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Offline [archive] QSj2p

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Re: VTMB Companion Mod Version 1x
« Reply #15 on: February 26, 2009, 04:45:00 PM »
                never mind, just read the install instructions, question answered                        

 

                                                  

Offline [archive] barondefaill34486771

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Re: VTMB Companion Mod Version 1x
« Reply #16 on: February 27, 2009, 04:13:00 PM »
                This mod looks great, but is it compatible with the Pen and Paper mod?                        

 

                                                  

Offline [archive] Serazahr

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Re: VTMB Companion Mod Version 1x
« Reply #17 on: February 27, 2009, 05:57:00 PM »
                You guys are awesome!
 
 (btw is there any chance for unofficial patches and companion mod to merge and to offer something like:
 - Basic Patch
 - Plus Patch
 - Basic Companion Patch
 - Plus Companion Patch
 ??)
 
 (another btw: is there any way I can help with the mod?, I am not very experienced in modding, but I reskinned a few models in VtMB and I modded in Freelancer)
 (another btw: What about putting the mod on ModDB?)                        

 

                                                  

Offline [archive] Dheu

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Re: VTMB Companion Mod Version 1x
« Reply #18 on: February 27, 2009, 08:02:00 PM »
                Other patches:
 
   - I will be adding more documentation to the website in the coming weeks to help people who want to build on top of Companion mod (Otherwise known as Companion Mod Plugins) or integrate Companion mod with other mods/patches. However, generally, I will not be doing the integration myself.
 
 I have talked to Wesp and I will merge CompanionMod 2.0 with Wesps latest (Whatever that is) when it comes out, but that wont be till this summer.
 
 Moddb - Done
                       

 

                                                  

Offline [archive] Not_Beckett

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Re: VTMB Companion Mod Version 1x
« Reply #19 on: February 27, 2009, 08:21:00 PM »
                Dheu and Wesp--the merge is great news!  Will there be a Plus patch + CompMod option, or will it be limited to Basic patch?                        

 

                                                  

Offline [archive] s9.MurderDoll

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Re: VTMB Companion Mod Version 1x
« Reply #20 on: February 27, 2009, 08:37:00 PM »
                Thank you for your hard work in the companion mod, look forward to seeing more in the near future. ^.^                        

 

                                                  

Offline [archive] Dheu

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Re: VTMB Companion Mod Version 1x
« Reply #21 on: February 27, 2009, 09:22:00 PM »
                WARNING: Bug found in Official release 1.0 involving use of Histories. If you choose a history, all your keys will be lost when you possess/unpossess. Recommendation is to avoid using histories until version 1.1 patch is released.
 
 You can disable history support in your current game by issuing the following command in console:
 
 G._pcinfo["vhistory"]=-1                        

 

                                                  

Offline [archive] Dheu

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Re: VTMB Companion Mod Version 1x
« Reply #22 on: February 27, 2009, 09:53:00 PM »
                I only plan on merging with Wesps' Basic Unofficial Patch Release. Partially this is because it is a lot of work. And also I dont want to compete with Wesp's user base. If CompMod included the latest plus patch...then why would anyone download Wesp's Unofficial Patch? Think about it. So for now, people will have to chose: Companions or Restored content.
 
 The idea with CompMod Plugins is that the user already has installed CompMod, so a plugin only needs to include changes (thus keeping the size of the mod down). Obviously this means locking down CompMod and declaring no more updates. I plan on releasing 2.0 early summer and I will probably lock it down late summer. My hope is that Wesp runs out of bugs to patch by then... but we will see.
 
 From there, development will focus on plugins which will add more dialog, quests. I suppose it is possile that someone may eventually create a Restored Content Plugin for CompMod that would be the equivalenet of CompMod + Wesps Plus Patch, but they will need to get permission from Wesp.
 
 Anyway... all of this is months away, so I wouldn't think about it too hard.                        

 

                                                  

Offline [archive] Not_Beckett

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Re: VTMB Companion Mod Version 1x
« Reply #23 on: February 27, 2009, 11:04:00 PM »
                Well, either way it's fine with me. happy   I have two installs of the game right now, one for the 6.0 plus, one for your patch.  They're both too great to go without, so I think two installs are worth it.                        

 

                                                  

Offline [archive] Wesp5

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Re: VTMB Companion Mod Version 1x
« Reply #24 on: February 28, 2009, 06:43:00 AM »
               
Dheu posted:

 My hope is that Wesp runs out of bugs to patch by then... but we will see.
 

 
 Yeah, will this ever happen wink ?
 
 
posted:

 I suppose it is possible that someone may eventually create a Restored Content Plugin for CompMod that would be the equivalenet of CompMod + Wesps Plus Patch, but they will need to get permission from Wesp.
 

 
 There would still be the problem that some content of Plus patch and Comp mod does interfere, like the two Animus Constupro items.
                       

 

                                                  

Offline [archive] Dheu

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Re: VTMB Companion Mod Version 1x
« Reply #25 on: February 28, 2009, 01:15:00 PM »
                True... such a merger would likely have to make compromises on both parts. Luckily, I dont have to worry about it because I dont plan on making it. wink
 
 Bottom line is that such a thing would require both CompMod and The Unofficial Patch to be "Finished". I could see that happening this year, but I am not going to put any money on it.                        

 

                                                  

Offline [archive] Not_Beckett

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Re: VTMB Companion Mod Version 1x
« Reply #26 on: February 28, 2009, 09:44:00 PM »
                I'll just be excited for 2.0! :o                        

 

                                                  

Offline [archive] Dheu

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Re: VTMB Companion Mod Version 1x
« Reply #27 on: February 28, 2009, 10:38:00 PM »
                Been getting some bug reports from people with Vista. Seems Vista wont allow an archive that you download from the internet to clober a dll file when it extracts its files. This isn't an issue for people with XP, but for Vista users this means they will need to unpack the archive to a temporary directory first and then copy the extracted files/directories into the Vampire directory.
 
 I have added a video to my account that walks through the steps and I will add annotations later tonight. I am also going to try a pure winzip archive and see if it has any more success than 7zip.                        

 

                                                  

Offline [archive] Skyra_to_Hollow

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Re: VTMB Companion Mod Version 1x
« Reply #28 on: March 01, 2009, 12:52:00 AM »
                Sticky'd...sorry it took so long.  Because I edited the original post (as moderator) in order to sticky it, the forum may not let you (as a member) edit it further, Dheu.  If you need it changed, just PM me with the changes and I'd be happy to update it for you.                        

 

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Offline [archive] Dheu

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Re: VTMB Companion Mod Version 1x
« Reply #29 on: March 01, 2009, 01:55:00 AM »
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  •                 The simple fix is to disable User Account Control or UAC (Google it). However, I am not about to tell people to do that. My video tells you how to bypass the issue in a UAC friendly way. It just requires an extra step during the installation that is not outlined in the current 1.0 readme.
     
     7-Zip being open source, doesn't acknowledge UAC. So instead of asking the user for Administrator permission to clobber the files, it just fails. I guess my Vista testers already had UAC disabled. My hope is that a windows specific solution like Winzip is smart enough to prompt the user. We will see.
     
                           

     

                                                      

     

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