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Author Topic: Pen and Paper Mod  (Read 75312 times)

Offline [archive] Killerguppi

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Re: Pen and Paper Mod
« Reply #30 on: December 13, 2004, 07:44:00 AM »
                In Reply To #21
 
 Ha, you´re using the old V:tM (from 1998) rulebook, I´d rather stick to the newer V:tDA (2002), in where you have to spend 1 point of blood for each point of celerity you´re using. No generation limit there. :P                        

 

                                                  

Offline [archive] Offkorn

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Re: Pen and Paper Mod
« Reply #31 on: December 13, 2004, 08:52:00 AM »
                In Reply To #28
 
 They shouldn't appear on the unarmed and melee feat, it just adds auto-successes, it doesn't boost the stat in any way.
 
 ------------------------------------------------------------
 
 In Reply To #29
 
 When he said -1 I automaticly assumed it was the dex -1, sorry if i came accross as snippy. Very good call on the strings, I decided to just use armor rating though, it acomplishes the same thing with less lines.
 
 ------------------------------------------------------------
 In Reply To #30
 
 Totally forgot about the items that increased duration, I'll go fix that shortly.
 
 ------------------------------------------------------------
 In Reply To #31
 
 I believe you got it backwards. The old rulebook had you spend 1 point per action, the revised has you spend 1 point for all.
 
 ------------------------------------------------------------
 Alright, just got back from work, and now it's time....to go to work :/...
 
 Ah well. While I'm typing up these auto-level tables maybe you guys/girls can help me with this:
 
 I currently need sutible clan merits for the following clans: Baali, Blood Brothers, and Old Clan Tzimisce.
 
 And weaknesses for these clans: Baali, Blood Brothers, Followers of Set, Kiasyd, Lasombra, and Nagaraja.
 
 No rush for the Baali, Blood Brothers, or Nagaraja as they won't be in the initial release.
 
 ------------------------------------------------------------
 
 Alright, its been updated....hopefully the last I'll have to do untill I finish these clans.
 
 [added Dec 13 2004  5:08AM]
 
 Also, anyone know of a website that shows all or most of the different bloodline's clan symbols?                        

 

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Offline [archive] Killerguppi

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Re: Pen and Paper Mod
« Reply #32 on: December 13, 2004, 10:29:00 AM »
                In Reply To #32
 
 I assure you, the "Vampire: the dark ages" rulebook from 2002 has the most recent tweaks of ruling out celerity. Makes more sense IMO, because it has been the discipline most commonly used in combat, making sure the vampire wins every battle.
 
 btw it is "Memento mori", remember death. :P                        

 

                                                  

Offline [archive] Offkorn

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Re: Pen and Paper Mod
« Reply #33 on: December 13, 2004, 11:31:00 AM »
                In Reply To #33
 
Killerguppi posted:

 In Reply To #32
 
 I assure you, the "Vampire: the dark ages" rulebook from 2002 has the most recent tweaks of ruling out celerity. Makes more sense IMO, because it has been the discipline most commonly used in combat, making sure the vampire wins every battle.
 
 btw it is "Memento mori", remember death. :P

 
 First off: This isn't dark Ages, so it's rules don't really matter.
 
 2nd off: I like "Momento Mori" better, since it means - "Everyone Dies".
 
 And for those wondering, I'm a little over halfway done with the leveling templates.                        

 

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Offline [archive] Killerguppi

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Re: Pen and Paper Mod
« Reply #34 on: December 13, 2004, 01:42:00 PM »
                In Reply To #34
 
 Dark Ages yes, but still the freshest source for disciplines.
 
 And you´re belittling my 4 years of latin in school. I´d rather have you correct that signature. :P                        

 

                                                  

Offline [archive] Case33356058

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Re: Pen and Paper Mod
« Reply #35 on: December 13, 2004, 03:39:00 PM »
                Was browsing the stats.txt file, and I think in retrospect there is a problem with using armor_rating for fortitude - the max armor_rating is "5", so fortitude may not show full effect with the higher armors in the game.
 
 Conversely, as pointed out by someone earlier in thread, the soak_vs_bashing_kindred etc does work (I didn't specifically try out the suggestion for soak_pool).
 
 Quick question - it was mentioned that potence should not be giving visible + effects to melee and unarmed (i.e. on character sheet), but I'm seeing these on my test character.  So my question is, should the effects of the automatic_str_successess be visible on the character sheet?
 
                       

 

                                                  

Offline [archive] Offkorn

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Re: Pen and Paper Mod
« Reply #36 on: December 13, 2004, 04:37:00 PM »
                In Reply To #35
 
Killerguppi posted:

 In Reply To #34
 
 Dark Ages yes, but still the freshest source for disciplines.
 
 And you´re belittling my 4 years of latin in school. I´d rather have you correct that signature. :P

 
 For disciplines that were used 500+ years ago. You'll notice that the Dark Ages disciplines and Modern disciplines have some pretty big differences. Some Dark Ages powers are completely gone, like how Nightshades is replaced by Black Metamorphisis for instance. So the final authority on Modern disciplines is the Vampire TM: Revised Core Rulebook.
 
 My signature is fine.
 
 [added Dec 13 2004 11:39AM]
 
 In Reply To #36
 
 *sigh* I had no clue there was a max to armor, that's beyond annoying. I'll go change it back to soak pool. As for potence, it should say something...I can't remember the exact words, I'll go check.
 
 
 [added Dec 13 2004 12:02PM]
 
 Alright, i managed to fix fortitude, the soak_pool worked beautifly. Although I'm not sure if Potence is working....so I'm going to do some more testing before I upload the new version.
 
 [added Dec 13 2004 12:44PM]
 
 In Reply To #37
 
 Potence definatly isn't working. it seems that they took out the "Automatic_str_successes" effect....I'll see if I can find a similar/alternate effect.                        

 

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Offline [archive] Ashland33184164

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Re: Pen and Paper Mod
« Reply #37 on: December 13, 2004, 06:17:00 PM »
                In Reply To #32
 I currently need sutible clan merits for the following clans: Baali, Blood Brothers, and Old Clan Tzimisce.
 
 Baali: Since most of the Baali have access to a wealth of arcane knowledge and materials, perhaps a +2 bonus to the Research feat? Or a free point of Scholarship.
 
 Old Clan: Very regal and attuned to how things "used to be done," perhaps a bonus to Seduction or Persuasion; their genteel natures making them more sociable than their Sabbat cousins.
 
 Blood Brothers: Bred mostly to be brawn to the Tremere-antitribu's brains, I'd say a bonus to the Unarmed feat, +1 or +2, or a free point of Brawling.
 
 And weaknesses for these clans: Baali, Blood Brothers, Followers of Set, Kiasyd, Lasombra, and Nagaraja.
 
 Baali: I'd almost say to find a way to make Humanity rewards a penalty. Say, if you're Baali you get benefits for being *bad*, but that would require a disgusting amount of extra scripting, I'm guessing.
 
 Alternatively, perhaps increase the cost of buying Humanity points? Or, like the Tremere, limit Physical stat maximums to reflect their focus on study. Or both?
 
 Blood Brothers: Increase costs for all mentally-oriented abilities, since their stock is mainly meant for brawn and not brain.
 
 Followers of Set: In the books its an oversensitivity to light, but that doesn't really work with Bloodlines. Maybe an increased cost of the Perception stat to reflect this sensitivity to light? Or perhaps putting a cap on Perception at 3 or somesuch.
 
 Kiasyd: Kiasyd?? Uh, ok...well, even though they're not really meant as playable characters...
 
 Increased cost, or a straight cap, of social-related Abilities. Since they generally sequester themselves for, oh, DECADES at a time just to read, they probably aren't too swift with interacting with other people all that well.
 
 As well, or as an alternative, a cap on the Appearance stat, perhaps at 3. If I recall, all Kiasyd take on a pale blue complexion, and their ears get slightly pointy (relating to their Fae/Vampire blood)
 
 Lasombra: Increased rate of damage from any fire or flame-related attack. Additionally/alternately, increased chance to frenzy from fire damage.
 
 Nagaraja: Double Masquerade penalty for feeding, though I don't know if that can be specified in the coding.
 
 
 Alternately, reduced benefit from drinking blood "normally," i.e. it takes drinking two blood points to fill one spot on the meter. Not sure how you'd work-in the flesh-eating at all...
 
                       

 

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Offline [archive] Offkorn

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Re: Pen and Paper Mod
« Reply #38 on: December 13, 2004, 06:36:00 PM »
                In Reply To #38
 
 Very nice suggestions, I will probably implement most of those now. I like the less blood for the Nagaraja, I believe that can be done since some of the histories use that effect.
 
 In other news: I released version 1.045 of the basic mod. Fortitude now works flawlessly, Potence on the other hand..... I ended up switching it back to an increase in strength, since after some testing it seems that there isn't a very large "damage range" for each strength level. So automatic successes wouldn't really do much, which is why I think they removed the effect in the first place. I also had to reduce its durration to merely obscenely long, so that you could end the effect when you wanted to spend xp on your strength.                        

 

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Offline [archive] PaladinMusashi

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Re: Pen and Paper Mod
« Reply #39 on: December 13, 2004, 10:12:00 PM »
                In Reply To #39
 
 Do permanent durations prevent you from hitting F8 to cancel the power? If you have auto-renew disciplines on, just hitting your discipline key will toggle it off even.                        

 

                                                  

Offline [archive] Offkorn

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Re: Pen and Paper Mod
« Reply #40 on: December 13, 2004, 10:40:00 PM »
                In Reply To #40
 
 Yes, if you make the effect permanent it can't be ended.                        

 

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Offline [archive] PaladinMusashi

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Re: Pen and Paper Mod
« Reply #41 on: December 13, 2004, 10:42:00 PM »
                In Reply To #41
 
 Hmm. Well it's no skin off my nose, I play with auto-renew on anyway.
 
 Oh, another little issue... Your features list indicates that Obfuscate should have no blood cost, but in the game it costs blood to use.                        

 

                                                  

Offline [archive] dcpDarkMatter

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Re: Pen and Paper Mod
« Reply #42 on: December 14, 2004, 01:01:00 AM »
                In Reply To #42
 
 None of the powers I'm seeing require blood, just checks.                        

 

                                                  

Offline [archive] Offkorn

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Re: Pen and Paper Mod
« Reply #43 on: December 14, 2004, 09:52:00 AM »
                In Reply To #42
 
 That's most likly because your using auto-renew. Auto-renew is a totally separate script that removes 1 blood point and refreshes whatever effect is active. It has nothing to do with the discipline cost.
 
 While I'm waiting to see if fileplanet will host the clan add-on, I'm going to go try and rework the stealth tables so that you need a stealth of 10 before you can crouch directly in front of someone and not be seen....rather then a 5, as it currently is.                        

 

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Offline [archive] PaladinMusashi

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Re: Pen and Paper Mod
« Reply #44 on: December 14, 2004, 02:22:00 PM »
                In Reply To #44
 
 Where's the auto-renew script located? (For that matter where are the discipline costs found?) Maybe I can write up a fix for it.