1- An interesting idea... I won't use a trigger_hurt in the maps, because you would have to change all maps. It's better using a command, but... how do you control the time? I understand the purpose but I think that the game will be more realistic, but also more annoying to players.
2- The visual problem will probably be due to the fading distance of the object... if you use the parameter 0, it never fades.
By the way... can you explain something about your mod?
The visual problem will probably be due to the fading distance of the object... if you use the parameter 0, it never fades.
I'd probably try __main__.FindPlayer().TakeDamage(xx)
Hello everyone,So I have created a demo that you find here: https://www.moddb.com/downloads/start/235372?referer=https%3A%2F%2Fwww.moddb.com%2F
I also have some question that I have forgotten previously:It is better to use one function to set a map or to have plenty of small function that do the things, I had some problem related to the order so I am asking.
It is better to use logic relay to clean a map or trigger? Is a logic relay kill itself when finish?
It is better to use dynamic prop and lock door or to have electronic knob and lock the knob?I would like to do the same as the view of the sm flat with the motorway, is using a skybox is the only solution, I had a look to the motorway sign but they seem to be rather small, so I don't see how to proceed without a skybox.
If possible you should change the name. It ended up on my computer as "LAChronicles.1" and I had to manually add the .7z to open it.
My first impression is that the haven map is extremely dark
Then you either need to lower the hacking difficulty for the haven computer or leave a note with the password somewhere.
there is none for the bathroom lamp
While entering the pizzeria, opening the door smashed some flowerpot or something.
Is it intended that talking to Arthur gives the Muddy quest but not the Carson quest?
I didn't see any timer for the remaining night time.