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Author Topic: WESP Look HERE I HAVE NEW INFORMATION ON HOW TO MAKE WEREWOLF KILLABLE!  (Read 1072 times)

Offline andagangrel89

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this is the best ican do so far and more is to come thanks to lenuska
this was her private message to me

"Main problem with werewolf that is "classname" "npc_VWerewolf" does not allow to kill him,  if you change class, for example at "npc_VVampireBoss", then werewolf become killable, but the logic of his behavior will be inadequate. Also depends at map  where used werewolf, i think class  "npc_VWerewolf" automatically search some points: like "info_node_werewolf" or "info_node_werewolf_hint", if they not found then werewolf "stuck".
Therefore at griffith park (where allready prescribed this points) i think that: only way -> is emulate werewolf damages by python scripts, i suggest make a finite number of hits at werewolf, and when amount of hits reach this number, then forcibly by script kill werewolf.   
But small problem: werewolf model not nave normal animation of his death (only that it gets stuck at the gate).
And seed some filtration of weapons then only, for example, revolver with silver bullets or occult blade can kill werewolf.
If i write such scripts for Bloodlines: Antitribu, (i'm think about kill werewolf too) then i show you, how it do. "




hope that helps and maybe we can put the pieces togther!

Offline Wesp5

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"Main problem with werewolf that is "classname" "npc_VWerewolf" does not allow to kill him,  if you change class, for example at "npc_VVampireBoss", then werewolf become killable, but the logic of his behavior will be inadequate.

That's how far I got already some time ago, but changing the classname makes the werewolf freeze.

Quote
Therefore at griffith park (where allready prescribed this points) i think that: only way -> is emulate werewolf damages by python scripts, i suggest make a finite number of hits at werewolf, and when amount of hits reach this number, then forcibly by script kill werewolf.

Let's see if they kill the werewolf in the Antitribu Mod ;)!
« Last Edit: April 17, 2012, 07:17:13 AM by Wesp5 »

Offline andagangrel89

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yeaha she said if they can accompish it she will share with me how she did it. :rock:

Offline andagangrel89

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wesp lenuska thinks she has solved the problem i am expecting the details from her tomorrow
i will message you and post here as soon as she messages me
have a good night my friend and keep up doing whatu do best!

Offline andagangrel89

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i think lenuska has solved our werewolf problem i will private message you the details

Offline deadense

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Could you post them here? Unless they're top secret or something, then in which case I wouldn't mind a PM either. I'm interested in seeing  how she did it.