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Offline gx240

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(Clan Quest Mod) Diablerie Humanity Loss
« on: August 12, 2020, 09:21:04 pm »
I'm looking at trying out Clan Quest Mod (4.1) for the the first time, but I don't completely understand how it handles the Humanity loss from Diablerie. The CQM Sabbat walkthrough page says that it decreases your Humanity pool and not just your Humanity dots every time you commit diablerie. It also says this isn't reflected on the character sheet.
Does this mean that after committing diablerie 10 times the game automatically ends, because you would be at Humanity 0? How is the player's Humanity pool stored and viewed ingame? Is it just a variable that can be accessed through the console? Can you modify it with the console?


Offline argikt

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Re: (Clan Quest Mod) Diablerie Humanity Loss
« Reply #1 on: August 13, 2020, 07:22:43 pm »
If humanity reach 0, game ends, yes.
But you can increase you humanity doing good actions or dancing.
You can see your humanity up in the character sheet.
If you want to cheat it using console, just give you enough xp to buy points, clan quest rules makes that 1 point cost is 100 xp (to prevent that player buy points)

Offline gx240

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Re: (Clan Quest Mod) Diablerie Humanity Loss
« Reply #2 on: August 13, 2020, 09:19:12 pm »
Ah OK, that all makes sense. This is the part that was confusing me though:

Quote
if you successfully diablerize them, then it’s an automatic permanent loss of humanity – meaning you lose a dot in humanity, and also your total humanity pool is reduced by one as well, e.g. the first time you commit diablerie your humanity pool is reduced to nine, the second time to eight. This can’t be represented on your character sheet unfortunately.
Was this permanent humanity loss they're talking about never actually implemented? You can still increase your humanity back up normally by dancing, quests, etc?

Offline argikt

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Re: (Clan Quest Mod) Diablerie Humanity Loss
« Reply #3 on: August 14, 2020, 07:25:18 pm »
Yes, you can increase it as usual.
« Last Edit: August 14, 2020, 10:33:16 pm by Wesp5 »

 

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