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Offline argikt

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Re: World War 2 Mod
« Reply #360 on: November 21, 2019, 10:47:51 AM »
One of the offices in the Louvre is a mess... okay, you can enter a passage in the bathroom, but then you can't go out, there are three rooms but no exit door and half of the first room is black, as if there were some missing textures (you can even fall into a huge black hole where you're stuck). I'm talking about the office near the second exposition hall, where you can see the Anna Bolena necklace.

However, Paris is a great job for sure!

Thanks Runza! this issue has been fixed in V4.
Louvre is one of the maps that has major changes. (those problems has been reported in august and Louvre new map has 2 more rooms, needed for the "shadow of evil" quest.

Thanks for reporting.

Offline Runza77

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Re: World War 2 Mod
« Reply #361 on: November 21, 2019, 06:12:49 PM »
One suggestion... had you think to modify a few things for Nosferatu gameplay? The sire's appearence is too much human like for a Sewer Rat (even if Obfuscate can alter your look for a time); likewise, your (and his) haven can be changed maybe? I'm sure you can add a sewer map for every hub (and a haven for every city).

Take these words as suggestions, i'm not here for criticize your work ^^

Offline argikt

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Re: World War 2 Mod
« Reply #362 on: November 22, 2019, 06:48:08 AM »
One suggestion... had you think to modify a few things for Nosferatu gameplay? The sire's appearence is too much human like for a Sewer Rat (even if Obfuscate can alter your look for a time); likewise, your (and his) haven can be changed maybe? I'm sure you can add a sewer map for every hub (and a haven for every city).

Take these words as suggestions, i'm not here for criticize your work ^^

Yes, I though about it, but is too much work. In pen&paper powerful nosferatu has the discipline of "thousand faces" for it. I used it lika a
excuse for avoid all this work.
But in V4 the player models for noferatu has been changed for a hooded model.

Offline argikt

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Re: World War 2 Mod
« Reply #363 on: December 11, 2019, 10:29:32 AM »
Hello fellow kindred, the first full run of V4 testing has been finished.
A lot of issues have been corrected, and the mod will be ready to release soon.
But Mamita has developed a new masquerade system (masquerade was ignored on previous versions, and no random hunters encounters like vanilla were present).

The masquerade system will be international and will include hunter ambushes (with differents levels, deeper than vanilla), sheriff warnings and attacks on camarilla citys, and more things...

So all of this must be tested and the release will therefore be pushed back a bit. January is the estimated target.
« Last Edit: December 11, 2019, 12:32:56 PM by Wesp5 »

Offline Marius217

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Re: World War 2 Mod
« Reply #364 on: December 11, 2019, 02:18:53 PM »

You don't know how I'm waiting for the final version of your Mod, I just LOVE it. The wait will be worth it. Greetings Argitk

Offline Soilie

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Re: World War 2 Mod
« Reply #365 on: December 12, 2019, 11:01:20 AM »
The masquerade system will be international and will include hunter ambushes (with differents levels, deeper than vanilla), sheriff warnings and attacks on camarilla citys, and MORE THINGS...
What are these things? =)

Offline argikt

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Re: World War 2 Mod
« Reply #366 on: December 12, 2019, 12:07:44 PM »
The masquerade system will be international and will include hunter ambushes (with differents levels, deeper than vanilla), sheriff warnings and attacks on camarilla cities, and MORE THINGS...
What are these things? =)

Not only the hunters get angry when you ignore the masquerade. The camarilla is worried about it too. So, you can expect warnings and... more for camarilla cities.
Zurich is a neutral city, so Thomas Cross is a bit more... indulgent, but everone has their limit...
« Last Edit: December 12, 2019, 01:17:14 PM by Wesp5 »

Offline Avadonica

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Re: World War 2 Mod
« Reply #367 on: December 13, 2019, 11:47:13 AM »
Not only the hunters get angry when you ignore the masquerade. The camarilla is worried about it too. So, you can expect warnings and... more for camarilla cities.
Zurich is a neutral city, so Thomas Cross is a bit more... indulgent, but everone has their limit...

I look forward to this landmark event! It'll be a great occasion to tickle nerves. Or am I the only one who likes to play as the "bad guys"? =)
« Last Edit: December 13, 2019, 12:09:28 PM by Wesp5 »

Offline argikt

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Re: World War 2 Mod
« Reply #368 on: December 13, 2019, 01:52:59 PM »
Well, this is not a real option for playing the bad guy, is just a system that punish you for betraying the camarilla law. (like vanilla)
Sorry avadonica! hehe

Offline Avadonica

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Re: World War 2 Mod
« Reply #369 on: December 13, 2019, 03:28:31 PM »
Well, this is not a real option for playing the bad guy, is just a system that punish you for betraying the camarilla law. (like vanilla)
Sorry avadonica! hehe

It's okay. I just wanted to say that I'm glad that WWII has found its Masquerade system and the "bad" character will have a hard time existing... but it's fun =)

Interesting, if I violate the Masquerade 3 times this leads to that all Kindred will be announce a the blood hunt against me?! Although, in such a scenario, from my antagonist must will to remain pile ashes... he he
(sorry for such cruel thoughts, but I think I'm not the only one who likes to play "bad" vampires... I just a little curious.)

Offline argikt

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Re: World War 2 Mod
« Reply #370 on: January 14, 2020, 07:52:47 AM »
Hello kindred!

I  would like to say that my work on WW2 mod finished. All that was intended to add and fix is done, except the new masquerade system.
Mamita will take care of this part (I hope), sadly he don't awnser my mails, and perhaps he will be missing for a while.

So, the V4.0 is funcional and playable, if I dont receive a reply in a couple of weeks, I will release it.

(perhaps he will finish his work in a future and V4.0 won't be the final version)

I don't know.

Offline Avadonica

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Re: World War 2 Mod
« Reply #371 on: January 14, 2020, 09:50:04 AM »
Anyway, it's good news. We'll wait. =)

On the other hand, though...

Spoiler for Hiden:
Very similar to my situation.
Malkav doesn't answer either, but I still have hope of creating my own amazing idea...
In any case, if I've something does not work, I'll look for the answers here on this forum.
----
I've already built part of the castle and will soon show it to you (in personal message).

Offline Barabbah

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Re: World War 2 Mod
« Reply #372 on: January 14, 2020, 10:29:04 AM »
Yeehaw!!
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline argikt

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Re: World War 2 Mod
« Reply #373 on: January 24, 2020, 09:42:03 AM »
Hello guys!

Version 4.0 of the mod will be avalaible in a couple of days in moddb.

All features and fixes that you can find on the readme are in the game except the the masquerade system.
Sadly Mamita is missing those last 2 months. Perhaps he will return as finish this scripting work.

For me, the work is over.
This is the readme:

This is version 4.0 (final) of the "War Games" War World Two mod for Vampire Masquerade Bloodlines.

BUG FIXING AND IMPROVES ON PREVIOUS CONTENT:

* Changed all coffee makers for older expresso machines or teapots.
* Changed skins of uk sailors, uk officers, german soldiers, german officers and Erma grese. (thanks Lenuska)
* Added more stuff in EVERY map to improve the final general quality.
* Added a line in Lacroix dlg to explain about your haven in Paris.
* Fixed problem that prevents sire dlg begins and the initial briefing.
* Added two rooms in Louvre museum, needed for "shadow evil" quest.
* Added animations to Porthmouth hotel chef.
* Changed several player models to others that match better with the era.
* Closed the vent in the City Council.
* Remove the elder blood into the marshall tent.
* Chef stops crying when his problem is solved.
* Fixed an open wall on hotel room 206.
* Corrected sire dlg in hotel to prevent that player could ask for money more than one time.
* Added improved textures for Beckett. (Thanks Ghanima_Atreides)
* Changed newspapers and magazines for others in the era. (Thanks Ghanima_Atreides)
* Fixed camera shot lockpicking in Caroline's and spy apartment doors.
* Added motor sounds to the fisher ship on Portsmouth pier.
* Added subtitles to all cutscene speeches.
* Removed unexpected grafitti in Paris.
* Added missing celing in cabaret bathroom
* Added a hooker in cabaret bathroom
* Change the position of several walking nodes that randomly blocks transition doors.
* Added enviromental sounds in several missing maps. (coffins, paris depot...)
* Circus' dogs are able to attack you now.
* Lowered Circus and Catacombs ambient music.
* Added sparks to submachine gun in the catacombs.
* Irma Grese is now ofuscated in the catacombs until you enter in the chamber.
* Inspection particles for Phantomas secret door are placed in the Paris' Opera.
* Make operation panel of garou's safe, more accesible.
* Optimize Uk map compiling, (map size is now less than half)
* Added a ladder into the fake hospital reactor
* The train map has been redone, no more crashes, no more problems with the emergency break. And you can expect some new surprises on it.
* Fixed humanity loss when you kill a zombie in the nazi bunker.
* Added sire voice to ending speeches. (Thanks NateHevens)
* Fixed hangs on Rumania map.
* Lowered the 'abyssal freeze' aura damage of Nachzehrer from 15 to 5.


NEW CONTENT:

* Shadow evil quest is finally done. Now you can travel around the world to find the magical items needed for the summoning ritual. The latest part of this quest include 9 new maps, changes and additions in 3 previous maps, new bosses, several choices, and a new ending for the game.
* New masquerade system implemented, developed by Mamita.


Whole content:

* 113 maps (with four major hubs)
* 34 quests
* 143 npcs able to interact (with dlgs)
* A new skill (decrypt)
* 15 'bosses'
* 278 new 'props' for maps, like cars, telephones, etc...

Installation:
1- Install Vanilla game.
2- Check that you have the mod loader (Patch_Extras/Developer Tools/Game Mod Loader), if has installed the UP patch plus previously, is included.
3- Just double click on installer.

Offline Barabbah

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Re: World War 2 Mod
« Reply #374 on: January 24, 2020, 12:04:09 PM »
Yeah :D
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

 

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