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Author Topic: VTM: The Final Nights (Team Camarilla International)  (Read 108884 times)

Offline ssbirdybird

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #45 on: December 05, 2010, 05:36:57 PM »
when will we be able to down load and test drive this new exciting mod?

Offline Malkyjeff

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #46 on: December 06, 2010, 08:46:46 PM »
Those models for the female setite is amazing. Although I find it odd that a follower of set (the evil egyptian god) is wearing horus make up (the good egyptian god). Still it looks really good.

Here's a suggestion for the female setite model:
I think her skin should be more brown. You know, so she has that egyptian look. But it's really your mod, and if you don't do it someone else might make a replacement skin mod to add onto it.

Other than all that, the mod project is looking amazing so far.

Offline Maxus Corvin

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #47 on: December 06, 2010, 10:33:16 PM »
Those models for the female setite is amazing. Although I find it odd that a follower of set (the evil egyptian god) is wearing horus make up (the good egyptian god). Still it looks really good.

Maybe, but if he'd skinned it like the makeup shown in various movies involving Egypt(basic eyeliner with the extra line of the sides of the eyes), then it wouldn't be that noticeable. I don't think Set has a unique makeup style(at least when concerning the eyes), but maybe its the Character making fun of Horus, I don't know(i.e wearing the symbol of a 'Nice' guy, while being quite the evil bitch. Or just basic mockery).

Quote
Here's a suggestion for the female setite model:
I think her skin should be more brown. You know, so she has that egyptian look. But it's really your mod, and if you don't do it someone else might make a replacement skin mod to add onto it.

In a way I'd agree, though it would still have to be pale. Though one could argue that, as the FoS seem to be selective in their embraces, though that doesn't mean they would always chose someone of, well, African descent. Could still happen, though. Either way, I still like the idea.
...

Offline PGM1961

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #48 on: December 07, 2010, 02:50:35 AM »
You know, Setites really love to Embrace redheads... they believe they are favored of Set.  So a red-headed Setite would be awesome.
An honorable man will still do the right thing, even when he knows there is no chance that he will be caught and punished for doing wrong... and even if it costs him dearly.

Offline Zer0Morph

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #49 on: December 07, 2010, 03:53:17 AM »
First post response: When is this going to be ready?
Answer: You want the short answer or the long one, ok the short one cuz it's almost bedtime for me. We were shooting for a Christmas release however because ALOT more work was needed to achieve the amount of professionalism that we wanted, it's most likely going to be post poned, my apologies for that. A much more realistic release date would be closer to March 2011, this way we can really work out almost every bug, fine tune alot of things, and really bring that extra touch of love to it (along with properly promoting it with videos, blogs, twitter posts, wallpapers, etc...)

Second post response: You should darken the Setites skin to a paler version of brown.
Answer: I like this idea, it would definately fit the stereotypical idea of what we think of for the Setite clan. As someone mentioned however, Setites embrace any race and do not discriminate according to color, sex, nationality, or religion. This means that the current skins do fit the lore, however darker brown would bring them closer to the stereotype. Now someone else mentioned red hair because the color red pleases Set. This is correct on the lore again, and I tried giving her red hair and it was an epic fail. Instead I gave the male Setite reddish rusty colored hair instead and THAT turned out great in my opinion.

These are the little things that can and will be revisted once the bigger issues (the ones holding up the release date) are solved. Good ideas here!

Offline Malkyjeff

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #50 on: December 07, 2010, 10:56:29 PM »
Here's another suggestion to the setite female models.

I was checking out the 3rd tier set, and I noticed the dress part is pretty much the exact copy of ventrue. What if you make the dress and boots white?

Also on the 4th tier set for the female setite, i was thinking her dress should be white with light green patterns that are on it.

I'm going by the stereotypical egyptian style, but what can i say?

Offline ssbirdybird

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #51 on: December 12, 2010, 01:05:30 PM »
thanks for the news on a possable release date. this mod will be fantastic to play.

Offline Zer0Morph

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #52 on: December 15, 2010, 01:15:54 PM »
Thanks for the ideas Jeff, we'll have to take a second look at these textures.

No problem Birdy, I want this mod released (off my back) as soon as possible. I need my life back, lol.

Offline Wesp5

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #53 on: December 16, 2010, 09:46:00 AM »
I want this mod released (off my back) as soon as possible.

BTW, have you reconsidered to include Bloodlines somewhere in the name? Because after all it is the story and game of Bloodlines, even with new clans and everything, also I bet that people will endlessly annoy us asking whether this is a mod for Bloodlines or Redemption or even a standalone project ;)...

Offline Zer0Morph

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #54 on: January 12, 2011, 06:46:27 PM »
When it comes time for promoting TFN, we will promote it as a Bloodlines expansion. The title will remain the same (Vampire the Masquerade: The Final Nights), but we will go out of our way to make sure everyone knows what this expansion is for. If a website or forum has users that are confused about what TFN is, we will gladly insert Bloodlines somewhere into the title. But the official stands how it is now.

Honestly it's not that big of a deal to me anymore. It was a year ago last March when I began working on it, but now I have much bigger things to think about than a silly title (like bug fixes, new fun content, etc..) :)

Offline Malkyjeff

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #55 on: January 13, 2011, 06:14:40 PM »
I have a couple of questions about your expansion.

1. Do we have to have the camerilla mod (or any other mods) to play this?

2. Does this expansion COME with any of those mods that were made by your team or other teams?

Offline Zer0Morph

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #56 on: January 14, 2011, 02:06:15 PM »
I have a couple of questions about your expansion.

1. Do we have to have the camerilla mod (or any other mods) to play this?

2. Does this expansion COME with any of those mods that were made by your team or other teams?

Both good questions Malkyjeff, here's my response.

1. No, this is a stand-alone expansion to Bloodlines and will not require any other software to install including the Official Patches. Actually it is preferred that no other mod, patch, or software is installed as it could mess up some of the programming of TFN.

2. TFN was built upon Camarilla Edition Ver. 1.2, which was built upon Wesp's Unofficial Patch Ver. ?? (I forget now, around version 6 or so), which already included Official Patch 1.2. While TFN obviously made some significant changes to these previous mods/patches, the basis of them are still there, so you are getting all of these mods when you install TFN.

All of the fixes from Official Patch 1.2 and Wesp’s Unofficial Patches will be in there and the basic rule changes (including the Bloodloss System) from CE 1.2 will also be in TFN. Now obviously the disciplines will be different to fit the new clans of TFN, but you will still have access to an upgradable Bloodheal and Bloodbuff for a total of 5 upgradable disciplines. If you’ve played CE 1.2 (or any later version) then you will adapt to TFN very quickly.

Hopefully that answers your questions.

Offline Malkav

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #57 on: January 14, 2011, 05:01:44 PM »
CE 1.2 was built on UP 6.5. So that also goes for TFN
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Offline Signothorn

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #58 on: March 14, 2011, 03:19:12 AM »
Haven't heard much about TFN lately, what's going on? I wanna play this soooo bad....  :rage:

Offline Malkav

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Re: VTM: The Final Nights (The latest from Team Camarilla International)
« Reply #59 on: March 14, 2011, 01:04:21 PM »
Zer0 is working hard on it. That's probably the reason he didn't post a lot here and on ModDB lately. He hopes to be able to deliver product in april. You should look on the TCI forum. There he is more active and regularly posts the progress.
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