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Author Topic: VTMB Companion Mod Version 1x  (Read 76199 times)

Offline [archive] Dheu

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Re: VTMB Companion Mod Version 1x
« Reply #30 on: March 01, 2009, 05:06:00 AM »
                Installation video finished:
 
 
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Offline [archive] XaItar

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Re: VTMB Companion Mod Version 1x
« Reply #31 on: March 01, 2009, 05:45:00 AM »
                Hahaa, stickydom.
 
 Congrats on the release Dehu. Hopefully I'll be able to get some work to you in the next few weeks.                        

 

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Offline [archive] WizardofThay14308189

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Re: VTMB Companion Mod Version 1x
« Reply #32 on: March 01, 2009, 07:24:00 PM »
                Facinating mod. Awesome work. thank you very much.
 I particullarly like how you have blender it into the game.
 
 now onto my question.
 
 The clothes changes for the NPC's how do they work. in laymans terms is it pretty much
 switching round models and textures already in the game in a sort of mix and match fashion?
 
 can the programme look in different places for the textures and models i.e new models
 my understanding is that this is not possible. but then again my understanding was that companions were not possible as well.
 
 
 
 
                       

 

                                                  

Offline [archive] Dheu

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Re: VTMB Companion Mod Version 1x
« Reply #33 on: March 02, 2009, 02:04:00 AM »
                I dont want to talk about skinning here. Lets try a new thread:
 
 http://forumplanet.gamespy.com/bloodlines_modding/b50392/20014430/p1/?0                        

 

                                                  

Offline [archive] Fausten

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Re: VTMB Companion Mod Version 1x
« Reply #34 on: March 02, 2009, 11:37:00 PM »
                This mod surprised the hell outta me!
 It surely is a is one of the best mod for Bloodlines.
 
 Great, simple to handle and seamless.
 
 Having someone around is quite awesome.
 
 Kudos!                        

 

                                                  

Offline [archive] Dheu

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Re: VTMB Companion Mod Version 1x
« Reply #35 on: March 03, 2009, 12:33:00 AM »
                Thanks                        

 

                                                  

Offline [archive] Wesp5

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Re: VTMB Companion Mod Version 1x
« Reply #36 on: March 03, 2009, 09:26:00 AM »
               
VitasV posted:

 Well hopefully you two can come to some sought of agreement so both Wesp5's patches and the Compmod will merge together for an upcoming patch praying  . Would then make Vampire the Masquerade Bloodlines the ultimate thing  happy  

 
 If Dheu does a 2.0 release this summer based on the then ongoing unofficial patch I could try continuing from this version as a base. But even for the plus patch I can only imagine to add a few companions that really make sense, like e.g. Yukie, Heather or some other minor characters. Although I admire Dheu's effort I think his mod went quite over the top regarding the deus-ex-machina-item, the tricks to get some vampires to join and the possibility to get almost everyone to follow you in the first place. You can only get a few character to join your party in games like Mass Effect or FO3 for a reason...                        

 

                                                  

Offline [archive] Not_Beckett

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Re: VTMB Companion Mod Version 1x
« Reply #37 on: March 03, 2009, 10:42:00 AM »
                The fact of the matter is, most of us are looking for ways to really spice up the game and keep it alive for us.  The CompMod did this for me, especially.  It was like playing a new game, which is great since I'm on my nth playthrough.  Though I would like more willing companions! wink  And hey, it's only version 1.0...give him some time!                        

 

                                                  

Offline [archive] Wesp5

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Re: VTMB Companion Mod Version 1x
« Reply #38 on: March 03, 2009, 12:16:00 PM »
               
Not_Beckett posted:
The fact of the matter is, most of us are looking for ways to really spice up the game and keep it alive for us.  The CompMod did this for me, especially.

 
 I understand this, but in my opinion Dheu went too far away from the Bloodlines game world to have his mod included completely even into the plus patch. Troika and I tried to make everything as consistent as possible. Something like skin changing or posing has no place in that world for me, and I already commented about the number of companions and the way you get them.
                       

 

                                                  

Offline [archive] DarthAsmoday

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Re: VTMB Companion Mod Version 1x
« Reply #39 on: March 03, 2009, 12:47:00 PM »
                Firstly I must say it’s really impressive piece of work  happy  .
 
 And now few minor issues I found. My report will be rather Yukie-centric as generally speaking I’m not particularly in idea of enslaving elder vampires as fledgling. But first things first.
 
 After ending possession I get duplicate of fists and basic armor. It seems to not have any other side effect so it’s mostly aesthetic.
 
 Issue with VV: after acquiring Hatter quest it is possible to talk to her about it even if you have nothing to report yet and don’t have sufficient intimidation to blackmail her; result – “no valid replyâ€? line.
 
 And now about our favorite hunter.
 
 First problem have nothing to do with your mod I guess, but it’s actually easier to spot with it. It seems that quite often some kind of texture corruption occurs on her boots. In result they are completely black which looks especially weird when she is obfuscated.
 
 Second is minor dialog issue. In line about her family (second dialog I think) word “deadâ€? is cut slightly too early. Minor thing as I said, but it’s probably only sound problem in entire mod so I mentioned it.
 
 Last but not least problem is about companion’s balance. Firstly I didn’t notice it at all. I’m currently playing as Toreador and thanks to celerity most fights are over rather quickly. Yukie usually killed 1 or 2 enemies per fight in Chinatown. But when I allowed her to attack solo group of 2-3 hunters in Society of Leopold she died almost instantly. After few test it seems she usually can deal only about 10 damage per hit and die very quickly (and yes, it’s when I spent my character experience points). Well I don’t suggest that single companion should be able to handle one of harder game area by herself but as it is now she is hardly assistance. It looks like she was more useful before embrace, but I hate very idea of using her only as kind of emergency blood doll. It’s probably matter of taste if it’s problem at all as game is usually easy enough to win most fights solo without too much trouble but personally I would prefer to feel that we are fighting together, that companion’s presence make difference in the fight  wink  .
 
 For now I quit rambling. It was rather long first post  wink  .
                       

 

                                                  

Offline [archive] Not_Beckett

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Re: VTMB Companion Mod Version 1x
« Reply #40 on: March 03, 2009, 02:13:00 PM »
               
Wesp5 posted:
Not_Beckett posted:
The fact of the matter is, most of us are looking for ways to really spice up the game and keep it alive for us.  The CompMod did this for me, especially.

 
 I understand this, but in my opinion Dheu went too far away from the Bloodlines game world to have his mod included completely even into the plus patch. Troika and I tried to make everything as consistent as possible. Something like skin changing or posing has no place in that world for me, and I already commented about the number of companions and the way you get them.
 

 
 Fair enough--again, I can see the reasoning not to include it in the Plus patch.  Skinning is skinning in my opinion, and it's good to see even vampires changing their clothes.  The posing I liked because I could have Jeanette lying on the couch watching TV when I walked in rather than standing all statue-esque--something very unlike her, in my opinion!  All these things are "optional" though, and as I understand, for "fun."  Serves the same purpose as minigames in other games almost...a break from the storyline.  (Now if I could only convert the models over to Source so I could use them in Gmod. *Sigh.*)
 
 And yes, I'm waiting for better ways of obtaining the vampires. happy  I still thing Jeanie would tag along.  Damsel too if she found out Nines was in trouble.  And Ash, because where ELSE is he gonna go? Hah!  But I like to leave VV where she is, especially.  I hate being a sneak to get my companions.
 
 Either way, both your patches and Dheu's mod are wonderful, immersive, and loads of fun.  I can't wait to see what you guys do next!                        

 

                                                  

Offline [archive] anamizuki

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Re: VTMB Companion Mod Version 1x
« Reply #41 on: March 03, 2009, 08:39:00 PM »
                Just reporting the cutest bug ever.
 
 Apparently, Beckett didn't feel like shifting in Santa Monica, so I talked to a wolf XD
 
 And no, I don't want THAT fixed, too funny to think how it'll look later in the game XDD                        

 

                                                  

Offline [archive] Evolver3000

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Re: VTMB Companion Mod Version 1x
« Reply #42 on: March 03, 2009, 09:21:00 PM »
               
anamizuki posted:
Just reporting the cutest bug ever.
 
 Apparently, Beckett didn't feel like shifting in Santa Monica, so I talked to a wolf XD
 
 And no, I don't want THAT fixed, too funny to think how it'll look later in the game XDD

 
 Beckett a talking wolf? That's awesome! I guess I gotta try this mod now.                        

 

                                                  

Offline [archive] anamizuki

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Re: VTMB Companion Mod Version 1x
« Reply #43 on: March 03, 2009, 09:27:00 PM »
               
Evolver3000 posted:

 
 Beckett a talking wolf? That's awesome! I guess I gotta try this mod now.

 
 Yes, Beckett the talking wolf who looks kinda dumb, but STILL XD                        

 

                                                  

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Offline [archive] Not_Beckett

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Re: VTMB Companion Mod Version 1x
« Reply #44 on: March 03, 2009, 09:59:00 PM »
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  •                 I don't think this is a problem with the mod.  It didn't happen for me, but it happened for a friend who was using only the 1.2 official patch.  You should have just tried restarting--I heard if you let it go, it can cause problems with Beckett later in the game.