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Offline argikt

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Re: World War 2 Mod
« Reply #345 on: November 08, 2019, 08:06:46 AM »
Nothing happened...

Well, looks like strange.
At this point I will try:
1- uninstalling the game (not only the mod, all the game, and deleting the folder)
2- reinstall the game
3- install UP with plus options (probably the files that you need will be installed this way)
4- install WW2 mod in the installer suggested folder.

Offline Runza77

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Re: World War 2 Mod
« Reply #346 on: November 10, 2019, 10:33:09 AM »
I've done as you wrote, and i modified the shortcut on the desktop. But it seems to start the original game. Do your mod has a new intro, i am right?

Offline Runza77

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Re: World War 2 Mod
« Reply #347 on: November 10, 2019, 01:28:02 PM »
Ok, my mistake... it works!

Offline CrocMagnum

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Re: World War 2 Mod
« Reply #348 on: November 10, 2019, 01:54:37 PM »
Ok, my mistake... it works!

Well! I'm happy it works. If I recollect like "Bloodlines Prelude", "Bloodlines World War 2" installs its own new shortcut on the desktop, so you don't really need to modify the shortcut of the original game. ^^

World War 2 is a fantastic Campaign by the way, and these boards are Fantastic too. ^^ Hi! @ Everybody. \o/
"You're too loud, police girl. I don't care if you are a vampire. You're still English; have some manners." (Integra Hellsing, Hellsing Ultimate)

Offline Runza77

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Re: World War 2 Mod
« Reply #349 on: November 10, 2019, 04:18:22 PM »
Yes, it seems very interesting!

Offline Runza77

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Re: World War 2 Mod
« Reply #350 on: November 10, 2019, 04:54:49 PM »
Only one question... can you reach the top of the construction area? there are some ladders between the scaffolding, but i can only go up the first one, then i'm stuck.
« Last Edit: November 10, 2019, 05:00:42 PM by Runza77 »

Offline argikt

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Re: World War 2 Mod
« Reply #351 on: November 11, 2019, 08:36:27 AM »
Only one question... can you reach the top of the construction area? there are some ladders between the scaffolding, but i can only go up the first one, then i'm stuck.

Yes, you can reach to top... and is needed for a quest...
I hope you enjoy it...
I would like to release V4 soon, (no date already), because I solved the infamous train problem, that is the big problem in V3.

Offline Runza77

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Re: World War 2 Mod
« Reply #352 on: November 11, 2019, 11:11:06 PM »
Finished the quest of the oil thieves climbing to the second ladder with noclip... bad walkmesh, maybe... however, it was a tiny issue after all.

I'm blocked with the main quest, but your Mod is pretty hard, i'm impressed!
« Last Edit: November 11, 2019, 11:17:12 PM by Runza77 »

Offline Runza77

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Re: World War 2 Mod
« Reply #353 on: November 12, 2019, 12:42:59 AM »
Another thing: i found a "missing models" bug for Malkavian (a file called Malk_Girl_Armor0 ) and one for all Clans i tried (file missing: Models/character/shared/female/pc/br.model ). For Malk the character the game shows a yellow MISSING inscription in place of the character.
« Last Edit: November 12, 2019, 12:50:19 AM by Runza77 »

Offline argikt

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Re: World War 2 Mod
« Reply #354 on: November 12, 2019, 06:45:58 AM »
Another thing: i found a "missing models" bug for Malkavian (a file called Malk_Girl_Armor0 ) and one for all Clans i tried (file missing: Models/character/shared/female/pc/br.model ). For Malk the character the game shows a yellow MISSING inscription in place of the character.

This problem is solved in V4.

You're blocked on main quest? Which step? perhaps I can give ou a hint.

Offline Runza77

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Re: World War 2 Mod
« Reply #355 on: November 12, 2019, 09:06:50 AM »
This problem is solved in V4.

You're blocked on main quest? Which step? perhaps I can give ou a hint.

I'm blocked after i found out the diary of the contact in Portsmouth. This evening i will try again... if i will be insuccessful, i will accept your hint! :)

However, my vote for your work is a 9.9 on 10!
« Last Edit: November 12, 2019, 09:11:25 AM by Runza77 »

Offline argikt

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Re: World War 2 Mod
« Reply #356 on: November 13, 2019, 08:51:49 AM »
Hello fellow kindred.

Tomorrow the internal test of the V4 (will be the last version), begins.

We don't have release date already, (depent of the bugs number, and the complexity of the resolution), but I will be happy to launch it on Christmas!

Offline Avadonica

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Re: World War 2 Mod
« Reply #357 on: November 14, 2019, 10:21:12 PM »
(These are just my thoughts) Maybe if you solve  to release a beta version of v4, it might be easier for you to find the remaining bugs.

Offline argikt

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Re: World War 2 Mod
« Reply #358 on: November 15, 2019, 06:59:17 AM »
(These are just my thoughts) Maybe if you solve  to release a beta version of v4, it might be easier for you to find the remaining bugs.

Yes, you're right, but I probably do like burguermeister. After V4, release a minipatch 4.1 with bug fixes.

Offline Runza77

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Re: World War 2 Mod
« Reply #359 on: November 21, 2019, 09:03:06 AM »
One of the offices in the Louvre is a mess... okay, you can enter a passage in the bathroom, but then you can't go out, there are three rooms but no exit door and half of the first room is black, as if there were some missing textures (you can even fall into a huge black hole where you're stuck). I'm talking about the office near the second exposition hall, where you can see the Anna Bolena necklace.

However, Paris is a great job for sure!
« Last Edit: November 21, 2019, 09:11:48 AM by Runza77 »

 

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