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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Clan Quest Mod  (Read 72520 times)

Offline Avadonica

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Re: Clan Quest Mod
« Reply #570 on: January 08, 2020, 03:45:39 PM »
Hello, Kindred!
Sometimes I've strange thoughts in my head... (Yes, I know that there'll be no continuation, but still I'm interested):
1) Is it possible to limit the number of possible diableries to 3? Or make it so that after the 4th diablerie in the player awakens eternal madness - in your body a lot of souls and they are fighting among themselves...
Can I write these conditions myself in scripts or somewhere else?!
2) So, can possible to register separate lines of dialogue for a diablerist? I would explain this by saying that sometimes the souls of absorbed vampires can break into a conversation... instead of the protagonist. DDD

What variables will I need to prescribe to make this work in the game?

Offline argikt

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Re: Clan Quest Mod
« Reply #571 on: January 09, 2020, 09:24:28 AM »
You can create a variable to count the diableries of course. You can add a lines with this variable condition in dlgs. Look like it will need an intesive testing...
Remember that only 4 dlg options could be displayed. If you have more choices avalaible, dont be displayed.


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