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Offline ArchmageJoda

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #330 on: November 14, 2018, 08:46:32 PM »
So basically, I want to specialize rather than generalize in TFN 1.5. Like, all for Persuasion rather than trying to go for Persuasion and Seduction both, and all in on Quietus rather than trying to have my Quietus and Auspex too, as examples? (I am most interested in playing either an Assamite or a Salubri, hence those examples)

Offline butete09

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #331 on: November 20, 2018, 03:15:17 AM »
First off, great update zeromorph! The game is oozing with flavor due to new clans and clan specific dialogues! I wanted to run a new game with a different clan but want to make it easier the second time around. Is there a way to use the -console cheat so I can give my new character extra hacking skills and perception?

Im a using a Gog base with TFN 1.5 HD. Tried adding -console after -game tfn but the cheat didnt work, added it in front but got the same error. The -console menu opens at the menu page but says error.

Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #332 on: November 20, 2018, 03:58:54 AM »
So basically, I want to specialize rather than generalize in TFN 1.5. Like, all for Persuasion rather than trying to go for Persuasion and Seduction both, and all in on Quietus rather than trying to have my Quietus and Auspex too, as examples? (I am most interested in playing either an Assamite or a Salubri, hence those examples)

With the Assamite Vizier caste, their clan bonus/weakness is specializing in something so they sound like exactly what you'd want to play, especially if you want Quietus. Picking a history that already gives you Persuasion, Seduction, or whatever it is you want to specialize in, will then give you a bonus discount to experience in that given field allowing you to go all in for the feat of your choice. You can specialize and go all in for any clan, but Assamite is by far the easiest. You'll create an imbalanced character but that doesn't necessarily mean that's a bad thing. In fact, I kind've like imbalanced characters because it gives a certain flavor and knowing I'll be amazing at something, but so bad in something else that I can't even complete a quest, is okay by me.

First off, great update zeromorph! The game is oozing with flavor due to new clans and clan specific dialogues! I wanted to run a new game with a different clan but want to make it easier the second time around. Is there a way to use the -console cheat so I can give my new character extra hacking skills and perception?

Im a using a Gog base with TFN 1.5 HD. Tried adding -console after -game tfn but the cheat didnt work, added it in front but got the same error. The -console menu opens at the menu page but says error.


Thanks brother! I've got good news for you man, with the new .exe that comes with 1.5, you don't need to put -console anywhere, you automatically can access it in game. Once you've made your character, just open the console with ~ and type in "giftxp 100" without the quotes. Type in the number that you want for XP and you're off. You can do this to play test powers as well so you don't have to wait to see what the new ones do, or of course, you can wait and be surprised. :)

Offline butete09

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #333 on: November 20, 2018, 04:08:23 AM »
Thanks! Now I can get to experience a tank build courtesy of Saulots blood!

Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #334 on: November 21, 2018, 12:07:01 AM »
Thanks! Now I can get to experience a tank build courtesy of Saulots blood!

 :rock:

Offline ravenascendant

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #335 on: December 07, 2018, 04:20:48 PM »
Bug reports:

The heat vision effect in Obeah overrides the auras from auspex. Does not matter which order the abilities are used in. If this is a hard coded limitation that a mod can't fix, i would suggest removing the effect from Obeah. (maybe changing it from the heat vision effect to use very low magnitude auspex visual effect, hopefully the higher lvls of auspex would override that)

The loading screen text for the Samedi describes their smell as "intoxicating". Intoxicating smells are positive. https://www.vocabulary.com/dictionary/intoxicating  A toreador might have an intoxicating smell, a walking corpse should have a noxious smell.https://www.vocabulary.com/dictionary/noxious

the online banking for the hunters in the skyline apartments has a humanity loss. If i can kill them, loot their corpses and rob thier safe of a one of a kind invaluable text with no consequence, why does taking barely enough cash to cover dinner from their bank cause humanity loss?

This is not a bug, more of a design philosophy critique: Why does it get easier to lose humanity the lower your humanity gets? Watching a murder shouldn't have much impact on someone that views Kine as livestock or raw materials. A high humanity Salubri standing by while an innocent gets murdered... they should take a humanity hit.  Just like with ppl it is the soccer mom that will get nightmares from witnessing a shooting, not the hit man, who has done worse themself.

Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #336 on: June 07, 2020, 04:00:15 AM »
TFN Fans,


It is I, Zer0Morph! I'm back at it again for another patch for The Final Nights overhaul mod. Coming up in early June/late July, I will be releasing TFN 1.6 HD along with a new Let's Play series and a re-release of the How-To Install (shortened version) and a fully voiced Game Manual video where I run through all the changes of The Final Nights over the past 10 years. To wet your pallets, I have released an Introduction to TFN 1.6 HD video featuring all the new content and bug fixes for this latest release.




Enjoy the video and let me know what you think!

-Zer0Morph
« Last Edit: June 14, 2020, 09:25:15 PM by Zer0Morph »

Offline Barabbah

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #337 on: June 07, 2020, 01:57:48 PM »
 :rock: :rock: :rock:
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Marius217

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #338 on: June 07, 2020, 03:02:21 PM »



Congratulations on the birth of your child, I am also looking forward to playing this Great Mod.
« Last Edit: June 07, 2020, 03:04:02 PM by Marius217 »

Offline Soilie

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #339 on: June 07, 2020, 07:26:38 PM »
Wonderful news! I remember you wrote about possible new lines for Intimidation and Seduction. Intimidation became Coercion now. Can we expect something new with Seduction for future?

Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #340 on: June 08, 2020, 03:08:40 AM »
Thanks so much, Marius! I've been following your work with 3d modeling and texturing with the character models, excellent work! We may have to get together sometime to talk about the TFN clans getting a make-over. ;)

Possibly for Seduction. Right now Seduction is a pretty effective way to get around in dialogue but it also allows your character to get blood rather easily, with only Barter being the other feat that does the same. I'll ponder if or how I want to make changes to Seduction or Persuasion.

Offline Avadonica

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #341 on: June 08, 2020, 12:18:26 PM »
Great news! And I'm join to Congratulations, I sincerely wish you and your family happiness! I'll have a slightly different question: will the replicas for all clans be rewritten in the future? When I played 1.5, at the beginning of the game, each clan had different answers, but then everything became as usual in vanilla... or maybe you'll create new clan quests?

Thanks!

Offline Zer0Morph

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #342 on: June 09, 2020, 08:36:21 AM »
Thank you Avadonica!!

I made clan specific dialogue for the tutorial to see how it would work out and I think it's a cool feature for sure. When I looked at doing that for the entire rest of the game, I realized how many hours, weeks, and months it would take to dedicate my time (which is limited) to just that aspect of the game. In my opinion, the time vs. return ratio didn't work out in a complete dialogue re-write's favor. I'm sure there are some who think doing this would be worth the time, but for me, it wasn't. If, in the future I begin running out of ideas for Bloodlines then perhaps this is something I could tackle, time permitting of course.

As for clan specific quests, yeah, that's always something I want to do, but without a voice actor, it's tough to really make new quests. There's only so much I can do using old game assets, and I'm sure Burgermeister can vouch for this, but new voice actors allows us to really go crazy on new quests and ideas. There is, of course, the problem of running into a limited number of items, since we can't create new ones (as far as I know). This is why I had to yank all of Wesp's posters out of TFN, because I needed the items freed up to do other things.

Offline Barabbah

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #343 on: June 09, 2020, 09:42:55 AM »
Posters were cut out for a reason (the same reason most modders, like myself, decided to made their own versions), don't feel guilty about it.  :razz:
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Barabbah

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Re: VTM: The Final Nights (Team Camarilla International)
« Reply #344 on: June 09, 2020, 09:46:18 AM »
Anyway, a question I bet you were asked a lot (or never at all :P): why did you choose those clans? These are your favourites or what? :)
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

 

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