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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Making/Editing a History?  (Read 9687 times)

Offline emilin

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Making/Editing a History?
« on: September 04, 2013, 06:22:32 pm »
I want to make a custom history for the Ventrue clan, for my rpc. I have no idea what to do though. I've looked at the histories in the game txt files but i'm still clueless.

Basically, what i want to do is make a history based on her actual history.

She had very bad eyesight as a human, textures and things were lost on her even with the thick glasses she wore. Because of this appearance doesn't mean as much to her.

i was thinking of adding to her relations with other vampires(specifically, the nosferatu clan(she's actually in love with bertram tung)) so instead of -10 reaction it'd be 0 or +10, and adding to her starting humanity, but her perception and investigative skills would be hindered. Can someone walk me through this please?

also how would i go about making a change to the texture file of a hair?
« Last Edit: September 04, 2013, 06:56:28 pm by emilin »

Offline Wesp5

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Re: Making/Editing a History?
« Reply #1 on: September 04, 2013, 11:00:07 pm »
i was thinking of adding to her relations with other vampires

I don't think this feature is used by the game at all. For the others just look at similar histores and copy what they do.

Quote
how would i go about making a change to the texture file of a hair?

Open the model file, find out the head or body texture name, extract, convert it, change the texure, convert it back...

Offline Maxus Corvin

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Re: Making/Editing a History?
« Reply #2 on: September 05, 2013, 03:58:20 am »
i was thinking of adding to her relations with other vampires(specifically, the nosferatu clan(she's actually in love with bertram tung)) so instead of -10 reaction it'd be 0 or +10, and adding to her starting humanity, but her perception and investigative skills would be hindered. Can someone walk me through this please?

As Wesp said, while there may be relationship values in the clandoc000 file, the game doesn't really use it.

Although, adding a new history is easy, requiring adding to two files, both of them in the game's 'Vampire\Vdata\system\' directory.

For Histories000.txt:

Code: [Select]
HistoryData
{
Text
{
"Name" "Pagan Priestess"
"Description" "You believe your Embrace into Clan Gangrel was destiny. You were priestess to a pagan sect in life, and nature is the center of your mind, body, and soul. After you were Embraced, you were naturally more in tune with the Beast within.
Swap the priority order of your Attributes to Mental, Physical, Social." // changed by wesp
"ShortDescription" "Alternate starting traits priorities."
"ShortPenaltyDescription" ""
}
General
{
"InternalName" "Pagan Priestess"
"CritterScope" "Kindred(Ventrue)"
"Genders_Disallowed" "Male"
"Effect" "History (Stats MPS)"
}
}
Most of that you can edit as you want, fitting the history of the character. The "CritterScope" limits the history to the Ventrue, so that is fine as is. The "Genders_Disallowed" makes sure the history is only for a male(though the same can be used for a male only history), so that is fine too. The only thing besides the description lines would be the "Effect" line, in which you'll have to replace the "Stats MPS" with whatever you call the history in the second file.

For traiteffects000.txt:

Code: [Select]
                 TraitEffectGroup
{
"InternalName" "History (Blunt Fangs)"
TraitEffect
{
"Trait" "Humanity"
"Modifier" "+1"
}
TraitEffect
{
  "Trait" "Perception"
Costs
{
"Raise" "Table: 2, 3, 6, 10, 12"
  }
  }
                        TraitEffect
{
"Trait" "Investigation"
Costs
{
  "Raise" "Table: 2, 3, 6, 10, 12"
}
}
                        TraitEffect
{
"Trait" "Appearance"
"Modifier" "Max 0"
}

  }
To start, you'll need to name the history, replacing the Blunt Fangs with your name. Then you can add the same name to replace the "Stats MPS" in the histories000 file.

You can change the values for Perception and Investigation, which will go for how much experience the character will need to raise those skills. For appearance, the "Max 0" means that you cannot raise it(the same as the Nosferatu), but you can also have it at Max 3 or for, and that is as high as it can go.

also how would i go about making a change to the texture file of a hair?

The female ventrue hair texture is located in pack001.vpk(located in the game's Vampire folder), which can be extracted with the VPKTool, which is included in the game's Vampire folder, in either Tools or Extras, if you have the UP installed(or any mod such as Clan Quest Mod, The Final Nights, or the Camarilla Edition, as they are based on or include the UP).

Opening the program, click the first tab, "Vpk Extractor". In this tab, open the pack mentioned above(located in the game's "Vampire" folder), and you should see a large list of files appear in the window. By right-clicking on any file, you can select "Find". Add this to the box that appears "ventrue_fem_hair", and you should see the files you need. Extract both the TTH and TTZ files, as you'll need both.

Next, click the Texture tools tab. You'll need to open the one of the files you extracted, the TTZ, which should be in 'Vampire\Materials\Models\Character\PC\female\Ventrue\armor0\'. Next, click the "Convert TTZ to TGA" option. At this point, you can open the tga with photoshop, or any other program that supports that format.

Once you make your edits, you'll have to save the tga as a .DDS file, which might require a plugin for some programs.  When this is done, open the .dds file with the VPK tool, and this time use the "Convert DDS to TTZ" option.

With that done, if the TTH and TTZ files are already in the game's directory, then you can run the game at this point to see your changes.
...

Offline Rick Gentle

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Re: Making/Editing a History?
« Reply #3 on: September 05, 2013, 09:55:54 am »
I can confirm that this can be done, and fairly easily at that. I just made a History for my own character, as well, and it appears to be working.
The only problem is that the Advantages and Disadvantages aren't displaying the description when you choose the History, but I think this might be because I made the description somewhat long. I will have to play the character to see if the Disadvantages are taking effect (max. 3 in Mental Attributes).
But it can be done! Even I can do it!
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline Malkav

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Re: Making/Editing a History?
« Reply #4 on: September 05, 2013, 01:11:59 pm »
Rick, check if you have inserted all the quote-marks in histories000.txt, or perhaps accidentally deleted braces or quotes from the previous or following entry. In most cases something like that is the reason for texts not showing. And remember that if you need quotemarks in the description text, you have to use \"
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Offline Rick Gentle

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Re: Making/Editing a History?
« Reply #5 on: September 05, 2013, 05:56:35 pm »
All the quotes seem to be in the right place, but I'm noticing that for some other, more official Histories, the short descriptions aren't showing up, either.
I'm also noticing that after I've restarted my computer, none of the histories I've made are showing up on the drop-down list anymore. I haven't changed the first History I made, so I don't know why it wouldn't show up anymore, but I'm attempting to correct.

EDIT
No, wait, I bet I know what it is - I took out the "CritterScope" line to see if I could make it available to all Clans, but I'm guessing it'll only take if you specify a Clan. I'm going to put that back in and see.
If you try to stack more values in Critter Scope - I.e. "CritterScope"        "Kindred(Gangrel)" "Kindred(Ventrue)", that doesn't work. Going to try it by adding a new CritterScope line.

EDIT EDIT
Nope, that doesn't work either. Guess you have to add in the whole History again for each different Clan you want and just change the CritterScope line each time.

EDIT EDIT EDIT
Now how do I change around the starting Disciplines, to make new combinations/Clans/Bloodlines? Specifically, I want to start with a custom City Gangrel History.
« Last Edit: September 05, 2013, 06:37:21 pm by Rick Gentle »
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline Maxus Corvin

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Re: Making/Editing a History?
« Reply #6 on: September 05, 2013, 06:56:12 pm »
EDIT
No, wait, I bet I know what it is - I took out the "CritterScope" line to see if I could make it available to all Clans, but I'm guessing it'll only take if you specify a Clan. I'm going to put that back in and see.
If you try to stack more values in Critter Scope - I.e. "CritterScope"        "Kindred(Gangrel)" "Kindred(Ventrue)", that doesn't work. Going to try it by adding a new CritterScope line.

EDIT EDIT
Nope, that doesn't work either. Guess you have to add in the whole History again for each different Clan you want and just change the CritterScope line each time.

If you want a history to be available for more than one clan, it has to look like this:

Code: [Select]
"CritterScope"      "Kindred(Gangrel), Kindred(Ventrue), Kindred(Nosferatu)"

I don't think there is a limit to it, so you can have a history that all seven clans can use.
...

Offline Rick Gentle

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Re: Making/Editing a History?
« Reply #7 on: September 06, 2013, 01:55:37 am »
Huzzah! That's much simpler. I figured it would be something like that, I just didn't format it right.
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline Malkav

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Re: Making/Editing a History?
« Reply #8 on: September 06, 2013, 08:30:53 am »
Playing with disciplines in the histories is not so easy, and a bit erratic due to the bug that also lets you keep your stats when you change histories while creating a character.
For City Gangrel you can follow these hints I've posted some time ago in the Camarilla forum.

Haven't made many tests yet, but my test city gangrel was able to obfuscate around the tire iron guy in the tutorial and stealth kill him.

Doing this involves 3 files: clandoc000.txt, histories000.txt, and traiteffects000.txt.
In clandoc, you must add Celerity 1 and Obfuscate 1 to the disciplines for Player_Gangrel.
In histories, you have to add the new history with name, description,and whatever else there is needed.
And in traitseffects you have to do two things: First in the clan part shut Celerity and Obfuscate off again by setting a "-2" modifier. Then in the histories part you have to set a "-1" and a "Max 0" modifier for Animalism and Fortitude. And a "+2" modifier to reactivate Celerity and Obfuscate.

This will give you a City Gangrel with one red dot in Bloodheal, Celerity, Corpus Vampirus (Bloodbuff), Obfuscate. and Protean.
The dots for bloodheal and bloodbuff only turn up if you use the clandoc for CE.
And there is another limitation. For the changed disciplines to show in the creation sheet, you have to select the history before you open the actual charactersheet with the dots. If you change your mind during creation, you must first select another clan, and then go back to Gangrel.
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Offline Rick Gentle

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Re: Making/Editing a History?
« Reply #9 on: September 06, 2013, 07:26:53 pm »
I don't mean to make you repeat yourself, but this is the only VTM forum I keep up with now.

For clarification, does "Celerity 1" and "Obfuscate 1" REPLACE "Animalism 1" and "Fortitude 1" in the clandoc000 file, or do I just ADD them? (And do they have to be kept in alphabetical order?) I'm guessing since I "turn off" Animalism and Fortitude in the History, you mean "add" when you say "add".
And could I do this with any of the vanilla Disciplines? Ex., replace Animalism with Presence in this fashion, or replace Animalism with Thaumaturgy, etc, etc?

For additional modifiers ("-1" AND "Max 0"), that's in the same format as the additional Clan unlocks, yes?
"Modifier"    "-1, Max 0"

EDIT
Alright, it appears to be working just the way I wanted it to! Huzzah! I'm going to go playtest it now. I offer oodles of thanks for your aid.
« Last Edit: September 06, 2013, 10:06:58 pm by Rick Gentle »
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline emilin

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Re: Making/Editing a History?
« Reply #10 on: September 07, 2013, 11:55:06 pm »
Thanks so much! I made my history, i'm going to try it out with a new character, but is there any way to change history mid-game? i'm already to the warehouse mission and don't want to have to start over if i can avoid it.

   vchar_edit_histories 1

didn't work.

Offline Rick Gentle

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Re: Making/Editing a History?
« Reply #11 on: September 08, 2013, 04:26:11 am »
Really, Wesp5? Really?

You modified the intro conversation with Smilin' Jack to yell at us for using modified Histories? I'm only changing around the Disciplines and giving myself 1 free dot in Stealth at the cost of my Social Attributes!

 :justabite:
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline Malkav

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Re: Making/Editing a History?
« Reply #12 on: September 08, 2013, 10:06:43 am »
Thanks so much! I made my history, i'm going to try it out with a new character, but is there any way to change history mid-game? i'm already to the warehouse mission and don't want to have to start over if i can avoid it.

   vchar_edit_histories 1

didn't work.
AFAIK, there is no way to change histories midgame, and the vchar variable only decides if histories are allowed at all.
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Offline Wesp5

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Re: Making/Editing a History?
« Reply #13 on: September 08, 2013, 04:59:19 pm »
You modified the intro conversation with Smilin' Jack to yell at us for using modified Histories?

That was originally my solution to people cheating by using histories to get multiple starting points. As we couldn't fix this bug, probably a reason why Troika left the histories out of the released game, I wanted at least show players that we know what they did ;)!

Offline emilin

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Re: Making/Editing a History?
« Reply #14 on: September 08, 2013, 09:32:07 pm »
Thanks so much! I made my history, i'm going to try it out with a new character, but is there any way to change history mid-game? i'm already to the warehouse mission and don't want to have to start over if i can avoid it.

   vchar_edit_histories 1

didn't work.
AFAIK, there is no way to change histories midgame, and the vchar variable only decides if histories are allowed at all.
well damn. i used the well educated history for her, i suppose i'll just not raise perception or investigation above 3 then.

 

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