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Online argikt

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Re: World War 2 Mod
« Reply #75 on: September 12, 2018, 05:08:51 PM »
I hear it, is great for some action maps!
Love song 6.

Thanks! :smile:

Offline Soilie

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Re: World War 2 Mod
« Reply #76 on: September 12, 2018, 06:01:38 PM »
The full score was never released, only the licenced songs and one of the score song. The others are heavily archived on the game but I found a guide to unpack them. I was going to upload it, when I'll do I'll link here the video ;)
This? https://rutracker.org/forum/viewtopic.php?t=2553953

Online argikt

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Re: World War 2 Mod
« Reply #77 on: September 13, 2018, 07:50:44 AM »
Umm... Yes
https://www.youtube.com/watch?v=HCEhM8tD6LU

I try to use free music for avoid future problems, also for the intro I used an unused bloodlines song.

Doing a WW2 mod is hard because a lot of thing in vanilla don't match, like a lot of models, computer skill, etc... but fortunaly, a lot of music copyright is over, like "andrew sisters", "Glenn Miller" or Tchaikovsky...  :smile:

Offline Barabbah

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Re: World War 2 Mod
« Reply #78 on: September 13, 2018, 09:54:04 PM »
The full score was never released, only the licenced songs and one of the score song. The others are heavily archived on the game but I found a guide to unpack them. I was going to upload it, when I'll do I'll link here the video ;)
This? https://rutracker.org/forum/viewtopic.php?t=2553953

No, that's the licensed soundtrack. I'm talking of the original score (by Christopher Young). The difference it's like (in VtMB) between the industrial/gothic/metal/electronic stuff (Tiamat, Die My Darling, Ministry, Lacuna Coil,....) and the Rik Shaffer songs. Officially of The Saboteur' score was only released four songs (the same one in four different version :razz: ) so the others shouldn't have restrictions (and I keep the conditional because I'm talking about a game by those leeches of ea).

R.I.P. Pandemic Studios

Online argikt

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Re: World War 2 Mod
« Reply #79 on: September 14, 2018, 07:21:11 AM »
Interesting, is good to know for next release... Thanks!!

Offline Wesp5

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Re: World War 2 Mod
« Reply #80 on: September 14, 2018, 08:11:57 AM »
Interesting, is good to know for next release... Thanks!!

Maybe you could contact the composer and ask if you can include the unused music in your mod. Like Rik Schaffer was very happy to see his unused Bloodlines music been made available to the public when I included it in the UP :)!

Online argikt

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Re: World War 2 Mod
« Reply #81 on: September 14, 2018, 07:09:43 PM »
Hello!

I'm happy to say that the mod finally has the matching cars models (also a lot of 1940 stuff), I have changed the skins, even the "gas robbers" car, that now has an animated skin.

https://www.youtube.com/watch?v=M2pOjMixpgs&feature=youtu.be
« Last Edit: September 14, 2018, 09:02:32 PM by Wesp5 »

Offline Aloysius

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Re: World War 2 Mod
« Reply #82 on: September 14, 2018, 07:20:58 PM »
That's super cool. Are these models from another asset or did you find the time to model them beside all the work you are already doing? It's great either way.
« Last Edit: September 14, 2018, 09:03:29 PM by Wesp5 »

Online argikt

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Re: World War 2 Mod
« Reply #83 on: September 14, 2018, 07:42:05 PM »
That's super cool. Are these models from a other asset or did you find the time to model them beside all the work you are already doing? It's great either way.

Thanks!
No, I don't have any modelling skills, I spent an entire day converting half-life 2 and 'day of defeat' models. Even with all my efforts most of them don't work, but some do.

Look at this!... I don't know yet what to do with it... but... it is great!
« Last Edit: September 14, 2018, 09:04:20 PM by Wesp5 »

Offline Zer0Morph

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Re: World War 2 Mod
« Reply #84 on: September 15, 2018, 12:43:58 AM »
That's an awesome model, Argikt!   :rock:

 

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