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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: new mods  (Read 9785 times)

Offline [archive] pistoleman

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Re: new mods
« Reply #15 on: January 23, 2009, 05:14:00 pm »
                You must be a goddess in designing that create such a beauty ! since no one has ever done that in 4 years . . . which means they cant ! or they didnt wanted . . . and you not even a geek or a super fan can do it !
 
 btw sorry if my excess in excitement is annoying you . . . i have my own good reasons ! happy                        

 

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Offline [archive] Offkorn

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Re: new mods
« Reply #16 on: January 23, 2009, 05:17:00 pm »
               
NightStalker2nd posted:
So search google for m79 images Offkorn.
 It's actually quite accurate.
 

 
 What? How would looking at RL pictures of a grenade launcher tell me how the model used differs from the default shotgun model?
 
 I want to know what about the model was changed, because it does not look changed solely from the screenshot (and I'm certainly not about to reinstall the game to compare them side-by-side).
 
 If it was just some smoothing/morphing (which is quite possible and has been done before), then it can't really be called a new model. If it's actually a new model (which is apparently not the case), then it would be quite a feat to have pulled off.
 
 In short; I'm curious if something new was finally done to expand the game's modability.                        

 

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Offline [archive] pistoleman

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Re: new mods
« Reply #17 on: January 23, 2009, 05:34:00 pm »
               
Offkorn posted:
[
 In short; I'm curious if something new was finally done to expand the game's modability.

 
 indeed . . . i wonder where she was hiding all this time . . . !                        

 

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Offline [archive] MooCHa2

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Re: new mods
« Reply #18 on: January 23, 2009, 08:06:00 pm »
               
Cloud9m posted:
or they didnt wanted . . .
 

 
 Exactly!.
 
 @ Offkorn
 
 A pic for you.
 
 
 
 Regards...
 
 
 
                       

 

                                                  

Offline [archive] Offkorn

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Re: new mods
« Reply #19 on: January 23, 2009, 09:04:00 pm »
               
MooCHa2 posted:
@ Offkorn
 
 A pic for you.
 

 
 Morphing it is. Thanks.                        

 

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Offline [archive] pistoleman

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Re: new mods
« Reply #20 on: January 24, 2009, 06:32:00 am »
                i added all the patches at a time and started the game again and i saw big modifications like the different loading screens and character selections ! is it part of this mod also !                        

 

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Offline [archive] |warrior|$hacaR

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Re: new mods
« Reply #21 on: January 24, 2009, 08:26:00 am »
                hey lenuska, nice to see that you joined my forum
 i added you in our staff =)                        

 

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Offline [archive] Offkorn

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Re: new mods
« Reply #22 on: January 24, 2009, 08:29:00 am »
               
Cloud9m posted:
i added all the patches at a time and started the game again and i saw big modifications like the different loading screens and character selections ! is it part of this mod also
 

 
 Considering that those are both parts of the GUI, I would assume that they were changed by the 'Changed GUI' one.                        

 

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Offline [archive] Lenusk@mad

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Re: new mods
« Reply #23 on: January 24, 2009, 09:58:00 am »
                picture of grenadelauncher
 http://pic.ipicture.ru/uploads/090124/72SScv6WAW.jpg
 some new models:
 jeanette without boots
 elite hunter without katana on back
 jeanette in high boots
 male wield model pallash
 male wield model axe
 http://forum.creationtools.ru/viewforum.php?f=46
 
 
 
 
                       

 

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Offline [archive] pistoleman

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Re: new mods
« Reply #24 on: January 24, 2009, 12:41:00 pm »
                can anyone translate this mod !
 
 http://forum.creationtools.ru/viewtopic.php?f=36&t=11  plzzzz
 
 is the dmg 1.2 mod !                        

 

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Offline [archive] pistoleman

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Re: new mods
« Reply #25 on: January 24, 2009, 12:49:00 pm »
                can anyone plz translate the content from that site ! what each mean . . .what are they doing . . . besides the mods this fair lady made there are other mods . . . can you give a clue on what they are . . . something like the mod i mentioned in the earlier post ! this can be HUGE step for bloodlines . . . it takes it to whole new level ! from level 6 (what this forum is doing currently) ! to level 14 (what they are doing in that forum !)
 http://forum.creationtools.ru/viewtopic.php?f=36&t=11  !                        

 

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Offline [archive] Dheu

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Re: new mods
« Reply #26 on: January 24, 2009, 01:23:00 pm »
                Did you try using the babblefish link I posted above. It does full site translation.                        

 

                                                  

Offline [archive] Offkorn

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Re: new mods
« Reply #27 on: January 24, 2009, 02:52:00 pm »
               
Dheu posted:
Did you try using the babblefish link I posted above. It does full site translation.
 

 
 No, he didn't.
 
 I just tested it and Babbelfish translates it quite well.                        

 

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Offline [archive] torgal363

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Re: new mods
« Reply #28 on: January 24, 2009, 06:07:00 pm »
                is the DMG mod dowloadable yet?                        

 

                                                  

Offline [archive] Lenusk@mad

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Re: new mods
« Reply #29 on: January 25, 2009, 03:49:00 am »
                Dmg mod 1.2 in progress, is not complete sad
                       

 

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