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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Working with textures  (Read 1028 times)

Offline lostprophet

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Working with textures
« on: January 09, 2011, 12:59:26 pm »
Hi there everyone,
So I registered here to get some help on localizing VtMB to my own language.
-So I have a Vampire Conveditor for editing .dlg's
-And I found a .vpk builder for repacking .vpk's
-And Notepad++ for other textfiles;)

I'm only having problems with the textures (would like to translate those as well).
But there are a lot of textures, which could be modified, but are in .vpk files.
I know .vpk's should be extracted with Bloodlines Tools, but what should I use afterwards? How do I modify the
textures? Photoshop? 3DSmax?

Any help would be appreciated in pointing me to the right direction:)

Offline Maxus Corvin

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Re: Working with textures
« Reply #1 on: January 09, 2011, 11:44:26 pm »
For every texture, there are two files, a ttz, and a tth. The Vpk can convert the ttz into a tga file(under the Texture tools tab), which you can edit in photoshop. Once you edit the tga, you have to convert it into a .dds file. You'll need a plug-in for photoshop, which can be found here: After saving the file, you can select the file with the Vpk tool, and then you'll want to chose the "Convert To DDS" option. This changes both the ttz and tth files, which you add to the appropriate directory within the Vampire folder, in the main Bloodlines directory.

Offline Malkav

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Re: Working with textures
« Reply #2 on: January 11, 2011, 03:24:17 pm »
Maxus, I think you wanted to say: chose the "convert to .ttz" option.

lostprophet, the .tth file must be in the same directory as the .dds when you do the converting. For working on the textures you can use anything that can read targa, and write .dds.
Co Author of Camarilla Edition Mod

Offline Wesp5

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Re: Working with textures
« Reply #3 on: January 11, 2011, 07:28:18 pm »
A great free software that is able to do that is Paint.NET which I used for my patches...

Offline lostprophet

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Re: Working with textures
« Reply #4 on: January 18, 2011, 02:40:35 pm »
Thanks everyone,
I just started modifying some textures;)


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