhere in the next version so it is more obvious.

Quote
- The turnstile is just annoying. Although I did find it enjoyably humorous that you can gripe about it to Venus and she'll remove it, it just seemed like it didn't need to be there.

I know that it is annoying, this is why Venus can remove it. But beta screenshots show that it was intended to be exactly there!

Quote
- The Russian in the Empire Arms parking lot who you are supposed to deal with for Venus won't attack you if you stealth kill his buddies, even if he seems to see it happening.

I wasn't aware of this, fixed!

Quote
- I sent Milligan to Pisha. I went to see Pisha and she asked why I hadn't send him down yet...which didn't make sense because I did send him to her.

What dialogue option did you use to sent him to her? What is the value of G.Mill_Persuaded?

Quote
Btw, any reason why he can't be sent to Vandal for the donor replacement quest?

Probably because there is no good reason for him to go there, no good answer and it would be extra work ;)!

Quote
Before killing that plaguebearer, I went to the sewer Tin Can Bill referred me to and killed Brother Kanker, but when my quest updated, it told me I should go look for Paul even though I'd done the Paul stuff.

Can you cite exactly what the quest log looked like then?

Quote
- Totally found an error here! The Daimonori occult item says you need Research 4. I had Research 7 and it didn't identify it. Then I increased my Firearms to 4 and it identified! Apparently the Daimonori is checking your Firearms skill instead of your Research skill.

No, this was just a coincidence. The items get identified the next time the idle check triggers, sometimes even only in the next map.

Quote
Googled the shortcut door in the Warrens and saw where you posted it wasn't finished yet. Just where will it let players out when you finish implementing it?

This will already be in 9.3 and will offer a shortcut through the whole warrens section to avoid the endless fighting there.

Quote
+ The music you put in the Warrens for the Nosferatu area worked so well. It was like a flatter version of the Hollywood music above ground, which was artistically snazzy.

As with all the others, original Rik Schaffer stuff! This one was named hollywood 2 so I think this is where it fits best.

Quote
+I liked seeing Kiki at the Red Dragon. It didn't make sense before for her to just be gone after being rescued from a kidnapping.

She was already there but disabled. I only had to tweak her dialogue a bit!

Quote
- What happened to the Chinatown mugger? I'm pretty sure I checked every alley I could trying to find him.

As has already been explained, he was turned into a male blood doll, as there was info about it in the Red Dragon map!

Quote
- It does not make sense to give an XP bonus to players for stealth killing Johnny rather than going in to talk to him.

Well, Troika planned it like this so I restored it. Maybe the player thinks he can search Johnnys stuff for info later?

Quote
-Wong Ho sits floating in front of his chair when you visit him after the Fu Syndicate

He should only do this when you first visit him. Also he should be sitting on the edge, just like Chunk :)!

Quote
I think the Giovanni Stronghold really feels like the first part of the game where the quality is drastically dropping off from the rest due to how empty it feels.

Maybe this is true. I alreade restored a lot of stuff like the dog to make the basement room and crypt look better, but there just isn't something to use above stairs!

Quote
+ That Hallowbrook Hotel atrium freaked me out. My jaw dropped and I was shocked. I actually kinda liked it.

Great! About the size, most of the buildings in Bloodlines are not big enough on the outside to contair their interiors, but the atrium size was fixed by the railings models, which are all restored stuff!

Quote
- In the end credits in widescreen mode, the very far left portion of the base of the far left building is missing a big piece of itself. It's just not there. Maybe it's because they didn't put it there since widescreen resolutions weren't as much of a thing back then.

Sadly, I can't do anything about this...
Title: Re: Bug reports, Issues and Solutions
Post by: DarkProphet on February 22, 2015, 11:51:18 AM
Quote
cool to have you back! You awakened one version too soon though, because the next one will have two more new maps :).

Whoa, snazzy. What sort of new maps are these going to be?

Quote
The music was already in there, either I fixed its location or made it louder. Also most of the others sounds were actually fixes, except for some more ghost voices that I restored!

You definitely did something. I've (sadly) beaten this game more than 30 times (lost count after 30) and haven never once noticed that music anywhere in the Ocean House Hotel! Even the tiny things you do really matter to some people for the better. =)

Quote
This is known but intended because Bloodlines is very easy anyway. But fear not, in the next version you can disable this!

Cool. Yeah, definitely didn't have problems being victorious. It just felt aggravating to remove some of what little smoothness combat had to it in the first place. I'm glad it will be optional so that everyone can choose which they prefer.

Quote
This one like all the other new music pieces are unused work from Rik Schaffer, which I use with his permission! See the readme in the sounds/music folder, which I will move elsewhere in the next version so it is more obvious.

That's so cool. Troika was brilliant, but I can't believe they didn't use some of this music! All the new music I commented on was really good stuff in my opinion, and not just because it's a backdrop to my favorite game. Just a guess, but perhaps they ran out of time when making the game and didn't get to place some of the songs. I can't imagine too many other reasons for the songs being left out completely, because there used to be so many areas with repeat "music"/ambient background noise that lacked uniqueness. This music makes some of the areas feel more special than they originally did. Kudos, and it's awesome that Rik Schaffer allowed this!

Quote
I wasn't aware of this, fixed!

Yay! I did find something wrong (Russian outside Empire Arms). Granted, as far as bugs/issues go, that's a pretty minor one. =p  It sounds like I didn't find much else wrong this time. Oh well, I'm just going to keep hugging onto my crusade when I felt Blood Boil wasn't working correctly in certain areas back in the day (no area of effect damage) despite people arguing that it was intended when it turned out that friendly fire was off, so that got fixed. I don't even really use Blood Boil much when I play Tremere, but that was possibly the bug/issue that pissed me off the most, so I'll just be happy that one got resolved back in the day after I whined about it enough. ;D

Quote
What dialogue option did you use to sent him to her? What is the value of G.Mill_Persuaded?

Sadly, I haven't looked at the values in a few years. I seem to recall that being somewhere in the console, but I no longer have a save at that part of the game.

Quote
Can you cite exactly what the quest log looked like then?

I can't recall exactly. It just talked about needing to go see Paul to uncover the location of the next plaguebearer. So I would say it looked like it looks after you have killed Kanker but before you found Paul dead. But the problem was that I had already found Paul dead and talked to the girl upstairs (Hannah I think?) and learned about Jezebel Locke and that she's at Empire Arms.

Quote
No, this was just a coincidence. The items get identified the next time the idle check triggers, sometimes even only in the next map.

Bizarre. Oh well, I thought I'd totally found an issue and the specific reason why it existed. Darn. I guess I should be happy that it's not broken at all. ;D

Quote
This will already be in 9.3 and will offer a shortcut through the whole warrens section to avoid the endless fighting there.

Oh hell yes. I'm certainly not a hardcore challenge-lover, per se, but I doubt many people would consider skipping this level a cheat. It has no real story relevance and is perhaps the worst part of the game. Even the Temple and Tower combat levels at least have a little variety and that feeling of build-up to a big boss battle. The warrens are after you've beaten a boss and they just go on forever with lots of "Where do I go now???" the first time you play it. I think this is a great change and look forward to trying it out next time, even if the hacking requirement seemed pretty darn steep if I recall correctly...

Quote
As with all the others, original Rik Schaffer stuff! This one was named hollywood 2 so I think this is where it fits best.

Everything I heard seemed spot-on where you put it!

Quote
Maybe this is true. I alreade restored a lot of stuff like the dog to make the basement room and crypt look better, but there just isn't something to use above stairs!

The dog was awesome, but then, I never was an animal-lover. ;)  I certainly don't blame you for upstairs. I just wish Troika had more time so they could flesh that level out. It would've seemed less empty if they'd just locked off the empty/useless areas of the mansion with locks that can't be picked.

~~ Oh! Something I didn't mention or ask about before: the Lasombra in the library. When I got to him, I wish I had a reaction camera for my face in real life, because I was so confused as my character leapt into action toward two vampires next to a coffin doing something I couldn't tell what. Are there any plans for maybe a book/journal or a computer journal (like the Foxy Boxes Kuei-Jin) for the Lasombra, to explain the ritual being planned just a little bit before the fight, so that the whole leap-slash toward two vampires beside a coffin makes a bit of sense? Normally you would walk up and start talking to characters to find out what they're doing, so some sort of journal/info telling you there's a dangerous ritual would help justify your character's auto-pilot actions.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on February 22, 2015, 01:37:08 PM
Hi DarkProphet,

Whoa, snazzy. What sort of new maps are these going to be?

one will be the already mentioned sewer shortcut, because even Leonard Boyarsky himself said recently in an interview by Sebastian Thor from Eurogamer about a possible Bloodlines remake: "I hope they shorten the sewers; those things go on forever, nfortunately." Therefore this map. It will have some small sewer areas as seen from beta screenshots and both mini-bosses but little else...

The second map will be Grout's maze in the Malkavian mansion. Again conceived after some beta screenshots and using dozends of unused assets most of them actually intended to be there, which can be seen by the names. It will offer a small roundabout to skip the fighting in the basement. Both maps were started by EntenSchreck and finished by myself actually using the Hammer editor :)!

Quote
Even the tiny things you do really matter to some people for the better. =)

Especially in the Ocean House I'm proud for every little bit I could improve!

Quote
That's so cool. Troika was brilliant, but I can't believe they didn't use some of this music!

Some areas were cut after Rik Schaffer composed the music. Like the East Los Angeles Hub...

Quote
I seem to recall that being somewhere in the console, but I no longer have a save at that part of the game.

Then I can do nothing about this for now, because I can't find any obvious errors.

Quote
It just talked about needing to go see Paul to uncover the location of the next plaguebearer.

So you talked to Hannah after you already killed Kanker?

Quote
Are there any plans for maybe a book/journal or a computer journal (like the Foxy Boxes Kuei-Jin) for the Lasombra, to explain the ritual being planned just a little bit before the fight, so that the whole leap-slash toward two vampires beside a coffin makes a bit of sense?

That's already been made for the next patch. My view on this is that they don't want to awaken someone, as I thought before, but that it's just an initiation ritual. Beckett's emails explain this better now: "Hello young one... a contact of mine noticed a Lasombra in town recruiting kindred for the Sabbat. He followed him to the LA public library but has vanished there..." and "Hello again... my contact told me that you interrupted one Sabbat initiation ritual at the library that almost got him killed. He will arrange that there won't be another chance for something like this there."
Title: Re: Bug reports, Issues and Solutions
Post by: DarkProphet on February 22, 2015, 02:54:52 PM
Quote
one will be the already mentioned sewer shortcut, because even Leonard Boyarsky himself said recently in an interview by Sebastian Thor from Eurogamer about a possible Bloodlines remake: "I hope they shorten the sewers; those things go on forever, nfortunately." Therefore this map. It will have some small sewer areas as seen from beta screenshots and both mini-bosses but little else...

It's so strange that they spent so much time and money making those sewers when they could have spent them elsewhere. I guess you don't know how something is until you experience it for yourself, though. Then again, sewer levels are infamous for being unliked in many games, so that was kind of a clue...

Quote
The second map will be Grout's maze in the Malkavian mansion. Again conceived after some beta screenshots and using dozends of unused assets most of them actually intended to be there, which can be seen by the names. It will offer a small roundabout to skip the fighting in the basement. Both maps were started by EntenSchreck and finished by myself actually using the Hammer editor :)!

Whoa, cool. Are there enemies and things to find in the maze? Any puzzles or anything?

Quote
So you talked to Hannah after you already killed Kanker?

I talked to her before I killed Kanker. Then I killed Kanker before I ever went to Empire Arms. That's when it gave the quest log saying I needed to go find Paul at Skyeline to find out the other plaguebearer's location, even though I had already found it out.

Quote
That's already been made for the next patch. My view on this is that they don't want to awaken someone, as I thought before, but that it's just an initiation ritual. Beckett's emails explain this better now: "Hello young one... a contact of mine noticed a Lasombra in town recruiting kindred for the Sabbat. He followed him to the LA public library but has vanished there..." and "Hello again... my contact told me that you interrupted one Sabbat initiation ritual at the library that almost got him killed. He will arrange that there won't be another chance for something like this there."

Awesome! It won't be perfect, but that sounds much better than what's in there currently.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on February 22, 2015, 04:44:22 PM
It's so strange that they spent so much time and money making those sewers when they could have spent them elsewhere.

I guess they wanted some more fighting in the game, but I agree with you. I don't like sewers too, in any game whatsoever!

Quote
Whoa, cool. Are there enemies and things to find in the maze? Any puzzles or anything?

Not really. One really simple puzzle and one nasty surprise. The rest just looks strange ;).

Quote
Then I killed Kanker before I ever went to Empire Arms. That's when it gave the quest log saying I needed to go find Paul at Skyeline to find out the other plaguebearer's location, even though I had already found it out.

You see, that can't really have happened because when you kill Kanker you always get the update to kill the other plaguebearer, not to go and see Paul...
Title: Re: Bug reports, Issues and Solutions
Post by: DiamondBorne on February 23, 2015, 05:03:57 AM
Where can i find the song used in the locket room at the Oceanhouse hotel?

File destination please.
Title: Re: Bug reports, Issues and Solutions
Post by: DarkProphet on February 25, 2015, 11:02:00 PM
Where can i find the song used in the locket room at the Oceanhouse hotel?

File destination please.

I can't swear it's the right song, but I just listened to every song in the music and music subfolders, and my best guess is that it's a song called "Come Around (Unused)". You can find it here if you're using the Steam version: C:\Program Files (x86)\Steam\SteamApps\common\Vampire The Masquerade - Bloodlines\Vampire\sound\music   For non-steam, it's probably C:\Program Files\Vampire The Masquerade - Bloodlines\Vampire\sound\music
Title: Re: Bug reports, Issues and Solutions
Post by: Lysander on April 26, 2015, 10:31:31 PM
There's a bit of weirdness with my game -- when I'm moving and try to stop, my character keeps going for a second or two, as if sliding on ice or or rollerskating.  Not sure if it's from the patch but I don't remember it doing that before now.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on April 27, 2015, 08:49:23 AM
There's a bit of weirdness with my game -- when I'm moving and try to stop, my character keeps going for a second or two, as if sliding on ice or or rollerskating.

The patch readme says to this: If controls lag or the game crashes try Win98 or XP compatibility.
Title: Re: Bug reports, Issues and Solutions
Post by: Ytrumz on July 18, 2015, 06:24:52 AM
Don't know if it is a known bug for the game in general, but game crashes when trying to trade with Fat Larry after Society of Leopold. I can choose the other two options in dialogue and nothing happens, but as soon as he has to open his inventory, game freezes up. No idea if it is because he has a lot of items in inventory or specific for Fat Larry after Society of Leopold.

Not game breaking since I can trade with other vendors, just a bit annoying.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on July 18, 2015, 07:18:13 AM
That can happen if his inventory is very full and yours too. Both can happen after the society. Have you tried selling your excess stuff to someone else and then return to Larry?
Title: Re: Bug reports, Issues and Solutions
Post by: Ytrumz on July 18, 2015, 07:56:43 AM
That can happen if his inventory is very full and yours too. Both can happen after the society. Have you tried selling your excess stuff to someone else and then return to Larry?

I had no excess stuff :) Needed some ammo. But I figured it probably had something to do with his inventory list being full. Just wondered, because it is the first time I have ran into that particular bug. Any way to expand his inventory space or is it an load issue when reaching certain amount of items?
Title: Re: Bug reports, Issues and Solutions
Post by: Whispers on July 18, 2015, 09:28:32 AM
Cycling through the console weapons cheats, I came across give_item_w_avamp_blade. Selecting it did not yield an item, so I assume it either never made the game or was taken out in the patch. I am curious what weapon it originally was though, as it didn't ring a bell.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on July 18, 2015, 09:35:56 AM
Whispers, there's a typo in your console command. it must be: give item_w_avamp_blade
It is the shin gunto, so in the plus patch you get it anyway.

Ytrumz, the problem with Larry is that his inventory is not cleared after leaving the shop. I think this is because he is located on a hub and not on a separate map. So if he has more items than fit on one side of the merchant screen, the game can't handle that. Same thing can happen if you carry too much stuff around. So it's always a good idea to put things you don't need in the haven chest.
Title: Re: Bug reports, Issues and Solutions
Post by: Whispers on July 18, 2015, 09:47:11 AM
Whispers, there's a typo in your console command. it must be: give item_w_avamp_blade
It is the shin gunto, so in the plus patch you get it anyway.
Thanks for clearing that up :)
Title: Re: Bug reports, Issues and Solutions
Post by: Whispers on July 22, 2015, 08:55:32 PM
I'm playing a Gangrel with the Bad-ass chica history. I can't raise my Dex from 4 to 5. I have the xp and can raise Str and Sta just fine, but for some reason I can't click that 5th Dex dot. Help?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 22, 2015, 10:58:43 PM
I can't raise my Dex from 4 to 5.

Are you wearing armor that affects dexterity?
Title: Re: Bug reports, Issues and Solutions
Post by: Whispers on July 23, 2015, 07:23:40 AM
Are you wearing armor that affects dexterity?

Gaaaaaah! Erm, I mean, yeaaaaah that might be it.

Thanks! :)
Title: Re: Bug reports, Issues and Solutions
Post by: aguyuno on July 26, 2015, 05:02:09 PM
So one thing I noted when I opened the console is that there were still quite a few error messages. Like, when I loaded the game where I currently am, my console looked like this:

http://i.imgur.com/fOFgbAX.jpg (http://i.imgur.com/fOFgbAX.jpg)

Do y'all know what causes this? Or is it something I should just ignore? Or..?

Thanks!

Edit: It's worth noting there were actually more error messages that appeared. For some reason, enlarging the window made quite a few disappear :/. Odd. Anyway, yeah.

Edit 2: Here's what it actually looks like, in its full glory!

Unable to open data file for: vdata\system\TraitEffects001.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects001.txt
Unable to open history data file for: vdata\system\Histories001.txt
Unable to open History List data file for: vdata\system\Histories001.txt
Unable to open data file for: vdata\system\DisciplineTgt_005.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_005.txt
Unable to open data file for: vdata\system\DisciplineTgt_006.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_006.txt
Unable to open data file for: vdata\system\DisciplineTgt_007.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_007.txt
Unable to open data file for: vdata\system\DisciplineTgt_008.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_008.txt
Unable to open data file for: vdata\system\DisciplineTgt_009.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_009.txt
Unable to open data file for: vdata\system\TraitEffects001.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects001.txt
Unable to open history data file for: vdata\system\Histories001.txt
Unable to open History List data file for: vdata\system\Histories001.txt
Unable to open data file for: vdata\system\DisciplineTgt_005.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_005.txt
Unable to open data file for: vdata\system\DisciplineTgt_006.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_006.txt
Unable to open data file for: vdata\system\DisciplineTgt_007.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_007.txt
Unable to open data file for: vdata\system\DisciplineTgt_008.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_008.txt
Unable to open data file for: vdata\system\DisciplineTgt_009.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_009.txt
SSE code is enabled
SSE2 code is enabled
3DNow code is disabled
MMX code is enabled
Exe version 0.27.0 (protocol 1)
Build: Dec  2 2004 16:11:45 (466)
Loading game from SAVE\quick.sav...
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
CStaticProp::Init:  Map error, static_prop with bogus SOLID_ flag (3)! (models/scenery/furniture/lightc/lightc.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lighta/lighta.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/misc/spike/spike.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/trash/barrels/barrelf.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/trash/barrels/barrelf.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/trash/barrels/barrelf.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/trash/barrels/barrelf.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/trnsign.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/wina.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/wina.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/wina.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/winb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/winb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/winc.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/winc.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lightb/lightb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lightb/lightb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lightb/lightb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/winc.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/winc.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lighta/lighta.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lighta/lighta.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lighta/lighta.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lighta/lighta.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lighta/lighta.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lighta/lighta.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/silo.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/sewer/support_link.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/furniture/lightb/lightb.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/fenceposts_A.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/scenery/structural/warehouse/fenceposts_B.mdl)
Loading game from SAVE\sm_warehouse_1.HL1...
Unable to open data file for: vdata\system\TraitEffects001.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects001.txt
Unable to open history data file for: vdata\system\Histories001.txt
Unable to open History List data file for: vdata\system\Histories001.txt
Unable to open data file for: vdata\system\DisciplineTgt_005.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_005.txt
Unable to open data file for: vdata\system\DisciplineTgt_006.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_006.txt
Unable to open data file for: vdata\system\DisciplineTgt_007.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_007.txt
Unable to open data file for: vdata\system\DisciplineTgt_008.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_008.txt
Unable to open data file for: vdata\system\DisciplineTgt_009.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_009.txt
Unable to open data file for: vdata\system\TraitEffects001.txt
Unable to open Trait Effect List data file for: vdata\system\TraitEffects001.txt
Unable to open history data file for: vdata\system\Histories001.txt
Unable to open History List data file for: vdata\system\Histories001.txt
Unable to open data file for: vdata\system\DisciplineTgt_005.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_005.txt
Unable to open data file for: vdata\system\DisciplineTgt_006.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_006.txt
Unable to open data file for: vdata\system\DisciplineTgt_007.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_007.txt
Unable to open data file for: vdata\system\DisciplineTgt_008.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_008.txt
Unable to open data file for: vdata\system\DisciplineTgt_009.txt
Unable to open Discipline Tgt data file for: vdata\system\DisciplineTgt_009.txt
invalid max_frames values for Smoke1
:::: ZVTOOL LOADED [v0.4] ::::::::::::::::::::::::::::::::::::::::::::::::::
****************** loading warehouse level script
*************levelscript loaded
Traceback (most recent call last):
  File "<string>", line 1, in ?
NameError: name 'sm_warehouse_1_patch' is not defined
no anims, moving
Exhausted signon buffer. Skipping remaining baselines (ents 194 - 1317).
"Felnar<1>" changed name to "unnamed<1>"
Encountered a non-standard vertex format (183 3 1)
Encountered a non-standard vertex format (183 3 1)
Encountered a non-standard vertex format (105 0 2)
Can't find factory for entity: vdisciplineprojectile
NULL Ent in UTIL_PrecacheOther: vdisciplineprojectile
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on July 26, 2015, 07:21:28 PM
Just the usual junk. Don't worry about it.
Title: Re: Bug reports, Issues and Solutions
Post by: aguyuno on July 26, 2015, 11:31:00 PM
Just the usual junk. Don't worry about it.
Fair enough, then! That's more or less what I figured :).

Noticed two minor bugs btw, not sure if y'all can even fix it but I figure I should mention 'em.

1) Shotgun animation glitches a lot. Like it keeps animating me firing/reloading the gun, even when I'm pressing nothing. Weirdly I can still use it just fine (like, the reload animation it'll enter doesn't stop me from firing it), but yeah.

2) If you turn away from a locked door, then back to it and press use real quick, it seems to not notice the door is locked right away. I accidentally did this with Jezebel Locke's door in my file; had to reload to avoid accidentally skipping the whole sidequest rofl.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 27, 2015, 12:34:59 PM
Just the usual junk. Don't worry about it.
Fair enough, then! That's more or less what I figured :).

Yeah, check out HL2 or many other games. Their consoles are usually full of minor errors and warnings of that kind!

Quote
Noticed two minor bugs btw, not sure if y'all can even fix it but I figure I should mention 'em.

Both issues sound like hard-coded problems that we won't be able to fix...
Title: Re: Bug reports, Issues and Solutions
Post by: aguyuno on July 27, 2015, 01:51:30 PM
Just the usual junk. Don't worry about it.
Fair enough, then! That's more or less what I figured :).

Yeah, check out HL2 or many other games. Their consoles are usually full of minor errors and warnings of that kind!

Quote
Noticed two minor bugs btw, not sure if y'all can even fix it but I figure I should mention 'em.

Both issues sound like hard-coded problems that we won't be able to fix...
Also more or less what I figured. Thought I'd tell you just in case; the animation one should be fixable tho, no?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 27, 2015, 03:22:03 PM
Thought I'd tell you just in case; the animation one should be fixable tho, no?

I don't know, it never happened to me. Also animations are the part of Bloodlines we can edit much at all!
Title: Re: Bug reports, Issues and Solutions
Post by: SCO on August 09, 2015, 06:47:33 PM
Unofficial patch (plus if it matters) 9.3 regressed in that the skip intro option is not there anymore after a clean install. IIRC it only needed a false save that the save loading menu would not show, a very big save number iirc.

edit: checked in clan quest mod - which i'm having other troubles if you're checking the thread - since it bundles UP 9.2: it has a 0 bytes Vampire-999.sav in the save folder and that allows the skip intro.

I'm actually pretty sure i was the first to think of this hack way back when.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 09, 2015, 07:05:55 PM
Unofficial patch (plus if it matters) 9.3 regressed in that the skip intro option is not there anymore after a clean install.

Strange, the save game is still included so this should work! Except on resolutions below 1024x768, then the button is just not visible...
Title: Re: Bug reports, Issues and Solutions
Post by: SCO on August 09, 2015, 07:08:37 PM
So it should, now that i look at it. I need to retest, maybe the resolution was screwed.

EDIT: yeah, the resolution reset to the default of 800x600 after install. So maybe the default should be 1024x768 (funny enough only for this mod, since i have both this and the clan quest installed ATM).

Also new resolution options, nice!
Title: Re: Bug reports, Issues and Solutions
Post by: SCO on August 09, 2015, 07:21:00 PM
Do you by any chance remember a bug report where people couldn't get out of mercurio home after going in to meet him the first time? I'm getting a major feeling of deja-vu with that clan quest bug i'm seeing and it does bundle UP 9.2.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 09, 2015, 08:00:39 PM
Do you by any chance remember a bug report where people couldn't get out of mercurio home after going in to meet him the first time?

No. I can only imagine that people can't go there after the blood stains have been removed later on...
Title: Re: Bug reports, Issues and Solutions
Post by: SCO on August 10, 2015, 12:09:58 PM
I fixed it. It was wine not loading the new mod loader dll and preferring its inbuilt one.

I'd still like if 800x600 resolution showed the skip button though. Or at least make the default first time resolution 1024x768 to avoid it. Lets hope there is a dll hack for it soon ;)
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 10, 2015, 02:34:37 PM
I'd still like if 800x600 resolution showed the skip button though. Or at least make the default first time resolution 1024x768 to avoid it.

I'm pretty sure the first one doesn't work, but I might be able to do the second one. Any suggestions where I could look for the default?
Title: Re: Bug reports, Issues and Solutions
Post by: SCO on August 12, 2015, 05:57:19 PM
I think it's a registry key. Probably. It needs to be tested. At least grep -R "1366" . (my current x resolution) on the game dir doesn't match anything non-binary obvious.


In a 'game only' wine prefix that ran bloodlines (a 'clean room' windows install for all purposes) the only registry entry with 'Resolution' is this likely candidate:

Code: [Select]
REGEDIT4

[HKEY_CURRENT_CONFIG\System\CurrentControlSet\Control\Video\{ceea8308-e43b-4586-8e59-345dc85849c6}\0000]
"DefaultSettings.BitsPerPel"=dword:00000020
"DefaultSettings.FixedOutput"=dword:00000000
"DefaultSettings.Flags"=dword:00000000
"DefaultSettings.Orientation"=dword:00000000
"DefaultSettings.VRefresh"=dword:0000003c
"DefaultSettings.XPanning"=dword:00000000
"DefaultSettings.XResolution"=dword:00000556
"DefaultSettings.YPanning"=dword:00000000
"DefaultSettings.YResolution"=dword:00000300
(1366 is 556 in hexadecimal).
this makes me a bit worried that a general resolution set through registry is maybe not possible, that key looks random from some machine seed..

But the thing is, the new mod loader is *already* messing with the resolution during bootup, so it obviously knows where to look (a way to 'fix' it would be maybe if it's not set and you have a match for the monitor native resolution use it.). You could ask him to enforce it. (or even to allow showing the option. It's already misplaced to the middle of the text area in some of the higher resolutions like 1366x768...


Though, to be honest, i'd prefer fixes like 'more items usable in inventory, preferably unlimited' and stuff like that.
Cut quests hurt...
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 12, 2015, 08:23:36 PM
I think it's a registry key.

Then I won't touch it. The patch only changes files in the game directory!

Quote
It's already misplaced to the middle of the text area in some of the higher resolutions like 1366x768...

Well, that's Troika's fault. They added the Skip Intro button in a way in which it doesn't scale with resolution. I'm pretty sure it's not visible below 1024x768 because it is displayed outside of the screen then!
Title: Re: Bug reports, Issues and Solutions
Post by: SCO on August 13, 2015, 07:48:45 AM
The problem is only in 800x600 AFAICT. But that is the first time resolution.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 13, 2015, 08:37:30 AM
The problem is only in 800x600 AFAICT. But that is the first time resolution.

You don't see it in 640x480 either. But people using the default resolution at first won't want to skip the intro anyway :)!
Title: Re: Bug reports, Issues and Solutions
Post by: SCO on August 13, 2015, 09:39:05 PM
The problem is only in 800x600 AFAICT. But that is the first time resolution.

You don't see it in 640x480 either. But people using the default resolution at first won't want to skip the intro anyway :)!
It's admirable to think that everyone that installs the game keeps it forever on the harddrive and they never use another computer, but i think we all know it's not true ;)
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on August 13, 2015, 11:02:37 PM
The problem is only in 800x600 AFAICT. But that is the first time resolution.

You don't see it in 640x480 either. But people using the default resolution at first won't want to skip the intro anyway :)!
It's admirable to think that everyone that installs the game keeps it forever on the harddrive and they never use another computer, but i think we all know it's not true ;)
On the other hand, anybody who installs the game on a new computer wants to use the best possible resolution. So they will change it before playing. :razz:
Title: Re: Bug reports, Issues and Solutions
Post by: makitk on October 22, 2015, 04:30:35 PM
In Downtown area, when finding Miligan in his apartment after he ran from the "spider" vampire feasting upon his reporter friends, each conversation option leads to a still image of him standing in his room, near his door, and he goes nowhere...

I loaded the console output from loading the save to where it freezes into this file:
https://www.dropbox.com/s/p86pui42k9lsxnm/2015-10-22%20Miligan%20Freeze.txt?dl=0 (https://www.dropbox.com/s/p86pui42k9lsxnm/2015-10-22%20Miligan%20Freeze.txt?dl=0)
Title: Re: Bug reports, Issues and Solutions
Post by: ArchmageJoda on October 31, 2015, 08:20:00 AM
In Unofficial Patch 9.4, when LaCroix sends you to the museum, I've been having the issue where if you take the option to ask him questions before going, you don't actually get the museum keys, and I had to add them via the console when I was at the museum.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on October 31, 2015, 03:19:29 PM
In Unofficial Patch 9.4, when LaCroix sends you to the museum, I've been having the issue where if you take the option to ask him questions before going, you don't actually get the museum keys, and I had to add them via the console when I was at the museum.

I thought this was fixed. What exactly did you ask him and what version of 9.4 did you use (what is the date in the readme, there were some hotfixes)?
Title: Re: Bug reports, Issues and Solutions
Post by: ArchmageJoda on October 31, 2015, 06:00:21 PM
Since it was after grout's mansion, the questions I asked him were "How do you know Bach?" and "What's a blood hunt?" I have v9.4, dated August 31, 2015 (31.08.2015).
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on October 31, 2015, 07:00:47 PM
I have v9.4, dated August 31, 2015 (31.08.2015).

Ah, that was the first buggy version. The dialogue file of the Prince has been fixed later...
Title: Re: Bug reports, Issues and Solutions
Post by: ArchmageJoda on October 31, 2015, 07:08:44 PM
Ah, I see. Would it hurt anything in my current Tremere playthrough to download and install a fresher version of the UP then? Or should I just go through as normal since I'm already past the museum anyway?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on October 31, 2015, 07:19:39 PM
Would it hurt anything in my current Tremere playthrough to download and install a fresher version of the UP then?

It would probably break the game in case of updated maps. So as this only fixed minor issues, please don't do it...
Title: Re: Bug reports, Issues and Solutions
Post by: Electric_larry on November 16, 2015, 05:53:37 PM
I'm not sure if I installed 9.4 correctly because I'm having some issues with long since fixed bugs. For example, Phil will not drop the code to the computer that controls the freezers in the hospital basement. I've gone from 7.5 to 9.4 and in 9.4 I see it installs all the files in a new directory rather than to vampire. I assume it's supposed to be that way but it's not using the dlg files in that directory, it's using the old ones. I can test this by changing the words in the dialogue. I can see that it is using the old files in vampire, not this new directory. I've since copied the files from the unofficial patch directory into the vampire file and the issues are resolved...for now. But I'm wondering why this is happening, did I install it wrong?

For installation I did this -

1.) Fresh install (steam version)
2.) Extracted all the pak files with vpk tool (quick and dirty). I intend on editing some files.
3.) Applied unofficial patch.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on November 16, 2015, 08:46:37 PM
1.) Fresh install (steam version)
2.) Extracted all the pak files with vpk tool (quick and dirty). I intend on editing some files.
3.) Applied unofficial patch.

Yeah, and you need to start the game with the shortcut the patch creates. Or if you start the game via Steam you need to append -game Unofficial_Patch to the options. Why is nobody checking the patch readme first before coming here...
Title: Re: Bug reports, Issues and Solutions
Post by: Electric_larry on November 16, 2015, 08:54:02 PM
Sorry Wesp, I don't recall reading that part. Also, I've been installing it the same way for years until I tried 9.4. So, I wouldn't expect to have to take extra steps after an install and it doesn't surprise me if my question is not the first of its type. I will do what you suggested on a fresh install. Thank you.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on November 16, 2015, 09:41:16 PM
Also, I've been installing it the same way for years until I tried 9.4.

Because of that and the new directory structure I thought you might have checked the readme. But no harm done, we changed the setup so now multiple mods can be run in parrallel like with other Source engine games :)!
Title: Re: Bug reports, Issues and Solutions
Post by: DarthSithari on March 14, 2016, 04:32:12 AM
I was a dumbass and upgraded from Basic to Plus without deleting my savegames, now my pre-patch savefiles are stuck in the Save/Load menu and I can't delete them. I tried looking for the files in the actual game folder to manualy delete them, but I can't find it. The only thing I found was the save9999.vpk folder, and it only had one item is it. Do I have to wipe my entire save folder?
Title: Re: Bug reports, Issues and Solutions
Post by: FleshArtist on March 25, 2016, 07:06:16 AM
If you believe the saves are going to be a problem, then you may want to reinstall Bloodlines, especially if you have dozens, at some point too many saved games begin to glitch the game out in general, making the game load slow for example. You should download a vpk extractor (there's one with quick and dirty Bloodlines tools) to crack those open and see if your saves are in there if you want to be precise.
Title: Re: Bug reports, Issues and Solutions
Post by: Him696 on March 29, 2016, 09:50:18 PM
I started a new game with the 9.5UP, fresh install. I know this version is marked as beta but I though I mention a few bugs I encountered so far:

- writing on the invitation (santa monica suite) is not properly aligned
- probably same case as above I found in one of the skill books...I forgot which one but it's early in the game. It had some missing text.
- phone handset keeps jumping back while talking (I remember this in the unpatched game if i recall correctly)
- when you release the prisoner in gimble's basement you are invisible, just a shadow
- edit: went back to the apartment after the gimble task and noticed the radio audio and subs are not in sync. tv is ok though

I'll mention that it's been a looong time since I played this game. I'll keep playing and report if I find other things.

One other thing...I can't see what the voice (malkavian) is saying while talking to other people, I wish there was a way to see upper corner subtitles of the voice even when you're engaged in a conversation.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on March 29, 2016, 10:52:43 PM
- writing on the invitation (santa monica suite) is not properly aligned

Fixed in the final 9.5.

Quote
- probably same case as above I found in one of the skill books...I forgot which one but it's early in the game. It had some missing text.

Can you please check which one it was?

Quote
- phone handset keeps jumping back while talking (I remember this in the unpatched game if i recall correctly)

This is a model animation bug that is yet unfixable!

Quote
- when you release the prisoner in gimble's basement you are invisible, just a shadow

This is a save game bug that is yet unfixable!

Quote
- edit: went back to the apartment after the gimble task and noticed the radio audio and subs are not in sync.

Another unfixable problem. The subtitles go out of sync each time the radio is turned off...

Quote
One other thing...I can't see what the voice (malkavian) is saying while talking to other people, I wish there was a way to see upper corner subtitles of the voice even when you're engaged in a conversation.

I don't think this is possible, sorry.
Title: Re: Bug reports, Issues and Solutions
Post by: Him696 on March 30, 2016, 01:24:45 PM
- writing on the invitation (santa monica suite) is not properly aligned

Fixed in the final 9.5.

Quote
- probably same case as above I found in one of the skill books...I forgot which one but it's early in the game. It had some missing text.

Can you please check which one it was?

I tried to replicate that but couldn't. I think the text was not missing but I couldn't see the scrolling controls.

I guess it was nothing. I'll keep playing, thank you.


Title: Re: Bug reports, Issues and Solutions
Post by: Him696 on April 02, 2016, 05:56:06 PM
Found some more annoying things:

1. Some furniture,paintings and other items get replaced....like instead of a table it spawns washing machines and such. Now...I know the Malk is a..wacky character but this bug is rendering the computer useless, I cannot interact with my computer and sometimes I might get stuck not being able to leave the apartment (invisible walls? )

http://postimg.org/gallery/p1e5d3co/ (http://postimg.org/gallery/p1e5d3co/)

2. Santa Monica is experiencing the same issue as 1

https://postimg.org/image/cs0hlsp6j/ (https://postimg.org/image/cs0hlsp6j/)

3. That animation for the wires...might seem nice at first but it gets old and annoying, and clips through the walls.

https://postimg.org/image/epin3e5jf/ (https://postimg.org/image/epin3e5jf/)

4. Not really important but, after I got the 5th (I think) poster, they disappeared from the SM haven.

https://postimg.org/image/qabsq5xg1/ (https://postimg.org/image/qabsq5xg1/)


Other than that it's been a smooth experience till now. (PS: thanks for the shortcut in the boring part)
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on April 02, 2016, 08:49:33 PM
Well, for 1 and 2, these are known problems that usually occur after you have played a long time nonstop. Save, quit the game and restart should help. It's caused by memory problems, nothing we can do.

To turn off the wire shaking, edit /unofficial_patch/cfg/user.cfg: There are two lines:
Code: [Select]
alias ropeshake "rope_shake 1"
alias ropestop "rope_shake 0"
Make both "rope_shake 0".

I don't know what exactly happens with the posters, but they are supposed not to turn up at all in Santa Monica if you have another haven.
Title: Re: Bug reports, Issues and Solutions
Post by: Him696 on April 02, 2016, 11:35:19 PM
Well, for 1 and 2, these are known problems that usually occur after you have played a long time nonstop. Save, quit the game and restart should help. It's caused by memory problems, nothing we can do.

To turn off the wire shaking, edit /unofficial_patch/cfg/user.cfg: There are two lines:
Code: [Select]
alias ropeshake "rope_shake 1"
alias ropestop "rope_shake 0"
Make both "rope_shake 0".

I don't know what exactly happens with the posters, but they are supposed not to turn up at all in Santa Monica if you have another haven.

Seems so. After I restarted the game it was all back to normal, even the posters in SM.

Thanks for that cmd line.
Title: Re: Bug reports, Issues and Solutions
Post by: duchU on April 03, 2016, 10:39:37 AM
I fixed few maps. Here is a link to 5 recompiled maps for patch 9.5b (plus version): https://www.sendspace.com/file/zk9v4w (https://www.sendspace.com/file/zk9v4w)

Not 100% sure but I think these maps are not original ones and do not have original lightning (except la_museum_1.bsp - this map was recompiled and I know this from wesp).

All compiled with default vvis.exe settings for better performance/lightning.

Here are two screenshots to show the difference:

Museum map from 9.5b (plus): http://imgur.com/YO9SrwQ (http://imgur.com/YO9SrwQ) vs the same map decompiled (and fixed) and compiled with default settings: https://imgur.com/Gx1q9fh (https://imgur.com/Gx1q9fh)

la_library_1.bsp
- fixed geometry compilation error which 'breaks' vvis.exe (a sh!tload of unnecessary geometry calculations for 4 bigger shelves with books)
- fixed 3x "WARNING: Cluster portals saw into cluster." (changed few glass 'shelves' in the gallery area to func_detail)
- fixed 5x "make_triangles:calc_triangle_representation: Cannot convert" (changed 2 columns (small and medium models) in the main hall from prop_static to prop_dynamic)

la_museum_1.bsp
- fixed "WARNING: Cluster portals saw into cluster." (changed the bridge's stairs in the main hall to func_detail)
- fixed waste container placement

sm_coffee_1.bsp
(no warnings/errors here)

sm_smoke_1.bsp
- fixed "WARNING: Cluster portals saw into cluster." (changed bar windows to func_detail)

la_malkavian_3b.bsp
- fixed "make_triangles:calc_triangle_representation: Cannot convert" (changed 6 columns in the skylight area from prop_static to prop_dynamic)
- fixed 3x "WARNING: Cluster portals saw into cluster." (added few missing walls in the maze area and fixed one wall positioning)

*If someone wants to try it then I would recommend going only with the museum map.
Title: Re: Bug reports, Issues and Solutions
Post by: FrederickVael on April 03, 2016, 03:39:27 PM
I just saw this thread... silly me.

Anyway, besides the 2 bugs that I already posted on my thread, i have found another one, that again, I don't know if it's a bug or how the game works, but seems weird to me.

On the mission to find Barabus on Chinatown, when you go to find jhonny on his club, if you sneak to his room without being noticed, he will not react, no matter what you do, he will just stay looking at the TV. If you attack him, or shoot him, or go on a rampage on his club, no matter what, he will stay still, and the dialog will not trigger. If you kill him, the tv will turn on, and you will have the same conversation with the... mandarin? Don't know, the chinesse guy that holds barabus, as if you went through the regular scener with jhonny shooting you, freaking out, then the mandarin telling you to kill him.

Again, I can just kill jhonny and get my 5xp and what not, but it doesn't seem right. I sneaked to his room with a purpose, it doesnt make sense to just go and kill him.

Also, although I understand there are limits in the game, I'm playing as a gangrel, and I found out that getting 5 points in strenght is pointless, as if I use bloodbuff(+2), and protean 4(+4), my str max out to 10. It's logical to have limits, but I don't know if it actually serves any purpose to cap it at that. Though, it is weird, because after I found out that it would cap at 10 (which meant having 14 of unarmed combat, 10 from str, plus 4 from brawl), I decided to, instead of getting 5 points on str, I put the fifth point on brawl, which, paired with bloodbuff and protean, gave me 15 points on unarmed combat. But then, fighting the tongs on Zhaos warehouse, I got into frenzy (being fully buffed), and, instead of either staying at 15 (as my str was capped, and frenzy gives +5str on gangrel), I got to 19 on unarmed. Now, either frenzy gives me +4 to brawl (which I didn't notice before), or to unarmed combat, which means that the cap is limiting gangrels by a lot (you wouldn't be fighting on frenzy most of the time, but I mean, they have that bonus, at least make it useful), as they'd be losing all those str points, or on frenzy it does some weird uncap, which its... weird.

I don't know, but what purpose serves capping it to 10? Even though on the pnp game it is actually capped to 10, disciplines don't actually give you stats bonuses, but roll bonuses (like extra success on str actions, for instance), so maybe it would be a good idea to rework those caps?

EDIT: I just revised the walkthrough, and it seems that all those "problem" I'm encountering with the game are, in fact, bugs, as the walkthrough doesn't say otherwise. Also, I don't know if this is the thread for it, but the 1.5 Walkthrough for the Patch 9.5 says that "Bad Monkey No Banana" (Dodge 5) requires research 8, while in game is 9 (in every guide it says 8, so it could be a bug, or an unreported change). Also, it says that obtaining the sarcofagus after killing the Chang Brothers give you 4 XP. It doesn't quite give you 4, it does give you 3, though it could give you 4 with the Saulocet, though that requires that you have 8 on research, which I, for instance, don't have. Not that is a big problem, but I could see someone getting confused about it.

EDIT2: Ok, finished the game. I found that, when under the effects of Protean 5, your character attacks randomly from time to time. It is a weird, single attack, that happens even when feeding, or hacking. Even though it feels cool as first, as it's something like a raging beast, as you will mostly see it happen when you are walking, it "blocks" the character from feeding or attacking for a couple of seconds, and I'm not talking about regular cadence between attacks, but an actual block, that puts you in the situation of being defenseless in front of a werewolf, or another gangrel. You can move, yeah, but not attack or feed.

Also, loved the Sabbat ending. Great work!
Title: Re: Bug reports, Issues and Solutions
Post by: Baskakov_Dima on April 30, 2016, 02:01:49 PM
Everything worked well with my unofficial patch (last stable version), but recently after I substituted my new savegame folder with my old one the loading screen when I load a game takes looots of time, and if I use task manager, game is not responding and there is totally no way to close it (Terminate process, Alt+F4) don't work.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 01, 2016, 12:24:17 AM
I fixed few maps. Here is a link to 5 recompiled maps for patch 9.5b (plus version):

Unless you changed something more than with the maps you already send me all these fixes should be in the 9.5 final!
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 01, 2016, 12:29:33 AM
Again, I can just kill jhonny and get my 5xp and what not, but it doesn't seem right. I sneaked to his room with a purpose, it doesnt make sense to just go and kill him.

This is how Troika planned it. You were supposed to get a bonus XP on stealth killing him and the way it is done right now seems the only logical but unreasobable way...

Quote
Now, either frenzy gives me +4 to brawl (which I didn't notice before), or to unarmed combat, which means that the cap is limiting gangrels by a lot (you wouldn't be fighting on frenzy most of the time, but I mean, they have that bonus, at least make it useful), as they'd be losing all those str points, or on frenzy it does some weird uncap, which its... weird.

Gangrel get indeed a brawl bonus because originally they got stronger claws than the other clans but we needed these weapon files for restored items. Sadly we can't seem to change hard-coded stat caps...

Quote
Also, I don't know if this is the thread for it, but the 1.5 Walkthrough for the Patch 9.5 says that "Bad Monkey No Banana" (Dodge 5) requires research 8, while in game is 9 (in every guide it says 8, so it could be a bug, or an unreported change).

The walkthrough correctly mentions this change in the plus patch related section.

Quote
Also, it says that obtaining the sarcofagus after killing the Chang Brothers give you 4 XP. It doesn't quite give you 4, it does give you 3, though it could give you 4 with the Saulocet, though that requires that you have 8 on research, which I, for instance, don't have.

Walkthrough fixed!

Quote
EDIT2: Ok, finished the game. I found that, when under the effects of Protean 5, your character attacks randomly from time to time.

Sadly this is needed to get the hopping animation to work. It probably happens when discipline autorenew is turned on...
Title: Re: Bug reports, Issues and Solutions
Post by: FrederickVael on May 15, 2016, 08:28:40 PM
So I got some time, and decided to do another run, with a Malkavian. Haven't played one since 2006 or something like that. I doubt that I even installed a patch, or if I did, I did a pretty early version.

I have played for 10 minutes, and run into a bug that forced me to reload, so I came here. The hobo in the tutorial, the one that Jacks tell you to feed from, doesn't appear. He isn't there. As I couldn't advance, I quicksaved, and reloaded, to see if he appeared, but he didn't. I have faced this before, and I remember that he would appear if I reload a saved game BEFORE Jacks ask me to feed from him, but, as I always forget, I'm always in this situation, and have to go back a little.

Also, the whole Environment Sounds thing that gave an echo to NPCs voices persist. I have decided to play the whole run with that thing on for the sake of it, but is clearly annoying. Don't know if there is any solution, but I would love it.

Anyway, the whole "sound" department is a bit messed up. Apart from the whole echo to voices, the environmental sounds are too loud, distracting. Maybe is because I'm too used to no-environmental, but still, the lack of volume control for each type of sound is a shame :( I understand that's hardcoded, so no fix there.

Finally, Malkavian whispers (which I did not remember from my first run) are also a bit too loud, to the point of forcing me to try to understand what the NPCs are saying. Which, on one side, is not a problem because I know the whole game, so I wouldn't lose anything, but for a first timer, or worse, for someone that doesn't use subtitles, it could be a problem. Also, it lose it's... spooky effect, and it becomes confusing, though it makes kind of sense for you to be confusing and distracting... Yeah, it could be alright. I'll give it a try.

PD: A question about the last 2 backgrounds for Malkavians as they are a bit confusing and strange... One says that you are gifted with luck? I imagine that's just something cool to add on the background with no effect on the game, right? And the subtle insanity... Does it means that you don't get Malkavian's dialogs? :O
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 15, 2016, 09:08:04 PM
The hobo in the tutorial, the one that Jacks tell you to feed from, doesn't appear. He isn't there.

Huh? I never heard of this before. Restarting the game hopefully fixed it...

Quote
Also, the whole Environment Sounds thing that gave an echo to NPCs voices persist.

Please open Unofficial_Patch/cfg/autoexec.cfg and add these two lines:
dsp_stereo "1"
dsp_spatial "42"

Quote
Finally, Malkavian whispers (which I did not remember from my first run) are also a bit too loud, to the point of forcing me to try to understand what the NPCs are saying.

Sorry, but I can't do something about this, but then you never should play Malkavian the first time and it fits well to their insanity :)!

Quote
I imagine that's just something cool to add on the background with no effect on the game, right? And the subtle insanity... Does it means that you don't get Malkavian's dialogs? :O

Yes and no. Troika planned to add something like luck and for the subtle history to use normal dialogue, but they didn't implement it and I don't know how to do either without source code.
Title: Re: Bug reports, Issues and Solutions
Post by: duchU on May 16, 2016, 10:10:12 AM
Anyway, the whole "sound" department is a bit messed up. Apart from the whole echo to voices, the environmental sounds are too loud, distracting. Maybe is because I'm too used to no-environmental, but still, the lack of volume control for each type of sound is a shame :( I understand that's hardcoded, so no fix there.

Finally, Malkavian whispers (which I did not remember from my first run) are also a bit too loud, to the point of forcing me to try to understand what the NPCs are saying. Which, on one side, is not a problem because I know the whole game, so I wouldn't lose anything, but for a first timer, or worse, for someone that doesn't use subtitles, it could be a problem. Also, it lose it's... spooky effect, and it becomes confusing, though it makes kind of sense for you to be confusing and distracting... Yeah, it could be alright. I'll give it a try.

In game options there is only a master sound volume control but through console you can change:

- music volume (snd_gain) - if you set this to 0 then you will have no sound but if you manipulate with snd_gain and snd_gain_max then you can have sound much louder than music or the other way - from what I have tested you want to have snd_gain 0.2 at least
- sound volume (snd_gain_max)
- footstep volume (footstep_pc_vol and few more commands - probably for NPCs)
- voice volume (dsp_voice_max and dsp_voice_scalar - you need dsp_on 1 (with dsp_spatial 41 or above for no echo/reverb) for those two to work - also both have to be increased if you want louder voices)

In case of Malkavian whispers you can try Bloodlines Audio Overhaul v2.0 (it includes boosted whispers so you can check what you like more).
Also you can always try to use a sound editor program to normalize sound volume for whispers waves to the level you like.

Note: dsp_on 1 = Environmental effects enabled in sound menu
Title: Re: Bug reports, Issues and Solutions
Post by: TheIncredibleKraken on July 01, 2016, 01:45:01 PM
This is slightly disturbing.
(https://ibin.co/2mYfrTgbUDSn.jpg)
Title: Re: Bug reports, Issues and Solutions
Post by: The Shadow Man on July 01, 2016, 03:27:17 PM
I don't know if this has been reported already but I have attached some screenshots of the issues I have had with confession. Also the dancers don't seem to want to dance anymore same in Asylum haven't got up to Glaze yet. I have also had issues of Select Icons (like the one for talking for but not the one for talking) where it appears as the completely wrong symbol. I am on the latest Unoffical patch and have wistensed these issues even after go off and back on again as well as on separate days. Also Becket's first line from the Warehouse has no audio and I have noticed this on at least two playthroughs. Don't worry about the HUD I made a few changes to it.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 01, 2016, 06:25:09 PM
I don't know if this has been reported already but I have attached some screenshots of the issues I have had with confession.

These look like areaportal issues. Have you recompiled the map somehow or switched between old and new versions?

Quote
Also the dancers don't seem to want to dance anymore same in Asylum haven't got up to Glaze yet.

This could be due to a corrupt ain file. Remove the one for sm_asylum_1 in the graphs folder.

Quote
I have also had issues of Select Icons (like the one for talking for but not the one for talking) where it appears as the completely wrong symbol. I am on the latest Unoffical patch and have wistensed these issues even after go off and back on again as well as on separate days. Also Becket's first line from the Warehouse has no audio and I have noticed this on at least two playthroughs.

I never heard of these problems before. Have you tested Beckett's first line outside of the game yet?
Title: Re: Bug reports, Issues and Solutions
Post by: The Shadow Man on July 01, 2016, 07:12:03 PM
Quote
These look like areaportal issues. Have you recompiled the map somehow or switched between old and new versions?

Not as far as I know

Quote
This could be due to a corrupt ain file. Remove the one for sm_asylum_1 in the graphs folder.

Tried deleting the ain files for asylum and Confesssion in the Unoffical Patch files and it didn't fix anything. Do I need to do the same for the Defualt and should I delete loc files too?

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I never heard of these problems before. Have you tested Beckett's first line outside of the game yet?
No I haven't properly gonna need to dig it out one of the Pak files. Test as in play it?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 01, 2016, 08:56:29 PM
Do I need to do the same for the Defualt and should I delete loc files too?

No. This sometimes help if NPCs get stuck, you get an AI node message and then they move again!

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No I haven't properly gonna need to dig it out one of the Pak files. Test as in play it?

Yes. It should be outside the archives, but only use a good player like Mediaplayer Classic to listen to it, Windows Media Player will add some stuff to the file that makes Bloodlines crash afterwards!
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on July 02, 2016, 08:26:31 AM
No I haven't properly gonna need to dig it out one of the Pak files. Test as in play it?

Yes. It should be outside the archives, but only use a good player like Mediaplayer Classic to listen to it, Windows Media Player will add some stuff to the file that makes Bloodlines crash afterwards!
Or copy the file somewhere else and play the copy, this is the safest bet. Setting the "read only" flag also prevents media player from messing things up.
Title: Re: Bug reports, Issues and Solutions
Post by: The Shadow Man on July 02, 2016, 12:49:13 PM
Made a copy of the 1st line and had a list of the copy; "The warehouse your handy work I presume"
Title: Re: Bug reports, Issues and Solutions
Post by: The Shadow Man on July 04, 2016, 07:25:21 PM
Having the same problem with a few other first lines of conversations too. Yep my game is cursed.
Title: Re: Bug reports, Issues and Solutions
Post by: SirensLure on July 05, 2016, 07:29:56 PM
Also not sure if your aware but you can skip the whole paul step in the "More fun with pestilence" quest just by accessing Jess's door at an angle close to the wall it seems to either act like your already on the other side of the door and thus allowing you to open freely or maybe just thinks you have the key card either way you can open the door and talk to her like you have done the quest line part of the issue if you go back to paul you can get stuck with having to kill her again but since she is already dead you now have a dead quest sitting in your log
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 05, 2016, 09:57:44 PM
Also not sure if your aware but you can skip the whole paul step in the "More fun with pestilence" quest just by accessing Jess's door at an angle close to the wall...

Thanks, you are right and I have just fixed that for 9.6 (I also removed the other thread here)!
Title: Re: Bug reports, Issues and Solutions
Post by: mercurio101 on August 10, 2016, 07:59:51 PM
Hello everyone, I am new to this forum :smile:
I play Steam version of this game with the 9.5 version of unofficial patch. Here is what I have discovered (must've already been reported by someone, but who knows anyway): In Santa-Monica, near the parking lot, I jump on the parking booth, then continue on the nearby building bench, then go around the corner to get to the other side of the closed fence. After entering the small cabin and exit it from the other door, I find myself on the car dump and see a man running away from me trashin' around these cars. The thing is, when I do catch up with him, he speaks to me as if we are in the diner, like: "something I can help you with?" and so on till the "well, goodbye then", which is followed by teleporting us back to the streets.

One more thing: when you are on the mission of blowing up the Sabbath warehouse guarded by humans, you can push the button to do "accident" of tripping shelves on guards, but if you do this and then load the game saved before the aforementioned fact, you cannot reproduce it anymore: some cables do move alright, but the giant crate which must help the shelves trippin' isn't moving at all.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 10, 2016, 10:12:05 PM
In Santa-Monica, near the parking lot, I jump on the parking booth, then continue on the nearby building bench, then go around the corner to get to the other side of the closed fence.

You found a way to a place you shouldn't be yet. Please continue and tell me if latter on when you get there the scripting still works. Otherwise I need to think of a way to prevent this!

Quote
One more thing: when you are on the mission of blowing up the Sabbath warehouse guarded by humans, you can push the button to do "accident" of tripping shelves on guards, but if you do this and then load the game saved before the aforementioned fact, you cannot reproduce it anymore...

Sadly, we can't do anything about this and several other issues connected to saved games not storing everything they are supposed to store!
Title: Re: Bug reports, Issues and Solutions
Post by: mercurio101 on August 10, 2016, 10:30:14 PM
Thanks for reply!
Quote
Please continue and tell me if latter on when you get there the scripting still works
OK, I will try and will report.

Quote
Sadly, we can't do anything about this and several other issues connected to saved games not storing everything they are supposed to store!
Hmmm... Could I, hypothetically, load game on the previous location (Santa-monica) and be sure that this will not occur? Or this doesn't have any solution at all?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 10, 2016, 10:33:22 PM
Could I, hypothetically, load game on the previous location (Santa-monica) and be sure that this will not occur? Or this doesn't have any solution at all?

If you load an earlier save and continue without loading after the container fell, everything should work.

Update: I just blocked your premature way into the junkyard across the roofs with some barbed wire :)!
Title: Re: Bug reports, Issues and Solutions
Post by: mercurio101 on August 10, 2016, 11:25:32 PM
Quote
Update: I just blocked your premature way into the junkyard across the roofs with some barbed wire :)!
Wow, that was fast! :holy:
That would be really great because, as I just tested, you being teleported BEHIND the gate which is locked, and there is no way you can get out anymore  :rofl:
Title: Re: Bug reports, Issues and Solutions
Post by: rewolf on August 12, 2016, 03:43:05 PM
The +1 dexterity from the fae charm doesn't show up on the character sheet. It doesn't update the lockpicking or the sneaking feat either (you see 1 less than it actually is unless you're wearing an armor that deducts dexterity then somehow it calculates the right amount there...). It also shows correct amount after you bloodbuff too. 

Functionally it works though because I was able to lockpick a door that I wouldn't be able to if I didn't have the +1 from the charm and also I can't raise my dexterity past 4 points since I have the +1 from the charm already.

(Since I am already posting that, there's also the video feed in the basement of downtown apartment: when you flip through the cameras, you see hannah on the bed, but when you zoom in on that feed, she is not there.)

Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 12, 2016, 09:07:40 PM
The +1 dexterity from the fae charm doesn't show up on the character sheet.

It works fine for me but you don't see the blue dot if you wear armor that reduces dexterity!

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(Since I am already posting that, there's also the video feed in the basement of downtown apartment: when you flip through the cameras, you see hannah on the bed, but when you zoom in on that feed, she is not there.)

You can zoom in on the feed? How do you do that?
Title: Re: Bug reports, Issues and Solutions
Post by: rewolf on August 13, 2016, 10:23:38 AM
You have to be kinda close, and press e on the screen - clicking below the screen causes it to change the cameras.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 13, 2016, 03:18:10 PM
You have to be kinda close, and press e on the screen - clicking below the screen causes it to change the cameras.

Ah, I forgot about this. But I have no idea why Hannah would disappear then so I just diabled the minimal zoom in as it doesn't matter much anyway...
Title: Re: Bug reports, Issues and Solutions
Post by: mercurio101 on August 14, 2016, 05:48:01 PM
Hello again!

I would like to share my confusion about sneaking - I find myself hard to grasp the rule by which the enemy notices me. I sneak behind enemy - and sometimes he notices me, sometimes not. You can get really close to him and he doesn't notice you, but sometimes... I am pretty lost about this stuff.

Title: Re: Bug reports, Issues and Solutions
Post by: Paradox on October 04, 2016, 07:00:18 AM
I have found that the "floor doors" just inside the Malkavian Maze open fine but my character cannot "fall" through them into the next section, and of course the hole is too big to jump out of so I lost some time having to reload.

Any ideas to get this working, don't care too much for this play but my next is going to be a Malkavian.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on October 04, 2016, 09:21:06 PM
Just crouch and you will fall through.
Title: Re: Bug reports, Issues and Solutions
Post by: miracle.flame on November 12, 2016, 09:40:29 AM
Prostitute lines 171 and 181 at cemetery play no sound or lip movement for me. Is that a confirmed bug of vcd or just my setup?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on November 12, 2016, 03:41:34 PM
Prostitute lines 171 and 181 at cemetery play no sound or lip movement for me. Is that a confirmed bug of vcd or just my setup?

I don't get any lip movements from the prostitute at all in the cemetery! I fixed that and a possible "no reply" issue as well...
Title: Re: Bug reports, Issues and Solutions
Post by: miracle.flame on November 12, 2016, 04:41:18 PM
Could you tell me what's to be done in order to get those sound and lip movement for prostitute lines 171 and 181 please?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on November 12, 2016, 05:45:08 PM
Could you tell me what's to be done in order to get those sound and lip movement for prostitute lines 171 and 181 please?

It's rather complicated. The problem is that the prostitute on the cemetery is called "ProstituteCem", but the dialogue files are for "Prostitute". I solved the issue by renaming the references on the cemetery and adjusting the Python file too.
Title: Re: Bug reports, Issues and Solutions
Post by: miracle.flame on November 12, 2016, 05:53:08 PM
Your hint made me find out less complicated solution and that is unpack the vcd files associated and change actor "Prostitute" to actor "ProstituteCem".
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on November 12, 2016, 06:44:57 PM
Your hint made find out less complicated solution and that is unpack the vcd files associated and change actor "Prostitute" to actor "ProstituteCem".

I was aware of that solution when I made the change, but still there is no seperate dlg file for ProstituteCem and in the hubs Troika always changes the names of the talking prostitutes so this would be the better solution.
Title: Re: Bug reports, Issues and Solutions
Post by: Platinum on December 01, 2016, 08:05:39 PM
Hello the Planet Vampire community,

I would like to thank Wesp5 for his great work on the patches !

I don't know if the the right place but sadly i've encountered some bugs :

1) In the quest "The Hunted Hunter" when i enter in the foxy boxes main room, the cathayan doesn't appear. There is the "mini cut scene "to introduce the boss but he is "invisible" and i can't kill him obviously, i'm stuck in the room. :(
I don't know if this is the reason why i encountered this bug but i tried to kill him once and he was too strong for me, then i did some quest and when i came back the catalayan didn't appear.

2) In the quest "And Her Name Was Venus", after the quest "the confession" was completed, i talked to venus in her office and she said that she gave me the boris's key. At the end of the dialogue, i got no key and "And Her Name Was Venus" doesn't appear in my quest's list. :/

Is there a way to resolve these bugs please ?

Here is the specs:

unofficial patch 9.6 fr
 
i5 3570k
7870xt
16GB RAM
W10 x64 pro

Thank you.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 01, 2016, 08:26:16 PM
I don't know if this is the reason why i encountered this bug but i tried to kill him once and he was too strong for me, then i did some quest and when i came back the catalayan didn't appear.

The reason for this bug is that you entered the map once, then left and came back. I have already fixed that for 9.7 but you can't finish this now in your current game.

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At the end of the dialogue, i got no key and "And Her Name Was Venus" doesn't appear in my quest's list.

Looking at the dlg file this should be impossible. What is G.Venus_Quest?
Title: Re: Bug reports, Issues and Solutions
Post by: Platinum on December 01, 2016, 08:51:35 PM
Looking at the dlg file this should be impossible. What is G.Venus_Quest?

Thanks for your answer ! Should i do a video capture ?

After i talked to Venus in her office i typed "G.Venus_Quest" in the console and it shows the number "2" .
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 02, 2016, 09:23:35 AM
After i talked to Venus in her office i typed "G.Venus_Quest" in the console and it shows the number "2" .

Then you haven't got the correct dialogue from her yet. Just talk to her again and see where it leads...
Title: Re: Bug reports, Issues and Solutions
Post by: Platinum on December 02, 2016, 12:28:02 PM
Then you haven't got the correct dialogue from her yet. Just talk to her again and see where it leads...

I already talked to her again but she says nothing more than "What?"

I did a video capture (https://youtu.be/bZLfzD26xbE) if it can help.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 02, 2016, 01:31:12 PM
I did a video capture (https://youtu.be/bZLfzD26xbE) if it can help.

I checked the video out and you need to contact the French translator about this. It works fine in the English version and there is already the problem, at least in your video, that Venus is not talking during the important last lines. This is wrong...
Title: Re: Bug reports, Issues and Solutions
Post by: Platinum on December 03, 2016, 10:45:27 AM
I checked the video out and you need to contact the French translator about this. It works fine in the English version and there is already the problem, at least in your video, that Venus is not talking during the important last lines. This is wrong...

Thanks for your advice. I contacted FoolEcho, the french translator, and he fixed this quickly (https://github.com/FoolEcho/vtmb-up/commit/815ac64991a698265a5ffbb34ab6e05f22ce53b0)  :clap:
Title: Re: Bug reports, Issues and Solutions
Post by: Florence on December 28, 2016, 07:33:28 PM
I also wonder something

After FU syndicate Gary tells you to visit him if you make it alive from Giovanni's

But I was never able to find him

Am I doing something wrong?

I read that it is possible to go talk to him after Giovanni's but he isnt just there
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 28, 2016, 08:14:19 PM
I read that it is possible to go talk to him after Giovanni's but he isnt just there.

I don't think this is possible as there is no dialogue of Gary for that case...
Title: Re: Bug reports, Issues and Solutions
Post by: Florence on December 29, 2016, 08:04:10 AM
I read that it is possible to go talk to him after Giovanni's but he isnt just there.

I don't think this is possible as there is no dialogue of Gary for that case...

http://vtmb.wikia.com/wiki/Gary_Golden (http://vtmb.wikia.com/wiki/Gary_Golden)

Under the "Events of Bloodlines" title

Last paragraph

Also doesnt he tell the fledgling to "come and find me, you know where I am" or something like that
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 29, 2016, 11:45:44 AM
Under the "Events of Bloodlines" title

That's a wiki and it's wrong. I'll try to edit it!

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Also doesnt he tell the fledgling to "come and find me, you know where I am" or something like that

Yes, but afterwards he says: "I'm always here. And everywhere." so it might well have been a joke.
Title: Re: Bug reports, Issues and Solutions
Post by: Florence on December 29, 2016, 12:51:57 PM
Under the "Events of Bloodlines" title

That's a wiki and it's wrong. I'll try to edit it!

Quote
Also doesnt he tell the fledgling to "come and find me, you know where I am" or something like that

Yes, but afterwards he says: "I'm always here. And everywhere." so it might well have been a joke.

Yes, somebody might have done wrong

Thanks Wesp
Title: Re: Bug reports, Issues and Solutions
Post by: Vorador on December 30, 2016, 06:35:01 PM
what about the MAJOR fortitude bug can it be fixed? :)
Title: Re: Bug reports, Issues and Solutions
Post by: 970261 on March 04, 2017, 01:40:05 AM
Hi all, first off a major thanks to Wesp for continuing to bring more of VTMB out.

Playing it after a bit of hiatus on a new game with nothing but the Unofficial Patch 9.7 Beta 3 and SweetFX to change the graphic a little.

So far I haven't encountered any bugs until now.

Doing the Night at the Library quest at the moment and after going to the coffee shop the laptop prompts me to go to the end of the pier.

Exiting the office a thug with a knife attacks (here I've either fed him dry, shot him, and melee'ed him to death) and went on my way to the end of the pier.

Then...Nothing happens.  Saw a patch of blood and thought I have to do something in the area, but going around never did anything.

Is there something I'm missing?

Storyline wise, I am just about to go to Chinatown for the first time.

Any help would be appreciated.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on March 04, 2017, 08:58:03 AM
Search for a note hidden nearby.
Title: Re: Bug reports, Issues and Solutions
Post by: Raving_Neonate on April 11, 2017, 09:14:01 PM
Yep, Gary is joking with his line, "I'm always here. And everywhere." He's a charismatic fellow! ;)
Title: Re: Bug reports, Issues and Solutions
Post by: ul_lee on April 17, 2017, 01:07:53 AM
Hello, i´m new here and first i would like to thanks Wesp5 and everybody who keeps working on this game even after all this time.

My problem is that my game just keeps crashing randomly after starting it, usually after 1 - 10 minutes. It always crashes completely (not only back to the desktop), so that i have to switch my laptop off and then on again. I have purchased the game on steam and downloaded and installed the 9.7 (basic) patch. I switched the options in the patch.exe to "run in compatibility mode (win xp sp2)" and 2 others below as i found the advice somewhere on the steam discussion forum. I start the game itsself with "run as administrator" but no change did help so far.

I then found and searched this forum and somewhere i read that random crashing is a problem with the sound files. The problem is i never opened any sound file in the explorer or outside the game so i´m not sure how these files could have become bad. Ofc i tried re-installing but the crashes always keep coming.

I am using an old laptop, not sure if this could be part of the problem too:

- intel core 2 P8400
- Nvidia Geforce 9600M GT
- Win Vista SP2, 32-bit

Anybody here with an idea how to fix this?

I really would appreciate any kind of helpful advice or help because otherwise i never will never make it beyond the tutorial ;-)
Title: Re: Bug reports, Issues and Solutions
Post by: Florence on May 01, 2017, 11:45:59 PM
Is there a freezing problem in 5.6 basic?

I am a little concerned because it started to freeze and when you try to continue makes noises :( and I thought that my graphics card is way more better than VTMB needed

How can I fix this or is my graphics card dying :(
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on May 02, 2017, 08:57:39 AM
Is there a freezing problem in 5.6 basic?

Not that I know off. But why would you use such an outdated patch anyway?
Title: Re: Bug reports, Issues and Solutions
Post by: Florence on May 03, 2017, 11:23:44 AM
Is there a freezing problem in 5.6 basic?

Not that I know off. But why would you use such an outdated patch anyway?

I fixed the problem, it was because of a very silly reason  :smile:

Because I wanted to try companion mod and in topic, it was indicated that we need to use 5.6
Title: Re: Bug reports, Issues and Solutions
Post by: Florence on June 02, 2017, 05:00:44 PM
I finally decided to finish the companion mod since it has become more than 1 month I started the game  :smile:

But I can't

Because I already took Damsel as a companion so I dont know whom to ask where Nines is

Is there a way I can pass this quest of asking Damsel?

(I tried sending her back to position but not an option to ask)
Title: Re: Bug reports, Issues and Solutions
Post by: LemonOrange on July 28, 2017, 11:37:11 AM
Excuse me for being brand new to this forum @__@;;
I was messing around with my game and I found two strange bugs.

1. NPCs being immune to feeding or disciplines.
Happens whether it's the base game with some basic patches [GOG], [GOG] + basic patch, [GOG] + plus patch. I did find a solution however, replacing all the files in the Vampire folder with those supplied by the SDK fixed all these issues. Strange.

2. With histories enabled in character creation you can have infinite skill points.
I can do this by maxing my allocated skill points, changing histories and have more skill points to allocate. Repeat until maxed.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on July 28, 2017, 12:55:39 PM
1. NPCs being immune to feeding or disciplines.

This shouldn't happen, but it could be the result of continueing an old save game after updating the patch version which sometimes turns all humans into vampires.

Quote
2. With histories enabled in character creation you can have infinite skill points.

This is a known exploit that we can't fix, but Jack will comment on it to show that it is a known issue ;).
Title: Re: Bug reports, Issues and Solutions
Post by: ngppgn on August 18, 2017, 01:03:04 PM


A sort of odd bug (odd since it can be reproduced without modding or using the console).

I was experimenting with giving my character other clans' disciplined, and it seemed to work just flawlessly, except for one thing:

Having Obfuscation maxed out, I could use the Thaumaturgy lvl 5 power (Blood Strike?), without breaking Obfuscation, but using the Thaumaturgy lvl 1 power (Blood theft?) did break obfuscation for a moment.

Would you mind telling where should I look to fix this issue myself (since I understand this is not a priority for the "normal" game?)

Thank you in advance!
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 18, 2017, 03:39:45 PM
Would you mind telling where should I look to fix this issue myself (since I understand this is not a priority for the "normal" game?)

I could only suggest to look into the disciplinetgt_004.txt file and then post your results here if you can fix this!
Title: Re: Bug reports, Issues and Solutions
Post by: Armoreska on August 29, 2017, 08:42:26 AM
I have grievances with feeding effect too, in the museum. The guard at camera controls wont go to sleep, and the one with the basement key doesnt care about me at all! Im on 9.7 patch though, plus.

There's a skill book inside there, its being a pain in the ass to grab.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 29, 2017, 12:00:01 PM
Hm, these look like random glitches to me. Are you playing long sessions in one go? Bloodlines is known to get more buggy with random issues if you do.
Title: Re: Bug reports, Issues and Solutions
Post by: Armoreska on August 29, 2017, 04:55:12 PM
Sure, but this session was just the museum. I've noticed some other bugs earlier, but only minor ones.
I did get through it with all the points, thanks to the alternate ways of doing things.
I'm a Ventrue, btw.

I do alttab frequently, that may be it
Title: Re: Bug reports, Issues and Solutions
Post by: Armoreska on August 30, 2017, 06:00:37 AM
Another thing:
B-Rated Writer fails Daydream Believer if not done yet (should have bought those blood packs, as a Ventrue I have only blue ones).
At least can someone add this to the wiki?
But whatever, this quest is kinda douchy.
This may also fail Thinned Blood as all but 1 guy are gone now. Or are they all gone because of Thinned Blood? Hmm.

I'll giftxp 1 myself :razz:
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 30, 2017, 08:41:27 AM
Or are they all gone because of Thinned Blood? Hmm.

The thin bloods will be gone around the time you enter Hollywood independently of any special quest. In fact only the guy needed for the B-Rated Writer quest stays because this is only accessible that late in the game.
Title: Re: Bug reports, Issues and Solutions
Post by: Armoreska on August 30, 2017, 09:57:52 PM
Hm any reason I'm not getting an Antique Locket from Ox? Maybe there are indeed some conflicts in my installation.

I also just maxed my inventory, but earlier I lost a quest from Imalia because I received no items and no quest log (didnt notice anything before it was too late to reload). Perhaps, because of max inventory.
Any easy way to restart the quest/get the key to the apartments?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on August 31, 2017, 10:12:50 AM
Hm any reason I'm not getting an Antique Locket from Ox?

Maybe you didn't get it because your inventory was full.

Quote
I also just maxed my inventory, but earlier I lost a quest from Imalia because I received no items and no quest log (didnt notice anything before it was too late to reload). Perhaps, because of max inventory.

Maxing out the inventory is always bad. Put stuff you don't need into the chest in your appartment!

Quote
Any easy way to restart the quest/get the key to the apartments?

The quest should still be active, use the console to add these items:

give item_k_tawni_apartment_key
give item_g_wireless_camera_1 (do this three times to get the three cameras you need)
Title: Re: Bug reports, Issues and Solutions
Post by: Florence on September 01, 2017, 08:04:44 PM
Another thing:
B-Rated Writer fails Daydream Believer if not done yet (should have bought those blood packs, as a Ventrue I have only blue ones).
At least can someone add this to the wiki?
But whatever, this quest is kinda douchy.
This may also fail Thinned Blood as all but 1 guy are gone now. Or are they all gone because of Thinned Blood? Hmm.

I'll giftxp 1 myself :razz:

You can wait until Grout's Mansion
There you will get 3 normal blood packs
That guy disappears after you report to prince
I mastered Ventrue play :justabite:

You may not get the antique locket if you didn't kill the guy at the massage salon
I assume you just dominated him so...
Title: Re: Bug reports, Issues and Solutions
Post by: Florence on September 01, 2017, 08:06:55 PM
Hello people
My presence is not glowing so I can not be sure if it is working or not?
Also I dont see those +5 next to my soaks when I use fortitude so I am not sure if it is working either
Is there a solution to this?
Title: Re: Bug reports, Issues and Solutions
Post by: Armoreska on September 02, 2017, 01:53:39 AM
Hm any reason I'm not getting an Antique Locket from Ox?

Maybe you didn't get it because your inventory was full.
No, that's not it, as you see these problems happened at the same time so I had a chance to reload, sell stuff nearby and recheck it.
Another suggested this is because I did not kill the guy in the locker room.

After that, I also had the constant loading crash when entering Red Dragon, so had to roll back some progress and it works again.
Funny, it loaded fine the day before. In the morning, I load in Red Dragon, go out, return (either immediately or after doing some chores) and it crashes. Only quest I did before that is Kikinapped AND left the package too. So did them separately to be safe.
Btw wow Chinatown sucks! Mechanics, most dialogue YEESH!

And I entered the library! Just retrying after failure does the trick.

edit:
Thanks for the help, I've finished the game with 1 quest/70 untouched (killing Venus)
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on September 02, 2017, 09:29:12 AM
My presence is not glowing so I can not be sure if it is working or not?
Also I dont see those +5 next to my soaks when I use fortitude so I am not sure if it is working either.

Has this happened suddenly or right from the start? Do you still see the message +soak at the top of the screen? Because a lot of the bugs recently reported here sound random to me, maybe caused by too long playing sessions in one go which are known to mess the game up. Both disciplines work fine for me!
Title: Re: Bug reports, Issues and Solutions
Post by: Florence on September 02, 2017, 01:10:56 PM
My presence is not glowing so I can not be sure if it is working or not?
Also I dont see those +5 next to my soaks when I use fortitude so I am not sure if it is working either.

Has this happened suddenly or right from the start? Do you still see the message +soak at the top of the screen? Because a lot of the bugs recently reported here sound random to me, maybe caused by too long playing sessions in one go which are known to mess the game up. Both disciplines work fine for me!

No, it just happened after Society of Leopold where I was seeing empty bars when I used disciplines.
I started it from previous save couple of times but it didn't fix it.
Then it was fixed by itself but this happened.
I see Fortitude (5), Presence(5) at the top
This means it is working?

Also how long a play session should last for a better gameplay?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on September 02, 2017, 04:09:47 PM
I started it from previous save couple of times but it didn't fix it.

A guy on ModDB reported that reinstalling the game and the patch fixed a lot of random bugs for him, even if he continued an old save afterwards!

Quote
I see Fortitude (5), Presence(5) at the top
This means it is working?

For Presence yes, but for Fortitude you should also see in blue "Effect gained: automatic soak successes +x", x being the level.

Quote
Also how long a play session should last for a better gameplay?

I have no idea. While patching I only play short sessions and never had any of these issues!
Title: Re: Bug reports, Issues and Solutions
Post by: ngppgn on September 03, 2017, 02:40:53 PM
Would you mind telling where should I look to fix this issue myself (since I understand this is not a priority for the "normal" game?)

I could only suggest to look into the disciplinetgt_004.txt file and then post your results here if you can fix this!

Sadly there doesn't seem to be anything in that file telling the lvl5 Thaumaturgy and the ivi1 Thaumaturgy abilities to behave unlike each other with regards to Obfuscate.

Is there any file that generally defines when is Obfuscate broken, maybe?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on September 03, 2017, 05:32:13 PM
Is there any file that generally defines when is Obfuscate broken, maybe?

Not that I know about. Sadly, a lot of things in Bloodlines are hard-coded even if seperate files exist, which often only affect a few aspect of the discipline or weapon or whatever...
Title: Re: Bug reports, Issues and Solutions
Post by: Florence on September 03, 2017, 08:43:22 PM
I started it from previous save couple of times but it didn't fix it.

A guy on ModDB reported that reinstalling the game and the patch fixed a lot of random bugs for him, even if he continued an old save afterwards!

Quote
I see Fortitude (5), Presence(5) at the top
This means it is working?

For Presence yes, but for Fortitude you should also see in blue "Effect gained: automatic soak successes +x", x being the level.

Quote
Also how long a play session should last for a better gameplay?

I have no idea. While patching I only play short sessions and never had any of these issues!

Yeah, I hear you
I used to have a lot of time and played short sessions and had 0 bugs...
I will try as you said
Hope it will fix the issue
Title: Re: Bug reports, Issues and Solutions
Post by: Satanu Reeves on September 08, 2017, 08:26:34 AM
I could swear Vision of Death used to do damage to supernaturals. It does no damage in basic.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on September 08, 2017, 10:14:57 AM
I could swear Vision of Death used to do damage to supernaturals. It does no damage in basic.

Hm, you are right. Populism changed this a long time ago, but I can't remember why! I'm on holiday next week and can only check this when I am back...
Title: Re: Bug reports, Issues and Solutions
Post by: Satanu Reeves on September 08, 2017, 06:50:34 PM
If people want Malkavians to loose their tools against bosses and supernaturals I suppose that would be fine in Plus. What does that leave them? Stealth? That's nerfed too isn't it? But in basic, I think it should remain how it was, I thought that was the point of basic. 

Anyhow , I hope you enjoy your holiday. When you can, thank you for looking into it.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on September 08, 2017, 07:39:56 PM
But in basic, I think it should remain how it was, I thought that was the point of basic. 

Exactly, but before now I wasn't even aware of the change because I didn't do it. I'll be on holiday next week but then I'll take a look. It might be that it didn't work as intended, otherwise I will restore it, even for plus because it's an unnecessary change...
Title: Re: Bug reports, Issues and Solutions
Post by: Satanu Reeves on September 08, 2017, 11:11:55 PM
Oh, is Populism a person? lol, I thought you meant a bunch of people asked you to change it. I put the original file back and it doesn't seem to have broken anything. This could work for my recent Malk playthough  :smile:
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on September 08, 2017, 11:41:25 PM
Oh, is Populism a person?

Yes. A long time ago he fixed a lot of broken disciplines not working on some enemies or similar. I wasn't aware that he removed some damages too! I just tested them a bit and restored the damage for both Vision of Death and Suicide where he had done this. In the plus patch versions too, because there these disciplines were moved up one level anyway so it's only right they do some damage on supernaturals!
Title: Re: Bug reports, Issues and Solutions
Post by: mercurio101 on September 09, 2017, 01:01:43 PM
Hello again everyone. Here is what i found:

I go to the Skyline Apartments BEFORE going to Damsel concerning the plague-bearers quest. I find dead Paul and talk to his dying girlfriend, alright? Well, I listen to Paul's answering machine and then go speak with Damsel. She gives me this quest of finding one sewer-crawling thing, which I kill and return to Damsel. She tells me 'bout Paul, 'wright? And then I am stuck 'cause I do not know about Jezebel Locke and I have already been to Skyline and did all my job there. Am I missing something or is this a bug?
Title: Re: Bug reports, Issues and Solutions
Post by: Runza77 on September 09, 2017, 01:11:10 PM
I go to the Skyline Apartments BEFORE going to Damsel concerning the plague-bearers quest. I find dead Paul and talk to his dying girlfriend, alright? Well, I listen to Paul's answering machine...

The "girlfriend" of Paul is in the Skyline's palace too, you must speak with her. Read carefully your quest log and you'll find further clues.
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 22, 2017, 04:19:13 PM
So, I'm posting here since I'm playing 1.2 version.

I'm having trouble dementating Milligan to chase the moon. I took a gander at his dlg file and it says that I need dementation lvl 3 which i have, yet the only available option is persuasion.

I cheated myself 10 in all stats and intimidation option is also available.

Any ideas?
Title: Re: Bug reports, Issues and Solutions
Post by: SCO on December 23, 2017, 08:40:25 PM
So, I'm posting here since I'm playing 1.2 version.

I'm having trouble dementating Milligan to chase the moon. I took a gander at his dlg file and it says that I need dementation lvl 3 which i have, yet the only available option is persuasion.

I cheated myself 10 in all stats and intimidation option is also available.

Any ideas?

The dialog engine can only display 4 options at a time. It's actually easy to cheat a build so several 'legal' dialog options don't appear because others have precedence.

Normally it's 'normal option for possible success in depth later', 'intimidate', 'seduce', 'persuasion' that win, even a single social discipline option might be hid from high levels of dots, much less multiple.

Resuming, combining Dominate and Dementation on the same play-through has issues.

The only way to avoid this on the engine is a pain if a program that automates the necessary dialog file transformation is not created and Wesp is not interested (it makes dialog files much more complex to post install edit). Maybe it would be possible to create such a program that toggles on and off the transformation though.
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 23, 2017, 09:32:12 PM
As I remember, I only have 3 available options - persuade, tell him I'm the last thing he sees, or telling him to run. I cheated intimidation and it appeared alongside persuasion. If you can tell me how to cheat domination I'll try that as well.
I'll recheck in the morning though, thanks for the advice
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on December 24, 2017, 09:19:21 AM
As I remember, I only have 3 available options - persuade, tell him I'm the last thing he sees, or telling him to run. I cheated intimidation and it appeared alongside persuasion. If you can tell me how to cheat domination I'll try that as well.
I'll recheck in the morning though, thanks for the advice
To get dominate use the console command vstats get dominate 4. That will get you to dominate 3. Save or at least remember how many xp you had before. The only way to get rid of stats via console is vstats sell and that gives the xp necessary to buy the stats you just sold. In order to correct that you need giftxp originalXP.
I can't find anything in the dlg file that hints to the cause of your problem. But cheating dominate won't get you anything unless you also change your clan to Ventrue before entering the dialog.
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 24, 2017, 11:48:59 AM
Here's (https://s10.postimg.org/3mkr2ujh5/la_skyline_10001.jpg) the answers I get as Malk with 3 Dementation (I cheated 5 dementation just to see maybe game didn't register my level properly).
And here (https://s10.postimg.org/sslp9od1l/la_skyline_10000.jpg) I cheated Domination.
Frankly, I have no idea what's going on. I had a snag before in a dialogue with Knox, having trouble making him come clean, but after checking dlg I found out that I needed Perception >3 in vanilla (talk about overkill)

With this, I think I'll just send the retard to his death. I just wanted to get a clean walktrough, you know?

Edit: Okay, so apparently the game does not poll my clan correctly. I've switched this (https://yadi.sk/d/IaxXBKAF3QuF6g) dlg file (not really switched, since 1.2 uses packed version) for this (https://yadi.sk/d/UYeKGmSP3QuF6X) from 9.9+ beta 2 and got this (https://s10.postimg.org/o8448it0p/la_skyline_10002.jpg) Notice how a persuasion option is now missing.

Charsheet (https://s10.postimg.org/j9glu3k3t/Charsheet.png).

Edit 2: It's not missing, It just doesn't require persuasion for Malkavians for some reason.
I've replaced UP dlg with 1.2 version and got the same bug in my UP game installation (These are different installations on different PCs) So the cause is indeed in the dlg file.

My understanding is that I get this batch of responses:
Code: [Select]
{ 61 }{ You're from the hospital! But the. . .my crew. . . Are they, are they. . . }{ You're from the hospital! But the. . .my crew. . . Are they, are they. . . }{ # }{ npc.SetDisposition("Fear", 1) }{ }{ }{ }{ }{ }{ }{ }{ }
{ 62 }{ It was a joke. They're all waiting for you in the hospital basement. Funny guys. . . }{ It was a joke. They're all waiting for you in the hospital basement. Funny guys. . . }{ 71 }{ Persuasion 3 }{ }{ }{ }{ }{ }{ }{ }{ }
{ 63 }{ You saw nothing tonight. Nothing happened. You will forget everything. }{ You saw nothing tonight. Nothing happened. You will forget everything. }{ 91 }{ Dominate 3 }{ }{ }{ }{ }{ }{ }{ }{ }
{ 64 }{ Give me your driver's license. I'm letting you go. }{ Give me your driver's license. I'm letting you go. }{ 101 }{ Intimidate 6 }{ }{ }{ }{ }{ }{ }{ }{ }
{ 65 }{ }{ }{ }{ }{ }{ }{ }{ }{ }{ }{ }{ }
{ 66 }{ Dead, yes. There are places that humans should never enter. This was one. }{ Dead, yes. There are places that humans should never enter. This was one. }{ 81 }{ }{ }{ }{ }{ }{ }{ }{ }{ }
{ 67 }{ Get out of here! Run faster then you ever have. Before I change my mind. }{ Get out of here! Run faster then you ever have. Before I change my mind. }{ 0 }{ }{ G.Mill_Loose = 1 }{ }{ }{ }{ }{ }{ }{ }
that doesn't include dementation. When the one I should be getting is this one:
Code: [Select]
{ 51 }{ [Crying/Laughing/jabbering hysterically]Heh-heh. . . }{ [Crying/Laughing/jabbering hysterically]Heh-heh. . . }{ # }{ npc.SetDisposition("Fear", 1) }{ }{ }{ }{ }{ }{ }{ }{ }
{ 52 }{ They're all waiting for you in the hospital basement. It was a joke. This is a mask. Boo. }{ They're all waiting for you in the hospital basement. It was a joke. This is a mask. Boo. }{ 71 }{ Humanity 6& G.Pisha_Desire == 1 }{ FindPlayer().HumanityAdd( -1 ) }{ }{ }{ }{ }{ }{ }{ Your friends are in its belly, fly. A sumptuous joke played at your expense. }
{ 53 }{ They're all waiting for you in the hospital basement. It was a joke. This is a mask. Boo. }{ They're all waiting for you in the hospital basement. It was a joke. This is a mask. Boo. }{ 71 }{ Humanity -6 & G.Pisha_Desire == 1 }{ }{ }{ }{ }{ }{ }{ }{ Your friends are in its belly, fly. A sumptuous joke played at your expense. }
{ 54 }{ Your friends are dead. }{ Your friends are dead. }{ 81 }{ G.Pisha_Desire == 1 }{ }{ }{ }{ }{ }{ }{ }{ The black widow has devoured all the flies. All dead. }
{ 55 }{ Run! Never come back to this city. }{ Run! Never come back to this city. }{ 0 }{ G.Pisha_Desire == 1 }{ G.Mill_Loose = 1 }{ }{ }{ }{ }{ }{ }{ Spread your wings and fly away from this city forever! Hurry! }
{ 56 }{ Your mistress the moon calls. . .run towards it for the rest of your days. }{ Your mistress the moon calls. . .run towards it for the rest of your days. }{ 151 }{ Dementation 3 & G.Pisha_Desire == 1 }{ }{ }{ }{ }{ }{ }{ }{ Your mistress the moon calls. . .run towards it for the rest of your days. }

Unfortunatly I have no idea why it happens. At this point I'm not even sure it's possible to do on vanilla version.
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 25, 2017, 12:41:29 PM
Right, I figured it out.
Here's the difference in starting condition between original file:
Code: [Select]
{ 164 }{ (Starting Condition) }{ }{ 51 }{ npc.times_talked > 1 and IsClan(pc,"Malkavian") }{ }{ }{ }{ }{ }{ }{ }{ }
{ 165 }{ (Starting Condition) }{ }{ 51 }{ npc.times_talked > 1 and IsClan(pc,"Nosferatu") }{ }{ }{ }{ }{ }{ }{ }{ }
{ 166 }{ (Starting Condition) }{ }{ 51 }{ npc.times_talked > 1 }{ }{ }{ }{ }{ }{ }{ }{ }

and patched version:

Code: [Select]
{ 165 }{ (Starting Condition) }{ }{ 61 }{ G.Pisha_Desire == 1 and not(IsClan(pc,"Malkavian") or IsClan(pc,"Nosferatu")) }{ }{ }{ }{ }{ }{ }{ }{ }
{ 166 }{ (Starting Condition) }{ }{ 51 }{ G.Mill_Know == 1 }{ }{ }{ }{ }{ }{ }{ }{ }

I was correct in that the game just doesn't recognize character's clan properly.

I have absolutely zero python knowledge (or any programming language, really) so I'd be grateful is someone pointed out to me what is wrong here. Why would the game not recognize a positive check, but work with negative one?

My goal here is not to fix the bug, but rather figure out whether it is an inherent 1.2 flaw and just move on.

Thank you.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 25, 2017, 09:02:07 PM
I see two issues here: In the unpatched game both starting conditions go to the same line 51 which is wrong, the patch diverts one to 61 instead. Also sometimes cheating stats in the console in the affected map itself doesn't register, in that case cheat before loading the map...
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 25, 2017, 09:12:15 PM
But you can't be both Malkavian and Nosferatu at the same time, can you?

I haven't cheated at all in that playtrough. Well, aside from noclipping out of the stuck door. All the cheating was done for testing purposes only. I also went outside, saved, restarted the game, loaded, cheated and then entered the skyeline apt. Alas.

Hey, Merry Christmas! 🎄
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 25, 2017, 09:42:00 PM
But you can't be both Malkavian and Nosferatu at the same time, can you?

No, but then I don't know what the game does when you switch dlg files midgame ;)...
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 26, 2017, 09:15:01 AM
I haven't saved after switching files. I've just placed one unpacked dlg file from 9.9 patch (taken from a different PC) into vampire folder, then loaded the game to check. I've tried out all the options and they work, so switching that file midgame did not wreck any terrible consequences. On the other hand, I bet if I tried switching LaCroix dlg file things wouldn't go as smoothly.

But I didn't save the game or continue playing after, I've just deleted the new dlg file. As far as I can tell, none of the walktroughs, written for the original version mention this dementation option, so it's very likely to be unavailable before you patched it.

Started a new game, teleported downtown from tutorial, cheated all max stats went to hospital then 1A - still default non-malkavian dialogue.

Edit:
I tried and hotwired it like so:
Code: [Select]
{ 163 }{ (Starting Condition) }{ }{ 61 }{ G.Pisha_Desire == 1 and IsClan(pc,"Ventrue") or IsClan(pc,"Toreador") or IsClan(pc,"Gangrel") or IsClan(pc,"Brujah") or IsClan(pc,"Tremere") }{ }{ }{ }{ }{ }{ }{ }{ }
{ 164 }{ (Starting Condition) }{ }{ 51 }{ npc.times_talked > 1 and IsClan(pc,"Malkavian") }{ }{ }{ }{ }{ }{ }{ }{ }
{ 165 }{ (Starting Condition) }{ }{ 51 }{ npc.times_talked > 1 and IsClan(pc,"Nosferatu") }{ }{ }{ }{ }{ }{ }{ }{ }

It starts conversation with Milligan as if it was the first one (its coming for me aaaahhh!) when you try to talk to him in his closet. (It does proceed normally once you say "wait till i get back" and give you appropriate "dealing" responses)

If I eliminate npc.times.talked counter then it removes the first batch of dialogue entirely. (he runs at you in the hospital and you just get to tell him to wait) afterwards quest proceeds as normal)

Using G.Mill_Know == 1 as a starting condition for 51 line does work.

I think the problem is that the times.talk counter is somehow broken, so the game checks
Code: [Select]
{ 61 }{ G.Pisha_Desire == 1 }as sufficient for everyone.
Title: Re: Bug reports, Issues and Solutions
Post by: SCO on December 26, 2017, 05:37:55 PM
The game always reads the file from disk on every dialog. This is apparent because it's how i tested some bugfixes
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 26, 2017, 08:13:27 PM
The game always reads the file from disk on every dialog. This is apparent because it's how i tested some bugfixes

I'm not sure how it's relevant. Of course it reads the dlg, otherwise there would be no dialogue. The question is how does it determine which dialogue to display? Based on variables and conditions.

I've moved on anyway.

It's really amazing how much work has been done in UP - I think around 90% of ambient conversations is broken in vanilla game.

Oh, and apparently you don't get bonus XP for sneaking in warehouse mission. Joy.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 26, 2017, 08:28:25 PM
Oh, and apparently you don't get bonus XP for sneaking in warehouse mission. Joy.

That's a change I did for the plus UP. In the original game and the basic patch you get a bonus for not killing anyone there which makes no sense because Bertram says "So if you get in there and have to bust a few heads... don't feel bad."
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 26, 2017, 09:07:53 PM
Yeah, you don't get any bonus at all.

I did the whole mission with notarget and sneaking 10 without billing anyone and nothing. I checked warehouse.py and there is a G.Warehouse_kills variable counter in there. Can I somehow check it in game?

Also, im not sure if all "outcome: #xp" data in up walktroughs is correct. If you add up all XP from warehouse pt2 you get around 10, not 8-9. And if I remember correctly hallowbrook and Giovanni XP totals don't add up either. Can't check the text now, though.

Oh and where's chateau from patch notes?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 26, 2017, 09:39:41 PM
Yeah, you don't get any bonus at all.

In that case there might be some other problem in the unpatched game.

Quote
Can I somehow check it in game?

Yes, just type G.Warehouse_Kills in the console, the capitals are important!

Quote
Also, im not sure if all "outcome: #xp" data in up walktroughs is correct.

You are right. The Hallowbrook is okay, but the Giovanni XPs are wrong too.

Quote
Oh and where's chateau from patch notes?

You can only visit it in the plus patch when choosing the Anarch Ending...
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 26, 2017, 09:53:27 PM
Motherloving God, I've missed a new location! How am I supposed to fall asleep now?

And just when I finished my Ventrue walktrough. Figure it's not very much in character to replay anarch ending as Ventrue. (Don't think they fit the dregs where the game happens at all really, especially the run down hotel in the intro)

Oh, well, time to roll a hot bruja chick and flip of the prince. Never get tired of it.

Is it possible to competely miss Heather conversations? I don't remember ever having the second one trigger, you know the second blood donation where she gives you her college money? That's one thing that actually worked in 1.2 In UP it always jumps straight to bathroom snacking and then "I saw some scary men" and I just tell her to stay inside. (I know it basically kills any further interaction but you only get armor after that and I buy it anyways) Although that might be just my inattentiveness.
Title: Re: Bug reports, Issues and Solutions
Post by: Malkav on December 26, 2017, 10:19:41 PM
Hm, I'm currently in a pluspatch playthrough and had no problems getting all the Heather dialogs up to the point when she brought the guy, after which I sent her home.

About the warehouse, extra xp for not killing anyone makes no sense at all. When all's said and done you are there to blow the place up, so most of the people there will be dead anyway.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 26, 2017, 10:24:12 PM
About the warehouse, extra xp for not killing anyone makes no sense at all. When all's said and done you are there to blow the place up, so most of the people there will be dead anyway.

That's what I figured a long time ago when I made it a now detected bonus to not loose the XP. BTW, I'm going through the walkthrough now checking all XPs and found some more differences to correct.
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 27, 2017, 03:03:32 PM
Well, I checked and the counter is 0 when I plant the charge but no XP. Maybe it's given later, when you speak with The Prince?
But the check is in the warehouse level?

Also the chateau is one of the best locations in vtmb - I had so much fun throwing pizza slices off the balcony into the night.

However, I don't think that Isaac, being a Jew would fork out a while mansion. Lucky Star seemed appropriate, if not a little overcrowded.

What are the requirements for dancing fool ending?
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 27, 2017, 11:17:57 PM
But the check is in the warehouse level?

Yes, but I think it's at the end when you are leaving.

Quote
Also the chateau is one of the best locations in vtmb - I had so much fun throwing pizza slices off the balcony into the night.

It was originally build by EntenSchreck for the Prelude, but as it is a restoration I just had to include it in the plus patch too!

Quote
However, I don't think that Isaac, being a Jew would fork out a while mansion.

I don't know what a "while mansion" is, but Isaac is a movie producer that worked with Edward G. Robinson, Jimmy Cagney, Brando and more according to his words. Do you think he had them live in the Luckee Star hotel ;)?

Quote
What are the requirements for dancing fool ending?

You need to open a lot of doors at the Luckee Star until you get the easter egg there, then later you can ask LaCroix about it...
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 28, 2017, 07:52:43 AM
It's "whole mansion" ) I was swiping on a phone keyboard and missed a typo. Hey, there's a difference between posh movie stars and smelly downtown anarchs. Besides, I'm sure he would if he could. Look at the runaround he gives the player for absolutely nothing in return.

Was the level restored based on something or just made from the ground up?

Now Hannah refused to die after talking to her. She was clearly in a lot of pain and after I took all of her money she didn't have a lot to look forward to, so I relieved her and got a humanity hit. Come on, game.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 28, 2017, 11:32:26 AM
Was the level restored based on something or just made from the ground up?

We build it from ground up after screenshots of the original Chateau Marmont in Hollywood. EntenSchreck did the outside and I did the inside. There were a lot of unique textures and even an unused model of the whole roof in the game, but for a long time we didn't know what they were fore until EntenSchreck stumbled upon a picture of the hotel :)!
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 30, 2017, 03:59:36 PM
I've just finished serial Killer Quest by persuading him and got a Masquerade Violation in 1.2 which makes perfect sense, however I don't remember getting it in UP? Was it patched for some reasons?

Also it was the first time I failed to get VV poster and photo (apparently I didn't accumulate enough liking points, being 1 dot appearance Gangrel. I believe one still can get it it's just that I didn't bother with correct options) even though she told me to call her VV. Eh, whatever. Ironically, I think that 400 bucks is more than what you can get by selling the photo.
Title: Re: Bug reports, Issues and Solutions
Post by: Wesp5 on December 30, 2017, 05:55:01 PM
I've just finished serial Killer Quest by persuading him and got a Masquerade Violation in 1.2 which makes perfect sense, however I don't remember getting it in UP? Was it patched for some reasons?

Yes. If you persuade him to not kill again, why should this be a Masquerade violation?
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on December 30, 2017, 06:34:39 PM
Well, police is on his trail, he's a murdering psychopath who had a change of heart after one "think about your family" line? I don't buy it. Not to mention the fact that were letting a serial massage violator go.

It's kind of ridiculous how in VV's second quest you can not kill Hatter, let Julius go and still get a masquerade redemption.

You get violation for letting Milligan go without checks, why this has to be any different? There's plenty of redemption points to be gained in game, and having violation as a result of a dialogue choice is so much better than "oops, someone walked on me feeding in the alley"

Redemption for killing and violation for letting him go seem about right to me.

P.S. Do you get redemption for talking Samantha out of thinking you're you? I can't remember You really shouldn't either.
Title: Re: Bug reports, Issues and Solutions
Post by: SCO on January 03, 2018, 03:19:33 PM
Personally i'm more annoyed by the 'economy' of humanity over Masquerade (which is much tighter, even when Wesp made the patch more lenient).

I already complained about this and I already got the response this can't be fixed, but i'd much prefer that every time you break in a combat zone with police, you'd get (1) single humanity loss the first time one was killed (museum, kamikaze zen, dane, hospital top floor etc). You'd think there would be a python binding for killed guards, but apparently this is a engine thing and a 'ondeath' callback doesn't exist to trigger a humanity loss on combat maps.

It pisses me off you can play as MacCopKilla and keep your humanity. Yeah, they shoot back, but you broke and entered first. Bah.
Title: Re: Bug reports, Issues and Solutions
Post by: J3ster on January 03, 2018, 03:59:49 PM