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Author Topic: The Revival Project is now Bloodlines Resurgence  (Read 30730 times)

Offline Jannak

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The Revival Project is now Bloodlines Resurgence
« on: August 30, 2010, 05:06:00 AM »
The Bloodlines Revival project has changed course and is now called "Bloodlines Resurgence".

Sorry but it seems that it's one of these forums where it seems that new members aren't allowed to post links.
« Last Edit: August 30, 2010, 05:21:11 AM by Jannak »

Offline SoniMax

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #1 on: August 30, 2010, 10:43:17 PM »
i don't think that's true

Offline Drathian

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Offline SoniMax

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #3 on: August 31, 2010, 02:25:08 AM »
lol it is :D

Offline Shingen

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #4 on: August 31, 2010, 03:32:12 AM »
The install docs aren't too concise.  Does the MSI install into the bloodlines dir or what? Do we need Steam installed on our HDD  to run the mod?

[edit]

nevermind, I figured it out... can't change the install path from c:\ though, which sux.
« Last Edit: August 31, 2010, 03:51:17 AM by Shingen »

Offline Don Strudel

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #5 on: September 15, 2010, 11:38:01 PM »
Good news! They're currently figuring out how to decompile the models thanks to another programmer, and they're going to use the Alien Swarm engine which is free and has tons of new features.
Let's face it, Humans Are Bastards, and the only reason the Crapsack World we live in has a semblance of civility and law is fear of reprisal.

Offline Malkyjeff

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #6 on: September 16, 2010, 09:41:11 PM »
Wicked awesome. the new engine add ons looked amazing from the teasers. I cant wait til the final is released. Anyone have an idea on the estimated date release?

Offline atrblizzard

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #7 on: September 29, 2010, 04:17:04 PM »
I apologize on not mentioning about the whole procedure here on Planet Vampire. But I like to thank the people who did mentioned and the staff members who updated the homepage link on the Bloodlines Modding section.
I really can't tell an exact date, but we're developing the mod by dividing them into "chapters". Each chapter will have it's goals, and after they are finished, a development release will be released on each chapter completion. But beware that not all the progress on the mod will be released. Please keep in mind that these are preview development releases, giving the players a chance to see and try out each chapter.
As some of you many know, the mod will be using the Alien Swarm engine, which provides not only the latest iteration of the engine, but also new set of features and updated development tools, which gives more features and more possibilities on having certain tasks done more easily without much hassle.
And don't forget, any help is appreciated. Since the mod will not only be a standalone mod for the game, but it will also be the base for modding games on top of Bloodlines. This will give more possibilities on creating a mod based on Bloodlines, such as custom maps, models, even new entities and NPCs, without being limited to what the original game is. I really love watching people creating their own mods on Bloodlines, but having the problems and limitations for it. But this can be changed soon, once the mod is finished. Don't forget the mod is not only aimed for players, but also for modders who wishes to create so called mini-mods or even total conversion mod based off Bloodlines Resurgence, sharing the same mechanism.
If you have any skills and willing to help, that could be from programming to mapping, or even tiny tasks such as getting choreography working, any help is appreciated. You can either post it here or on Resurgence forum, and we will see what we can do. :)

I hope this is a great news for Bloodlines and it's fans, since we're doing for the beloved Bloodlines Fans!
Be sure to check the forum for news and even participate on feedbacks. As I said earlier, any help is appreciated, even if it's not tied to modding.

Offline Wesp5

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #8 on: September 29, 2010, 05:44:04 PM »
I hope this is a great news for Bloodlines and it's fans, since we're doing for the beloved Bloodlines Fans!

You are welcome here but there was an important thing we moderators were unsure about: While the Alien Swarm engine is free, you will need a full copy of the original Bloodlines to use the mod, won't you?

Offline atrblizzard

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #9 on: September 29, 2010, 06:00:50 PM »
Definetly. The installer will require the user to have the original game installed, and extract/convert the necessary contents from there, such as the materials, sounds, and even the models, which can be patched by having the diff files between them. That will require a clean version of the original game, in order to ensure that there won't be any problems appearing while the installer procedure goes on. This way the installer will only contain the diff codes for the original files, which will get patched, therefore no contents will be extractable from the installer. That is how the current preview installer is done. It requires the original game to extract it's contents and to be able to install it. Therefore to play the mod, you will be required to have the full copy of the original Bloodlines game, but the mod will be free, as in it won't require the user to purchase any Source engine game to play the mod. We found this way is the best to ensure the mod's legal distribuition.

Offline Signothorn

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #10 on: September 29, 2010, 06:11:47 PM »
That's great news, it's really what concerned us. We'll likely have CCP/WW reps here quite often and we want to be able to fully support the project but couldn't risk CCP giving us and yourselves some unwanted negative attention if you didn't have to purchase Bloodlines to make it work.  :thanku:

Offline atrblizzard

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #11 on: September 29, 2010, 07:09:49 PM »
I'm sorry that I haven't mentioned this earlier. I understand the concerns about the mod, and it also concerned us before we thought of some way to be able to distribuite it but only if the user has the original game purchased, so we thought this would be the best way. You pay for the original game, but play the mod for free as in you won't required to purchase a Source game if you don't own one already. The installer will check the game files, extract the contents from it, applies the "patches" for files which are for the mod, and when it's done you can play the mod. Also, that way all it costs you is the original game. No extra cost, and the mod will be free as in you download it freely, play it freely, but only if you have bought the original game already. This seems to be the most harmonical way in my opinion.

Offline Wesp5

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #12 on: September 30, 2010, 09:38:48 AM »
You pay for the original game, but play the mod for free as in you won't required to purchase a Source game if you don't own one already.

Thanks for clearing that up. I have another issue though, I hate Steam with all it's automtic patching and updating and wanting to be connected all the time, so when you say that you use the free Alien Swarm engin, do we need to install Steam along with it or are you planning a mod that only needs Bloodlines as a base?

Offline atrblizzard

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #13 on: September 30, 2010, 10:54:42 AM »
Apperantly yes. Alien Swarm is a free game, but also a free engine base to use for the mod. There is no way to create a standalone game just like the original game without having the full source code provided by Valve. The mod will still be a mod, but it won't use any of the default Source games as base, such as Half-Life 2, Episode Two, Source SDK Base 2007 and so on. It will only use Alien Swarm and it's contents, therefore removing the unneeded shared contents needed for those Source games to work.
Think of Alien Swarm as a more minimal engine base, both in content size and dependency. In short, you will only have to install Steam, install Alien Swarm and finally install the mod and that's it. No need for Source game content files taking alot of space to play a mod that doesn't even uses any of those contents. Alien Swarm is perfect for a total conversion mod, which Bloodlines is, since it uses it's own contents all along. It's easier to set it up, less dependencies, better base for the mod, latest iteration of the engine, better development kit, giving out the best for every category.
Steam will still be needed, and so is Alien Swarm, and the original Bloodlines game. But that's it. No need for any Source game whatsover. If anyone bought the original game and wishes to play Bloodlines Resurgence, but has no Steam account, they can freely create one, install Alien Swarm, install the mod and voila! They can pay the mod freely, because think of it this way: you already bought the original game, and therefore this mod is more like an update rather than a total free game, but on a newer engine.

Offline Don Strudel

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Re: The Revival Project is now Bloodlines Resurgence
« Reply #14 on: September 30, 2010, 09:58:13 PM »
That's great news, it's really what concerned us.
You spelled "Resurgence" wrong in the links section of the forum. Just wanted to point that out.
Let's face it, Humans Are Bastards, and the only reason the Crapsack World we live in has a semblance of civility and law is fear of reprisal.