collapse

Author Topic: World War 2 Mod  (Read 17173 times)

Offline Barabbah

  • Majestic madness maker
  • Antediluvian
  • *****
  • Posts: 1544
Re: World War 2 Mod
« Reply #180 on: February 23, 2019, 04:50:53 PM »
I have One complain: the player should be able to say to lacroix "you, goddamn asshole! Why didn't you told me this dirty smelly asshole [the sheriff] was this big before I took the smallest car from the car loaner?!" (or something like that....) :razz:  :rofl:

I have also a suggestion: when you play as a malk you should be able to making references to the bloodline game. For example, still with lacroix, the first time you talk to him the malk should say: "not you again!"
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline argikt

  • Antediluvian
  • *****
  • Posts: 671
Re: World War 2 Mod
« Reply #181 on: February 23, 2019, 05:27:58 PM »
Lol :rofl:

Deal! I will add this line for first encounter with a malk!


Offline Barabbah

  • Majestic madness maker
  • Antediluvian
  • *****
  • Posts: 1544
Re: World War 2 Mod
« Reply #182 on: February 24, 2019, 03:25:34 AM »
Hahahahahahahahahaahhahaahhaahahhahaahha
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline argikt

  • Antediluvian
  • *****
  • Posts: 671
Re: World War 2 Mod
« Reply #183 on: February 25, 2019, 06:59:37 PM »
With the hype of the sequel looks like the world has stopped... but not.

Someone asked me when V1 was done if we would have the chance to see a castle. It's not finished but this is the first preview of the map:

https://www.youtube.com/watch?v=NPCgPDJB-RY&feature=youtu.be
« Last Edit: February 25, 2019, 09:38:24 PM by Wesp5 »

Marked as best answer by argikt on February 25, 2019, 08:41:50 PM

Offline Ghanima_Atreides

  • Libera Me de Ignem
  • Methuselah
  • ****
  • Posts: 312
Re: World War 2 Mod
« Reply #184 on: February 25, 2019, 07:34:30 PM »
Ooh, that's nice! Needs more blood and guts but I am aware it's an early stage. The architecture is pretty neatly done!  :vampsmile: In fact it is quite reminiscent of Bran Castle which I have personally visited on several occasions. There were no Tzimisce or szlachta around though, at least not during the day when I went here.  :justabite:
« Last Edit: February 25, 2019, 07:47:02 PM by Ghanima_Atreides »
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 6288
  • Unofficial Patcher
Re: World War 2 Mod
« Reply #185 on: February 25, 2019, 08:06:53 PM »
With the hype of the sequel looks like the world has stopped... but not.

Even if there is a sequel, it will take some time to come out, I'll guess!

Quote
Someone asked me when V1 was done if we would have the chance to see a castle. It's not finished but this is the first preview of the map:

This looks amazing! Did you do that from scratch or did you have some non Bloodlines map to start with?

Offline argikt

  • Antediluvian
  • *****
  • Posts: 671
Re: World War 2 Mod
« Reply #186 on: February 25, 2019, 08:16:48 PM »
I did it from scratch... using a real blueprint of Carcasone... :smile:

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 6288
  • Unofficial Patcher
Re: World War 2 Mod
« Reply #187 on: February 25, 2019, 08:30:25 PM »
I did it from scratch... using a real blueprint of Carcasone... :smile:

Cool! I always knew the maps you do yourself are better than modified old maps :).

Offline argikt

  • Antediluvian
  • *****
  • Posts: 671
Re: World War 2 Mod
« Reply #188 on: February 25, 2019, 08:39:57 PM »
Thanks Wesp!! Working is the best way to learn. :smile:

I hope V3 will be ready for summer...
Next internal beta will be later in april.
« Last Edit: February 25, 2019, 09:37:52 PM by Wesp5 »

Offline argikt

  • Antediluvian
  • *****
  • Posts: 671
Re: World War 2 Mod
« Reply #189 on: February 25, 2019, 08:42:56 PM »
Ooh, that's nice! Needs more blood and guts but I am aware it's an early stage. The architecture is pretty neatly done!  :vampsmile: In fact it is quite reminiscent of Bran Castle which I have personally visited on several occasions. There were no Tzimisce or szlachta around though, at least not during the day when I went here.  :justabite:

I told you that it will be a location in Romania... :smile:
« Last Edit: February 25, 2019, 09:37:18 PM by Wesp5 »

Offline Barabbah

  • Majestic madness maker
  • Antediluvian
  • *****
  • Posts: 1544
Re: World War 2 Mod
« Reply #190 on: February 25, 2019, 10:08:49 PM »


I am speechless. That's incredible.

May I suggest to add a bit of style as the final level of the first Gothic?


https://m.youtube.com/watch?v=0Yl3WZQH3Ow

"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline argikt

  • Antediluvian
  • *****
  • Posts: 671
Re: World War 2 Mod
« Reply #191 on: February 26, 2019, 09:50:49 AM »
call of cthulhu eh?

I didn't enjoyed this game too much, but was better than last one.
he music is very nice!
The theme that you heard in the video is from planescape torment...

Offline Barabbah

  • Majestic madness maker
  • Antediluvian
  • *****
  • Posts: 1544
Re: World War 2 Mod
« Reply #192 on: February 26, 2019, 11:17:59 AM »
The second Gothic is something special.

However, my point is: the more color in high evil contrast, the better. Or more you are near the end of the level the more the "dark evil atmosphere"© increases.
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Critter

  • Fledgling
  • *
  • Posts: 9
Re: World War 2 Mod
« Reply #193 on: March 07, 2019, 03:47:35 PM »

Well, is hard to implement blood bags in the game with a good excuse.

Well, just use a lazaret or hospital. Some nurse/doc is surely in the know and sells some spare bags to the secret masters of the night.

I like your mod very much, it's quite refreshing. But some quests and places seem pretty much unfinished. For example the museum (Louvre) has many glitches with structure collison, vents not looking opened etc.. I found a key to the basement but there is no basement to be found etc.. After a while I just noclipped through the glass to steal the necklace as it wasn't breakable. Not sure this was intended.
I also cannot give the message to the hooded guy near the park in the Zürich hub.
Another thing concerning the logia: When I get into the mansion through the vent I cannot enter any room, I am stuck in the little space behind the wall. Pumped up investigation to see if there is a secret switch or something the like but there was nothing and I couldn't enter. And I cannot talk myself out of the 5.000 fee even with persuasion 10 and intimidation 6.

On another note: Some texts have serious mistakes in grammar or spelling. If you need a hand for text corrections I could help out.
« Last Edit: March 07, 2019, 04:49:44 PM by Critter »

Offline Barabbah

  • Majestic madness maker
  • Antediluvian
  • *****
  • Posts: 1544
Re: World War 2 Mod
« Reply #194 on: March 07, 2019, 08:53:17 PM »
Its still a demo, obviously there are many things not yet complete. Responding in order:
- I don't remember where but I know it was there
- only shooting works (for now at least)
- I didn't had this issue, sorry
- you have to open a secret panel
- still because it's still a demo
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me