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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: VV for player character  (Read 29213 times)

Offline Albert Wesker

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VV for player character
« on: August 03, 2012, 08:25:39 pm »
hi i'm new :) is possible to put "deadly doll" velvet velour mod by sexydeth as toreador?? or the normal VV as a toreador?? i really like her and i want to play with the character  :rock:

Offline Serazahr

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Re: VV for player character
« Reply #1 on: August 04, 2012, 01:01:20 am »
Not sure if sufficient, but I'd go with renaming the files to match the player character files for toreador.
So the game reads VV's model inplace of the players.

Offline Maxus Corvin

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Re: VV for player character
« Reply #2 on: August 04, 2012, 06:32:38 am »
Not sure if sufficient, but I'd go with renaming the files to match the player character files for toreador.
So the game reads VV's model inplace of the players.

That would work, but the only problem would be that the models will still look for files within VV's directory. It would be better if the model files were edited with Vpk tool, making them look for the Toreador folders, rather than VV's.

To do that, you'll need at least the Vpk Tool, mentioned above. It should be located within either the 'Extras' or 'Tools' folder within the "Vampire - Bloodlines" directory(such as "[drive-letter]:\Program Files\Activision\Vampire - Bloodlines"), if you have either the Unofficial Patch Installed, or any mod that includes a version of it(CQM, etc).

Once you have it, you'll first need to extract VV's model and textures from the Vpk files. Click the "Vpk Extractor" tab, then 'Open File.'. You'll want Pack001, where VV's model is located. Right click on any file you see, and hit Find. Type in 'VV', and you should get exactly what you need.

Select the files from "vv.mdl" to "eyeball_r.vmt"(just below the last should be "upperteeth_white.vmt"). Right-click once again, and click extract.

Now, where you find the files depends both on where you have the game installed, and if you chose the Vpk file in your main Vampire folder. If installed on your HD, you will find them at "[drive-letter]:\Program Files\Activision\Vampire - Bloodlines\Vampire\Materials\Models\character\NPC\unique\downtown\VV\" You'll want to move these files(not the VV folder) to "Vampire\Materials\models\character\pc\female\toreador\armor0\". You can copy the 'armor0' folder three times, changing the folder names to 'armor1', 'armor2', and 'armor3'.

Next, you'll want to go into each of the armor folders, and change some information within the VMT files. They can be opened and edited with notepad. This is simple, since all you need to do is make sure that the directories listed are correct. Which means changing it to point to the Toreador, folders, rather than VV's. If in doubt, just copy this "models\character\pc\female\toreador\armor0\", changing the armor number as needed. The main reason for this, is the fact that the models don't point to the textures directly, but to the VMT files.

Lastly, the models. Those can be found in "Vampire\models\character\npc\unique\downtown\VV\". These you'll want to copy to "Vampire\models\characters\pc\female\toreador\armor0\".
Just like for the textures, you'll want to copy the folders three times, renaming them the same way.

Now, to edit them. Once again with the Vpk Tool, click the "Model Tools" tab, then Open File. Find the first armor0 model, and open it. This is fairly easy, since all you need to do is select the top item in the "Texture Search Paths" box(which should be VV's directory), right-click, and hit Replace.
In the box that appears, you need to change it to the Toreador folder - "models\character\pc\female\toreador\armor0\". Then just hit "Commit All changes", and it's done. Do the same with the other three models, changing it to the related folder.

As for the texture you want to use, you can simply add the body, face and hair texture into one of the texture folders, depending on when you want to wear that one. This can also be done with any other VV texture. However, do NOT add any of the related VMT files that come with the texture(s) you want to use, since they will overwrite the existing ones, and point them back to VV's directory. The eyeball VMT's are okay, since those only effect the eyes, obviously.
...

Offline Albert Wesker

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Re: VV for player character
« Reply #3 on: August 04, 2012, 11:19:17 am »
OMG thank you very much, this is a very detailed tutorial  :holy:

Offline Albert Wesker

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Re: VV for player character
« Reply #4 on: August 04, 2012, 12:08:05 pm »
i have do everything you say but ingame model remains the toreador original

i have put the 4 armor textures in material/model/character/pc/female/toreador/armor0 (1,2,3)

and the model in models/character/pc/female/toreador/armor0 (1,2,3) and i have replaced directory with vpk

but in game the model and texture are the original toreador

Offline Maxus Corvin

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Re: VV for player character
« Reply #5 on: August 04, 2012, 01:01:34 pm »
i have do everything you say but ingame model remains the toreador original

i have put the 4 armor textures in material/model/character/pc/female/toreador/armor0 (1,2,3)

and the model in models/character/pc/female/toreador/armor0 (1,2,3) and i have replaced directory with vpk

but in game the model and texture are the original toreador

Ah. I forgot one simple thing. Like Serazahr mentioned, you have to rename the model files to match the original toreador models. Which should be "toreador_Female_Armor_0", and so on for the rest.
...

Offline Albert Wesker

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Re: VV for player character
« Reply #6 on: August 04, 2012, 01:32:48 pm »
thank you very much it works :D my first mod *_* 


Offline Claudia Vonigner

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Re: VV for player character
« Reply #7 on: August 04, 2012, 02:32:12 pm »
Oh, not bad !

Offline Malkyjeff

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Re: VV for player character
« Reply #8 on: August 04, 2012, 03:56:51 pm »
Wow, that's pretty good. You could make custom skins and upload them on here!

Offline Albert Wesker

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Re: VV for player character
« Reply #9 on: August 04, 2012, 10:23:39 pm »
yep maybe when i start to reskin XD btw there's other things to do if i want to replace an npc with an npc?? i want a male instead of heather XD i don't mind if the voice is female XD btw i have tried the same thing i have do for the pc but heather remain heather .-.



btw someone know what's the name of this npc??

« Last Edit: August 04, 2012, 10:46:11 pm by Albert Wesker »

Offline Malkav

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Re: VV for player character
« Reply #10 on: August 05, 2012, 09:15:43 am »
The girl on your pic is the Asylum blood-doll. You can find the model files in the directory \vampire\models\character\npc\common\blood_doll\bd_asylum\blood_dollasylum.*
I don't know in which archive file she is packed. For dialog purposes and as a map entity she is simply called Doll1

For changing npc models, there are several different ways to do it. Which one is the best depends on your intention, and on how many maps the npc actually appears.
One option is to change the actual model files, and if you want to use another skin, the texture files as well. The procedure is similar to the way Maxus has described for changing pc models.

Another one is changing the model paths on the map.
So if you want to make Heather in the clinic look like the guy waiting for the tow truck in Santa Monica, use the map tools in the VPK tool. Open the file \vampire\maps\sm_medical_1.bsp. When it is loaded, go to the very top of the file, the find function is very basic and can only search top to bottom. Then right-click in the editing window and select Find. Enter Heather in the search-box and press ENTER to start. From there scroll down to the line "model" "..." and change the entry to "models\character/unique/santa_monica/sm_blueblood/sm_blueblood.mdl"
Then click save changes.
There is only one problem I have not solved yet: the heatherneardeath model only has animations for lying, but most of the other models have also the animations for standing and walking, so while he is not engaged in dialog, he will stand waiting for orders.

The third way is to dynamically change the model path via python.
So in accordance with the previous example, we change the heather models in the haven. Open \vampire\python\vamputil.py
Any text-editor will do. One that recognizes and highlites python syntax is of course preferrable.
Search for def heatherHaven(): In this function, you will find three lines heather.SetModel("...") Replace the dots with the  path I mentioned in the example above.

Changing the model files, or dynamically changing the paths via python can be done anytime. Map changes only apply if the pc has never before visited this map. If he has, that can cause problems.

Hope I could help you, I'm not very good at explaining things...
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Offline Albert Wesker

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Re: VV for player character
« Reply #11 on: August 05, 2012, 12:04:52 pm »
thank you malk ;) i have changed the model from heather to brian ( the guy out of the astrolite vendor house) but for heather in the clinic i prefer to not mod the map, is possible to mod only the model like i do for the pc???

Offline Malkav

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Re: VV for player character
« Reply #12 on: August 06, 2012, 08:48:06 am »
I'd say the easiest way to do it in the clinic is to do it via python. Edit santamonica.py: Find this function, and add the red line

def heatherCheck():
    npc = Find("Heather")
    if npc:
        if(G.Heather_Drank == 1 or G.Story_State >=10):
            npc.Kill()
        else:
            npc.ScriptUnhide()
            npc.SetModel("path to brian")
    if __main__.IsDead("Malcolm"):
        malcolm = Find("Malcolm")
...

Make sure, the indentation is exactly the same as in the line directly above. Python is a bitch for that.

Or you do it as described by Maxus. In the model path for Heather you can find the heatherneardeath.* files. Replace them with Brian.

In my previous post, I have only used this way to give examples for the three possible options to change npc models.
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Offline Albert Wesker

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Re: VV for player character
« Reply #13 on: August 06, 2012, 10:57:30 am »
thanks it works!!!!!!  :rock: :rock:


Offline Albert Wesker

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Re: VV for player character
« Reply #14 on: August 06, 2012, 02:05:31 pm »
what do you think about this??




 

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