collapse

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: World War 2 Mod  (Read 33432 times)

Offline argikt

  • Antediluvian
  • *****
  • Posts: 776
  • Reputation: +31/-0
Re: World War 2 Mod
« Reply #390 on: February 06, 2020, 06:51:23 am »
Hello Argitk

SPOILER : I had some problems when I travel to the Vatican, in search of the lodge. when loading the search it hangs. Also in the dialogue I have with my sire in the house in ruins ... after going to Poland and destroying the objective and deciphering the telegraph, it is not activated. And I can't move on.  if you Could you check it if it's ok? .

I love your Mod. !

 Greets and a hug  ;)

Hello Marius.
For now, the players had reported 2 general errors, the peruvian temple hangs, and yes the dialog with the sire after retrieving the core is broken when worked fine for V3...
Actually I'm working to solve this problems.

I'm working in a pach to solve it, for now I made changes into the peruvian temple map, diving big blocks in smaller bricks as Wesp suggested.
I sent the map to Barabbah for testing this weekend, I would like that you (and anyone that want) try it.
This is the file:

https://drive.google.com/open?id=1C0fNquQcr5ZqbMfBYSWf7N7VUA_kDN6H

Just replace on ..war_gamesmaps

If this map works fine, will be on the future patch.

I will check the problem with the sire too, for now, if you execute this command in the Berlin map after destroying the core:

finalcheck()

It will spawn the car and the driver that with take you to the ending bunker...

Offline Barabbah

  • Antediluvian
  • *****
  • Posts: 1754
  • Reputation: +29/-4
Re: World War 2 Mod
« Reply #391 on: February 06, 2020, 07:54:35 am »
I remember I had resolved the final core bug by editing the dlg file

The same issue of the peruvian map was also present on the battlefield map (but there I've resolved it with the noclip cheat)

Great story :) I hope you stick to modding this game more
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline argikt

  • Antediluvian
  • *****
  • Posts: 776
  • Reputation: +31/-0
Re: World War 2 Mod
« Reply #392 on: February 06, 2020, 08:02:05 am »
I remember I had resolved the final core bug by editing the dlg file

The same issue of the peruvian map was also present on the battlefield map (but there I've resolved it with the noclip cheat)

Great story :) I hope you stick to modding this game more

Thanks Barabbah...
I hope that you can test the redone peruvian map.
I really want to stop modding, but I would like that this game will be the most polish possible...
I have received a lot of feedback via email by players of moddb. I'm happy that until this moment, noone has problems with the train map, also ppl are surprissed and happy with the new moving trucks in the map...

Offline Barabbah

  • Antediluvian
  • *****
  • Posts: 1754
  • Reputation: +29/-4
Re: World War 2 Mod
« Reply #393 on: February 06, 2020, 06:41:37 pm »
Crashed again :(

For the record:
I've used a fresh installation, replaced the "peru_int.bsp" with the one to test, used ingame the cheat "map peru" (and "buddha" for safety), convinced the guy to escort me to the temple and entered the new map.
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 6734
  • Reputation: +888/-28
  • Unofficial Patcher
Re: World War 2 Mod
« Reply #394 on: February 06, 2020, 06:45:35 pm »
Crashed again :(

It may be that argikt missunderstood me. A huge _number_ of static entities made the Prelude oil rig crash, not the _size_ of the entities! To check if the temple has a similar issue, just fire your gun at a static model. If the map crashes, the reason might be connected...

Offline argikt

  • Antediluvian
  • *****
  • Posts: 776
  • Reputation: +31/-0
Re: World War 2 Mod
« Reply #395 on: February 07, 2020, 08:08:38 am »
Crashed again :(

It may be that argikt missunderstood me. A huge _number_ of static entities made the Prelude oil rig crash, not the _size_ of the entities! To check if the temple has a similar issue, just fire your gun at a static model. If the map crashes, the reason might be connected...

Umm... I'm really stuck. I don't know how to solve a problem that I don't know where is and that I never have. (tried in my 2 computers...)
Did you have the 4GB patch installed?

Offline Barabbah

  • Antediluvian
  • *****
  • Posts: 1754
  • Reputation: +29/-4
Re: World War 2 Mod
« Reply #396 on: February 07, 2020, 08:47:17 am »
It may be that argikt missunderstood me. A huge _number_ of static entities made the Prelude oil rig crash, not the _size_ of the entities! To check if the temple has a similar issue, just fire your gun at a static model. If the map crashes, the reason might be connected...

I will try it this afternoon

Umm... I'm really stuck. I don't know how to solve a problem that I don't know where is and that I never have. (tried in my 2 computers...)
Did you have the 4GB patch installed?

I don't know, I will check it this afternoon too
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Barabbah

  • Antediluvian
  • *****
  • Posts: 1754
  • Reputation: +29/-4
Re: World War 2 Mod
« Reply #397 on: February 07, 2020, 02:38:41 pm »
Tried both with and without the 4GB patch, both times crashed and not after firing at models but after the usual more or less 30 seconds.... Somebody else tested it?
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline argikt

  • Antediluvian
  • *****
  • Posts: 776
  • Reputation: +31/-0
Re: World War 2 Mod
« Reply #398 on: February 07, 2020, 02:56:24 pm »
Tried both with and without the 4GB patch, both times crashed and not after firing at models but after the usual more or less 30 seconds.... Somebody else tested it?

I have several mails from players, that report the same...

Offline Wesp5

  • Administratrix
  • Antediluvian
  • *****
  • Posts: 6734
  • Reputation: +888/-28
  • Unofficial Patcher
Re: World War 2 Mod
« Reply #399 on: February 07, 2020, 03:17:25 pm »
I have several mails from players, that report the same...

Then it's a different issue than the one in the Prelude. Have you tried recompiling any new models with the improved model tools?

Offline argikt

  • Antediluvian
  • *****
  • Posts: 776
  • Reputation: +31/-0
Re: World War 2 Mod
« Reply #400 on: February 07, 2020, 03:23:26 pm »
I have several mails from players, that report the same...

Then it's a different issue than the one in the Prelude. Have you tried recompiling any new models with the improved model tools?

Is possible that you're right, because this map have unique props...

Offline Marius217

  • Neonate
  • **
  • Posts: 78
  • Reputation: +2/-1
Re: World War 2 Mod
« Reply #401 on: February 22, 2020, 03:08:37 pm »
Greetings Argikt :

Any news about the patch? A hug and you don't know how I enjoy this Mod, like James Bond, hahaha

Offline argikt

  • Antediluvian
  • *****
  • Posts: 776
  • Reputation: +31/-0
Re: World War 2 Mod
« Reply #402 on: February 22, 2020, 03:43:47 pm »
Greetings Argikt :

Any news about the patch? A hug and you don't know how I enjoy this Mod, like James Bond, hahaha
Hello Marius, I dont know when the patch will be  ready to release, but I'm happy to say that peruvian temple map is fixed. No more crashes there.

I would like to release it a couple of months!!
Thanks for supporting!

Offline Marius217

  • Neonate
  • **
  • Posts: 78
  • Reputation: +2/-1
Re: World War 2 Mod
« Reply #403 on: February 22, 2020, 11:50:28 pm »

I'll look forward to it . Thank you !!!

Offline Avadonica

  • Ancillus
  • ***
  • Posts: 228
  • Reputation: +2/-0
Re: World War 2 Mod
« Reply #404 on: February 28, 2020, 10:57:50 am »

Good news. Perhaps I'll have time to finish my quest by this time, but I don't promise anything, because now I'm doing the most difficult part of the quest, and I do not know how all end...
But if Malkav does come back, this'll be a miracle for me, but somehow I think he doesn't return to this project.
Nevertheless, thank you to all those people who help me with tips on this forum =)

 

SimplePortal 2.3.7 © 2008-2020, SimplePortal