PlanetVampire.com Forum

Vampire the Masquerade: Bloodlines => Bloodlines Modding => Topic started by: 3Dell on May 21, 2016, 11:54:07 AM

Title: New maps
Post by: 3Dell on May 21, 2016, 11:54:07 AM
I cleansed first message of this topic for my maps and have no problem to find it in all messages.
Please, use my maps in your mods :)

1. http://my-files.ru/m58j5t (http://my-files.ru/m58j5t) map bar_1

(http://s018.radikal.ru/i504/1608/eb/0245bedc795et.jpg) (http://radikal.ru/fp/4c8cd26a3d9c4138b69df606da718166) (http://s017.radikal.ru/i439/1608/4a/9d343a703e77t.jpg) (http://radikal.ru/fp/30c5848db0d740f4b214e315fd5aad27) (http://s015.radikal.ru/i333/1608/1c/678622322d6et.jpg) (http://radikal.ru/fp/9cd230b74bf744478dff6bdfde97960d)


2. I'll add it after the Prequel releas. map gas_1

(http://s017.radikal.ru/i410/1608/3e/b36cde02f777t.jpg) (http://radikal.ru/fp/e545b79056e845ab8455ec1c79028be0) (http://s019.radikal.ru/i634/1608/64/87fa65456963t.jpg) (http://radikal.ru/fp/f751c3091efb4ac5a1c4e3b47866f6cb) (http://s017.radikal.ru/i419/1608/d0/ff4e9268543ct.jpg) (http://radikal.ru/fp/93245dfad7254e86971d4972592ef5ed)


3. http://my-files.ru/lhu4mx (http://my-files.ru/lhu4mx) map hw_vesuvius_1
     Full map of Vesuvius with:
    -new rooms
    -fire on scene
    -new water in pool
    -fixed animation of fat man
    -new model of VV in dress
    -reskin of poster

(http://s020.radikal.ru/i712/1608/fd/ad65cd5ba154t.jpg) (http://radikal.ru/fp/8f4f50e0bf6345ad805ac039e1e62a9f) (http://s019.radikal.ru/i621/1608/02/07c93b0c4e25t.jpg) (http://radikal.ru/fp/a7fb8448879f42b499da33ed24908c5c) (http://s50.radikal.ru/i130/1608/51/beb011cdb0e5t.jpg) (http://radikal.ru/fp/1b858b49caf6445393ab5045b0a14f6c) (http://s012.radikal.ru/i319/1608/de/f11d2451b1fbt.jpg) (http://radikal.ru/fp/c5e14faf56d24b8cae1a5a9fb2166c1f) (http://s017.radikal.ru/i441/1608/56/b17de34d06f7t.jpg) (http://radikal.ru/fp/14398d31f0994d3893927f8ecffe3be2) (http://s017.radikal.ru/i443/1608/43/05248db56d64t.jpg) (http://radikal.ru/fp/d1bc89551d514b97b1c718d9f02dd055) (http://s016.radikal.ru/i336/1608/1f/6fb5329bbd8et.jpg) (http://radikal.ru/fp/17dc780b59f04ac09654d467842ef8b9)

________________________________________
Please, write to me if you find any bag.
Title: Re: New maps
Post by: Wesp5 on May 21, 2016, 02:09:07 PM
Damn how to delite this poll

Done. Also I deleted the duplicate thread...
Title: Re: New maps
Post by: Aloysius on May 21, 2016, 05:21:49 PM
1, prop_physics are items that you can pick with the hand and throw at will. No idea if your new icon will show up properly though.

2, I don't know, knowing it might help me too someday.

3, As long as your python is fired properly, by map entities, dialogs or hackterminal file, I don't see why the journal entries woudn't update. Did you check that you don't have a bracket mistake in your quests_prequel.txt?
I never tried creating a new file for the quests entries, did you try putting your entries into a vanilla one to see if they properly work first?

Same, never tried a new file for xp reward, but putting them in the vanilla work very well.
Title: Re: New maps
Post by: 3Dell on May 21, 2016, 07:58:18 PM
Aloysius,
1. I don't know why, but if I use it like prop_physics, "OnPlayerPickUp" didn't use nex enity (logic).
3. Yes, when all line was in "quests_santamonica" ans python "santamonica" the diary write all right. So I guess I need a new page.


Other question. I want to create animation blood bar. In original HUD it was animaded when not empty and not fill. But I want make "bloodbarfill" to shine. I have ready tt,tth,vmf files, but in the game bloodbaf fiil don't move. I just changed 3 file "bloodbarfill".
But when I changed just "bloodbar", it work. But I need make shine fill bloodbar, not thin.

Wesp5, Thanks a lot! :facepalm:
Title: Re: New maps
Post by: Malkav on May 21, 2016, 09:49:05 PM
If you do not mind, I will create a separate topic for my noob questions on the maps.
1. How can I change "use icon"? I print new ttz,tth, vmf fels, pun it in folders hud\context_icons\mop. But the game don't identify after compilation. So may be it will be Ok, if the mop will use icon of "hand", but what need I choise in "enity class" for it?
You can set a number for the use_icon in the properties for the map entity. Wesp's readme contains a list which number refers to which icon. So if you replace one of the existing ones by your custom icon that should work. Just check you don't replace one that is needed somewhere else.
Title: Re: New maps
Post by: 3Dell on May 22, 2016, 08:07:49 PM
Malkav, It help, thanks!

Last questions is why my cam show me wrong wall... need to show not PC, and as if from PC eyes.

Title: Re: New maps
Post by: 3Dell on May 28, 2016, 10:11:05 PM
May be want somebody use my map of bar for any modding? I was created it when studied work in Hammer. Now I guess I'll not create any full mod by me, for me is more interesting do something for others modders.

(http://s50.radikal.ru/i128/1605/ac/4d612a86ebd7t.jpg) (http://radikal.ru/fp/43fc21be905a438c910c533a491f7688)
(http://s020.radikal.ru/i714/1605/91/5b744d9e4c49t.jpg) (http://radikal.ru/fp/b47747163c134735bb5742846d87f979)
(http://s014.radikal.ru/i326/1605/d8/2383559d6f72t.jpg) (http://radikal.ru/fp/1834c4d0843840d4abf3223cd3ad10dd)
(http://s020.radikal.ru/i704/1605/01/6c712b45818ft.jpg) (http://radikal.ru/fp/d8a36144e7d54cf0a3516a2f676cf63c)
(http://s017.radikal.ru/i413/1605/91/cf1f0c05db27t.jpg) (http://radikal.ru/fp/8a240fd626bb4efd96ef7e81e7a0b256)
Title: Re: New maps
Post by: Aloysius on May 29, 2016, 12:16:23 AM
Holy smokes! Dell, it look magnificent! I didn't schedule anything in a bar, but I might change my mind, seing this.
I have my own maps though, maybe someone who can't map at all need it more than I do.
Title: Re: New maps
Post by: Wesp5 on May 29, 2016, 01:55:58 PM
May be want somebody use my map of bar for any modding?

Have you already offered this to EntenSchreck for the prequel?
Title: Re: New maps
Post by: 3Dell on May 29, 2016, 11:15:16 PM
Wesp5,  I thought about it, but still not. Yesturday I started thrid map for prequel and when 80% of work will done I'll talk with him.  Before to load arhive with map here I need to check it for any correct, because this is my first independent work.
Aloysius, okay, I'll load it here after 3-4 days for all modders, I guess.
Title: Re: New maps
Post by: 3Dell on June 01, 2016, 09:35:09 PM
What do you all think about a similar character? The girl who sells hot dogs.
A little see-through leg through the skirt. I'll try to fix the alpha layer.
(http://s017.radikal.ru/i431/1606/4f/977f1b32af0et.jpg) (http://radikal.ru/fp/928beffbebca45f7ae85246fb09892a8)

And little spoiler of new map and I wish to hear some tips about what to add, how do you like the color scheme of the lighting (blue+green+violet+lemon-yellow or warm-yellow?)? Of course, now everything is pretty damp and still a lot more to bring to perfection.
(http://s020.radikal.ru/i702/1606/01/2513e201dd4ft.jpg) (http://radikal.ru/fp/9cad2035d93e461cb1d3b67b7a49dec4)
(http://s017.radikal.ru/i414/1606/41/9ba985ee8b64t.jpg) (http://radikal.ru/fp/600ca354aa884765822fa078329069ad)
Title: Re: New maps
Post by: Entenschreck on June 01, 2016, 10:10:56 PM
Simply amazing! The lighting is very nice. I didn't expect that. The only thing I could suggest is adding some flashing lights above the dance floor like in a real club.
Title: Re: New maps
Post by: 3Dell on June 01, 2016, 10:33:41 PM
Entenschreck
You're right as always! Light flashing on stage and girls-strippers on the dance floor, too, want to add, if not too much. I'm trying to make a sequential movement of the NPC with the Hammer, but I think it is not very reliable and I spend a lot of time. Can someone to help write python to do this? Like anything difficult:

1. A guy and a girl drinking at the bar (2 int. plases).
2. The guy goes to the wall for Int.plase "wall_lean", and the girl approaches him and begins to dance with "scripted_sequence" action animation "lap_dance_02").
3. Then they leave the dance floor to "scripted_sequence" (for girl action animation "praying_idle", boy for "lap_dance_04").
4. When a PC touches the trigger, the guy goes on Int.plase "sigarette" and the girl RUNS away to the toilet in Int.plase "bloodvomit" (For what would she ran, I tried to use a scripted_sequence before "Int.plase "bloodvomit"". After some time, they drink on the bar and so constantly.
Title: Re: New maps
Post by: Wesp5 on June 02, 2016, 08:30:22 AM
Light flashing on stage and girls-strippers on the dance floor, too, want to add, if not too much.

I don't like that there are so many basic colors. It looks too much like early computer games!

Quote
I'm trying to make a sequential movement of the NPC with the Hammer, but I think it is not very reliable and I spend a lot of time. Can someone to help write python to do this?

I don't think this should be done with Python. Just decompile the SM hub and copy over what I did with the similar sequence there. The one in the alley behind the Blood Bank...
Title: Re: New maps
Post by: 3Dell on June 06, 2016, 08:15:29 PM
Wesp5, Okay, thanks, I chech that you wruted and tried to do the same 80% is Ok, I guess, but the girl don't wanna go to last "scripted_sequence". The boy has the exact same scenario and successfully follows it! Why the girl remains in place after the departure of the boy? May someone want to check it for help, I'll  Many Thanks!

http://my-files.ru/hytcdl (http://my-files.ru/hytcdl)
Title: Re: New maps
Post by: Wesp5 on June 06, 2016, 09:17:26 PM
I don't really know what you intended to do. I see the girl and boy talking, then going to a wall where she gives him a lap dance and then going somewhat further where she gives him some prayer ;). The last sequence doesn't stop or it was too long for my taste because I exited the map while it happened.

P.S.: Are you the girl on the photos on your Facebook page? Like a top model modding Bloodlines :)!
Title: Re: New maps
Post by: 3Dell on June 07, 2016, 01:06:59 PM
http://my-files.ru/m58j5t (http://my-files.ru/m58j5t) As I promissed I loaded the map of bar. I guess that it still will be used in the prequel, but can be useful for something else.
___________________________________________________

Wesp5, It seems that I managed to do it right. Now, when the PC touches the trigger, the girl runs away, and the guy goes to smoke. After that they just hang out in the club. Do I understand correctly that when again the PC is teleported to the map from the HUB, they'll repeat their actions? I need repeated.
Perhaps only one thing bothers me: the girl vomit blood. It looks weird, or I can ignore it?

The Scene starts with the fact that a guy and a girl drink nearby. Then go to lap dance.
http://my-files.ru/p2p2jd (http://my-files.ru/p2p2jd) last version.

When Map of club will be more ready, perhaps I will do so:
1. Map is loaded, the PC go in the general room of club and touches trigger_1.
2. This activates a camera that shows as a boy and a girl are drinking together and going to lap dance against the wall. Then they go to pray in a dark corner of the club and it Unhide trigger_2, which will scare them. Continue business as usual.

Maybe should write dialogues to them, but it is on the shoulders EnterShrek, if he wants. I just want to diversify the club atmosphere.

P. S. Of course it is me , thank you :))
Title: Re: New maps
Post by: Wesp5 on June 07, 2016, 02:34:08 PM
Now, when the PC touches the trigger, the girl runs away, and the guy goes to smoke. After that they just hang out in the club. Do I understand correctly that when again the PC is teleported to the map from the HUB, they'll repeat their actions?

I think so. But I noticed something weird: after compilation everything worked as intended but after loading the map again I fist couldn't do it, probably because of the spaces in the name, and after I renamed it the praying didn't stop!

Quote
Perhaps only one thing bothers me: the girl vomit blood. It looks weird, or I can ignore it?

I don't think there is another animation like this, it's the one from Blood Purge. You might look if there is coughing...
Title: Re: New maps
Post by: No_Mercy on June 09, 2016, 08:36:05 PM
Quote
P. S. Of course it is me ..

Unbelievable. My first thought was.. that is a joke. Wesp is right, you look like a model or in this way. Not what i expect for a Vampire-Bloodlines-Modder.-- :smile:
Title: Re: New maps
Post by: 3Dell on June 12, 2016, 11:53:44 AM
Wesp5, I always wondered what effect the spaces in the names. OK, I renamed everything and it seems to work correctly, not counting the fact that sometimes the girl goes to spot_2 itself, even if the PC does not touch the trigger :( I will rate this already in the final version of the map. Thanks for the tip!

No_Mercy Anyone can have a hobby, I found out about this game when I was little and looked like Imalia. However thanks :)
Title: Re: New maps
Post by: Wesp5 on June 12, 2016, 01:41:43 PM
I always wondered what effect the spaces in the names.

I'm not really sure myself, but I always stay on the save side by not using spaces in names. The game mod loader doesn't work at all if there are spaces in the folder name!
Title: Re: New maps
Post by: No_Mercy on June 12, 2016, 11:18:57 PM
@3Dell:
Quote
Anyone can have a hobby, I found out about this game when I was little and looked like Imalia

Sure.-- :smile: Vampire: Bloodlines is a outstanding game. In this game, different players have found their hobby.

Quote
However thanks :)

No Problem-- :smile:. So life is.

(http://www.geeksisters.de/wp-content/uploads/2012/02/girlgamer.jpeg)
Title: Re: New maps
Post by: Saphrax on June 28, 2016, 02:40:48 PM
These new maps look really cool :)

Someone should really make a video compilation of all the fanmade new maps for VtmB, sorted by author. I think there's quite a few already.
Title: Re: New maps
Post by: 3Dell on August 01, 2016, 11:26:21 AM
Still work with club map. As this map have too big size, I start to do new 3D objects. Very simple objects, but may be someone know can I just copy Brashs from Hammer and paste in kHED?  Wish I it be possible. If not - I will do new objects more log time.


(http://s020.radikal.ru/i703/1608/8d/311e0f440448.png) (http://radikal.ru/big/6856f1b8a00d4d1cbaa69b9788b93289)

(http://s020.radikal.ru/i706/1608/9d/d0674493384c.png) (http://radikal.ru/big/51d7935601d64f04b041e1172ffaf895)
Title: Re: New maps
Post by: 3Dell on August 25, 2016, 06:43:05 PM
I added a new map in first message.
SimplePortal 2.3.7 © 2008-2020, SimplePortal