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Vampire the Masquerade: Bloodlines => Bloodlines Modding => Topic started by: Xaltar on March 06, 2018, 04:53:02 pm

Title: New mod under way
Post by: Xaltar on March 06, 2018, 04:53:02 pm
Hey guys, it's great to see so many of the same old names still here :rock:

I have not modded anything for bloodlines in what feels like forever :holy: I picked up the game on GoG again recently and have started a new mod. Seriously, I don't think I even actually play games anymore.... Modding is just more satisfying I guess. Last time I made mods for the game this forum looked a lot different, I take it this is a new forum seeing as I had to sign up again. The last time I was working on mods for VTM:B Dehu was still working on his CompMod. I still need to install the newest version of that and check it out.

So, preamble aside, I have started reworking all the clan character models. I think I started down this road before with my female Brujah replacement back in the day but got frustrated with the limitations of the tools and gave up. After a lot of work on Neverwinter Nights 2 I think I am ready to tackle Bloodlines again. Something about this game just never seems to get old  :cometome:

It's still early in my process but I do have some pics to show and a youtube video. This will be a slow process but I seem to be getting back into the swing of things again. The workflow is a lot faster with a decent PC and SSD (loading the game to check model tweaks etc).

Toreador Female replacement Armor 3:

(https://i.imgur.com/OBR5N7q.jpg)


Ventrue Male replacement Armor 1:

(https://i.imgur.com/dPWCfJ7.jpg)


Ventrue Female rework Armor 1:





I have completed the Male and Female Ventrue texture and model work but need to clean things up, properly set texture paths etc before uploading the mod. I will release each clan as I finish them and then a combined pack once done. I hope to do them all but at the very least I plan to deal with the worst ones (Brujah, Ventrue, Gangrel, Toreador female).

I hope you are all well, it's been a long time  :smile:

[Update] 07/03/2018

Ventrue Male, all armors:

(https://i.imgur.com/gQSecXh.jpg)


Toreador Female Armor 2:

(https://i.imgur.com/55rk17C.jpg)
Title: Re: New mod under way
Post by: Wesp5 on March 06, 2018, 06:15:08 pm
The models look great! Please contact burgermeister, the maker of the Clan Quest Mod. He is in need for some good unique models to include into the 4.0 version of his mod. I think they would make more sense there instead as a seperate model mod which few people would use.
Title: Re: New mod under way
Post by: Xaltar on March 06, 2018, 06:29:55 pm
Hey Wesp5! Long time no see  :smile:

At this point I am just redoing all the ugly PC models but for sure, getting involved in something people will actually use would be fun. I will probably release a stand alone replacer mod but I am more than happy to support larger existing mods, even make some unique models if needed. At the moment I am trying to test the limits of how far the models can be edited before they break (sadly not very far). The goal is for my more unique looking models to look as far different from their donor models as possible, ideally unrecognizable.

How would I go about contacting burgermeister, email?
Title: Re: New mod under way
Post by: Wesp5 on March 06, 2018, 10:51:41 pm
How would I go about contacting burgermeister, email?

Yes, it is probably somewhere in his mod readme. I think he even has a twitter account!
Title: Re: New mod under way
Post by: deicide on March 07, 2018, 04:21:45 am
The third doesn't work. Bared midriff had already been beaten to the final death and beyond, on poor ventrue girl in particular. Makes me wonder why anyone thought she needs one that badly.
On the other hand, the first two seems original enough.
Title: Re: New mod under way
Post by: Mamita on March 07, 2018, 04:44:33 am
Holy crap. Those are amazing!
We've been without a real modeler since Lenuska left.
And if I may say so, that is the best African-American model
I have ever seen in Bloodlines. The base Brujah model just makes me shudder... Ugh.
That Toreador model is amazing as well. Appears Spanish.
Overall, it's good to see we'll be getting more variety in models!
P.S. I have left a comment on Moddb and PM'd him here and there to let Burgermeister know you're looking to help.
You should still message him anyway.
Title: Re: New mod under way
Post by: Dahlia X on March 07, 2018, 06:08:36 am
Holy crap. Those are amazing!
We've been without a real modeler since Lenuska left.
And if I may say so, that is the best African-American model
I have ever seen in Bloodlines. The base Brujah model just makes me shudder... Ugh.
That Toreador model is amazing as well. Appears Spanish.
Overall, it's good to see we'll be getting more variety in models!
P.S. I have left a comment on Moddb and PM'd him here and there to let Burgermeister know you're looking to help.
You should still message him anyway.

Glad you like them. We thought it would be cool to add just a few more ethnic looks in there just for the sake of diversity. That base Brujah model was totally cringe plus I always thought it was just a bit tacky that the only African american player model was the Brujah so we switched things around a bit and made him the Venture male instead. Modding this game is kinda fun with all the limitations though lol. Making the models look different enough just by pushing things around is definitely an amusing challenge. Of course Xaltar doesn't always find it as amusing and he is doing the actual work  :smile:
Title: Re: New mod under way
Post by: Dahlia X on March 07, 2018, 06:13:08 am
The third doesn't work. Bared midriff had already been beaten to the final death and beyond, on poor ventrue girl in particular. Makes me wonder why anyone thought she needs one that badly.
On the other hand, the first two seems original enough.

I love this dude! He is just like...I'm not that impressed. That bare midriff is so yesterday and the rest is like fine or whatever.  :rofl:
Title: Re: New mod under way
Post by: Xaltar on March 07, 2018, 06:38:13 am
lol, the bare midriff has certainly been around a while, I think the first mod I released with it was over a decade ago. Why? Because it's in the model geometry and is the way that top is designed. I think Troika just blacked out the midriff, seriously, it's just painted black on the original texture.

The focus for the Ventrue female was her proportions, face and hair. Once I had those improved I updated the textures a bit to bring them up to par. I did not intend to reinvent the wheel with her. I did however make some more drastic changes to some of her other armors. Armor 0 is a dog to work with, it has so many seams and is rigged so horribly that the slightest tweak makes holes in the model once loaded in game, that or deforms hideously. It was a huge challenge to get the proportions closer to correct and maintain a smooth looking model in game.

I wish I could get my own models into the game but alas, it is still not possible. If that were the case I could simply make a number of heads, outfits (skirts, pants, tops, dresses, shirts, etc) and bodies then mix and match to create new characters quickly and easily. Doing it this way is actually a lot more work than simply replacing the models with new ones. Just to do a proper retexture I have to create secondary UVs, map them to my texture design then render to target onto the original UVs so things line up right. I could paint the textures directly onto the model but I am not great at hand painting.....  Don't even get me started on how hard it is to make the same model tweaks to a face on 4 models so they look near enough like the same face. Rather than being able to simply clone the head to the next outfit I have to copy the head and use it as reference to reproduce my tweaks from one model to the next. This is why almost no one does character model work for Bloodlines, it is a challenge to say the least.

@Mamita: Thanks for the kind words, I am glad you like them :rock:
I loved making the Ventrue male African American, it's surprising how well the original Ventrue model lent itself to the purpose. As Dahlia X said, we wanted to switch things up and get some better diversity in the game :smile:
Title: Re: New mod under way
Post by: Xaltar on March 07, 2018, 07:17:03 am
How would I go about contacting burgermeister, email?

Yes, it is probably somewhere in his mod readme. I think he even has a twitter account!

Tweet and Email sent. This could be a lot of fun. Making player models is one thing, NPC models are a lot more fun, they need a lot more character vs more generic player models.

Looks like I will be dredging through the pack files for base models again  :smile:
Title: Re: New mod under way
Post by: argikt on March 07, 2018, 07:31:14 am
Just to say: "Very impressive"
I know the modelling limits and your models looks like quite different.
I agree with Wesp5, it will be more played if the models can be integrated in a major mod. :pixorstfu:
Title: Re: New mod under way
Post by: Xaltar on March 07, 2018, 08:22:19 am
Update:

Toreador Female Armor 2:

(https://i.imgur.com/pL8zz31.jpg)

This one was a challenge, trying to match the face alterations across 3 completely different models is no small feat, especially when the changes are quite drastic. One more outfit to go for the female Toreador then it's on to the male. 

Just to say: "Very impressive"
I know the modelling limits and your models looks like quite different.
I agree with Wesp5, it will be more played if the models can be integrated in a major mod. :pixorstfu:

Thanks argikt, it is definitely a challenge  :vampwink: I have sent an email to Burgermeister about helping out with some unique models for the Clan Quest Mod, I think that will be a lot of fun to work on. Matching models to characters rather than have them be generic will allow me more freedom.
Title: Re: New mod under way
Post by: Mamita on March 07, 2018, 10:29:08 am
Holy crap! That was fast working.
With that speed, I'm certain the CQM will be finished very quickly!
I like the new model! It's actually really cool to see more ethnic diversity.
I can't believe the Ventrue turned out that well . Was it simply a matter of retexturing?
I can't wait to see what's next!
Title: Re: New mod under way
Post by: Xaltar on March 07, 2018, 10:49:43 am
Was it simply a matter of retexturing?

Not even close :rofl:

None of the original models are proportioned properly, even with my rather extensive edits they still look a bit off. I push things as far as I can before animations break/distort the models too much. I had to edit the heads extensively to create these (all of them, including the Ventrue female), further than that, I also had to replicate the edits for each armor as closely as possible so the armors heads look as close to the same as I could manage. As I said in my last post, not being able to simply clone the head across to another outfit makes my job so much harder. Luckily I have come a long way with my 3d art since the old days and can do things a lot faster now. A better knowledge of anatomy makes all the difference, I no longer need to look at a plethora of reference material to get things looking right. If you look at my old female Brujah replacement mod, you can see my anatomy was not great, especially on the face. That will be getting a rework too to bring it up to snuff  :smile:

Here is a before and after, the edits seem subtle but are actually pretty extensive:

(https://i.imgur.com/tvyQsf4.jpg)

Also, another youtube video, this time of the Toreador Armor 2  :smile:

Title: Re: New mod under way
Post by: Wesp5 on March 07, 2018, 10:54:20 am
I have sent an email to Burgermeister about helping out with some unique models for the Clan Quest Mod, I think that will be a lot of fun to work on. Matching models to characters rather than have them be generic will allow me more freedom.

I have alerted burgermeister to you from my side too :)! Also once CQM 4.0 is out, you might want to help out EntenSchreck with the Bloodlines Prelude mod. We need some as beautifully improved models for that as well!
Title: Re: New mod under way
Post by: Xaltar on March 07, 2018, 11:02:56 am
Awesome  :rock:

I have been needing a new project for a while now. Getting all my modding resources set up again, including a new youtube channel etc.
Title: Re: New mod under way
Post by: deicide on March 07, 2018, 01:15:34 pm
[Update] 07/03/2018

Ventrue Male, all armors:

https://i.imgur.com/gQSecXh.jpg
Should say that you're succeeded in conveying the vaguely vampiric impression the original model utterly lacks.

Regarding female Ventrue, the modders apparently have a crush for tuning her skin tone into human-like as well.
Unaltered model could be crappy in terms of modelling/texturing, yet at least looks exactly like a walking corpse, which was the whole point.

As for my tone, modding something as thoroughfully broken as Bloodlines is beyond impressive by itself. Attempted reverse engineering rigged model format a few years ago (and not without an initial success), yet the whole system is so screwed up that I couldn't get myself to progress further.
Title: Re: New mod under way
Post by: Xaltar on March 07, 2018, 03:40:48 pm
I couldn't agree more about not "humanizing" the models. Every texture I have made for the player models has been color shifted blue/green to make them look less alive and more like the undead. I suppose interpretation plays a role here though, some modders may like the more "pass for human" vibe I guess. Personally I always felt that it should be a case of, the longer you stare, the more off they would seem.
Title: Re: New mod under way
Post by: The Shadow Man on March 07, 2018, 04:44:12 pm
Always good to see a new Bloodlines modder. Toreador Female is pretty good, Ventrue Female video won't play and I don't really like the look of the Ventrue Male just does nothing for me sorry. I've been looking at replacing some PC appearances myself, primarily the males since I only really play Males, only really played Female when Antirbu mod haden't implemented all the Males yet. Most of the vanilla outfits are boring while the Malkavian and Nosfeartu outfits are god awful. Unfortunately my modelling ability is only really reskins.

I mean I'm not familiar with the rules of Table top but vampires can do 'Blush of Life', making them look temporarily more human, I also thought that covered them looking normal. Personally I've always had a soft spot for vampires being a little pale, by which I mean a little.

Title: Re: New mod under way
Post by: deicide on March 07, 2018, 05:17:37 pm
For me, anything that just a little pale called a thinblood. "Blush of Health" is a merit, not a discipline, which implies it's quite rare.
Glad that I'm not the only one who considers Malk outfits off in a wrong way.
Title: Re: New mod under way
Post by: Mamita on March 07, 2018, 06:29:49 pm
Burgermeister has responded and let me know you guys are in touch now. YES! This is actually happening!
So you and Dahlia are working together?
Title: Re: New mod under way
Post by: Dahlia X on March 07, 2018, 08:12:34 pm
So you and Dahlia are working together?

Yes. Well kinda. We are married so I force him to make mods for games I like playing :rofl: but seriously Xaltar makes the models I mostly only participate with concept and testing. Well that and I stand there looking hot for moral support :razz:

As to the color of the vamp skin I personally don't think they should look like corpses cos well if they did they wouldn't exactly be able to blend in with humans. So yeah I would say very pale but not corpse like in appearance.   

I feel ya The Shadow Man. I only play chick characters. There will be more dudes so I'm sure you'll find at least a few to be more your flavor.  :vampwink:

 
Title: Re: New mod under way
Post by: The Shadow Man on March 07, 2018, 08:58:38 pm
I feel ya The Shadow Man. I only play chick characters. There will be more dudes so I'm sure you'll find at least a few to be more your flavor.  :vampwink:

I look forward to getting my vampire swag on  :cometome:
Title: Re: New mod under way
Post by: The Shadow Man on March 07, 2018, 10:51:24 pm
Incidently I think these are pretty nice Malkvian reskins.

http://www.moddb.com/games/vampire-the-masquerade-bloodlines/addons/eccentric-malkavian-male (http://www.moddb.com/games/vampire-the-masquerade-bloodlines/addons/eccentric-malkavian-male)

http://www.moddb.com/games/vampire-the-masquerade-bloodlines/addons/malkavian-noir (http://www.moddb.com/games/vampire-the-masquerade-bloodlines/addons/malkavian-noir)

Having talked to the creator after they made Noir, I managed to motivate them to make Eccentric.

Title: Re: New mod under way
Post by: Xaltar on March 07, 2018, 11:31:04 pm
Always good to see a new Bloodlines modder.

lol, hardly new, I have been around since the early days just took a long break from modding VTM:B. Had to make a new account here seeing as the forums have been upgraded (migrated?). A lot of the early model mods where mine, I think I may have even been the first to actually get an edited character model back in the game, at least among the first. This was back in the day when Czud was still making import/export scripts for 3dsMax. I think my last mod was the Brujah female replacer based on the Malk, you know, the one that says "I could be a bitch, if I was nicer" on the back of the shirt on Armor 1  :razz:

I can appreciate that not all my mods will be appealing to everyone, that's part of the fun of mods, if you don't like one you can always use another.
Title: Re: New mod under way
Post by: Mamita on March 08, 2018, 01:44:38 am
Quote
Yes. Well kinda. We are married so I force him to make mods for games I like playing
Oh my. That's always an awesome thing.
Quote
Having talked to the creator after they made Noir, I managed to motivate them to make Eccentric.
Cool. I didn't know you did that.
I wonder why the Malk Noir didn't make it into the selectable models in CQM's setup.
Title: Re: New mod under way
Post by: The Shadow Man on March 08, 2018, 02:01:37 am
lol, hardly new, I have been around since the early days just took a long break from modding VTM:B.
I seem to be pretty new here compared to a lot of people, that's certainly before my time. I have great respect for all modders of Bloodlines.

Quote
I think my last mod was the Brujah female replacer based on the Malk, you know, the one that says "I could be a bitch, if I was nicer" on the back of the shirt on Armor 1  :razz:
I don't think I've seen this reskin but then again I usually only look at male reskins, shame there isn't very many for me to look at. Even so I would like to change the Female Malkavian and Female Nosfeartu in my game at very least.

Quote
I can appreciate that not all my mods will be appealing to everyone, that's part of the fun of mods, if you don't like one you can always use another.
That's true, you can never please everyone as everyone has different tastes but the more you do the more likely a person will like certain things you've made.


Title: Re: New mod under way
Post by: Dahlia X on March 08, 2018, 07:42:02 am
I can appreciate that not all my mods will be appealing to everyone, that's part of the fun of mods, if you don't like one you can always use another.
That's true, you can never please everyone as everyone has different tastes but the more you do the more likely a person will like certain things you've made.

Yeah for sure. This is obviously our idea of how we would like the characters to look. Everyone has their own ideas especially when it comes to a game like this that's based on like tons of PnP lore as well. We use to play that too btw way before the PC game and it was a blast. Anyway I think we will probably provide the option to download separate clan packs as well for those people who only like certain models but not all of them.
Title: Re: New mod under way
Post by: Dahlia X on March 08, 2018, 07:47:39 am
Quote
Yes. Well kinda. We are married so I force him to make mods for games I like playing
Oh my. That's always an awesome thing.

Yup, long live the power of boobs! :rofl:
Title: Re: New mod under way
Post by: Malkav on March 09, 2018, 09:28:28 am
One minor thing. Have you replaced the shared hands for the Ventrue with hands in the right color? Might look a bit funny if a black guy picks locks with white hands. (A bit like in the old Star Trek series when Lt. Kyle operates the transporter and in the closeup you can see sleeves with lt-commander stripes  :razz:)
Other than that I like what I can see in the pics. Sadly I can't get the videos playing.
Title: Re: New mod under way
Post by: Xaltar on March 09, 2018, 09:53:23 am
One minor thing. Have you replaced the shared hands for the Ventrue with hands in the right color? Might look a bit funny if a black guy picks locks with white hands. (A bit like in the old Star Trek series when Lt. Kyle operates the transporter and in the closeup you can see sleeves with lt-commander stripes  :razz:)
Other than that I like what I can see in the pics. Sadly I can't get the videos playing.

Good call, I would have totally missed that......

The videos play for me, I wonder what that is about.....

https://www.youtube.com/watch?v=aQcHdCrS8Qw (https://www.youtube.com/watch?v=aQcHdCrS8Qw)
https://www.youtube.com/watch?v=toNKEQizHK0 (https://www.youtube.com/watch?v=toNKEQizHK0)

Do these work?

[edit] The vids seem to be getting blocked by a forum extension?

The direct links work tho  :rock:
Title: Re: New mod under way
Post by: Mamita on March 09, 2018, 08:50:06 pm
Do you have any ideas for the Nosferatu?

I was thinking of a trenchcoat with an upturned collar and a hat. Maybe even bandages on the hands?

Or one could go for that Jason Voorhees look.

I wonder if it'd be possible to disable the masquerade violation if one wears a particular armor.
Title: Re: New mod under way
Post by: Malkav on March 09, 2018, 09:41:02 pm
Yep, the direct links work.

@Mamita: The problem is that the nosferatu masquerade violation is hardcoded, just like the Ventrue bum-feeding issue and that only Ventrue can use dominate in dialog.
In theory it is possible to write a script that sets a map to "nosferatu_tolerant" under certain circumstances. But changing equipment doesn't trigger events in bloodlines, so there has to be a timer to check every few seconds if your character is Nosferatu and which clothes they wear, and then change the map properties accordingly.
It can be done, but only for a complete mod, not by a simple model replacer.
Title: Re: New mod under way
Post by: Xaltar on March 09, 2018, 10:13:49 pm
Thanks Malkav

Yeah, this will be a simple model/texture update/replacer mod. I have no intention of getting any deeper into the inner workings of the game. My goal is simply to make the game characters look a little nicer to make my next play through more enjoyable  :vampwink:

I am working with Burgermeister at the moment on getting some characters made for his Clan Quest mod so I have slowed down a bit on my own mod. I can't wait to see what he has done so I have some incentive to get the models he needs done as quickly as possible  :cometome: I am still working on my own mod too but at a slower pace. I should have the ventrue replacer done sometime next week and ready for you all to play with  :smile:
Title: Re: New mod under way
Post by: Mamita on March 09, 2018, 10:29:44 pm
Yes.
Xalter and Dahlia, you have my eternal gratitude.
Title: Re: New mod under way
Post by: Xaltar on March 09, 2018, 10:45:25 pm
Having an issue, I can't get bump mapping to work in the game at all.....

I have enabled bump mapping (was disabled by unofficial patch) and followed the tutorials I found on making the VMT file (I know how to make normal maps).

This is my file:

VertexLitGeneric
{
   "$basetexture"   "path/diffusetexture"
   "$bumpmap"   "path/normalmap"
   "$envmap"   "env_cubemap"
   "$normalmapalphaenvmapmask" "1"
}

Nothing happens in the game. The above is an example, replace path with the correct path and diffusetexture with the color texture etc.

Bump mapping is set to on (checked with Mat_bumpmap 1) but no bump maps are showing, are there even any used in the area outside the theater where Jack prompts you to feed?

Could it be Nvidia control panel overriding something?
Title: Re: New mod under way
Post by: Mamita on March 09, 2018, 11:46:16 pm
https://gamefaqs.gamespot.com/boards/914819-vampire-the-masquerade-bloodlines/45471802

Since you probably don't want to sort through another forum's worth if messages:
Quote
Its a known bug with the Nvidia drivers and this game on systems with 4GB or more of RAM. For some reason, it causes the drivers to automatically reduce the game's texture quality by a ridiculous amount. You can get around the problem by temporarily reducing the amount of RAM in msconfig:

Start > Run > type "msconfig" in the run dialog > click OKGo to the BOOT.INI tab and click on the "Advanced Options..." buttonCheck the "/MAXMEM=" box and set an amount less than 4GB. 3.5GB (3584) should be good.Click OK until you exit out of msconfig and then reboot the PC
When you are prompted at reboot to run msconfig again, don't do it. Try running the game with the new memory setting, the textures should be better. Make sure you un-do the memory changes you made when you are done playing.

As a permanent solution, you might want to check the Nvidia website for updated drivers. I'm not sure if the latest driver version actually fixed this bug, but they will eventually release one that does.

Hope I helped.
Title: Re: New mod under way
Post by: Wesp5 on March 10, 2018, 08:16:02 am
I have enabled bump mapping (was disabled by unofficial patch)...

No, bump mapping is enabled by the Unofficial Patch and we removed the button so you can't turn it off as we figured any system today should be able to handle it.

Also Mamitas issue with the RAM has been fixed in the Unofficial Patch a long time ago.
Title: Re: New mod under way
Post by: Xaltar on March 10, 2018, 08:33:32 am
Thanks Wesp and Mamita

I tried the RAM limit anyway to no avail. I didn't figure that could be the issue, my high rest texture test worked fine in game.

For some reason bump maps (normal maps) won't display in game for me still. I have tried everything I can think of. I was hoping I was making some silly mistake with my VMTs or something and you guys would have a fix for me :P

It would be most helpful if I could get normal maps to work, when your only recourse is to push vertices around to make "new" models, being able to change the normals to get rid of ugly seams and shading in game would be invaluable. The only thing my exporter actually exports is vertex positions, no normals so if a vertex I have moved has normal information pointing to X: 095 Y:023 Z:000 for example it will keep this normal information even though it should now read X:073 Y:045 Z:012 to look good in game. Enter the normal map, it tells the engine to use normal (lighting ques) information from the normal map texture instead of the model's normals. Basically allowing me to make something look smooth in game where it wouldn't previously because of seams and incorrect lighting information.
Title: Re: New mod under way
Post by: Entenschreck on March 10, 2018, 09:45:06 am
Amazing work!
Have you considered revamping the tzimisce creations, too? I'm sure you could make them look really terrfying.
Title: Re: New mod under way
Post by: Malkav on March 10, 2018, 09:58:41 am
Xaltar, just a thought. Maybe you could use different texture paths for your models. That way players can e.g. use your Ventrue model for their Toreador and still keep the original ventrue model for that clan without having to use vpk tools or something.
Title: Re: New mod under way
Post by: Xaltar on March 10, 2018, 10:01:44 am
Xaltar, just a thought. Maybe you could use different texture paths for your models. That way players can e.g. use your Ventrue model for their Toreador and still keep the original ventrue model for that clan without having to use vpk tools or something.

I like that. Something like:

characters/PC/xaltar/(Fe)male/Mod_one/armorX
characters/PC/xaltar/(Fe)male/Mod_two/armorX

Would also make my life easier packaging everything as well as make it easy for other modders to use my models for other purposes.
Title: Re: New mod under way
Post by: Xaltar on March 10, 2018, 04:05:57 pm
For anyone interested in the model level tweaks, here is the Ventrue male new vs old:

(https://i.imgur.com/sRqMRvZ.jpg)

As you can see, the differences are subtle but numerous. The original model is actually pretty well detailed. The problem is that the artist responsible for most of the male models in the game seemed to think that males should have a pinched, oddly shaped forehead  :rofl:

For those of you not interested in playing an African American Ventrue, as you can see, it would work just as well with a Caucasian texture should someone wish to make one. I will be replacing the Brujah male and did not want to remove the ethnic diversity from character creation. I always thought it was a little tacky that the only African American player model was the thug Brujah..... Still, it is pretty cool that Troika gave the option at all considering when the game was made.

Part of the goal of this mod, much like it was with my Neverwinter Nights 2 Facelift Pack mod, is to provide the modding community with a better model base to play with in creating skins, armors and new NPCs etc.  I realized that not many people have 3d skills and skins are far easier to create so that is where the idea for a lot of my mods comes from. Nothing makes me happier than to see a number of new skins that use one of my mods as a base  :vampwink:
Title: Re: New mod under way
Post by: Xaltar on March 12, 2018, 12:35:02 pm
Hey guys, is there any way to disable LOD models in the character sheet screen?

Some of the models I have wanted to use for some reason display LOD 1 and 2 models in the character screen rather than the proper model. It's quite frustrating because it looks really ugly from that close up......
Title: Re: New mod under way
Post by: The Shadow Man on March 12, 2018, 03:24:23 pm
Amazing work!
Have you considered revamping the tzimisce creations, too? I'm sure you could make them look really terrfying.

This would be awesome
Title: Re: New mod under way
Post by: DDLullu on March 12, 2018, 10:38:41 pm
Yea, there is. Follow the link below:

https://forums.planetvampire.com/bloodlines-modding/broken-toreador-model-hair/msg122667/#msg122667

The character screen dont work like the Game. You will get one LOD only with the hack.
Title: Re: New mod under way
Post by: Xaltar on March 13, 2018, 06:12:14 am
Awesome, thanks DDLullu  :cometome:

I will give it a try, time to see if I can remember hexediting :)

[edit] Perfect, thanks again DDLullu  :rock:
Title: Re: New mod under way
Post by: The Shadow Man on March 14, 2018, 04:53:58 pm
I could actually use a custom model and outfits for a Player Clan I've been working on. Its nothing special really I've been working on something and basically I've been looking to re-gig the game a little so speak. Most of the Clans make it most in tact with revised disciplines but I opted to replaced the Tremere Player Clan with something of my own making. Would it be cheeky to ask for something Xaltar?

*Takes cover in order not to be brutally murdered by all the WoD/VtM purists*
Title: Re: New mod under way
Post by: Xaltar on March 14, 2018, 11:17:51 pm
lol, at the moment I am all booked up :vampwink:

I am helping out with the Clan Quest Mod at the as well as working on my own mod, my youtube channel and work. I went a little OTT with the workload  :facepalm:

Once I am done with that, if I am not burned out, hit me up again :vampwink:
Title: Re: New mod under way
Post by: Xaltar on March 15, 2018, 09:58:54 am
*Takes cover in order not to be brutally murdered by all the WoD/VtM purists*

I am right there with you. The wife and I have our own lore and setup we use now. We long ago dispensed with White Wolf cannon. It's a great place to start but at the end of the day, your own preferences matter more. We don't have clans or generation, our werewolves are not spiritual and witches are at the root of all things supernatural. It's what vibes us so it's what we use :cometome:
Title: Re: New mod under way
Post by: Dahlia X on March 15, 2018, 10:18:29 am
*Takes cover in order not to be brutally murdered by all the WoD/VtM purists*

I am right there with you. The wife and I have our own lore and setup we use now. We long ago dispensed with White Wolf cannon. It's a great place to start but at the end of the day, your own preferences matter more. We don't have clans or generation, our werewolves are not spiritual and witches are at the root of all things supernatural. It's what vibes us so it's what we use :cometome:

Lol yeah I think the only things we still use that are WoD are the char sheet layout and the dice.
Title: Re: New mod under way
Post by: FleshArtist on March 17, 2018, 08:32:30 am
While I'm not sold on the Venture skin, the female Toreador is looking very good, and I always, absolutely hated the female Toreador the original game went with; she did not look very pretty or seductive at all as the Toreador clan is known for. I can say the opposite about yours'. Apologies if this has already been asked and answered in the thread, but do you plan to work on the remaining clans? Tremere, Malkavian, Gangrel, perhaps even Nosferatu?

It's also very nice to see a new 3d modeler in a community suffering from a decline in modders in general. It would be great to see your work in the CQM as well, since Burgermeister is still looking for 3D Artists as far as I'm aware of.

I don't think there is a need to throw out the lore completely. It serves as a useful guideline if nothing else. As Shakespeare once said "Throw out the worser part of it, and live purer with the other half!"

Title: Re: New mod under way
Post by: The Shadow Man on March 17, 2018, 03:52:43 pm
I don't think there is a need to throw out the lore completely. It serves as a useful guideline if nothing else. As Shakespeare once said "Throw out the worser part of it, and live purer with the other half!"

Well the game wouldn't really work if I did. The Tremere in my game have got the chop as a Player Clan but will live on as a Subsect; every Clan will be able to join Strauss' Chantry and learn Thaumaturgy (about time Strauss had use beyond quests and a different haven). Speaking of Thaumaturgy I want to rework that too.
Title: Re: New mod under way
Post by: Mamita on March 17, 2018, 04:28:31 pm
Apologies if this has already been asked and answered in the thread but do you plan to work on the remaining clans? Tremere, Malkavian, Gangrel, perhaps even Nosferatu?
This has been confirmed. He hopes to at least try.
Quote
It would be great to see your work in the CQM as well, since Burgermeister is still looking for 3D Artists as far as I'm aware of.
They're working together now.
*Takes cover in order not to be brutally murdered by all the WoD/VtM purists*
(http://i.dailymail.co.uk/i/pix/2013/04/19/article-2311410-195F9862000005DC-117_634x433.jpg)
Title: Re: New mod under way
Post by: The Shadow Man on March 17, 2018, 05:52:35 pm
*Takes cover in order not to be brutally murdered by all the WoD/VtM purists*
(http://i.dailymail.co.uk/i/pix/2013/04/19/article-2311410-195F9862000005DC-117_634x433.jpg)

The accuracy  :rofl:
Good news is Mamita convinced me to release my mod when its done or at least at some point, I can already see the comments.
Title: Re: New mod under way
Post by: Xaltar on March 17, 2018, 10:07:23 pm
It would be great to see your work in the CQM as well, since Burgermeister is still looking for 3D Artists as far as I'm aware of.

I don't think there is a need to throw out the lore completely. It serves as a useful guideline if nothing else. As Shakespeare once said "Throw out the worser part of it, and live purer with the other half!"

The QCM is what I have been spending most of my time on for a while now. The advantage is that I will be able to modify many of the models I am making for the QCM to suit my own mod when I am done. It's also fun testing the limits of what I can do with the restrictions of the model editing in this game.

As for the lore, it was a good place to start but our own lore is far more homogeneous across the different supernaturals and our structure is simplified to the point it does not impede actual roll playing. I am talking about tabletop here not Bloodlines. I love OWoD still but for my own games, I prefer the lore my wife and I have developed over the last 15 years or so. It starts small, changing something here, removing something there, adding something here and before you know it, there is nothing left of the original lore  :chinscratch:

First rule: All rules are only guidelines  :rock:
Title: Re: New mod under way
Post by: Dahlia X on March 18, 2018, 08:18:00 am
I think the CQM models are coming out pretty sweet so far. Not going to preview any of them here though. You guys will have to wait till Burgermeister wants to show them off. :justabite: Can't wait to check out his mod when it's finally ready. From what I've seen so far it seems pretty awesome.
Title: Re: New mod under way
Post by: deicide on March 18, 2018, 12:52:48 pm
I am right there with you. The wife and I have our own lore and setup we use now. We long ago dispensed with White Wolf cannon. It's a great place to start but at the end of the day, your own preferences matter more. We don't have clans or generation, our werewolves are not spiritual and witches are at the root of all things supernatural. It's what vibes us so it's what we use :cometome:
While I've found the game mechanics like clans and generations interesting, the most of WoD lore could put any emogirl fanfiction to shame, anything involving paths of enlightment (Humanity included), Tzimisce and Malkavians in particular. I'm utterly convinced of the authors being straight edge graphomaniacs who heard of altered states of mind on TV only.
It's peculiar that V20 illustrations style does reinforce the impression as they're purposefully picked the worst hipster photoshops from the infamous shithole called DeviantArt.

Rants aside, may I ask you something? Have you considered releasing the sources for another, less skilled and determined modders to tweak and retexture further?
Personally, interested in Ventrue lady as I've happened to like the new dress texure yet wound't mind turning it closer to the original, modern Maila Nurmi, direction, like adding a top underneath or extending the skirt into a dress.
Title: Re: New mod under way
Post by: Dahlia X on March 19, 2018, 06:07:12 am
I am right there with you. The wife and I have our own lore and setup we use now. We long ago dispensed with White Wolf cannon. It's a great place to start but at the end of the day, your own preferences matter more. We don't have clans or generation, our werewolves are not spiritual and witches are at the root of all things supernatural. It's what vibes us so it's what we use :cometome:
While I've found the game mechanics like clans and generations interesting, the most of WoD lore could put any emogirl fanfiction to shame, anything involving paths of enlightment (Humanity included), Tzimisce and Malkavians in particular. I'm utterly convinced of the authors being straight edge graphomaniacs who heard of altered states of mind on TV only.
It's peculiar that V20 illustrations style does reinforce the impression as they're purposefully picked the worst hipster photoshops from the infamous shithole called DeviantArt.

Rants aside, may I ask you something? Have you considered releasing the sources for another, less skilled and determined modders to tweak and retexture further?
Personally, interested in Ventrue lady as I've happened to like the new dress texure yet wound't mind turning it closer to the original, modern Maila Nurmi, direction, like adding a top underneath or extending the skirt into a dress.

Yeah our in house lore is a bit more mature and there are a few less mechanics cos we prefer more story focused rp.

I think you should be able to extract any files you want to mess with so long as you have the right tools and we don't mind if people use our content to make more mods. That first outfit on the Ventrue is a nightmare to work with though. We originally wanted to make it look more like a dress too but it just didn't work. Any time you move things too far from their original position they start to look weird in game because of how the model is rigged. That's the biggest limitation with the outfit design. I'm not sure if I'm explaining this quite right lol. Maybe I'll leave the technical stuff to Xaltar.
Title: Re: New mod under way
Post by: Xaltar on March 19, 2018, 06:41:18 am
All the files you will need will be there between my mod/s and the Bloodlines SDK that comes packaged with the Unofficial Patch (awesome idea there Wesp). As for sources, my 3dsMax files will be useless to most people, are specific to my workflow (duplicates, chunks, groups, modifier stacks etc) and won't work with blender or blender's export scripts. As soon as you import the .max file into blender the import process alters the model and renders it useless, "vertex count does not match" error when trying to import back into Bloodlines. You would need 3dsmax 9 32bit for the import/export scripts I use to even work as well as the VampEd 0.92 max script.

Textures are textures, extract them, convert them to TGA and have at it :vampwink:

In essence there really aren't any sources to distribute. I use the models from the game, heavily modify them then put them back in the game. If you want to edit/modify from my altered meshes you can just import them into blender using the SDK and blender scripts and edit them from there. There is good reason there are so few modders that work on the geometry of the characters in the game:

1. You can't delete or add ANY geometry to the models or it will not import back into the game so you are stuck with pushing vertices around.
2. You need significant skill and experience working with rigged models to make meaningful edits and not break the models in game once animations are applied.
3. While editing a mesh is certainly quicker than making your own, rigging it and putting it in game, editing existing meshes like this is tedious and requires making small edits, exporting, testing in game, eyeballing mistakes or changes you want to make then back to the 3d app to make changes. Rinse and repeat anywhere up to 100 times for the amount of edits I make to the models.

Do not underestimate the difference a simple retexture can make. You can make a model almost unrecognizable (in a good way) simply with a well implemented texture.

I use a 3d app to import the .X model extracted by VampEd (with no intention of exporting it back into the game) then apply a UV modifier and move the UVs into the proper UV space (boxed area not outside it). Collapse the stack with the UVs now in a renderable zone and add a UV modifier again but this time set to UV channel 2. Here you can unwrap the model in whatever way suits you (to match an image etc). Apply your texture for UV channel 2 and render it to texture on UV channel 1. This way you can make everything line up properly. You will need to overlay this texture over the original one and edit/clean it up in your preferred paint app afterwards. If this explanation makes no sense then you will have a very hard time working with the models in Bloodlines and will be better served just loading up the textures in a paint app and altering them there. Sadly, the amount of time it would take to learn 3d skills would make modding at this level futile for most. By the time you have garnered the skills, your interest in Bloodlines modding will likely be a distant memory.
Title: Re: New mod under way
Post by: deicide on March 19, 2018, 09:25:32 am
Thanks, that's what I wanted to hear.
Intended tweaking the texture, for my own purposes (unless it will turn out to be passable). Thought it wouldn't hurt to ask about anything specific to your modified models beforehand (unwraps in particular) as in this case reusing existing framework is preferable to reinventing.

Could never comprehend the people who are able to create anything interesting out of something so messed up. It's akin to playing a broken guitar that doesn't reward the musician for all efforts.
Not that I'm lacking in tech department, yet dealing with broken tools is the exercise guaranteed to send me into a complete burnout in no time, therefore I won't make a good modder or commercial videogame dev.

Yeah our in house lore is a bit more mature and there are a few less mechanics cos we prefer more story focused rp.

Would describe my own take on it as over the top and immature. Playing characters whose actions does not matter at all in the world filled to the brim with Mary Sues full of awesomeness could rarely be interesting. As for derangements, the psychiatrists and psychologists know even less about human mind than everyone else thus basing them on an ultimate bullshit collection of memes called DSM isn't the best idea. They'd have better luck basing diagnoses on Encyclopaedia Dramatica content. Concerning these reasons, I prefer deriving derangements from the little quirks everyone has yet doesn't notice.
For instance, the person completely devoid of compassion couldn't be sadistic since he won't feel the misery of others.
Title: Re: New mod under way
Post by: The Shadow Man on March 19, 2018, 01:21:03 pm
Bloodlines needs more mods and its always good to see modders, old and new.
Incidently it occurs to me a Voodoo Shadow Man model would be pretty cool, not sure how I'd use it but it would be pretty cool. Its actually from where I get my name, if you are wondering.
Title: Re: New mod under way
Post by: Dahlia X on March 20, 2018, 06:20:16 am

Yeah our in house lore is a bit more mature and there are a few less mechanics cos we prefer more story focused rp.

Would describe my own take on it as over the top and immature. Playing characters whose actions does not matter at all in the world filled to the brim with Mary Sues full of awesomeness could rarely be interesting. As for derangements, the psychiatrists and psychologists know even less about human mind than everyone else thus basing them on an ultimate bullshit collection of memes called DSM isn't the best idea. They'd have better luck basing diagnoses on Encyclopaedia Dramatica content. Concerning these reasons, I prefer deriving derangements from the little quirks everyone has yet doesn't notice.
For instance, the person completely devoid of compassion couldn't be sadistic since he won't feel the misery of others.

Ha ha yeah I agree with most of that. I mean I guess I can understand a lot of people prefer game elements to be a bit more comical and superficial. We have done a few games that were a total parody just for a laugh but in general I like more mature content with maybe a few comedy elements to break things up. I obsess with character development and story especially when I'm storytelling. It's one of the reasons I enjoy pnp stuff. The story and the characters progress and evolve as the player interacts with them. Every scene and interaction is dynamic and can be unpredictable. Storytelling a story driven game is very fun and challenging. You can't really get all that from a book, a movie or even a pc game. Not to the same extent anyway. It's a completely unique experience.
Title: Re: New mod under way
Post by: deicide on March 20, 2018, 01:21:14 pm
Considering my fascination with ways of thinking (or philosophy in the original meaning) of inhuman or not quite human characters, taking everything for granted or too serious would have only hurted. Besides, the term "mature" is associated with the boring life of a modern adult at best or [censored] at worst nowadays. Prefer thinking of it as of a game for thirty-something teenagers.
But, if "mature" means it's well-developed and based around serious topics, I'm into it.
Title: Re: New mod under way
Post by: Dahlia X on March 21, 2018, 04:58:19 am
But, if "mature" means it's well-developed and based around serious topics, I'm into it.

Yeah that's what I mean and of course occasionally also very censored. :rofl:
Title: Re: New mod under way
Post by: Xaltar on March 21, 2018, 09:13:01 am
R18 all the way lol.

If you can't role play the dark, kinky, creepy, taboo then what is the point of a dark fantasy setting? Stories need darkness, things that make you cringe or feel ill thinking about. Without harsh elements there is no story, there is only a fairytale for kids. Just because Hollywood has lost the plot and gotten all sticky on anything anyone, anywhere, anywhere at all, MIGHT, possibly, maybe, if it's that time of the month or they just got laid off or were otherwise in a bad mood, maybe, kinda be offended by does not mean that is how you make a movie or tell a story.

These people need to grow up and put on their adult panties.....
Title: Re: New mod under way
Post by: deicide on March 21, 2018, 12:09:31 pm
Guess my understanding of that word got distorted. I'm fine with anything that inhuman-wannabe could come up with as long as the story won't degenerate into a taboo-breaking fest for the sake of breaking taboos itself.
By "immature" meant not the absence of NC-21 stuff yet the more lighthearted, dark romanticism atmosphere akin to the silver age of gaming, to put it into a word.
Title: Re: New mod under way
Post by: Xaltar on March 21, 2018, 03:24:29 pm
 :rofl:

All I meant is not to shy away from story elements because they are taboo, not taboo for taboo's sake. If the story could benefit from it then use it.

This has gotten WAY off topic. Too much is lost without context on the forums anyway.



Title: Re: New mod under way
Post by: deicide on March 21, 2018, 07:10:45 pm
Ha, so we in fact argued over nothing due to different meanings we put into same words.
Title: Re: New mod under way
Post by: vampire_nonsense on March 31, 2018, 07:30:01 pm
Your work is incredible! Thank you for working so hard as part of the Bloodlines community. It's inspiring!

The new male Ventrue is great! I always thought it was tacky that the only black character was the Brujah, too. I'm most grateful you closed his damn mouth. I just finished an armor set for the Ventrue and it was driving me nuts. :rofl:

The Toreador face is fantastic, as is the improved female Ventrue (as well as the work shown in your avatar). I've been getting better at skins over the years, and I'm starving for better models and new faces. Lately I spend more time reskinning and making little fixes to audio files, etc., than playing. But Blender overwhelms me, and I'm having a hard enough time getting to grips with Hammer. I'm grateful for the modelling work other people share.

I'm really looking forward to any stand-alone replacer mods you release. I think those are important, because mods are about providing choices, and I'm sure most people would enjoy using new unique models despite what larger overhaul mod or patch they use. I know I would, and do. I prefer as much control over what mods I use as possible.
Title: Re: New mod under way
Post by: IanW on April 07, 2018, 12:17:28 am
A little late to the party, but these models are gorgeous, and I can't wait to see the end results.
Title: Re: New mod under way
Post by: Saphrax on April 11, 2018, 06:58:46 pm
Speaking of models... I wonder, would it be possible to fix Andrei's hands somehow? They really look like low res twigs.
Title: Re: New mod under way
Post by: Mamita on April 12, 2018, 12:11:10 am
Speaking of models... I wonder, would it be possible to fix Andrei's hands somehow? They really look like low res twigs.
Seconded. I'm guessing this guys seen the new CQM trailer, which illustrates this point perfectly. He looks like he's wearing mittens.
Title: Re: New mod under way
Post by: burgermeister01 on April 12, 2018, 08:49:08 pm
I'll get with Xaltar offline and see what can be done. Xaltar's pretty much a genius, so I bet he can figure something =p
It's a lot more evident, too, because I am using Andrei's dialog animations quite a bit more.
Title: Re: New mod under way
Post by: timberwolf on September 01, 2018, 07:30:11 pm
Is the toreador female skin mod completed? If so is there a place to download it?
Title: Re: New mod under way
Post by: Barabbah on September 03, 2018, 09:24:06 am
Won't be cool in the character menu 4 options: skin color, gender, clan and history?
Title: Re: New mod under way
Post by: xMirage on October 16, 2018, 12:17:34 pm
Wonder if this is still alive. Would love to see this project completed. I always thought the models in VtMB were good but needed a few more tweaks to make them look good in today's standards.
Title: Re: New mod under way
Post by: IanW on October 30, 2018, 11:58:35 pm
lol, at the moment I am all booked up :vampwink:

I am helping out with the Clan Quest Mod at the as well as working on my own mod, my youtube channel and work. I went a little OTT with the workload  :facepalm:

Once I am done with that, if I am not burned out, hit me up again :vampwink:

Yeah, now that the Clan Quest Mod is out, I'm hoping to see more out of Xaltar and Dahlia. :)
Title: Re: New mod under way
Post by: Wesp5 on October 31, 2018, 07:59:10 am
Yeah, now that the Clan Quest Mod is out, I'm hoping to see more out of Xaltar and Dahlia. :)

Sadly, burgermeister wrote that they have vanished again. And we would have needed them for the Prelude so much!
Title: Re: New mod under way
Post by: burgermeister01 on November 01, 2018, 03:55:08 pm
Maybe I can see if Xaltar's got time to play with Bloodlines again. He worked on CQM absolutely dedicated for a good 6 to 8 weeks earlier this year, but then got super busy with RL stuff. I'll tap him just to see what his plans are.
Title: Re: New mod under way
Post by: Xaltar on December 04, 2018, 10:17:30 am
Hey all, yeah, still alive but up to my eyeballs with work/other priorities still. It's a good and bad thing, up side: money in the bank, down side: no real time to work on projects :(

I keep hoping things will settle down and I'll get a routine going but so far, no luck. I have been ghosting here and there and keeping an eye on things so the interest is still here but I need long stretches of free time to get anything done. I work in bursts, I need to get from point A to point B before putting things down again or I lose sight of what I was doing. Bloodlines kicks my ass as it is without getting lost as to where I was or what I was working on last.
Title: Re: New mod under way
Post by: IanW on December 04, 2018, 04:34:36 pm
Great to hear you're still around, Xaltar! Hope things settle down a bit for you; I'd love to see more of your work.
Title: Re: New mod under way
Post by: Marius217 on February 25, 2019, 10:37:39 pm
When your finished the mod .... I like the ventrue male.
Title: Re: New mod under way
Post by: TheSequinedDahlia on May 13, 2019, 08:21:53 pm
These skins are amazing! I've been looking for an African-American Venture male. Whenever it's finished will we be able to download him?
Title: Re: New mod under way
Post by: Wolfheart on May 15, 2019, 01:38:23 am
These skins are amazing! I've been looking for an African-American Venture male. Whenever it's finished will we be able to download him?

I could convert "https://forums.planetvampire.com/downloads/?sa=view;id=45" to Ventrue if you'd like?
Title: Re: New mod under way
Post by: Barabbah on May 15, 2019, 04:41:49 am
I know of other two black reskins

https://www.moddb.com/mods/foxy-brujah-female/addons/foxy-brujah

https://www.moddb.com/mods/foxy-brujah-female/addons/foxy-ventrue

And with my blade reskin makes only 4 were ever made
Title: Re: New mod under way
Post by: NateHevens on November 24, 2019, 06:05:27 am
Have there ever been anymore updates to this? Maybe on ModDB?
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