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Author Topic: WoD Tweaks  (Read 2489 times)

Marked as best answer by on November 11, 2019, 06:45:05 AM

Offline [archive] rsanges

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Re: WoD Tweaks
« on: December 18, 2006, 03:47:00 AM »
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  •                 I like the idea of the PnP mode, i usally try to do something like that with the games I can, I did with NWN an KOTOR.
     
     The problem with bloddline is the engine being much more similar with WoD\Requiem than the original VtM, so I'm trying to get as close as possible with the new WoD system, but I have many questions.
     
     At first the changes were mainly about combat and damage, but one thing leads to another...
     
     Dodge is gone, and so is soak,the weapons restrictions are now 0. I'm taking in consideration that 10 points of damages equals 1 in the PnP, the lethality is the pnp weapon damage and the base damage is 3, since the difficulty in WoD is 8 (3 in 10), in case of firearms I added 2 points in lethality, to illustrate the "ignore defense" trait, maybe 3 would be better, I'm still thinking(sugestions?).This is all easly done, I need some help with the damage types and health, though.
     
     Were can I change the health and damage resistency of player characters? What are the default numbers?
     
     What about the npc templates, which are the ones I cant change?
     
     Some cosmetic changes...
     
     Can I add more skills, even though they are useless? Can I add the hidden skills like athletics and Animal ken? The willpower number is there, can it be displayed?
     
     
     Thanks in advance. =)
     
     And any suggestions on the subject are welcome.
     
                           

     

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    Offline [archive] arathalion_5

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    Re: WoD Tweaks
    « Reply #1 on: December 18, 2006, 03:52:00 AM »
                    In Reply To #1
     ... dont suppose you actually checked the forums before posting. search the forums for offkorn's pnp mod.                        

     

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    Offline [archive] rsanges

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    Re: WoD Tweaks
    « Reply #2 on: December 18, 2006, 04:02:00 AM »
                    In Reply To #2
     
     Sure I saw it, dude.
     
     I was even using the mod, but his is a pnp VtM mod, I want to resemble the new world of darkness system, which is as different from Masquerade as VtM is from Bloodlines.
     
     
     
     [added Dec 17 2006 11:29PM]
     
     Another thing, can I make the werewolf killable?
     
     Is there some mod that does this, already?
                           

     

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    Offline [archive] arathalion_5

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    Re: WoD Tweaks
    « Reply #3 on: December 18, 2006, 05:18:00 AM »
                    In Reply To #3
     no, i believe you cant, but then i havent looked at the modding comunity for 2 years now. my point was that offkorn started a thread for his mod. you should read it, as it will answer some of your questions.                        

     

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    Offline [archive] rsanges

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    Re: WoD Tweaks
    « Reply #4 on: December 18, 2006, 01:07:00 PM »
                    In Reply To #4
     
     I did read it, it taught me most of what I know, anyway, I still have those few doubts, I think they are simple ones, if anyone can answer some of them I'd appreciate.
                           

     

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    Offline [archive] ElGostro

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    Re: WoD Tweaks
    « Reply #5 on: December 19, 2006, 01:17:00 AM »
                    Would be hard the NWOD changed in any things aside from retaining still a good deal of stuff from OWOD,but modding it to this game kinda feels rather pointless as the whole engine and story revolve around the masquerade...
     The requiem can be less political and more night to night I guesses,n the concept would kill the whole idea behindbloodlines (no clan primogen no prince no sabbat no need  to stay in the city when you can just run away)                        

     

                                                      

    Offline [archive] rsanges

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    WoD Tweaks
    « Reply #6 on: December 20, 2006, 02:45:00 PM »
                    In Reply To #6
     
     No man, not Requiem as a hole, but the system, at least parcially(Combat and character sheet). If you look closely you'll see the combat almost the same as in Bloodlines, only the numbers are different, I already did the combat convertion.
     
     But for continuation a wanted to traform the character sheet to resemble more NWoD, which I think has a better distribution of stats.
     
     And I wanted some help with that and other tweaks.
     
     I have another question, since the zombies take more damage when shot in the head, can I put damage modifiers in other types of characters? Where can I find these archives?
     
     
     [added Dec 27 2006  9:05PM]
     
     Well, I gave up, too much troble doing the hole thing, and not much sense =p, except for the combat system, that is perfect for the NWoD style.
     
     But I still have one really big problem, can anyone please tell me how can I change the pc's health?
     
     (I also would sttil like to know about the damage modifiers)                        

     

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