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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: VV for player character  (Read 29281 times)

Offline Raziel

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Re: VV for player character
« Reply #30 on: December 21, 2014, 11:58:47 pm »
Sorry for necroing but was this VV skin ever released?
huehuehue yeeeaaaaahhhh boiiiii

Offline YamiRaziel

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Re: VV for player character
« Reply #31 on: February 04, 2015, 10:39:44 pm »
Wouldn't we all want to know...

In the meantime, check these guys - http://www.deviantart.com/morelikethis/295776448

Those first pictures are so good that I cannot yet understand if those are just real people that were photoshop'd or if it is something else. The resemblance is uncanny if those are real people...

Offline Nigama

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Re: VV for player character
« Reply #32 on: February 05, 2015, 01:41:30 am »
The people are real people from stock photos that the artist has purchased.  The Pisha one is def the best.   :vampwink:


Nigama
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Offline DiamondBorne

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Re: VV for player character
« Reply #33 on: February 05, 2015, 05:42:36 am »
Quote
Sorry for necroing but was this VV skin ever released?
Deadly Doll skin was already released for a long time. Try checking in the download section.

For me, the sexiest skin that use VV model as a base is the VV reskin by Ekimus or something, a french guy.

...Or Forever VV by Sweet Chastity(Sexydeth)

Offline Vellaura

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Re: VV for player character
« Reply #34 on: December 16, 2016, 04:54:33 am »
Not sure if sufficient, but I'd go with renaming the files to match the player character files for toreador.
So the game reads VV's model inplace of the players.

That would work, but the only problem would be that the models will still look for files within VV's directory. It would be better if the model files were edited with Vpk tool, making them look for the Toreador folders, rather than VV's.

To do that, you'll need at least the Vpk Tool, mentioned above. It should be located within either the 'Extras' or 'Tools' folder within the "Vampire - Bloodlines" directory(such as "[drive-letter]:\Program Files\Activision\Vampire - Bloodlines"), if you have either the Unofficial Patch Installed, or any mod that includes a version of it(CQM, etc).

Once you have it, you'll first need to extract VV's model and textures from the Vpk files. Click the "Vpk Extractor" tab, then 'Open File.'. You'll want Pack001, where VV's model is located. Right click on any file you see, and hit Find. Type in 'VV', and you should get exactly what you need.

Select the files from "vv.mdl" to "eyeball_r.vmt"(just below the last should be "upperteeth_white.vmt"). Right-click once again, and click extract.

Now, where you find the files depends both on where you have the game installed, and if you chose the Vpk file in your main Vampire folder. If installed on your HD, you will find them at "[drive-letter]:\Program Files\Activision\Vampire - Bloodlines\Vampire\Materials\Models\character\NPC\unique\downtown\VV\" You'll want to move these files(not the VV folder) to "Vampire\Materials\models\character\pc\female\toreador\armor0\". You can copy the 'armor0' folder three times, changing the folder names to 'armor1', 'armor2', and 'armor3'.

Next, you'll want to go into each of the armor folders, and change some information within the VMT files. They can be opened and edited with notepad. This is simple, since all you need to do is make sure that the directories listed are correct. Which means changing it to point to the Toreador, folders, rather than VV's. If in doubt, just copy this "models\character\pc\female\toreador\armor0\", changing the armor number as needed. The main reason for this, is the fact that the models don't point to the textures directly, but to the VMT files.

Lastly, the models. Those can be found in "Vampire\models\character\npc\unique\downtown\VV\". These you'll want to copy to "Vampire\models\characters\pc\female\toreador\armor0\".
Just like for the textures, you'll want to copy the folders three times, renaming them the same way.

Now, to edit them. Once again with the Vpk Tool, click the "Model Tools" tab, then Open File. Find the first armor0 model, and open it. This is fairly easy, since all you need to do is select the top item in the "Texture Search Paths" box(which should be VV's directory), right-click, and hit Replace.
In the box that appears, you need to change it to the Toreador folder - "models\character\pc\female\toreador\armor0\". Then just hit "Commit All changes", and it's done. Do the same with the other three models, changing it to the related folder.

As for the texture you want to use, you can simply add the body, face and hair texture into one of the texture folders, depending on when you want to wear that one. This can also be done with any other VV texture. However, do NOT add any of the related VMT files that come with the texture(s) you want to use, since they will overwrite the existing ones, and point them back to VV's directory. The eyeball VMT's are okay, since those only effect the eyes, obviously.

I tried your instructions bud but my female toreador just ends up being invisible. I tried it multiple times but its always just invisible, as though nothing is there. Any help please?

Offline Icicle

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Re: VV for player character
« Reply #35 on: December 16, 2016, 01:34:17 pm »
Ok, I'm new to this (started moding just over a week ago), but I have successfully played around with models and changing how they look. So I will help you.

This is how to get VV's model to appear as the female toreador model (assuming it is compatible!).

Here are the instructions again, written by me, but you have to be very careful to follow them exactly:

1. Download the Bloodlines SDK (this links to the newest one released days ago).

2. Copy the files from the SDK zip to your VtMB game directory.

3. Run the Bloodlines SDK, and it should automatically ask you to extract the VPK files to your VTMB game directory under a subdirectory called "SDKContent". If it doesn't, select "ReExtract VPK Content" from the menu under the FUNCTIONS subheading.

4. Now go into that "SDKContent" folder > into "VpkContent" > "models" > "character" > "npc" > "unique" > "Downtown" > "VV"...

5. Copy all three files here. "vv.dx80.vtx", "vv.mdl", "vv.phy".

6. Navigate to your VtMB directory > "Unofficial Patch" > "models" > "character" > "pc" > "female" > "toreador".  If any of these directories don't exist, create them until you are at this path.

7. Now you need four folders here - create them if they don't exist: "armor0", "armor1", "armor2", and "armor3".


8. For these four "armor" folders, paste the VV files you copied into each one. Make sure there is a different copy of these files in each of the folders. Now for each of those folders:

8a. Rename "vv.dx80.vtx" to "toreador_female_armor_#.dx80.vtx" (replace the # with the number of the current armor folder you are working in)

8b. Rename "vv.mdl" to "toreador_female_armor_#.mdl" (replace the # with the number of the current armor folder you are working in)

8c. Rename "vv.phy" to "toreador_female_armor_#.phy" (replace the # with the number of the current armor folder you are working in)


9. Open Bloodlines SDK again. Open "VPKTool" under the CONTENT MANAGING subheading.

10. In VPKTool, click on the "Model Tools" tab at the top.


11. Now for each "armor" directory, you're going to have to edit the model file, so repeat this process four times:

11a. Click the button that says "Open File". Navigate to your VtMB directory\Unofficial Patch\models\character\pc\female\toreador\armor#, and select the "toreador_female_armor_#.mdl" file, and open it.

11b. First we deal with the "Model name" field. Select the text in the white box. Change it to read: "/character/pc/female/toreador/armor#/toreador_female_armor_#.mdl" (replace the # with the same # as the armor directory you are working in - do not put the quotation marks in).

11c. Next the little "Texture search paths" box. Only change the first thing in the list (the teeth and the eyes can be left alone). Left click the first entry that says "models/character/npc/unique/downtown/VV/" so it is highlighted, then right-click it and choose Replace. A little box comes up that asks for the new path. Change it to read: "models/character/pc/female/toreador/armor#/" (replace # with the same # as the armor directory you are working in).

11d. Click the button below that says "COMMIT ALL CHANGES".

11e. Now rinse and repeat for the other armor# folders in your VtMB/Unofficial Patch/models/character/pc/female/toreador/ folder using these same instructions. Be careful to get it right exactly as I put it here, or you won't get what you want in the game.


12. Last but not least: the textures. Navigate back to your VtMB directory\SDKContent\VpkContent\materials\models\character\npc\unique\downtown\vv. Copy all the files here.

13. Navigate to your VtMB directory\Unofficial Patch\materials\models\character\pc\female\toreador\. If any of these directories don't exist along the way, create them until you are there.

14. If they don't already exist, make the armor0, armor1, armor2 and armor3 folders here. In each one, paste the VV texture files you already copied.


15a. Now for each "armor" directory, you're going to have to edit SOME of the .vmt files, so repeat this process four times:

15b. There are SEVEN .vmt files here, but you DO NOT edit them all. Only edit these files:
eyeball_3.vmt
vv_body.vmt
vv_face.vmt
vv_hair.vmt
vv_hair_t.vmt
(do not edit the other files, just these)

15c. Right click each one and edit them (notepad works - or if you want to go faster, I recommend opening them all at once in Notepad++...select them all and choose Edit with Notepad++).

15d. Change the files as follows, and this time use the quotations!!! (just as you'll see it already written in the files)

eyeball_3.vmt:
change this:
"$basetexture"   "models\character\npc\unique\downtown\VV\eyeball_3"
to this:
"$basetexture"        "models\character\pc\female\toreador\armor#\eyeball_3" (replace the # with the number of the current armor folder you are working in)

vv_body.vmt:
change this:
"$basetexture"   "models\character\npc\unique\downtown\VV\VV_body"
"$bumpmap"   "models\character\npc\unique\downtown\VV\skin_normal"
to this:
"$basetexture"   "models\character\pc\female\toreador\armor#\VV_body" (replace the # with the number of the current armor folder you are working in)
"$bumpmap"   "models\character\pc\female\toreador\armor#\skin_normal" (replace the # with the number of the current armor folder you are working in)

vv_face.vmt:
change this:
"$basetexture"   "models\character\npc\unique\downtown\VV\VV_face"
to this:
"$basetexture"   "models\character\pc\female\toreador\armor#\VV_face" (replace the # with the number of the current armor folder you are working in)

vv_hair.vmt:
change this:
"$basetexture"   "models\character\npc\unique\downtown\VV\VV_hair"
to this:
"$basetexture"   "models\character\pc\female\toreador\armor#\VV_hair" (replace the # with the number of the current armor folder you are working in)

"vv_hair_t.vmt":
change this:
"$basetexture"   "models\character\npc\unique\downtown\VV\VV_hair"
to this:
"$basetexture"   "models\character\pc\female\toreador\armor#\VV_hair" (replace the # with the number of the current armor folder you are working in)

15e. Now rinse and repeat for the other armor# folders in your VtMB/Unofficial Patch/materials/models/character/pc/female/toreador/ folder using these same instructions. Be careful to get it right exactly as I put it here, or you won't get what you want in the game.


16. You should be done now. Launch game (make sure it's using the Unofficial Patch - if VV doesn't show up you're likely not using the patch, so make sure your shortcut or Steam launch references the patch) and test as female Toreador. It should work, and if it doesn't then VV's model might be incompatible with being the player character for some reason.

This method also sets it up so if you ever want to edit her outfit for each armor#, you can just go into the VtMB folder\Unofficial Patch\materials\character\pc\female\toreador\armor# and convert the ttz file to .tga, and edit it in an image editing program like Gimp or Photoshop. Save it as .DDS (Gimp can do this with a plugin), choose DXT5 format, enable the generate mipmapping option, then right click the .DDS file and convert it back to .TTZ. Bam, new outfits for VV.

Hope this helps, enjoy
« Last Edit: December 16, 2016, 02:30:58 pm by Icicle »

Offline Malkav

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Re: VV for player character
« Reply #36 on: December 17, 2016, 11:32:31 am »
If you don't mind having VV looking like the player, you can have it a lot easier.
Open /unofficial_patch/vdata/system/clandoc000.txt with any text editor and find the block "Player_Toreador".
Now change the paths for "F_Body0" to "F_Body5" to the VV model path: "models/character/npc/unique/Downtown/VV/vv.mdl".
Now your female Toreador looks just like the original VV.
For the new skin, copy the files in your game. It should have all the necessary directories. Just make sure you don't copy in /vampire/materials... but in /unofficial_patch/materials...

If you want to keep the original VV as npc, it will be a bit more work.
You still need to extract the model. Or if you don't want to do that, I can send you the model files by pm.
Now copy the extracted model files in any folder you like, let's say /models/character/pc/female/mytoreador.
Edit clandoc to match this path.
Next step, the custom skin files. Make a /materials/models... subfolder that matches your model path and copy the custom skins there.
Now use VPKTolls as Icicle said, use the model tools to open the vv.mdl file in your new folder and change the texture path to your new skins. Edit only the path that leads to .../downtown/vv. If there are other paths they lead to shared directories for teeth, tongue etc.

As an addon, for this character you probably want red fingernails like the female Ventrue has. I assume you are playing the plus patch? Then make the "F_Hands" entry in clandoc match the one for player_ventrue.
For all changes in clandoc I suggest you comment the existing lines out by using // at the start of the line and write new lines with the content you need. That makes it easier to undo the changes if you want to go back to the original model.
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Offline Florence

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Re: VV for player character
« Reply #37 on: December 26, 2016, 12:42:48 am »
I'd say the easiest way to do it in the clinic is to do it via python. Edit santamonica.py: Find this function, and add the red line

def heatherCheck():
    npc = Find("Heather")
    if npc:
        if(G.Heather_Drank == 1 or G.Story_State >=10):
            npc.Kill()
        else:
            npc.ScriptUnhide()
            npc.SetModel("path to brian")
    if __main__.IsDead("Malcolm"):
        malcolm = Find("Malcolm")
...

Make sure, the indentation is exactly the same as in the line directly above. Python is a bitch for that.

Or you do it as described by Maxus. In the model path for Heather you can find the heatherneardeath.* files. Replace them with Brian.

In my previous post, I have only used this way to give examples for the three possible options to change npc models.

Oh my!

I want Nines as my blood doll  :vampsmile:

I'm trying this right now (probably gonna fail but still the possibility!)
« Last Edit: December 26, 2016, 12:44:40 am by Florence »
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Offline Florence

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Re: VV for player character
« Reply #38 on: December 26, 2016, 02:17:02 am »
Ok, I'm new to this (started moding just over a week ago), but I have successfully played around with models and changing how they look. So I will help you.

This is how to get VV's model to appear as the female toreador model (assuming it is compatible!).

Here are the instructions again, written by me, but you have to be very careful to follow them exactly:

1. Download the Bloodlines SDK (this links to the newest one released days ago).

2. Copy the files from the SDK zip to your VtMB game directory.

3. Run the Bloodlines SDK, and it should automatically ask you to extract the VPK files to your VTMB game directory under a subdirectory called "SDKContent". If it doesn't, select "ReExtract VPK Content" from the menu under the FUNCTIONS subheading.

4. Now go into that "SDKContent" folder > into "VpkContent" > "models" > "character" > "npc" > "unique" > "Downtown" > "VV"...

5. Copy all three files here. "vv.dx80.vtx", "vv.mdl", "vv.phy".

6. Navigate to your VtMB directory > "Unofficial Patch" > "models" > "character" > "pc" > "female" > "toreador".  If any of these directories don't exist, create them until you are at this path.

7. Now you need four folders here - create them if they don't exist: "armor0", "armor1", "armor2", and "armor3".


8. For these four "armor" folders, paste the VV files you copied into each one. Make sure there is a different copy of these files in each of the folders. Now for each of those folders:

8a. Rename "vv.dx80.vtx" to "toreador_female_armor_#.dx80.vtx" (replace the # with the number of the current armor folder you are working in)

8b. Rename "vv.mdl" to "toreador_female_armor_#.mdl" (replace the # with the number of the current armor folder you are working in)

8c. Rename "vv.phy" to "toreador_female_armor_#.phy" (replace the # with the number of the current armor folder you are working in)


9. Open Bloodlines SDK again. Open "VPKTool" under the CONTENT MANAGING subheading.

10. In VPKTool, click on the "Model Tools" tab at the top.


11. Now for each "armor" directory, you're going to have to edit the model file, so repeat this process four times:

11a. Click the button that says "Open File". Navigate to your VtMB directory\Unofficial Patch\models\character\pc\female\toreador\armor#, and select the "toreador_female_armor_#.mdl" file, and open it.

11b. First we deal with the "Model name" field. Select the text in the white box. Change it to read: "/character/pc/female/toreador/armor#/toreador_female_armor_#.mdl" (replace the # with the same # as the armor directory you are working in - do not put the quotation marks in).

11c. Next the little "Texture search paths" box. Only change the first thing in the list (the teeth and the eyes can be left alone). Left click the first entry that says "models/character/npc/unique/downtown/VV/" so it is highlighted, then right-click it and choose Replace. A little box comes up that asks for the new path. Change it to read: "models/character/pc/female/toreador/armor#/" (replace # with the same # as the armor directory you are working in).

11d. Click the button below that says "COMMIT ALL CHANGES".

11e. Now rinse and repeat for the other armor# folders in your VtMB/Unofficial Patch/models/character/pc/female/toreador/ folder using these same instructions. Be careful to get it right exactly as I put it here, or you won't get what you want in the game.


12. Last but not least: the textures. Navigate back to your VtMB directory\SDKContent\VpkContent\materials\models\character\npc\unique\downtown\vv. Copy all the files here.

13. Navigate to your VtMB directory\Unofficial Patch\materials\models\character\pc\female\toreador\. If any of these directories don't exist along the way, create them until you are there.

14. If they don't already exist, make the armor0, armor1, armor2 and armor3 folders here. In each one, paste the VV texture files you already copied.


15a. Now for each "armor" directory, you're going to have to edit SOME of the .vmt files, so repeat this process four times:

15b. There are SEVEN .vmt files here, but you DO NOT edit them all. Only edit these files:
eyeball_3.vmt
vv_body.vmt
vv_face.vmt
vv_hair.vmt
vv_hair_t.vmt
(do not edit the other files, just these)

15c. Right click each one and edit them (notepad works - or if you want to go faster, I recommend opening them all at once in Notepad++...select them all and choose Edit with Notepad++).

15d. Change the files as follows, and this time use the quotations!!! (just as you'll see it already written in the files)

eyeball_3.vmt:
change this:
"$basetexture"   "models\character\npc\unique\downtown\VV\eyeball_3"
to this:
"$basetexture"        "models\character\pc\female\toreador\armor#\eyeball_3" (replace the # with the number of the current armor folder you are working in)

vv_body.vmt:
change this:
"$basetexture"   "models\character\npc\unique\downtown\VV\VV_body"
"$bumpmap"   "models\character\npc\unique\downtown\VV\skin_normal"
to this:
"$basetexture"   "models\character\pc\female\toreador\armor#\VV_body" (replace the # with the number of the current armor folder you are working in)
"$bumpmap"   "models\character\pc\female\toreador\armor#\skin_normal" (replace the # with the number of the current armor folder you are working in)

vv_face.vmt:
change this:
"$basetexture"   "models\character\npc\unique\downtown\VV\VV_face"
to this:
"$basetexture"   "models\character\pc\female\toreador\armor#\VV_face" (replace the # with the number of the current armor folder you are working in)

vv_hair.vmt:
change this:
"$basetexture"   "models\character\npc\unique\downtown\VV\VV_hair"
to this:
"$basetexture"   "models\character\pc\female\toreador\armor#\VV_hair" (replace the # with the number of the current armor folder you are working in)

"vv_hair_t.vmt":
change this:
"$basetexture"   "models\character\npc\unique\downtown\VV\VV_hair"
to this:
"$basetexture"   "models\character\pc\female\toreador\armor#\VV_hair" (replace the # with the number of the current armor folder you are working in)

15e. Now rinse and repeat for the other armor# folders in your VtMB/Unofficial Patch/materials/models/character/pc/female/toreador/ folder using these same instructions. Be careful to get it right exactly as I put it here, or you won't get what you want in the game.


16. You should be done now. Launch game (make sure it's using the Unofficial Patch - if VV doesn't show up you're likely not using the patch, so make sure your shortcut or Steam launch references the patch) and test as female Toreador. It should work, and if it doesn't then VV's model might be incompatible with being the player character for some reason.

This method also sets it up so if you ever want to edit her outfit for each armor#, you can just go into the VtMB folder\Unofficial Patch\materials\character\pc\female\toreador\armor# and convert the ttz file to .tga, and edit it in an image editing program like Gimp or Photoshop. Save it as .DDS (Gimp can do this with a plugin), choose DXT5 format, enable the generate mipmapping option, then right click the .DDS file and convert it back to .TTZ. Bam, new outfits for VV.

Hope this helps, enjoy

This is awesome and very detailed

Even I was able to do it

But the only problem Toreador still wearing VV's outfits

How can I change it? Like Albert Wesker's screenshot shows VV with blond hair and other outfits (the person opening this topic)
~ To rule in blood is to rule in truth. ~

Offline Icicle

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Re: VV for player character
« Reply #39 on: December 26, 2016, 03:56:46 am »
The outfits are texture files.

Look at # 15 in my guide that I posted above.

Instead of using the textures from the SDKContent folder as instructed,
download the VV skins you want, and copy all the .VMT, .TTZ and .TTH files into Unofficial Patch\materials\character\pc\female\toreador\armor# (one set of skins/textures per armor folder...so if you download four VV skins, put a set of .vmt, .ttz and .tth files in each folder...or if you want the same one for all, just duplicate four times, one set in each folder).

Now edit each .VMT file in them to point to the path they are sitting in, just like I instructed for the original VV textures/skins.

Lastly, go back to # 10 in the guide above. You need to use VPKTool to edit VV's .mdl file to point to the names of the texture files you are using. You have to look below "Texture search paths" for the part called "Texture names". These texture names are tied to parts of her body, so you'll have to use the existing names to know which is for whatever specific part of her body. Then you click one, right-click and choose replace, and type the name of the new texture file you are using (no path, and don't include the .vmt extension... for example, "hair".)     (If you want to make it easier, you can skip doing this by just carefully renaming the texture files to the exact same names as the default ones that VV uses. Then you don't need VPKTool for this part. But if you rename this way instead, you must edit the .vmt files to accurately reflect the changes you made to the name in the $basetexture line, or the texture won't load and VV will have that ugly no-texture checkerboard pattern on her.)

(But of course, you have to know which is which ... if you rename her hair texture to her body or something, she's gonna look pretty weird.)

Hope this helps
« Last Edit: December 26, 2016, 04:05:21 am by Icicle »

Offline Florence

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Re: VV for player character
« Reply #40 on: December 26, 2016, 06:53:57 am »
The outfits are texture files.

Look at # 15 in my guide that I posted above.

Instead of using the textures from the SDKContent folder as instructed,
download the VV skins you want, and copy all the .VMT, .TTZ and .TTH files into Unofficial Patch\materials\character\pc\female\toreador\armor# (one set of skins/textures per armor folder...so if you download four VV skins, put a set of .vmt, .ttz and .tth files in each folder...or if you want the same one for all, just duplicate four times, one set in each folder).

Now edit each .VMT file in them to point to the path they are sitting in, just like I instructed for the original VV textures/skins.

Lastly, go back to # 10 in the guide above. You need to use VPKTool to edit VV's .mdl file to point to the names of the texture files you are using. You have to look below "Texture search paths" for the part called "Texture names". These texture names are tied to parts of her body, so you'll have to use the existing names to know which is for whatever specific part of her body. Then you click one, right-click and choose replace, and type the name of the new texture file you are using (no path, and don't include the .vmt extension... for example, "hair".)     (If you want to make it easier, you can skip doing this by just carefully renaming the texture files to the exact same names as the default ones that VV uses. Then you don't need VPKTool for this part. But if you rename this way instead, you must edit the .vmt files to accurately reflect the changes you made to the name in the $basetexture line, or the texture won't load and VV will have that ugly no-texture checkerboard pattern on her.)

(But of course, you have to know which is which ... if you rename her hair texture to her body or something, she's gonna look pretty weird.)

Hope this helps

There she is!!  :holy:



Thank you very much for teaching me this!
I did the first part, I copied downloads but I screwed up at the second part

Also do you know about changing Heather?
Like Malkav said this:

I'd say the easiest way to do it in the clinic is to do it via python. Edit santamonica.py: Find this function, and add the red line

def heatherCheck():
    npc = Find("Heather")
    if npc:
        if(G.Heather_Drank == 1 or G.Story_State >=10):
            npc.Kill()
        else:
            npc.ScriptUnhide()
            npc.SetModel("path to brian")
    if __main__.IsDead("Malcolm"):
        malcolm = Find("Malcolm")
...

Make sure, the indentation is exactly the same as in the line directly above. Python is a bitch for that.

Or you do it as described by Maxus. In the model path for Heather you can find the heatherneardeath.* files. Replace them with Brian.

In my previous post, I have only used this way to give examples for the three possible options to change npc models.

For some reason it says path to nines (I tried to use nines for blood doll), just the writing and it says missing file
I even tried with brian but still there is just a writing "path to brian"

Although I passed the part saving Heather, how can I change the blood doll?
« Last Edit: December 26, 2016, 06:57:27 am by Florence »
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Offline Icicle

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Re: VV for player character
« Reply #41 on: December 26, 2016, 08:32:45 am »
I can't vouch for the method of changing it via python.

The thing is, if you change the python script for Santa Monica, it might work...but not everywhere.

For instance, Heather doesn't only show up in Santa Monica...she shows up downtown too.

Furthermore, I don't know if Heather keeps her model setting between maps. I'm apt to say she doesn't, so setting it via python might only change her in the clinic, and everywhere else she'd still look the same.

No, unless you want to edit maps/scripts for everywhere Heather might appear, your best option is to change her model.

So it's the same steps as changing the female toreador to VV, but the places where you get the model and put the model are a little different (but not by much).

Warning! Many models in VtMB only seem to have animations/poses assigned to them which they actually use in the original story. That means that there may not be some poses for models you choose to switch Heather with.  Don't be shocked if you go into the clinic after changing her model, only to find she is not lying down or some other strange thing has happened.

Also, her voice will still be the same. So if you make her a male, she's still gonna sound girly. There's no way to change this without an extremely large amount of work, so if you don't care, here's what you do.

Basically follow my guide again but...

The following steps are different:

# 4. Now go into that "SDKContent" folder > into "VpkContent" > "models" > "character" > "npc" > "unique" > "santa_monica" > "brian"...

# 5. Copy all three files here.

# 6. Navigate to your VtMB directory > "Unofficial Patch" > "models" > "character" > "npc" > "unique" > "santa_monica" > "heather".  If any of these directories don't exist, create them until you are at this path.

Since we are not working on a player model here, there are no 'armor' folders so this has less steps.

Paste the files in this new directory.

Now you have to fool the game into thinking this is heather's model.

Rename these files to:

brian.dx80.vtx > heather.dx80.vtx
brian.mdl > heather.mdl
brian.phy > heather.phy

Note, heather has other models; her underwear model, her goth model, and the model of her looking bloody and injured when the Sabbat have her later. If you want her to look like Brian at the end of the game, copy these three files here a second time and rename them to:

brian.dx80.vtx > heatherneardeath.dx80.vtx
brian.mdl > heatherneardeath.mdl
brian.phy > heatherneardeath.phy

Now, step 11 is different too:

# 11. You only want to edit the "Model name" field. Change it to read: "/character/npc/unique/santa_monica/heather/heather.mdl" (Don't touch the texture search path or any other field.)  Then hit the COMMIT ALL CHANGES button. (If you did the heatherneardeath model too, you need to also open this model up, make the same change except put 'heatherneardeath.mdl' instead of 'heather.mdl'.

You don't have to do the part of the guide concerning the textures (meaning, you are done after step 11). The Brian model you have put here will already point to Brian's textures.

Ok, so you've put a model in the same place Heather would be in the Unofficial_Patch dir. What SHOULD happen is that Brian's model will now appear wherever Heather with her NORMAL look should be. If you switch the blood doll to goth or underwear, Heather will be back (unless you take the time to switch those models too, but why would you).

Will it work? Don't know, but this is the way to try. The game should run fine, I'm just saying things might look weird or funny because Brian's animations/expressions/gestures are probably different. Give it a go and see what happens.

(If you still have that line added to santamonica.py, you'll need to take it out...)
« Last Edit: December 26, 2016, 11:47:31 am by Icicle »

Offline Florence

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Re: VV for player character
« Reply #42 on: December 26, 2016, 03:35:38 pm »
I can't vouch for the method of changing it via python.

The thing is, if you change the python script for Santa Monica, it might work...but not everywhere.

For instance, Heather doesn't only show up in Santa Monica...she shows up downtown too.

Furthermore, I don't know if Heather keeps her model setting between maps. I'm apt to say she doesn't, so setting it via python might only change her in the clinic, and everywhere else she'd still look the same.

No, unless you want to edit maps/scripts for everywhere Heather might appear, your best option is to change her model.

So it's the same steps as changing the female toreador to VV, but the places where you get the model and put the model are a little different (but not by much).

Warning! Many models in VtMB only seem to have animations/poses assigned to them which they actually use in the original story. That means that there may not be some poses for models you choose to switch Heather with.  Don't be shocked if you go into the clinic after changing her model, only to find she is not lying down or some other strange thing has happened.

Also, her voice will still be the same. So if you make her a male, she's still gonna sound girly. There's no way to change this without an extremely large amount of work, so if you don't care, here's what you do.

Basically follow my guide again but...

The following steps are different:

# 4. Now go into that "SDKContent" folder > into "VpkContent" > "models" > "character" > "npc" > "unique" > "santa_monica" > "brian"...

# 5. Copy all three files here.

# 6. Navigate to your VtMB directory > "Unofficial Patch" > "models" > "character" > "npc" > "unique" > "santa_monica" > "heather".  If any of these directories don't exist, create them until you are at this path.

Since we are not working on a player model here, there are no 'armor' folders so this has less steps.

Paste the files in this new directory.

Now you have to fool the game into thinking this is heather's model.

Rename these files to:

brian.dx80.vtx > heather.dx80.vtx
brian.mdl > heather.mdl
brian.phy > heather.phy

Note, heather has other models; her underwear model, her goth model, and the model of her looking bloody and injured when the Sabbat have her later. If you want her to look like Brian at the end of the game, copy these three files here a second time and rename them to:

brian.dx80.vtx > heatherneardeath.dx80.vtx
brian.mdl > heatherneardeath.mdl
brian.phy > heatherneardeath.phy

Now, step 11 is different too:

# 11. You only want to edit the "Model name" field. Change it to read: "/character/npc/unique/santa_monica/heather/heather.mdl" (Don't touch the texture search path or any other field.)  Then hit the COMMIT ALL CHANGES button. (If you did the heatherneardeath model too, you need to also open this model up, make the same change except put 'heatherneardeath.mdl' instead of 'heather.mdl'.

You don't have to do the part of the guide concerning the textures (meaning, you are done after step 11). The Brian model you have put here will already point to Brian's textures.

Ok, so you've put a model in the same place Heather would be in the Unofficial_Patch dir. What SHOULD happen is that Brian's model will now appear wherever Heather with her NORMAL look should be. If you switch the blood doll to goth or underwear, Heather will be back (unless you take the time to switch those models too, but why would you).

Will it work? Don't know, but this is the way to try. The game should run fine, I'm just saying things might look weird or funny because Brian's animations/expressions/gestures are probably different. Give it a go and see what happens.

(If you still have that line added to santamonica.py, you'll need to take it out...)

Well I could live with that voice since it must be extremely hard to change that too

I tried this 4 times but Heather doesnt even go "missing"  strangely

She is still the same  :chinscratch:
« Last Edit: December 26, 2016, 03:41:55 pm by Florence »
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Offline Florence

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Re: VV for player character
« Reply #43 on: December 26, 2016, 04:43:03 pm »



Now I have a super hot ghoul

Thank you very much Icicle!

If I had any rep I'd definitely give it right now

I just take off my earphones when he talks  :rofl:

For some reason it didnt work in Santa Monica but I found Nines waiting me in front of the Venture Tower when I turned back from Elizabeth Dane  :vampsmile:

Ps: Gestures work perfectly, doesnt glitch or something and he doesnt copy the mimics of Heather, he does his own gestures, very interesting
« Last Edit: December 26, 2016, 05:07:10 pm by Florence »
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