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Author Topic: VTMB Companion Mod Version 1x  (Read 78147 times)

Offline mouser9169

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Re: VTMB Companion Mod Version 1x
« Reply #285 on: August 12, 2015, 10:55:46 AM »
Comp mod lite lets you have Heather and Yukie as companions. You can send them back to your haven or tell them to stand still if you need to be stealthy.

At one point in the game, you'll be given permission to sire one Childe. It is possible to sire both, but you have to think about when that would make sense...

Personally, it's one of my favorite parts of Bloodlines now.
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Offline Nigama

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Re: VTMB Companion Mod Version 1x
« Reply #286 on: August 12, 2015, 05:24:00 PM »
Comp mod lite lets you have Heather and Yukie as companions. You can send them back to your haven or tell them to stand still if you need to be stealthy.

At one point in the game, you'll be given permission to sire one Childe. It is possible to sire both, but you have to think about when that would make sense...

Personally, it's one of my favorite parts of Bloodlines now.

Yeah, I really enjoy this as well.

In fact, I also enjoy what Antitribu did in giving the range of options of who you wanted to ghoul or possess with the blood cup. Even though it wasn't possible to do on my first playthrough, just the idea of having Pisha and Vandal (sired) as companions while playing as a Nagaraja is awesome. The new gargoyle companion looks great, too. I'm sure if such a complete companion system had been in my original play throughs I probably would've had Jeanette and Bertram as companions.
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Offline Sinistar

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Re: VTMB Companion Mod Version 1x
« Reply #287 on: January 07, 2018, 02:28:40 PM »
I've been tinkering with Comp Mod 1.4 and have been adjusting some of the dialog for controlling companions to make it more "vampiric" in tone, especially for Malkavians.
But I have been trying to locate where in the mod I can adjust things to increase the companion limit past 7.

Has anyone done this before or know which file or files need to be adjusted?

Offline Barabbah

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Re: VTMB Companion Mod Version 1x
« Reply #288 on: August 04, 2018, 04:36:47 PM »
Hello everybody! This is my first post here, hoping to be the first of many (and because I'm not english tell me of any grammar error) :)

However.... I've recently gave a look at the mod and I think I find out a way to put it in any patch/mod someone want.

It seems to be a rather easy task (not as easy as copy-paste files though).... but I will tell you how if you want (and if it's okay for the original creator of the mod. I know someone can think it's a silly thing to say about an old mod but you cannot be sure enough)
« Last Edit: August 05, 2018, 07:24:06 AM by Barabbah »
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Offline Wesp5

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Re: VTMB Companion Mod Version 1x
« Reply #289 on: August 05, 2018, 10:39:41 AM »
However.... I've recently gave a look at the mod and I think I find out a way to put it in any patch/mod someone want.

I find this very hard to believe. As far as I know the Companion Mod needs specific scripts on all maps, so unless you found a way to use e.g. the UP standard scripts unhidePlus() and IsIdling(), it should be a lot of work!
« Last Edit: August 05, 2018, 10:41:50 AM by Wesp5 »

Offline Barabbah

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Re: VTMB Companion Mod Version 1x
« Reply #290 on: August 05, 2018, 05:14:58 PM »

I find this very hard to believe. As far as I know the Companion Mod needs specific scripts on all maps, so unless you found a way to use e.g. the UP standard scripts unhidePlus() and IsIdling(), it should be a lot of work!

Then it's possible I made a noob of myself with all these premises  :rofl:

But my theory is this: the core of the mod (adding a companion by dialog, this appearing and following you in the levels, its AI) are text parts added INTO other files. Other "accessories" (possession, backpacks, haven posing, new costumes for companions, the new items) mostly are uncompatible or not important but are activated by dialogs so can be left over.

I took the UP 5.6 (which was built on) and removed identical files (not only by same name and directory but also by content) and then the "accessories" and confronted the remaining files. As an example: opening a .bsp map from the UP 5.6 with the VPKTool and adding the content from its relative addendum into the \maps\compmeta\ subfolder I got the same .bsp file in the Companion Mod folder.

These the files selected by this process:
\cfg\autoexec.cfg              LINES ADDED
\cfg\mods.cfg                   NEW FILE
\dlg\...                             THE PART I WANT TO REMAKE*
\maps\***.bsp                 SEE BEFORE
\materials\                       1 RELEVANT TEXTURE (the phrase CompMod 1.4 on the character sheet)
\python\                          SOME NEW .py ACTIVATED BY vamputil.py (WITH ADDED SOME LINES)
\scenes\                          NO IDEA
\sound\battlecries\           COMPANIONS BATTLECRIES
\sound\character\dlg\       NEW AUDIO FOR NEW DIALOGS

* I wanted also make a selection of NPC to add as companions instead of every human, vampire and hamsters. My initial choise was Yukie, Romero and the junkyard serial killer (and some others I later scrapped). Also my idea was to simplify dialogs (I'll just keep the modded .dlg as reference for the scripts and stuff).

I still have tested nothing: tell me if it's possible or if I should start putting a bag over my head :P
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Offline Wesp5

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Re: VTMB Companion Mod Version 1x
« Reply #291 on: August 05, 2018, 06:09:00 PM »
\maps\***.bsp                 SEE BEFORE

This is what I meant. You need to change every bsp file with VPKTool which is a lot of work...

Offline Barabbah

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Re: VTMB Companion Mod Version 1x
« Reply #292 on: August 05, 2018, 06:52:41 PM »
This is what I meant. You need to change every bsp file with VPKTool which is a lot of work...

I was afraid that it was IMPOSSIBLE :D tomorrow or as soon as I can I will report this test :razz:

"Some quotations," said Zellaby, "are greatly improved by lack of context."
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Offline Barabbah

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Re: VTMB Companion Mod Version 1x
« Reply #293 on: August 07, 2018, 08:29:28 PM »
I failed  :rofl: :rofl: :rofl:
The game crashed on the map I modified for the test.

Whatever, I gave you what I come up with:
I've put in this archive the new files of the mod* and .txt files containing what theorically must be attached to the existing files. Maybe someone who actually knows something about coding and stuff can make it work. I've also added my notes and ideas. Enjoy.

* actually I've removed the alternate companions dresses and the audio files of the new dialogs. It would have took 10 more MB.... if needed check the original mod on the net
« Last Edit: August 07, 2018, 08:48:01 PM by Wesp5 »
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Online DarkZephyr

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Re: VTMB Companion Mod Version 1x
« Reply #294 on: April 29, 2019, 12:12:21 AM »
Le sigh.  IF only I could get this to work with the GOG version of the game.  It seems to require a version of the game that has not been patched AT all, including with the official patches.  I am installing the Steam version just to see if I can get it to work with that.  Because otherwise, I have been playing with the GOG version.

Edit:  Nope.  Crashes on "New Game".  Is the Steam version pre-patched? If so, ugh. 

I'm kicking myself for losing my retail copy. 
« Last Edit: April 29, 2019, 12:36:24 AM by DarkZephyr »

Offline Barabbah

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Re: VTMB Companion Mod Version 1x
« Reply #295 on: April 29, 2019, 06:46:46 AM »
Technically, in the gog forums, there is a command script which strippes the game from the up. But I don't like it since is not reversable (unless doing a clean uninstall + reinstall).

And, still technically, the companion mod can be adapted to work on the last patches and mayor mods.
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"fuck the hole in the face"
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Offline Wesp5

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Re: VTMB Companion Mod Version 1x
« Reply #296 on: April 29, 2019, 08:15:23 AM »
Is the Steam version pre-patched?

Not that I am aware off. But as you need at least the UP executables the problem is the same! I would guess the included Game Mod Loader handles Python code differently and this messes the CM up. But there is a description in the loader readme of what to change to support mods...
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Offline Malkav

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Re: VTMB Companion Mod Version 1x
« Reply #297 on: April 29, 2019, 09:11:43 AM »
Afaik the main problem is that comp mod's fileutil.py tests for /vampire in the path. So you either have to edit fileutil.py or make it possible to install comp mod in /vampire.
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Online DarkZephyr

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Re: VTMB Companion Mod Version 1x
« Reply #298 on: April 29, 2019, 09:13:54 AM »
Is the Steam version pre-patched?

Not that I am aware off. But as you need at least the UP executables the problem is the same! I would guess the included Game Mod Loader handles Python code differently and this messes the CM up. But there is a description in the loader readme of what to change to support mods...

Wesp, I would like to make it very clear that my "ugh" was NOT about the Unofficial Patch, just for the record.  Hopefully you know how much I love it and how grateful I am for it.  The Steam version does come prepatched (I checked) with the 1.2 official patch (which is what my "ugh" was about lol).  And the install instructions for the CompMod say that we cannot use any patches at all.  So I am wondering if this is why I cannot seem to get it to work even with the Steam version of the game.  But I will look at what you suggested about the description in the loader readme and see if I can manage to get it to work.  Thanks!

Afaik the main problem is that comp mod's fileutil.py tests for /vampire in the path. So you either have to edit fileutil.py or make it possible to install comp mod in /vampire.

Thank you for this piece of information.  It might come in handy. 

Edit:  So far I seem to have gotten it working.  I don't know if every step that I took contributed, but here is what I did. 

I used the CMD file mentioned by Barabbah (https://tinyurl.com/y6xk3ljc) to strip the game down to its basic 1.2 state.  Then I installed the CompMod, following the instructions, then I reinstalled the latest basic version of the Unofficial Patch.  Finally, I launched the game using the "Launch VTM Bloodlines" shortcut found within the installation folder.  This is what I am now getting upon character creation: 



I don't know if its going to work 100% just yet.  I will have to play it and see what happens and then I will return to this thread and report what I have found. 
« Last Edit: April 29, 2019, 10:00:02 AM by DarkZephyr »

Offline Barabbah

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Re: VTMB Companion Mod Version 1x
« Reply #299 on: April 29, 2019, 01:33:55 PM »
The companion mod was built on the UP5.6 which included the official 1.2. It should work (except obviously if you have vista or newer and the 5.6 didn't still have the compability fixes for the newer windows os....).
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me