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Author Topic: World War 2 Mod  (Read 9513 times)

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Offline argikt

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World War 2 Mod
« on: July 19, 2018, 07:03:14 PM »
Hello people!

I would like to present to you a new mod in the making, it is a big total conversion of the game like the Bloodlines Prelude will be. Shadow Man, Mamita and myself have been working on it since January. Also I want to thank Wesp5 for beta testing and for helping me with some of the bugs.

What will it be?
It's an entirely new story, playing in Europe during the year of 1943.

What will it have?
The first version that will be released will have 15 quests and 50 maps!

When will it be out?
I hope next month. (Wesp5: I guess that will be an alpha or beta. ;)

I like to show you gameplay from the Paris map (no spoilers in the video):

https://www.youtube.com/watch?v=oIIUmlU7ByM&t=13s

 :vampsmile:

This is the link:
https://www.moddb.com/mods/masquerade-war-games/downloads/masquerade-war-games

Rememer is a demo.. When you arrive to Zurich, game is done for now...

(edited by Wesp5 to improve the language)
« Last Edit: August 17, 2018, 06:17:56 PM by argikt »

Offline IanW

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Re: World War 2 Mod
« Reply #1 on: July 19, 2018, 11:33:17 PM »
Interesting! Seems to be based on the Downtown map, but I see a lot of recognizable segments from all sorts of other Bloodlines maps. I look forward to seeing more.
Ian A. A. Watson
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Offline MasterVampire

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Re: World War 2 Mod
« Reply #2 on: July 20, 2018, 12:19:24 AM »
I fought in ww2 you know .

I have memories from another life.


Offline argikt

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Re: World War 2 Mod
« Reply #3 on: July 20, 2018, 07:29:50 AM »
I will show you some more screenshots...

1- Dan garage (portsmouth)
2- Seafood restaurant (portsmouth)
3- Prince Villon Mansion (Paris)
4- The Cabaret (Paris)
5- Savage destroyer (portsmouth)

 :vampsmile:

Offline Malkav

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Re: World War 2 Mod
« Reply #4 on: July 20, 2018, 02:46:41 PM »
Sounds interesting. If you need more testers or someone to look over the scripts, contact me.
Co Author of Camarilla Edition Mod

Offline argikt

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Re: World War 2 Mod
« Reply #5 on: July 20, 2018, 03:23:43 PM »
Thanks Malkav! I will contact you for sure...
Also I would like help for next release, I will publish the mod first or second week of next month, but I would like real help.
Since ideas for new quests, and someone that can make models or cutscenes (it's my worst skill), thanks shadow man and mamita for doing the intro...
« Last Edit: July 24, 2018, 08:30:29 AM by Wesp5 »

Offline Raving_Neonate

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Re: World War 2 Mod
« Reply #6 on: July 21, 2018, 10:12:59 AM »
Interesting work... the cabaret looks the most authentic and interesting. The Malk is certainly cute....
Keep up the good work.
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Offline argikt

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Re: World War 2 Mod
« Reply #7 on: July 22, 2018, 01:19:55 PM »
I want to share a video with you, it's an early concept and won't be present in WW2 mod (first release) but let's see animated traffic in the third hub...

https://www.youtube.com/watch?v=AyNzCbA8vNg&feature=youtu.be
« Last Edit: July 24, 2018, 08:31:01 AM by Wesp5 »

Offline Gurkhal

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Re: World War 2 Mod
« Reply #8 on: July 23, 2018, 03:13:58 PM »
Oh my, this is an interesting choice of period. And if I got it right that's it set in Continental Europe I'm be very happy.  And I very much look forward to try out a new setting which isn't the same old nights of LA, that I love but I'm ready to move on to something new.

Thanks Malkav! I will contact you for sure...
Also I would like help for next release, I will publish the mod first or second week of next month, but I would like real help.
Since ideas for new quests, and someone that can make models or cutscenes (is my worst skill) thanks shadow man and mamita for doing intro...

Forgive me, but is it that you need ideas for new quests or that "shadow man" and "mamite" has already help you with this? Because I'd be happy to write up some new side-quest ideas for you if you would want it.

EDITED: Something that I could comment on is that you'll probably want to check upon 1940s fashion in order to get the people dressed in correct-ish clothing. It would be a huge immersion breaker, at least for me, if you would have people walk around like the early 2000s in 1943 Paris. I'm thinking about the youtube video in the first post.
« Last Edit: July 23, 2018, 04:14:09 PM by Gurkhal »

Offline argikt

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Re: World War 2 Mod
« Reply #9 on: July 23, 2018, 05:08:45 PM »
You're right Gurkhal, I'm not skilled in modelling, I made some models but they aren't so good...
I hope we can enroll some modeller, meanwhile I try to avoid the modern fashion models...

You can see some new models here, in the medical tent in Portsmouth.


About ideas for quest, they're welcome. Let's talk next month, after you played... :razz:
« Last Edit: July 24, 2018, 08:32:33 AM by Wesp5 »

Offline Gurkhal

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Re: World War 2 Mod
« Reply #10 on: July 23, 2018, 05:18:40 PM »
You're right Gurkhal, I'm not skilled in modelling, I made some models but there aren't so good...
I hope we can enroll som modeller, meanwhile I try to avoid some new fasion models...

You can see some of them here, in the medical tent in Portsmouth


Abou ideas for quest, they're welcome. Let's talk next month, after you played... :razz:

Very nice models.

And I'll be happy to try out the mod and come back with some quest ideas. ;)
« Last Edit: July 23, 2018, 05:27:32 PM by Gurkhal »

Offline argikt

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Re: World War 2 Mod
« Reply #11 on: July 25, 2018, 05:25:02 PM »
I would like to share another video with you.
This is the first hub, Portsmouth.
If there aren't any big problems or bugs that need a fix before release 1, it will be released on august 13

 :vampwink:

https://www.youtube.com/watch?v=V3zuqqVpPEo&feature=youtu.be
« Last Edit: July 26, 2018, 07:20:24 PM by Wesp5 »

Offline Saphrax

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Re: World War 2 Mod
« Reply #12 on: July 26, 2018, 07:43:09 AM »
Interesting concept! I wonder though, how or with what will you replace the computer skill with?

Offline deicide

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Re: World War 2 Mod
« Reply #13 on: July 26, 2018, 07:51:35 AM »
Decipher?
The patient was a young lady whom I was loath to disfigure (c)

Offline argikt

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Re: World War 2 Mod
« Reply #14 on: July 26, 2018, 07:54:13 AM »
Well, I thought about it a lot.
My first idea was the best in my opinion, changing the name to "cypher" or "decrypt", a skill to solve riddles. The concept was impossible to implement (at least for me) because I didn't find a way to change computer background when you're using the skill and the basic mechanics of the operation, so that's breaks the inmersion.

My second idea was to use it only for num pads. But I think this tech was not developed in the 40's either.

Finally we simple removed the skill. At the moment it is useless. No computers or num pads are present. A quest involves saving info in a perforated card, but you need no skills to do it.

In the hub videos I saw there's another thing that broke inmersion, it's the payphones, but now they have been changed for 1940's payphones...
« Last Edit: July 26, 2018, 07:23:30 PM by Wesp5 »