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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: VV for player character  (Read 29212 times)

Offline Serazahr

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Re: VV for player character
« Reply #15 on: August 06, 2012, 02:14:57 pm »
Nice!

I know this might sounds weird, but she looks a slight tad too unreal.
Maybe it's just the lighting, but I think the contrast skin<->facial features is too strong.

Offline Albert Wesker

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Re: VV for player character
« Reply #16 on: August 06, 2012, 02:35:42 pm »
i think is because of photoshop brightness\contrast XD

Offline Maxus Corvin

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Re: VV for player character
« Reply #17 on: August 06, 2012, 05:07:59 pm »
Looks damn good to me. The skin might look unreal, but then again, weather it is going to be used for VV or as the PC, and both of them are Vampires, it should look fine.

Either way, I'd certainly use it if you do release it.
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Offline Albert Wesker

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Re: VV for player character
« Reply #18 on: August 06, 2012, 09:54:11 pm »
yes i'm done with the texture but i don't know how to put ingame ( the pics are from a model program), i know how to extract, when i'm done i save as dds but i don't know waht DXT i have to choose because i choose DXT 5 but ingame the textures is only black and purple squares

Offline Serazahr

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Re: VV for player character
« Reply #19 on: August 06, 2012, 09:56:20 pm »
Try DXT1 with DXT5 alpha.

Offline Albert Wesker

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Re: VV for player character
« Reply #20 on: August 07, 2012, 11:32:38 am »
these are the only option i have


Offline Albert Wesker

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Re: VV for player character
« Reply #21 on: August 13, 2012, 12:07:38 am »
finally i'm done with the texture i can put the retexture as download, i can put here or i have to put it on the site?? and how can i put it on the site?? XD

Offline Maxus Corvin

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Re: VV for player character
« Reply #22 on: August 13, 2012, 04:12:35 am »
finally i'm done with the texture i can put the retexture as download, i can put here or i have to put it on the site?? and how can i put it on the site?? XD

You just have to make an account on the main site, and you can upload it there. You should see an "Upload" option under Files once you make an account.

Uploading it on ModDB is also an option too. Likely requires an account as well.
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Offline atrblizzard

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Re: VV for player character
« Reply #23 on: August 26, 2012, 11:49:45 am »
Was wondering if this has been uploaded so far or not. Would definitely like to see how it would look in the Alien Swarm engine. Thanks.

Offline Protean

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Re: VV for player character
« Reply #24 on: October 31, 2013, 03:50:40 am »
Not sure if sufficient, but I'd go with renaming the files to match the player character files for toreador.
So the game reads VV's model inplace of the players.

That would work, but the only problem would be that the models will still look for files within VV's directory. It would be better if the model files were edited with Vpk tool, making them look for the Toreador folders, rather than VV's.

To do that, you'll need at least the Vpk Tool, mentioned above. It should be located within either the 'Extras' or 'Tools' folder within the "Vampire - Bloodlines" directory(such as "[drive-letter]:\Program Files\Activision\Vampire - Bloodlines"), if you have either the Unofficial Patch Installed, or any mod that includes a version of it(CQM, etc).

Once you have it, you'll first need to extract VV's model and textures from the Vpk files. Click the "Vpk Extractor" tab, then 'Open File.'. You'll want Pack001, where VV's model is located. Right click on any file you see, and hit Find. Type in 'VV', and you should get exactly what you need.

Select the files from "vv.mdl" to "eyeball_r.vmt"(just below the last should be "upperteeth_white.vmt"). Right-click once again, and click extract.

Now, where you find the files depends both on where you have the game installed, and if you chose the Vpk file in your main Vampire folder. If installed on your HD, you will find them at "[drive-letter]:\Program Files\Activision\Vampire - Bloodlines\Vampire\Materials\Models\character\NPC\unique\downtown\VV\" You'll want to move these files(not the VV folder) to "Vampire\Materials\models\character\pc\female\toreador\armor0\". You can copy the 'armor0' folder three times, changing the folder names to 'armor1', 'armor2', and 'armor3'.

Next, you'll want to go into each of the armor folders, and change some information within the VMT files. They can be opened and edited with notepad. This is simple, since all you need to do is make sure that the directories listed are correct. Which means changing it to point to the Toreador, folders, rather than VV's. If in doubt, just copy this "models\character\pc\female\toreador\armor0\", changing the armor number as needed. The main reason for this, is the fact that the models don't point to the textures directly, but to the VMT files.

Lastly, the models. Those can be found in "Vampire\models\character\npc\unique\downtown\VV\". These you'll want to copy to "Vampire\models\characters\pc\female\toreador\armor0\".
Just like for the textures, you'll want to copy the folders three times, renaming them the same way.

Now, to edit them. Once again with the Vpk Tool, click the "Model Tools" tab, then Open File. Find the first armor0 model, and open it. This is fairly easy, since all you need to do is select the top item in the "Texture Search Paths" box(which should be VV's directory), right-click, and hit Replace.
In the box that appears, you need to change it to the Toreador folder - "models\character\pc\female\toreador\armor0\". Then just hit "Commit All changes", and it's done. Do the same with the other three models, changing it to the related folder.

As for the texture you want to use, you can simply add the body, face and hair texture into one of the texture folders, depending on when you want to wear that one. This can also be done with any other VV texture. However, do NOT add any of the related VMT files that come with the texture(s) you want to use, since they will overwrite the existing ones, and point them back to VV's directory. The eyeball VMT's are okay, since those only effect the eyes, obviously.

I know I necroed a post, but I was wondering what you meant by the 'textures'. I did everything you said, but I have a model with pink and black boxes, so evidently I'm missing the textures and I'm not sure where to put those.

Offline Maxus Corvin

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Re: VV for player character
« Reply #25 on: October 31, 2013, 07:26:27 pm »
I know I necroed a post, but I was wondering what you meant by the 'textures'. I did everything you said, but I have a model with pink and black boxes, so evidently I'm missing the textures and I'm not sure where to put those.

The textures(or skins, etc), would be located in the Materials folder, in the directory mentioned.
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Offline Rick Gentle

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Re: VV for player character
« Reply #26 on: November 01, 2013, 04:44:17 pm »
I stopped reading after I got the message that we'll be able to play with VV. Is this a thing?
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline DonnieDreams

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Re: VV for player character
« Reply #27 on: February 05, 2014, 12:42:52 am »
Sooo, its been a while and maybe not so many people are playing bloodlines, but I got bored and reinstalled it. Anyway, I am a brujah through and through. Almost always play that clan on my first playthrough... but I hate the character model. I figured I'd do something about it. Using the tut posted her I made a nice little Re skin. Used nine's model and texture but changed up clothes... (Sons of Anarchy Anyone?) and gave him a nice 48 hour shadow beard so it doesn't look exactly like nines.  still getting a few glitches... like for some reason I can't walk. gonna keep working on it though. Here's some pictures of what I have so far.




Offline DonnieDreams

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Re: VV for player character
« Reply #28 on: February 05, 2014, 02:54:47 am »
The other armors from a back view... Still having some issues with the head texture. I've got it placed vmt file is set, just not showing up. But managed to fix the petrified character issue. If i can find the reason behind the head issue It will be ready to upload






Offline ma((xx))

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Re: VV for player character
« Reply #29 on: April 25, 2014, 06:04:07 pm »
I know I necroed a post, but I was wondering what you meant by the 'textures'. I did everything you said, but I have a model with pink and black boxes, so evidently I'm missing the textures and I'm not sure where to put those.

The textures(or skins, etc), would be located in the Materials folder, in the directory mentioned.

i did everything you said and i have the same problem with pink-black boxes. what can be wrong?

 

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