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Offline [archive] Wesp5

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Re: Tremere using Dominate in conversation
« Reply #60 on: August 12, 2008, 06:30:00 am »
               
Slim_Laurence posted:

 Interesting. Still, it seems possible that they may have removed it for a reason... namely the reasons we've already been listing here. Just because it's in the game files doesn't mean it was ever intended for the final game. Then again, we may never know for sure.

 
 That may well be possible but like the game is hard-coded Domination for the Tremere could never have worked if their discipline order wouldn't have had Domination at the same place as Thaumaturgy.
 
 
posted:

 It may be possible in the future to remove the condition for Venture completely from the higher levels, thus letting Tremere use any level. It seems that if it can function without this condition than with some script rewriting the higher levels can be written to do the same.
 

 
 The problem here is that with the Tremere only their third discipline works in dialogue which is Thaumaturgy and which can't be moved because of the hard-coded effects. So the trick is that we use Thaumaturgy instead of Domination in the first place which the player will not notice.                        

 

                                                  

Offline [archive] Dark666Prophet

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Re: Tremere using Dominate in conversation
« Reply #61 on: August 12, 2008, 12:47:00 pm »
                This won't make Tremere-specific lines go away, like Strauss, Bertram, etc. knowing you're Tremere and commenting on it, will it?                        

 

                                                  

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Offline [archive] Wesp5

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Tremere using Dominate in conversation
« Reply #62 on: August 13, 2008, 06:45:00 am »
               
Dark666Prophet posted:
This won't make Tremere-specific lines go away, like Strauss, Bertram, etc. knowing you're Tremere and commenting on it, will it?

 
 No.                        

 

                                                  

Offline Ericone11

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Re: Tremere using Dominate in conversation
« Reply #63 on: July 15, 2010, 09:59:30 am »
                 
 I've decided to include Tremere Domination for cases where Ventrue Domination is 1 for the plus patch. This way the Ventrue keep their unique advantage and the Thaumaturgy trick is hidden. I also think that Troika once intended it that way because a lot of Dominate conditions check for clan Ventrue and in the unused tutorial security guard dialogue there is even one checking for not being clan Tremere!
     <p> </p>

Is this still how Tremere Dominate works with the plus patch?  So as a Tremere, raising your Dominate score will not give you more opportunities to dominate in dialog? 

Not asking for any changes, just checking to be sure.  Thank you,

Eric

Offline Wesp5

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Re: Tremere using Dominate in conversation
« Reply #64 on: July 15, 2010, 01:52:34 pm »
So as a Tremere, raising your Dominate score will not give you more opportunities to dominate in dialog? 

Yes, the main advantage of Dominate in dialogue will stay with the Ventrue...

Offline Ericone11

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Re: Tremere using Dominate in conversation
« Reply #65 on: July 15, 2010, 03:41:41 pm »
Yes, the main advantage of Dominate in dialogue will stay with the Ventrue...

Great.  I'll keep leveling Thaumaturgy then.

Thanks for the quick reply,

Eric

Offline The_Arbitor

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Re: Tremere using Dominate in conversation
« Reply #66 on: March 30, 2016, 06:34:43 am »
Well I stumbled across this thread about 6 years late.

Was playing clan quest mod v3.1.1 after a long break and came up with the idea for a "More Mellow Malkavian Mod" to change the clan into their less batshit bloodline that uses Dominate in place of Dementation. I switched the player model, plan to rewrite a bunch of dialog, and change the disciplines around. Just as a personal mod, don't mind if it breaks the balance or the other playable clans for now. If it's any good then I can package it nicely for release.

Questions being:

Is there a hard limit of playable clans?

Is there a hard limit to dialog options?

Is there any way to switch the disciplines around? (I've read the thread just want to see if new information is out now)


Btw I thought Wesp5's choice to give the Tremere a limited version of Dominate worked really nicely in the end, interesting to see the background on it now.

Offline Wesp5

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Re: Tremere using Dominate in conversation
« Reply #67 on: March 30, 2016, 08:26:44 am »
Is there a hard limit of playable clans?

I think the limit is seven clans, at least the number of disciplines is limited for sure.

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Is there a hard limit to dialog options?

I think you can have nine answers per line and only the first four will be displayed.

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Is there any way to switch the disciplines around? (I've read the thread just want to see if new information is out now)

This might be possible, check The Final Nights and Antitribu Mod so learn about it.

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Btw I thought Wesp5's choice to give the Tremere a limited version of Dominate worked really nicely in the end, interesting to see the background on it now.

I just used Thaumaturgy as condition in the dialogue to make sure only Tremere can get this line.

Offline Malkav

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Re: Tremere using Dominate in conversation
« Reply #68 on: March 30, 2016, 08:27:36 am »
Well I stumbled across this thread about 6 years late.
...
Questions being:

Is there a hard limit of playable clans?
It is possible to use more than seven clans, but only the first seven turn up in the clan selection menu. So if you want more clans, you have to use some dirty tricks.

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Is there a hard limit to dialog options?
The answer here is yes and no. First the dialog engine shows only the first 4 valid player lines. And most dialog files have npc lines every 10 lines, so there is room for 9 player replies. It is possible to move npc lines, but you have to be very careful.

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Is there any way to switch the disciplines around? (I've read the thread just want to see if new information is out now)
This is really easy. Just edit /vdata/system/clandoc000.txt.
Co Author of Camarilla Edition Mod

 

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