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Offline Ghanima_Atreides

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Re: Old Player Feeling the Lure Again
« Reply #15 on: January 13, 2019, 08:00:41 PM »
Okay, thanks, I will do that then.  :smile:



Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline Barabbah

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Re: Old Player Feeling the Lure Again
« Reply #16 on: January 13, 2019, 08:07:59 PM »
If I remember correctly this will add useful tools on explorer

Now I managed to check were those tools are: open in the SDK (SDKBinaries\tools\Texture Utils\service\) the file "filetypes.bat" (see the photo for the effect). With this method you don't have even to convert between tga/dds and back.
The sarcophagus is a lie!

Offline Barabbah

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Re: Returning Player Learning to Mod
« Reply #17 on: January 13, 2019, 08:09:10 PM »
Both methods works, depends on what you find more useful
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Offline Ghanima_Atreides

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Re: Returning Player Learning to Mod
« Reply #18 on: January 13, 2019, 09:24:14 PM »
Thanks again, this has all been very helpful!

I will look into that as well, right now I'm just happy I got it working and I'm getting used to the process a bit.

Also, I expected the UV maps to be bad, but...eeesh.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline Ghanima_Atreides

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Re: Returning Player Learning to Mod
« Reply #19 on: January 15, 2019, 02:01:33 PM »
Aaand I'm back with another question...I seem to have hit a roadblock as regards hair. If I try to add transparency, the whole mesh becomes transparent, as opposed to just the bits I want to have transparency:





The VMT edits I made in order to enable transparency are the following (which I believe are correct; I even checked Heather's hair, which has transparency by default, and they are identical, except her model shows up fine)




VertexLitGeneric
{
   "$basetexture"   "models\character\pc\female\toreador\armor0\lilyhair1"
        "$translucent" "1"
   "$nocull" "1"     
}


Any idea what I'm doing wrong?



« Last Edit: January 15, 2019, 05:11:26 PM by Ghanima_Atreides »
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Online deicide

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Re: Returning Player Learning to Mod
« Reply #20 on: January 15, 2019, 08:49:33 PM »
Have you checked if tga-dds converter did not mess up anything? As I recall, textures exported with GIMP or PS plugin weren't working properly, so I was using the tool by Nvidia instead. This was like 10+ years ago, though.
Which compression are you using, none or DXT5? There's a chance that the game engine does not recognise an alpha channel on some formats. Messed with texures long ago, had similar issues, cannot remember for sure which exactly.

Offline Ghanima_Atreides

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Re: Returning Player Learning to Mod
« Reply #21 on: January 15, 2019, 09:08:04 PM »
I am using a plugin for Photoshop, it used to be the one made by Nvidia but it doesn't work with my version of it so I'm using a different one...I tried using both no compression and DTX5, same result.

In the end I figured out a compromise, I edited only the bottom texture (there are two) and that one works if I leave out the    "$nocull" "1"      line; the top one still has some weird transparency glitches so I left it alone. To be honest, the whole mesh is one hot mess, it's made up of several bits and the UV map is simply beyond redemption in some places, so this is about as good as I can get it.



Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Online deicide

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Re: Returning Player Learning to Mod
« Reply #22 on: January 15, 2019, 09:51:17 PM »
I'm out of ideas then. Alternative route will be "$nocull 1" with "$alphatest 1" instead of "$translucent 1". That will result in binary opacity instead of translucency, yet could be better than nothing.
Anyway, PS plugin is still a mess, I strongly recommend using something else.
« Last Edit: January 15, 2019, 09:55:19 PM by deicide »

Offline Ghanima_Atreides

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Re: Returning Player Learning to Mod
« Reply #23 on: January 16, 2019, 08:40:45 PM »
Pros: That worked!

Cons: It doesn't look as nice as the "translucent" version.

Still, it's better than those awful blocky strands.

Thank you for the suggestion.  :smile:
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline Barabbah

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Re: Returning Player Learning to Mod
« Reply #24 on: January 17, 2019, 12:16:09 AM »
Good job  :vampwink:
The sarcophagus is a lie!

Online deicide

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Re: Returning Player Learning to Mod
« Reply #25 on: January 17, 2019, 10:34:19 AM »
It seems that translucency was supposed to work with culling and without, but does not in the latter case due to a HL/Source engine bug. On the other hand, such a hair model (dual-sided without duplication) won't look proper with back-face culling.
« Last Edit: January 17, 2019, 10:59:01 AM by deicide »

Offline Ghanima_Atreides

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Re: Returning Player Learning to Mod
« Reply #26 on: January 17, 2019, 07:36:48 PM »
Well, this is the first outfit:



Unfortunately, the mesh has a few issues, most notably on the shoes (which is really bothering me) but alas they cannot be fixed without some model work, which I am very n00bish at and I couldn't even get Blender, Python and those Bloodlines plugins to play nicely together (at lest according to the old tutorial instructions).

I also wish this game had a better preview option. I will get some better pics once I actually make her in-game.  :bite:
« Last Edit: January 17, 2019, 08:07:29 PM by Ghanima_Atreides »
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline argikt

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Re: Returning Player Learning to Mod
« Reply #27 on: January 17, 2019, 08:18:08 PM »
If this is your first work... I think is really impressive.

Offline Ghanima_Atreides

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Re: Returning Player Learning to Mod
« Reply #28 on: January 17, 2019, 08:55:48 PM »
Thank you!  :smile: It's my first work for this game, but I've made skins for games like The Sims and Fallout before, and the principle is pretty similar.
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline Barabbah

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Re: Returning Player Learning to Mod
« Reply #29 on: January 18, 2019, 02:16:24 AM »
The sarcophagus is a lie!

 

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