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Author Topic: The Final Nights Public Release  (Read 14023 times)

Offline Zer0Morph

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The Final Nights Public Release
« on: April 06, 2011, 03:41:07 AM »


One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far.

With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".

Below are the features of VTM: The Final Nights 1.0.

All features included in Camarilla Edition Ver. 1.2

7 Brand New Clans
Assamite - Vizier caste, Scholars, Artists, and Assassins.
Baali - Evil demon worshippers, corrupters of souls.
Followers of Set - Usurpers, use serpent charms.
Ishtarri - African clan of gluttons, information gatherers.
Osebo - Violent warriors of Laibon, drawn to crime.
Salubri - Noble healers and warriors of the righteous.
Samedi - Rotting, stinking undead, control of death and decay.

5 Brand New Disciplines
- Daimoinon: Discipline of devil worship which specializes in the corrupting of souls and infernal combat.
- Obeah: Healing for both body and soul, greater control of the beast and other various effects.
- Quietus: Grants influence over the blood of others, Assassin based discipline known by the Assamites.
- Serpentis: The Setites core discipline, can use to charm others and take the form of their god Set.
- Thanatosis: A truly disturbing discipline which involves manipulating effects of death and decomposition.

The Humanity/Frenzy System
- You can drop your Humanity as low as 0, but will result in a game over.
- At Humanity level 3 or lower, being around the death of an innocent will lower your Humanity by 1 whether you actually did the killing or not. This excites the Beast.
- Taking 20 bashing/lethal damage in one hit -OR- taking 16 aggravated damage in one hit will result in a frenzy check.
- A frenzy timer constantly runs in the background. As your Humanity drops and you begin getting hungry, frenzy checks will become more frequent.

The Haggle System
- Monetary reward amounts from quests depend on Haggle feat.
- Bribe NPCs with money where amount depends on Haggle feat.
- Blackmail NPCs to earn extra money and XP.
- Prostitution costs depend on Haggle feat.
- All weapons, items, lore books, etc... have been adjusted.

The Inspection System
- Items only appear if Inspection feat is high enough.
- New items have been laid out in all 4 main hubs including armor and occult items.

The Weapon System
- All weapons have a use, no weapon is worthless.
- Advanced weapons are available to purchase much earlier.
- Complete rebalancing of every weapon.
- New weapons, skins, and sound effects.
- All vendors carry every type of ammo, new ammo capacities.

The Masquerade Violation System
- Completely new violation system created for TFN.
- Hunters spawned will be permanent NPCs on the map, until killed.
- Hunters spawn from violation level 1-4.

The Prostitution and Blood Doll System
- Haggle plays a large role in Prostitute cost while Seduction plays a minor role.
- New prostitute triggers for all 4 hubs making feeding much easier.
- Vanilla blood dolls work on random success to feed; while having a higher Seduction increases chances.
- All vanilla and CE-made blood dolls use same success chances regardless of hub.

The Music System
- All licensed music has been changed for all 6 clubs and other various places were music is played. (Song list in the end credits)
- All music in the clubs rotate so the same song never plays back to back. In most cases, 3 different songs play and a new song upon entry.
- All club music and voiced dialogue volumes were adjusted for better sound quality and understanding.
- Sunrise Diner now plays oldies music.
- New male/female feeding sounds.

Misc. Gameplay Changes
- The White Cloud has become a vendor of occult items.
- Research books are no longer found but bought from vendors.
- Stealth has been modified to be more realistic/harder.
- Discipline cost is based on a multiplier of 6 instead of 5.
- New opening scene with new audience and henchmen.
- Cheating no longer possible at the beginning with Jack.
- Changed most passwords in Santa Monica.

New NPCs
Akeem - A 400 year old Assamite Vizier who's in town to find relics.
Evan and Garrett - LaCroix's new personal bodyguards (cleaners).
Edgar Hirst - A powerful Hunter and mini boss for the Akeem quest.
Chastity's Team - Chastity now commands a small band of troops.
Gangrel/Toreador Antitribu - Two mini bosses in the SM warehouse.
Tremere Antitribu - Leader of the Bradbury Hotel.
Bach's Helpers - Bach now has a small personal squad of men.
Wraith - A wraith is summoned in Gallery Noir fight.

Enhanced/New Quests
- Enigmatic Encounters
Do a favor for Bertram and meet Akeem in the process.
- Inquisitors Know Too Much
This is a brand new quest given to the player by Akeem and involves Hunters in downtown LA.
- Hot Stripper Assassin Action
This quest has been remade in that now Chastity is the leader of a small squad of hunters.
- Society for the Preservation of Professors
This quest has been remade in that Grunfeld Bach has additional support in final battle.
- Out for Blood
The NPC Kindred were reworked and given full animations and visual discipline usage during this quest.
- Hunters Hunting
You can now ask Ash to stay behind or come with you and he also now carries a gun instead of using his fists.
- Poster Quest
The Poster Quest from Wesp's Unofficial Patches has been removed.

Models/Skins
- All PC models and skins have been heavily modified.
- Protean warform has been changed to be more wolf-like (Thanks Raptor_Red).
- All Research Books were reskinned.
- Several prostitutes were reskinned for variety.
- The Diner interior was reskinned and renamed to "Sunrise Diner".
- Various signs in SM were reskinned.
- Arthur Kilpatrick was reskinned.
- SWAT NPCs were reskinned.
- Hunters were reskinned.
- New TFN UI with red/blue blood counter.

Character Creation
- Indepth histories of each clan are presented in a two page report viewable during character creation.
- New background for the character sheet.

Bug Fixes left over from CE 1.2
- Fixed misspelling of Fortitude description
- Fixed camera view buttons to make more sense
- Fixed unclear description of Tawni Quest
- Fixed Skelter's eyes, should've been Gangrel

NOTE: All System Charts such as the Weapon stats, Frenzy Timer, Haggle System, Blood Doll %, and Masquerade Violations can be found at our website:
http://camarillaedition.darkbb.com/f34-game-mechanics

Check out the New Official TFN Game Trailer (HD)
Official TFN Trailer HD
For more information join us at http://CamarillaEdition.DarkBB.com
« Last Edit: April 06, 2011, 03:54:31 AM by Zer0Morph »

Offline burgermeister01

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Re: The Final Nights Public Release
« Reply #1 on: April 06, 2011, 06:07:08 AM »
Trailer looks cool, man. Can't wait to play it!

Offline Rick Gentle

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Re: The Final Nights Public Release
« Reply #2 on: April 06, 2011, 07:17:09 AM »
Gonna download and play this after I'm finishing playing around with the mods I have now.
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Offline Wesp5

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Re: The Final Nights Public Release
« Reply #3 on: April 06, 2011, 08:58:06 AM »
One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods.

Sorry to call you out on this again, but FN is still a Bloodlines mod, is it not? I mean, you get the same storyline with the same characters and just some changed content and additional quests which is what the Clan Quest Mod with active Camarilla Edition does already, even the UP plus does this to some extent. That is not an "expansion" to me!

Or am I mistaken and FN continues after the story like a real expansion? That would be so cool! Imagine roaming the nights after the defeat of LaCroix with new quests :).

Regardless of this I again suggest that you add "Bloodlines" back in because otherwise I feel it would be a disrespect for Troika who still did 90% of the game's content :(!
« Last Edit: April 06, 2011, 09:06:50 AM by Wesp5 »

Offline Zer0Morph

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Re: The Final Nights Public Release
« Reply #4 on: April 06, 2011, 09:12:05 AM »
Thanks guys, alot of work went into this and we're so excited about finally getting to present it for everyone's enjoyment! :)

Sorry to call you out on this again, but FN is still a Bloodlines mod, is it not? I mean, you get the same storyline with the same characters and just some changed content and additional quests which is what the Clan Quest Mod with active Camarilla Edition does already, even the UP plus does this to some extent. That is not an "expansion" to me!

Or am I mistaken and FN continues after the story like a real expansion? That would be so cool! Imagine roaming the nights after the defeat of LaCroix with new quests :).

Regardless of this I again suggest that you add "Bloodlines" back in because otherwise I feel it would be a disrespect for Troika who still did 90% of the game's content :(!

Not this again, dude your not going to spam this perfectly happy thread with this "You shouldn't call it this, instead call it this" stuff are you?

I'm sure this won't change your mind but I'll post it anyways...
Expansion Pack - An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new content, weapons, objects, and/or an extended storyline to a complete and already released game. -Wikipedia

We are offering all of these, so please don't ruin this thread with your legalistic comments, PM me instead ok?

Offline Lictor

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Re: The Final Nights Public Release
« Reply #5 on: April 06, 2011, 01:17:20 PM »
Hey don't insult Wesp . He is right . You don't made a new game or expansion :S This is only a mod

Offline Wesp5

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Re: The Final Nights Public Release
« Reply #6 on: April 06, 2011, 02:13:17 PM »
Zer0morph, your mod is a Bloodlines mod and it should be called such! If someone plays it he will play Bloodlines, only differently. To remove that label is unfair to Troika and could be called deceptive advertising ;)! Why is it so important to you to remove the name of the game that made your mod possible in the first place? Or see it from another point of view: On all the websites about Vampire: The Masquerade games, in which section do you post infos or downloads about your mod? In the Bloodlines section :)!

Offline Cain

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Re: The Final Nights Public Release
« Reply #7 on: April 06, 2011, 02:14:09 PM »
not bad,will try it ,release date is 30 April ?
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Offline Signothorn

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Re: The Final Nights Public Release
« Reply #8 on: April 06, 2011, 02:22:52 PM »
On our front page I called it an unofficial expansion because that's what Zer0morph wished it be called, why is there such a stink about it? Back at old PV, we decided to call the UP a patch also in part for this reason, Wesp called it a patch. After all these years, haven't we learned our lesson and must we squabble over this frivolous  :bullshit:? Can't the community just call their projects whatever they want and just enjoy the fact that people still have enough love for this 5+ year old game that they're creating a large amount of content for the game that keeps people playing and talking about it?  :boil:

Offline Wesp5

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Re: The Final Nights Public Release
« Reply #9 on: April 06, 2011, 03:06:09 PM »
On our front page I called it an unofficial expansion because that's what Zer0morph wished it be called, why is there such a stink about it? Back at old PV, we decided to call the UP a patch also in part for this reason, Wesp called it a patch.

I didn't call it a patch, Dan Upright did, and man did I pay for keeping that title ;). Okay, go ahead and keep the name, but I guess there will be some disappointment when people recognize it's just good old Bloodlines in disguise :)!

I for one would really like to see a true expansion of Bloodlines! I won't play the main game through again just with new clans, disciplines, weapons and conditions, I know it much too good at heart for that ;). But some new storyline playing after the ending or parrallel to the original one would be cool! Why hasn't anyone tried that? Burgermeister showed us how good new voice-overs can be, why not show the Sabbat struggle to fill the power vacuum after Andrei was killed? That would be perfect for your new clans!

BTW, I can't view the video here in Germany because of UMG content. This may be true for a lot of Europeans so consider to replace whatever background music you are using.
« Last Edit: April 06, 2011, 03:44:13 PM by Wesp5 »

Offline Radical21

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Re: The Final Nights Public Release
« Reply #10 on: April 06, 2011, 03:50:19 PM »
@Wesp5 is creating a new storyline even possible in Bloodline's current state? (And i'm not talking about a C#/C++ wiz level of possibility, I mean is it possible for the average developer without running into a shitload of bugs and technical limitations?) 

Isn't the final nights all about Caitiff uprising and Antediluvian chaos?
« Last Edit: April 06, 2011, 03:53:25 PM by Radical21 »

Offline Wesp5

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Re: The Final Nights Public Release
« Reply #11 on: April 06, 2011, 04:05:19 PM »
@Wesp5 is creating a new storyline even possible in Bloodline's current state?

The Clan Quest Mod showed that this would indeed be possible if you use the existing levels which would be fine for an expansion.

Quote
Isn't the final nights all about Caitiff uprising and Antediluvian chaos?

According to the WoD canon, yes. So some people may expect something like in the Gehenna source books or novel from this mod.

Offline Zer0Morph

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Re: The Final Nights Public Release
« Reply #12 on: April 06, 2011, 05:47:04 PM »
@Wesp,

Dude I gotta be honest, you've really pissed me off and I'm shocked to see you stoop so low as to become a mere Troll on PV, especially after all the hard work and dedication you put into bringing the community the unofficial patches. I noticed that Offkorn never comes here anymore, did you feel a need to take his place?

Anyways, I had a feeling you (or someone else) might try to ruin the promotional efforts of TFN on PV, and if you were trying this crap on the TCI board you would've been banned instantly. While I really appreciate Signothorn's support of TCI mods and EXPANSIONS, it's a shame he lets you stay on here.

You've lost my respect as a modder man and since I can't do anything to stop you or your cronies from making a mockery of this thread, I can still continue to promote TFN elsewhere.

@Signothorn,

Again I appreciate the plug on the front page, but after Wesp has tried to ruin any and all excitement about this new expansion coming out, feel free to remove this thread, it's just bad promo.

Offline Radical21

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Re: The Final Nights Public Release
« Reply #13 on: April 06, 2011, 06:43:26 PM »
Sometimes controversy is good promotion, makes people want to take a closer look to figure out whats going on..

Offline Wesp5

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Re: The Final Nights Public Release
« Reply #14 on: April 06, 2011, 07:26:58 PM »
Anyways, I had a feeling you (or someone else) might try to ruin the promotional efforts of TFN on PV, and if you were trying this crap on the TCI board you would've been banned instantly.

Calm down, I didn't intend to ruin your promotional efforts! As you probably knew from my crazy readme line length game already ;), I love order and "The final nights" just belongs to Bloodlines for me. This was my last effort to avoid future confusion, but if you want to stick with it, fine! Also it seems we have different opinions on what an expansion is. I accept that, after all I have a different opinion on what a patch is compared to some people too :)! So I apologize if I came across as unfair, I bet your mod is great and I appreciate the effort that went into it! I just don't like the  missing reference. Peace, okay?
« Last Edit: April 06, 2011, 07:28:59 PM by Wesp5 »