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Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #345 on: June 10, 2020, 03:25:48 am »
Quote
Posters were cut out for a reason (the same reason most modders, like myself, decided to made their own versions), don't feel guilty about it.  :razz:


Many people have asked me, "Where is the gum?", "Where are the posters?", and sometimes I feel like I violated an unspoken Bloodlines code that you don't mess with these items, haha. So thanks for the encouragement.


Quote
Anyway, a question I bet you were asked a lot (or never at all :P): why did you choose those clans? These are your favourites or what? :)


A great question that was asked many times back in 2010 when TFN was first released. I'll give you the short version. Since we can only have 7 clans, and (I believe) 13 disciplines (5 of them being targeted disciplines), this severely limited me to which clans I could use. I really wanted the Followers of Set, Assamites, Samedi, and Baali, which gobbled up 4 of the 5 active targeted disciplines. This left me with Presence which many many clans use, and if I took it out of the game, I would've been even more hard-pressed to clans I could use. So this meant the Brujah/Toreador clans were left and I wanted 7 new clans, not 5. This is where the Legacies came into play. Africa, eh? Why not? It's only blood...

Offline Barabbah

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #346 on: June 10, 2020, 07:23:52 am »
:) me on your same situation I came up with a different solution: inventing 2 new (I don't know if you followed my thread....)
"Some quotations," said Zellaby, "are greatly improved by lack of context."
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Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #347 on: June 12, 2020, 02:06:11 am »
Are you saying you know how to create new items? If so, I'd love to collaborate with you on that, if that's okay.  :afro:

Offline Barabbah

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #348 on: June 12, 2020, 08:36:40 am »
No, I mean I created 2 new clans (based on the movies of Blade and The Crow)....
Sorry to have misleaded you :( but if you want I can help in something else
« Last Edit: June 12, 2020, 10:18:34 am by Barabbah »
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #349 on: June 13, 2020, 02:35:35 am »
You get 9 clans in the drop down character menu at the beginning of the game?

Offline Barabbah

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #350 on: June 13, 2020, 05:26:05 am »
Nope. I have 5 canon clans and not knowing how to fill the last two slots I invented those two


Basically I have Daywalkers and Crows along with Daughters of Cacophony, Harbingers of Skulls, Cappadocians, Ravnos and True Brujah


It was fun except I couldn't find a way to fix a damned bug (armor icons in the inventory and the vendors menù just disappeared)....
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #351 on: June 14, 2020, 09:15:13 pm »
TFN Fans,


So the Let's Play Alpha testing has begun and we've made it publicly available for all of you to watch, as we go through the game looking for bugs, while presenting fun and entertainment in the process. I, Zer0Morph has just released the first episode along with Something Compass, who has also released his first. JT Corpse will be releasing his in the next week or two so be on the lookout for that.


As of now, we still don't have an exact release date but we're still shooting for a late June/early July time. Expect a solid release date in the next week or two (at the latest). In the meantime, enjoy these videos and visit our YouTube channels. Throw us a thumbs up and a subscribe!


Zer0Morph's Let's Play VTM The Final Nights 1.6 HD (Alpha)


Something Compass' Let's Play VTM The Final Nights 1.6 HD (Alpha)


JT Corpse's Let's Play VTM The Final Nights 1.6 HD (Alpha):
« Last Edit: June 16, 2020, 02:28:57 am by Zer0Morph »

Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #352 on: July 10, 2020, 02:49:27 am »
TFN Fans,

The time has come for you to hit the streets of Los Angeles to begin your predatory journey into subsistence and survival. A late night computer hacker? Perhaps a common street thug knocking old ladies down for some spare cash? Maybe even an assassin for hire? The choice is yours in The Final Nights 1.6 HD! Enjoy both the new features and cosmetic eye candy in this latest release from Team Camarilla International.

For those of you who need to read "Computers for Grandma", take a sneak peak at the How-To Install video posted below and be sure to catch a few episodes of our Let's Play videos from JT Corpse, Something Compass, and your's truly.

Download: https://www.moddb.com/mods/vtm-the-final-nights





« Last Edit: July 10, 2020, 02:54:24 am by Zer0Morph »

Offline Marius217

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #353 on: July 10, 2020, 03:00:40 am »


I am Ready to Shoot down old ladies to rob them, YEAH !!!
 :rock: :62_58_40:

Offline argikt

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #354 on: July 10, 2020, 05:04:26 pm »
Donwloading! eager to play!

Offline YamiRaziel

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #355 on: July 18, 2020, 08:56:47 pm »
Hey, Zero! Amazing job in releasing yet another version :) The Final Nights is truly immortal!

Is there any written change log of all of the new features and content fixes or is it only the video on youtube?

Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #356 on: July 19, 2020, 07:07:38 am »
Hey Yami!

Thanks man! Yeah, here's the complete 1.6 changelog. How you been man?

Below are the list of features in VTM: The Final Nights 1.6 HD.

Bug Fixes
- Selling occult items or gargoyle pendant gave vendor model error
- Baali clan description misspelling "imperceivable"
- Missing necklace texture for Ash and Ash Look-alike (Unfixable)
- Fixed missing teeth for armor 3 Samedi
- Removed teeth glow from armor 0 Samedi
- Blood markers line up with the amount of blood you have on the hud
- Removed Malkavian whispers in dialogue for Salubri
- Increased the volume for Velvet and lowered club music at Vesuvius
- Fixed shoe laces appearing on botton of shoe for Baali male armor 0
- When using Heart of Darkness, Potence was not being removed
- Moved Heather in Ventrue Tower basement to meet Samedi after ghouling her
- Apep's Semblance model shapeshifts properly now, but is not animated in character sheet (but can be put back easily)
- Lily attack scene completely reworked (blood appears on lily and phil after the attack only, lily disoriented)
- Metalhead safe now contains $100 cash, instead of being empty
- Changed description for the Kamikaze Server Logs
- Ishtarri clan flaw revised (Blood addiction can rise and fall, no Humanity limit)
- Payphone bug fixed (Thanks DDLullu)
- Dr. Malcolm refills his blood very slowly
- Disciplines no longer turn off while fighting Andrei in the Bradbury Hotel
- Presence Mesmerize no longer disables dialogue with Romero


New Content
- Coercion System implemented (16 pedestrians to rob, new Coercion dialogue options)
- Obeah 5: Golconda - Replaced Wrath of Heaven
- Obeah 2: Warding the Beast - Now grants +1 to Stamina and +2 to Frenzy check
- Updated Obeah description explaining previous levels stack on each other
- Casting Animations for Daimoinon, Quietus, Serpentis, and Thanatosis (Thanks EntenSchreck)
- Changed Scholarship to Linguistics (Knowledges)
- Changed Research Feat to Literacy
- Changed Lockpicking Feat to Burglary
- Changed Sneaking Feat to Elusion
- Changed Haggle Feat to Barter
- Changed Intimidate Feat to Coercion
- Changed Mental Feat Category to Social
- Changed Covert Feat Category to Expertise
- Enhanced the Main Menu graphics
- Drastically reduced prices of Silvia Black's Masquerade redemptions
- Saulocept price reduced from $850 to $650
- Removed dialogue for Camarilla Edition blood dolls
- Re-wrote many loading screen tips
- HD Reskins of the art portraits, rugs, boombox, street signs, various furniture, and labels (Thanks Vampirenonsense)
- Improved Rainfog effect in Santa Monica
- Overhauled the sky in downtown Los Angeles
- Increased the total XP in game by 55% (after the 1.5 XP nerf)
- Nerfed the shovelheads in tutorial to make it easier
- Blood bar on the UI has yellow tick marker signifying below 50%

Offline YamiRaziel

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #357 on: July 19, 2020, 11:08:20 am »
Hey Zero! I'm good. Dreaming of a future where I'll find the time to play your amazing mod again!

The new version looks super sweet. I really hope to manage to give it a whirl before Bloodlines 2 hits us :)

Offline page

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #358 on: August 27, 2020, 10:10:06 am »
Oh I see you changed Obeah 2 & 5 a bit! Good decision I think, remember we talked about early lvls a couple years ago and how they maybe need a slight rework. I'd love to play TFN this fall if time allows, probably going to try Baali or Assamite for a really intense playthrough  :evil:

 

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