collapse

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Adding custom sounds  (Read 453 times)

Online Barabbah

  • Antediluvian
  • *****
  • Posts: 550
  • Reputation: 19
Re: Adding custom sounds
« Reply #15 on: December 07, 2018, 01:30:39 PM »
The main concept of this idea is a job not necessarily perfect ("Don't cut corners but not overthink it either" quoting Garth Ennis). Plus they'll be using Temporis since it's meant to be converted as it for True Brujahs.

Assignating to one new clan to a vanilla one instead of another was also considered by the vanilla look of the PC models (although Harbingers might need a reskin, boh)

Ideas for weaknesses, Temporis, keeping or dropping the two extra "clans" (emphasis on the quotation marks), ecc? And you prefer to redirect this conversation in another topic and give space to Shadow Man to his original topic argument? (Sorry for the invasion :razz:)
The sarcophagus is a lie!

Offline The Shadow Man

  • Antediluvian
  • *****
  • Posts: 623
  • Reputation: 23
Re: Adding custom sounds
« Reply #16 on: December 07, 2018, 03:14:04 PM »
And you prefer to redirect this conversation in another topic and give space to Shadow Man to his original topic argument? (Sorry for the invasion :razz:)

Well that would be neater but honestly I don't know if anyone can help me with NPCs spouting random dialogue when your close.

Online Barabbah

  • Antediluvian
  • *****
  • Posts: 550
  • Reputation: 19
Re: Adding custom sounds
« Reply #17 on: December 07, 2018, 05:08:38 PM »
I think if this happens too in the current UP maybe wesp can fix it
The sarcophagus is a lie!

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 5429
  • Reputation: 853
  • Unofficial Patcher
Re: Adding custom sounds
« Reply #18 on: December 07, 2018, 05:55:13 PM »
Well that would be neater but honestly I don't know if anyone can help me with NPCs spouting random dialogue when your close.

This is set in the maps themselves via the floatfreq variable. You can set that high or low, but I don't think you can affect this by a discipline. A complicated way would be to swap the floats with silent files when you use one and swap them back afterwards...

Online Barabbah

  • Antediluvian
  • *****
  • Posts: 550
  • Reputation: 19
Re: Adding custom sounds
« Reply #19 on: December 07, 2018, 07:13:49 PM »
Or alternatively silence all of them with empty audio files  :rofl:
The sarcophagus is a lie!

 

* Game Files