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Author Topic: New maps  (Read 5069 times)

Offline 3Dell

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New maps
« on: May 21, 2016, 11:54:07 AM »
I cleansed first message of this topic for my maps and have no problem to find it in all messages.
Please, use my maps in your mods :)

1. http://my-files.ru/m58j5t map bar_1




2. I'll add it after the Prequel releas. map gas_1




3. http://my-files.ru/lhu4mx map hw_vesuvius_1
     Full map of Vesuvius with:
    -new rooms
    -fire on scene
    -new water in pool
    -fixed animation of fat man
    -new model of VV in dress
    -reskin of poster



________________________________________
Please, write to me if you find any bag.
« Last Edit: August 30, 2016, 12:13:39 PM by 3Dell »

Offline Wesp5

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Re: New maps
« Reply #1 on: May 21, 2016, 02:09:07 PM »
Damn how to delite this poll

Done. Also I deleted the duplicate thread...

Offline Aloysius

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Re: New maps
« Reply #2 on: May 21, 2016, 05:21:49 PM »
1, prop_physics are items that you can pick with the hand and throw at will. No idea if your new icon will show up properly though.

2, I don't know, knowing it might help me too someday.

3, As long as your python is fired properly, by map entities, dialogs or hackterminal file, I don't see why the journal entries woudn't update. Did you check that you don't have a bracket mistake in your quests_prequel.txt?
I never tried creating a new file for the quests entries, did you try putting your entries into a vanilla one to see if they properly work first?

Same, never tried a new file for xp reward, but putting them in the vanilla work very well.

Offline 3Dell

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Re: New maps
« Reply #3 on: May 21, 2016, 07:58:18 PM »
Aloysius,
1. I don't know why, but if I use it like prop_physics, "OnPlayerPickUp" didn't use nex enity (logic).
3. Yes, when all line was in "quests_santamonica" ans python "santamonica" the diary write all right. So I guess I need a new page.


Other question. I want to create animation blood bar. In original HUD it was animaded when not empty and not fill. But I want make "bloodbarfill" to shine. I have ready tt,tth,vmf files, but in the game bloodbaf fiil don't move. I just changed 3 file "bloodbarfill".
But when I changed just "bloodbar", it work. But I need make shine fill bloodbar, not thin.

Wesp5, Thanks a lot! :facepalm:

Offline Malkav

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Re: New maps
« Reply #4 on: May 21, 2016, 09:49:05 PM »
If you do not mind, I will create a separate topic for my noob questions on the maps.
1. How can I change "use icon"? I print new ttz,tth, vmf fels, pun it in folders hud\context_icons\mop. But the game don't identify after compilation. So may be it will be Ok, if the mop will use icon of "hand", but what need I choise in "enity class" for it?
You can set a number for the use_icon in the properties for the map entity. Wesp's readme contains a list which number refers to which icon. So if you replace one of the existing ones by your custom icon that should work. Just check you don't replace one that is needed somewhere else.
Co Author of Camarilla Edition Mod

Offline 3Dell

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Re: New maps
« Reply #5 on: May 22, 2016, 08:07:49 PM »
Malkav, It help, thanks!

Last questions is why my cam show me wrong wall... need to show not PC, and as if from PC eyes.


Offline 3Dell

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Re: New maps
« Reply #6 on: May 28, 2016, 10:11:05 PM »
May be want somebody use my map of bar for any modding? I was created it when studied work in Hammer. Now I guess I'll not create any full mod by me, for me is more interesting do something for others modders.







Offline Aloysius

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Re: New maps
« Reply #7 on: May 29, 2016, 12:16:23 AM »
Holy smokes! Dell, it look magnificent! I didn't schedule anything in a bar, but I might change my mind, seing this.
I have my own maps though, maybe someone who can't map at all need it more than I do.

Offline Wesp5

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Re: New maps
« Reply #8 on: May 29, 2016, 01:55:58 PM »
May be want somebody use my map of bar for any modding?

Have you already offered this to EntenSchreck for the prequel?

Offline 3Dell

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Re: New maps
« Reply #9 on: May 29, 2016, 11:15:16 PM »
Wesp5,  I thought about it, but still not. Yesturday I started thrid map for prequel and when 80% of work will done I'll talk with him.  Before to load arhive with map here I need to check it for any correct, because this is my first independent work.
Aloysius, okay, I'll load it here after 3-4 days for all modders, I guess.

Offline 3Dell

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Re: New maps
« Reply #10 on: June 01, 2016, 09:35:09 PM »
What do you all think about a similar character? The girl who sells hot dogs.
Spoiler for Hiden:
A little see-through leg through the skirt. I'll try to fix the alpha layer.

And little spoiler of new map and I wish to hear some tips about what to add, how do you like the color scheme of the lighting (blue+green+violet+lemon-yellow or warm-yellow?)? Of course, now everything is pretty damp and still a lot more to bring to perfection.
Spoiler for Hiden:



Offline Entenschreck

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Re: New maps
« Reply #11 on: June 01, 2016, 10:10:56 PM »
Simply amazing! The lighting is very nice. I didn't expect that. The only thing I could suggest is adding some flashing lights above the dance floor like in a real club.

Offline 3Dell

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Re: New maps
« Reply #12 on: June 01, 2016, 10:33:41 PM »
Entenschreck
You're right as always! Light flashing on stage and girls-strippers on the dance floor, too, want to add, if not too much. I'm trying to make a sequential movement of the NPC with the Hammer, but I think it is not very reliable and I spend a lot of time. Can someone to help write python to do this? Like anything difficult:

Spoiler for Hiden:
1. A guy and a girl drinking at the bar (2 int. plases).
2. The guy goes to the wall for Int.plase "wall_lean", and the girl approaches him and begins to dance with "scripted_sequence" action animation "lap_dance_02").
3. Then they leave the dance floor to "scripted_sequence" (for girl action animation "praying_idle", boy for "lap_dance_04").
4. When a PC touches the trigger, the guy goes on Int.plase "sigarette" and the girl RUNS away to the toilet in Int.plase "bloodvomit" (For what would she ran, I tried to use a scripted_sequence before "Int.plase "bloodvomit"". After some time, they drink on the bar and so constantly.

Offline Wesp5

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Re: New maps
« Reply #13 on: June 02, 2016, 08:30:22 AM »
Light flashing on stage and girls-strippers on the dance floor, too, want to add, if not too much.

I don't like that there are so many basic colors. It looks too much like early computer games!

Quote
I'm trying to make a sequential movement of the NPC with the Hammer, but I think it is not very reliable and I spend a lot of time. Can someone to help write python to do this?

I don't think this should be done with Python. Just decompile the SM hub and copy over what I did with the similar sequence there. The one in the alley behind the Blood Bank...

Offline 3Dell

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Re: New maps
« Reply #14 on: June 06, 2016, 08:15:29 PM »
Wesp5, Okay, thanks, I chech that you wruted and tried to do the same 80% is Ok, I guess, but the girl don't wanna go to last "scripted_sequence". The boy has the exact same scenario and successfully follows it! Why the girl remains in place after the departure of the boy? May someone want to check it for help, I'll  Many Thanks!

http://my-files.ru/hytcdl