4. IF a .vmt file is not present you have to make one: they're just .txt files, so you have to create a .txt file and write down some stuff which I don't remember (I'll add them in the next ten minutes)
VertexLitGeneric{ "$basetexture" "materials/models/character/pc/male/gangrelnew/[name of the texture WITHOUT the extention]"}
That clears it up, thank you. Now my only other question is I found a skin (Male Gangrel) that only uses MATERIALS and doesn't have any MODELS in it. The MODEL folder also doesn't have a folder for Male Gangrel. Does this mean the MATERIALS just default to the base model that was installed in the game for the male Gangrel?