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Online Avadonica

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Re: World War 2 Mod
« Reply #720 on: October 02, 2021, 07:15:27 pm »
// I updated some files on 12th Oct.
Hello to all!
I finally figured out the remaining problems in my quest and have eliminated all possible shortcomings that I could find. Also, I finalized the crypt map and expanded the prison part to avoid any problem with Klaus and others things. Perhaps this new part is not for everyone because I added some puzzles here. XDDD
P.S. If someone finds typos or bugs in the quest, please don't be lazy and write to me about it in PM. ( Advance thanks to everyone )
Here a new link for a new version ( as always I deleted old ):
https://drive.google.com/file/d/1hpPwtKE-7sG_3RILnAMCzgN7taf3HxSu/view?usp=sharing
--- Taina quest patch for War Games 5.2(final version) ----
<> Change log:
- Expanded and rebuilt the prison part to avoid any problem with teleporting to Klaus and don't let the players shoot him through the wall.
- Made a little puzzle with hints to open the way to Alice's prison.
- Klaus can't run away from the battle room anymore.
- Now if you save people from the lab you'll gain one point of humanity Instead of money.
- Changed phone model to radio station in the lab.
- Now to dominate Klaus in some of the endings you need to find and read a love note.
- Restored broken second meet with Klaus in the Heinrich haven.
- Fixed Darao aura: now with Auspex you see him as kindred.
- Fixed bug with 3nd screen load to teleportation in Darao haven and getting stuck player on the floor.
- Fixed wrong description in quest 'A mystery that must die' after players decrypted Senad's telegraph.
- Changed skins for some npc and improved red room and restroom in The Smerch gang map.
- Fixed bug with fail of the quest when you kill Senad after you have found out information about the castle.
- Rewritten some PC lines in dialogues files and fix some typos.

// 12.10
- Fixed problem with camera shot when you're walking to Senad room after talking with Intigo.
- Fixed floating objects and returned cigarettes to their places in some maps and did some little improvements.
- Finished Darao history, now you can know who he really is.

Special thanks for the testing to Stosh, Wesp5.

<> Installation:
Merge the folders 'War_Games' with replacement.
Inasmuch many things in the quest were changed you need to start all from the beginning.
----
P.S. Forgot to add a link for the main mod version.
v 5.0 (main version) https://www.moddb.com/mods/vampire-bloodlines-war-games/downloads/vampire-bloodlines-war-games
v 5.2 (patch) https://www.moddb.com/mods/masquerade-war-games/downloads/war-games-52
---
Re-uploaded the archive. If all of the files will work correctly I'll send these ones to Argikt for future patch.
« Last Edit: October 12, 2021, 09:10:00 pm by Avadonica »

Offline Marius217

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Re: World War 2 Mod
« Reply #721 on: October 07, 2021, 05:20:20 am »
I'm replaying the Mod and I'm really excited about this Mission. The arrangements are appreciated, greetings :rock:

Offline Stosh

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Re: World War 2 Mod
« Reply #722 on: October 09, 2021, 07:02:54 pm »
Stuck trying to talk to Senad.
I get inside the doors and hear them close but I can't move. Noclip does nothing.
In the console I get 2 invalid camera shot index lines.

Tried a few times and once I could move from side to side but not forward.
« Last Edit: October 09, 2021, 08:05:21 pm by Wesp5 »

Online Avadonica

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Re: World War 2 Mod
« Reply #723 on: October 09, 2021, 09:16:16 pm »
Stuck trying to talk to Senad.
I get inside the doors and hear them close but I can't move. Noclip does nothing.
In the console I get 2 invalid camera shot index lines.

Tried a few times and once I could move from side to side but not forward.

Hello!
I need more information about it: have you tried to restart the game/replay this moment?! I hope that you don't use the old savegames...
And show me, please the screenshots with place and console errors.
As always, thanks for feedback!

Offline Stosh

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Re: World War 2 Mod
« Reply #724 on: October 09, 2021, 11:08:34 pm »
Yeah. I tried to shortcut from the Circus.
Time to start a new game.

Offline Stosh

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Re: World War 2 Mod
« Reply #725 on: October 10, 2021, 03:34:11 am »
Didn't matter. I got the same situation.




Didn't take my screenshot links.
« Last Edit: October 10, 2021, 03:37:36 am by Stosh »

Online Avadonica

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Re: World War 2 Mod
« Reply #726 on: October 10, 2021, 08:02:08 pm »
Didn't matter. I got the same situation.
I tested this moment and made sure that I didn't delete some of the cams for the scene as I guessed in the beginning. For me everything works correctly. I can try to recompile this map but I need to make sure that all problems are only in the map:
1. Run the game and in the main menu open the console.
2. Write here: map paris_senad_haven_1
3. You find yourself in this map.
4. Try to talk with Intigo to open a way to Senad and tell me about your result in the end.

Offline Stosh

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Re: World War 2 Mod
« Reply #727 on: October 10, 2021, 09:13:56 pm »
Damn. That worked like a champ! :)

OK. It has to do with using the console to modify stats.
If I just change gender it locks up.
« Last Edit: October 10, 2021, 10:13:03 pm by Stosh »

Online Avadonica

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Re: World War 2 Mod
« Reply #728 on: October 11, 2021, 09:34:40 am »
Damn. That worked like a champ! :)

OK. It has to do with using the console to modify stats.
If I just change gender it locks up.

I changed the camera position and now it must work for all genders correctly (bugs with funny open doors can't be fixed no matter how hard I try, sorry)
Here is a new version of this map. I hope it will work on your system.

(I deleted this map file because I added it in my updated archive, See the beginning of this page.)
« Last Edit: October 12, 2021, 09:40:51 pm by Avadonica »

Offline Stosh

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Re: World War 2 Mod
« Reply #729 on: October 11, 2021, 07:04:39 pm »
Thank you for the map.
Worked perfectly! :)

Finished the Castle. No problems.
« Last Edit: October 11, 2021, 08:12:31 pm by Stosh »

Offline Wesp5

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Re: World War 2 Mod
« Reply #730 on: October 11, 2021, 09:23:14 pm »
I just took a quick look at this map to see what you two are talking about. Nice work there, Avadonica! But I noticed some small details that maybe you could fix for the final version that goes into the mod ;). Disable snap to grid in Hammer for precise entity placement:
- In the bar room the single pizza slice is clipping through the plate.
- In the bar room there should be a cigar stub where the smoke is.
- In the locked sleeping room several items on the table are floating.
- In the fireplace room the books near the fireplace are floting too.
P.S.: I decide to check out your other maps too, very atmospheric! I hope you don't might me mentioning other minor issues. I corrected so many for the patch that I automatically look out for these in maps :).
- In taina_darao_haven_1 some are books clipping into a shelf.
- Also many items are floating on tables, dressers and ground.
- I would disable the shadow of the guy cast through the chair.
- In taina_henric_haven_1 I would add some cigars to smoke.
- In the castle map again floating coffins exactly at eye height.
- There I would remove the illogical plants from the morgue hall.
« Last Edit: October 11, 2021, 09:51:40 pm by Wesp5 »

Online Avadonica

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Re: World War 2 Mod
« Reply #731 on: October 12, 2021, 09:23:52 pm »
Hello again =)
Thank you for the map.
Worked perfectly! :)

Finished the Castle. No problems.

Once again many thanks for the testing!

I just took a quick look at this map to see what you two are talking about. Nice work there, Avadonica! But I noticed some small details that maybe you could fix for the final version that goes into the mod ;). Disable snap to grid in Hammer for precise entity placement:
- In the bar room the single pizza slice is clipping through the plate.
- In the bar room there should be a cigar stub where the smoke is.
- In the locked sleeping room several items on the table are floating.
- In the fireplace room the books near the fireplace are floting too.
P.S.: I decide to check out your other maps too, very atmospheric! I hope you don't might me mentioning other minor issues. I corrected so many for the patch that I automatically look out for these in maps :).
- In taina_darao_haven_1 some are books clipping into a shelf.
- Also many items are floating on tables, dressers and ground.
- I would disable the shadow of the guy cast through the chair.
- In taina_henric_haven_1 I would add some cigars to smoke.
- In the castle map again floating coffins exactly at eye height.
- There I would remove the illogical plants from the morgue hall.

(sarcasm) I love flying objects.
In fact it's very pleasant to hear this about my work and thanks for kind words! Also I'm glad that my maps give you some rest from UP a little. =)
Thanks for giving me your time!

---
I updated my archive in my first post on this page. In main I did changes in some maps as Wesp advised me. As always, I did a little fix for some dlg files and explained Darao history. (I hope this is the final changes)
« Last Edit: October 12, 2021, 09:34:17 pm by Avadonica »

 

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