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Author Topic: Making the Glass Eye literal  (Read 1406 times)

Offline Barabbah

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Re: Making the Glass Eye literal
« Reply #15 on: October 30, 2018, 11:08:34 AM »
 :vampwink: post a screenshot when you can
"Some quotations," said Zellaby, "are greatly improved by lack of context."
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Offline Rubinia

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Re: Making the Glass Eye literal
« Reply #16 on: October 31, 2018, 01:21:52 PM »
Here I face first major problem. I don't know how exactly should I export .tga into the other tth & ttz formats. I've dug up the SDK tools but abundance of options is quite misleading.
Link 1, not sure what to do. I've noticed that in VPK Tool -> Texture Tools I can chose the file, but then there's no plain way onward. I guess I'm terrible informatics learner. I'm not sure if it's a good or false lead? Link 2
"Having created something so extraordinary one would die happy, if one died."

"One is the path of a man, straight and plain: the never ending Crossroads."

Offline Barabbah

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Re: Making the Glass Eye literal
« Reply #17 on: October 31, 2018, 01:49:53 PM »
Fuck! I didn't considered it! I don't remember how but installing the SDK with the 9.9 UP I've also choose the option to convert tga to tth/ttz and vice versa simply from the right click menu.... Plus you have to save an image to tga first (for that I use IrfanView, it can do many many things and still is very light and quick)
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Barabbah

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Re: Making the Glass Eye literal
« Reply #18 on: October 31, 2018, 02:04:06 PM »
Now I'm back to a 6 hour trip, but as soon as I can I'll convert those to tth/ttz for you.

(about the VPKTools, the only way to convert from a game format to a non-game editable format is to tga and from non-game format to game format is from dds, a format the only program I know to use and can make these files is Gimp. Honestly I wouldn't advice to use this way seen you have to convert and reconvert to multiple formats and only one at the time)
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Barabbah

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Re: Making the Glass Eye literal
« Reply #19 on: October 31, 2018, 04:37:39 PM »
Here. Remember to edit the eyeball vmt files to redirect to these textures :)
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Rubinia

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Re: Making the Glass Eye literal
« Reply #20 on: November 04, 2018, 09:17:29 PM »
Wow! Huge thanks for this much imput. I'd be completely lost in it all by myself!

I've downloaded the eyeballB.zips and I found up I actually can open the .ttz files by double-click. It opens in VTFEdit Tool
(The .tth files can be opened in Notepad but aren't really coherent.)

I have trouble still with editing the .vmt Eyeball L & R files; as far as I get the idea, the .ttz file is the "lower layer" of an eye and it's prepared to be immobile.

So I had to chose if I want the right eye or left eye to be the glass one and edit either EyeballL or R in propper .vmt file so that there will be kind of connection with the .ttz file of stasis-state-eye. And among with this piece of editing, I have to put .ttz and .vmt into proper directories, most probably with CQM (I've downloaded the newest version) in the Vampire folders (not Unoficial Patch, not the basic Vampire files). These directory matters are quite complicated, but well I shouldn't panic. There's even no brujah folder inside the CQM -> materials -> models -> character -> pc -> male directory (only a bunch of other clans like assamitew, gangrel, tremere, ventrue) so I created it, but not sure what exactly is needed to programme/edit/handle/check now!

I get it I can be a nuisance, and quite lazy one, too. I hope I don't bother you too much; if so, I wholly understand, but if you lead me through this, I'll be very happy!

"Having created something so extraordinary one would die happy, if one died."

"One is the path of a man, straight and plain: the never ending Crossroads."

Offline Barabbah

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Re: Making the Glass Eye literal
« Reply #21 on: November 05, 2018, 05:48:26 AM »
Now I'm in a bit of a hurry. However tell me exactly what you need, regardless of what you think it's possible or not. :)
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Rubinia

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Re: Making the Glass Eye literal
« Reply #22 on: November 05, 2018, 06:07:40 PM »
I'd like a dark (brown) eyes version (that second one) of eyes, in which the right eye is unmovable and the left eye is normal. I'd like to apply it to the male brujah PC character and to the male Tremere PC as well. And (as a bonus) to the Smiling Jack as well, so he'll be dark-eyed with right eye being glass eye. :)
And a complet of blue (the first version) eyes with immobile left eye for Torreador PC male model (right eye be as normal), if you have patience for that ;)
"Having created something so extraordinary one would die happy, if one died."

"One is the path of a man, straight and plain: the never ending Crossroads."

Offline Barabbah

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Re: Making the Glass Eye literal
« Reply #23 on: November 06, 2018, 10:39:17 AM »
Here :)

Instructions are inside

If all went right post screenshots
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Rubinia

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Re: Making the Glass Eye literal
« Reply #24 on: November 07, 2018, 03:46:37 PM »
Perfect! I've downloaded and implemented, with various  succesfullness; then I played a bit more, as I needed to advance in-game from pre-hotel to almost-Elisabeth-the-ship point, with a new-character try in between.

I've successfully made it with she-Nossie, the brown eye seems unmovable and blue eye normal (as desired): LINK 1, LINK 2

I tried with my male Brujah, but it seems to fail (Save Lily sequence); I don't quite recall his eyes color from before, and it seems as if both were brown in right way, but since the eyes move, I either made mistake with copy-paste or with directory. In truth, with new CQM and possible some remains of Unofficial Patch I have in fact at least three directories inside Vampire and there's none with brujah (male or female) to be found. Some modding issue, I think; there are folders for gangrel and tremere, I believe because these clans had to be modified at some point, but Brujahs are re-sourced in some more digged-down place, I think.

Here is my gallery of 9s. Eyes work as intended, the "stunned" one has its iris (?) a bit too low for Nines facial features, but most of the time it looks all right. Plus, normal eye seems to diverse from glass eye in colour, slightly.
1, 2, 3, 4, 5, 6, 7

There's one more issue, a little one: I discovered that when I look at my PC character from face-to-face perspective and move with my mouse so that he turns over the hell, its eyes disapear (as shown in the picture) Eyeless. I'm not sure if it applies to modded eyes or just all eyes always. When I stop moving the mouse, eyes reappear quite quickly.

And as an extra, the Sabbath Summer School: Blackboard :)
"Having created something so extraordinary one would die happy, if one died."

"One is the path of a man, straight and plain: the never ending Crossroads."

Offline Malkav

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Re: Making the Glass Eye literal
« Reply #25 on: November 07, 2018, 07:04:31 PM »
If a directory doesn't exist, just create one. A not existing directory only means the patch or mod hasn't changed the model or texture for this clan, so it uses the original files from the game archives. Once you dreate a directory and put a file in, this file will override the original file.
Co Author of Camarilla Edition Mod

Offline Barabbah

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Re: Making the Glass Eye literal
« Reply #26 on: November 08, 2018, 10:24:19 AM »
If a directory doesn't exist, just create one. A not existing directory only means the patch or mod hasn't changed the model or texture for this clan, so it uses the original files from the game archives. Once you dreate a directory and put a file in, this file will override the original file.
Exactly

Regarding the eyeless issue, it's normal: turning the camera to his face and zooming at maximum any eyes disappear: this happens when all 3D model disappear when the camera pass inside it.
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me