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Author Topic: Looking for information on creating maps in Bloodlines  (Read 1962 times)

Offline Avadonica

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Looking for information on creating maps in Bloodlines
« on: August 14, 2019, 01:02:09 PM »
Hello.
The question is certainly non-standard, but still ... I have one idea and I want to try to make my own map. Alas, all that I could find is quite ancient (and in some places confusing) information ... I would be glad if someone shares practical information on creating maps (in particular, how to make doors, furniture, interaction with the NPC).

Thank you in advance.

Online argikt

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Re: Looking for information on creating maps in Bloodlines
« Reply #1 on: August 14, 2019, 01:31:16 PM »
Hello.
The question is certainly non-standard, but still ... I have one idea and I want to try to make my own map. Alas, all that I could find is quite ancient (and in some places confusing) information ... I would be glad if someone shares practical information on creating maps (in particular, how to make doors, furniture, interaction with the NPC).

Thank you in advance.

Hey Avadonica. I think I know one or two things about mapping. I'm too lazy to write a guide, and my english isn't enough fluent. But I can try to answer the questions.

I assume that you have the SDK.
Better than starting a new map is you're new, just open an existing one.
Use the second tool "BSP decompiler" and go to the maps folder,  decompile it and save in another folder (is not need to be inside the VMT)
Open Hammer, and load the map.
Now take a look to the differents objects in the map. The class value, define the object class.

Offline Avadonica

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Re: Looking for information on creating maps in Bloodlines
« Reply #2 on: August 14, 2019, 06:06:34 PM »

Hey Avadonica. I think I know one or two things about mapping. I'm too lazy to write a guide, and my english isn't enough fluent. But I can try to answer the questions.

I assume that you have the SDK.
Better than starting a new map is you're new, just open an existing one.
Use the second tool "BSP decompiler" and go to the maps folder,  decompile it and save in another folder (is not need to be inside the VMT)
Open Hammer, and load the map.
Now take a look to the differents objects in the map. The class value, define the object class.

Thank you for the answer! Regarding the manual - you can write it in your own language (believe me, my English is also not perfect), I think I can get around this limitation thanks to Google or other online dictionaries, to have an idea of the thoughts expressed in your manual. ( I think many people are waiting for the very day when the creation of maps will be available to everyone who wants to create something of their own in the Bloodlines universe).


Spoiler for Hiden:
So, I have a room that I want to turn into a small shelter for my character ... I just decided to dream a little about the haven in Chinatown and try to make it with my own hands. I understand that someone may not agree with this (we are in Kuei-jin territory and there simply cannot be any haven for us), but I simply imagined that Zhao gave us the keys to the secret room, which is located above his office - he thanked us for saving us from death. In any case, no matter how sad it may sound, I just decided to give it a try.
And of course, when the work is finished I will show it to you.

P.S. I’m thinking of using the “Personal Message” if you don’t mind it... I’ll try not to bother you much, I understand what project is now on your shoulders.

Online argikt

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Re: Looking for information on creating maps in Bloodlines
« Reply #3 on: August 14, 2019, 06:42:43 PM »
I will answer you in open, so perhaps someone can learn something (even me).

First, all items in the game are hardcoded, you can't add a key. You only can replace others, or use unused items. So, you have 2 ways to bypass this limitation:
1- Reuse a key that has been used and removed in a previous stage or the game.
2- Make a closed room, and mark it opened when Zhao offers you the room.

Second, if you want that Zhao gives you the key you must edit his dialog.

Third, time to create the room, now is the time to decompile ch_zhaos_1 map. To make it easy I will create the inner space, and the lights, and them, copy-paste the typical items in the haven from another haven, (table, chair, computer, mailbox...)
Finally, add a "logic_auto" with "on map load conditions"


Offline Avadonica

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Re: Looking for information on creating maps in Bloodlines
« Reply #4 on: August 14, 2019, 07:07:47 PM »
I will answer you in open, so perhaps someone can learn something (even me).

First, all items in the game are hardcoded, you can't add a key. You only can replace others, or use unused items. So, you have 2 ways to bypass this limitation:
1- Reuse a key that has been used and removed in a previous stage or the game.
2- Make a closed room, and mark it opened when Zhao offers you the room.

Second, if you want that Zhao gives you the key you must edit his dialog.

Third, time to create the room, now is the time to decompile ch_zhaos_1 map. To make it easy I will create the inner space, and the lights, and them, copy-paste the typical items in the haven from another haven, (table, chair, computer, mailbox...)
Finally, add a "logic_auto" with "on map load conditions"

Well, I will adhere to your advice, however, I thought to make this room a separate mini-location. And I have no idea where I can look for furniture... of course, I understand that you can somehow make it by hand, but it seems to me that it will take forever ...
And somehow I need to make the doors open / close ...

Thank you in advance for your answer =)

Online argikt

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Re: Looking for information on creating maps in Bloodlines
« Reply #5 on: August 14, 2019, 07:35:28 PM »
Furniture: If you have installed the SDK, it extracted all of the existing models in:

\\vampire\Patch_Extras\Developer Tools\Bloodlines SDK\SDKContent\VpkContent\models
with a double click you can see the mdl files.

For the door, is a prop_door in the map, this kind of props needs a name. (for example doorhaven)

The others parameters are intuitive...


You can call this door in the logic_auto, for example:

output: onMapLoad
entity: doorhaven
Input: Lock

In this case I will check the Fire once only, (because you want that the initial state is close, but when will be unlock and reenter the map the door remains unlocked


Offline Avadonica

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Re: Looking for information on creating maps in Bloodlines
« Reply #6 on: August 15, 2019, 02:07:26 PM »
Furniture: If you have installed the SDK, it extracted all of the existing models in:

\\vampire\Patch_Extras\Developer Tools\Bloodlines SDK\SDKContent\VpkContent\models
with a double click you can see the mdl files.

For the door, is a prop_door in the map, this kind of props needs a name. (for example doorhaven)

The others parameters are intuitive...


You can call this door in the logic_auto, for example:

output: onMapLoad
entity: doorhaven
Input: Lock

In this case I will check the Fire once only, (because you want that the initial state is close, but when will be unlock and reenter the map the door remains unlocked

Thank you! But now I had another problem .... with building a map. I tried to look for an answer on the Internet, but there is very ancient information, which, alas, did not help me, therefore, I will contact you again.
When I build all the walls separately, I can adjust the width myself and select the texture, however, I can’t see the final result, because when I start the game it gives a color error (info_player_start is set).
If I just make a cube and use the "Make Hollow" function, then I can’t paint the whole cube with different textures - they just overlap and it looks disgusting.
And I also wanted to ask if it is possible to somehow make a railing? The trigger function is for some reason limited and I cannot completely cut them out of the rectangle ...

Spoiler for Hiden:
Now it looks like this (I had to remove everything and start all over again, so not all the walls on this screen yet ... maybe they can somehow be combined later ?!)




Online argikt

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Re: Looking for information on creating maps in Bloodlines
« Reply #7 on: August 16, 2019, 08:52:48 AM »
Ummm... I don't have a clear idea of that is your problem... but if you mak_hollow a wall, you can paint the separate faces only if you don't have clicked "world" in the align box.

If you want to start mapping, I recommend you that do it slow. Begin copy-paste existing walls. Make cubic rooms, etc.

If you accept an advice. If you want to make a haven in Chinatown while learning modelling, is easy that wong-ho allow you using a room in Red Dragon.

In the upper floor there're some unused rooms that you can use for this purpose.

1- decompile the map
2- search in the map for the logic_auto, add a line here to lock the haven room door first time the you enter in the map.
3- Add the typical haven furniture in this room.

Is done! All mapping part is done.
Only you have to add the lines in the Wong-Ho dlg to reward you with a haven, and add a little script or a trigger that unlocks this door when you had been rewarded.

Try it.
If you can't do it, ask me another time, i fI have time, I will do a video for show you how to do it.

Offline Avadonica

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Re: Looking for information on creating maps in Bloodlines
« Reply #8 on: August 16, 2019, 09:18:14 PM »
Ummm... I don't have a clear idea of that is your problem... but if you mak_hollow a wall, you can paint the separate faces only if you don't have clicked "world" in the align box.

I think that I myself made a mistake somewhere ... this is not surprising, because I just recently decided to try to build a map.

If you accept an advice. If you want to make a haven in Chinatown while learning modelling, is easy that wong-ho allow you using a room in Red Dragon.

Of course, my idea is still far from being implemented, but I will try to make a room. Thank you for your advice!

If you can't do it, ask me another time, i fI have time, I will do a video for show you how to do it.

Oh, I will be very grateful if you video-record the process of creating a map. It would help me a lot, and not only me. =)
Of course, I will try to do it myself, but the video will be very useful - at least I can find my mistakes and fix them.

Spoiler for Hiden:
Here I am such a radish, I decided to try to make a 2-storey apartment for a protagonist on a grand scale! On the ground floor I would make the same entrance as if you were visiting Wong Ho (2nd floor of the Red Dragon). To go up to the 2nd floor, I would make a staircase (or elevator). Also on the ground floor I would make a room with a pool and put Heather there. On the second floor I would make an entrance to the room itself with a computer and a bed, a TV and everything necessary ...). Yes, this is a very sophisticated idea, but the vampire must have a normal vampire refuge ... I know about all the existing shelters in the game, but I just wanted something more than a modest room in a seedy city ...
I hope my idea is not too stupid ...

Offline Barabbah

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Re: Looking for information on creating maps in Bloodlines
« Reply #9 on: August 17, 2019, 07:38:09 AM »
Why not recycling a whole map after its use on the main story? For an example, I had this idea to make Tawni's apartment available as a haven in Hollywood after her quest is complete....
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Online argikt

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Re: Looking for information on creating maps in Bloodlines
« Reply #10 on: August 17, 2019, 07:39:46 AM »
Ok, I did a dirty and fast haven in zhao's.
I'm sorry for video limitations, 5 mins and watermark, so I did 3 videos, because entire process was about 13 mins.

I upload that map in the folder too, and you can see the final result on game copying this map in your UP folder.
This map will be compatible with UP because we don't change anything out the map, (scripts, dlg,quest, items...)
Obviosly it need more work, but adding furniture is not hard, just time consuming, you can do it yourself...

I hope it helps you....

https://drive.google.com/open?id=1xjOwuo1CePSJ4GCGEc7HMav7ayQymGfF
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Online argikt

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Re: Looking for information on creating maps in Bloodlines
« Reply #11 on: August 17, 2019, 07:42:40 AM »
Why not recycling a whole map after its use on the main story? For an example, I had this idea to make Tawni's apartment available as a haven in Hollywood after her quest is complete....

You can do it as you want, in the videos I only show how do it...
Process for Tawni's or Won Ho will be the same (perhaps more easy), because the room is already done, I want to show here how to do a room

Offline Barabbah

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Re: Looking for information on creating maps in Bloodlines
« Reply #12 on: August 17, 2019, 07:58:37 AM »
One day I'll have the time to learn map editing and I'll do stuff like that
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline Malkav

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Re: Looking for information on creating maps in Bloodlines
« Reply #13 on: August 17, 2019, 02:52:09 PM »
Why not recycling a whole map after its use on the main story? For an example, I had this idea to make Tawni's apartment available as a haven in Hollywood after her quest is complete....

You can do it as you want, in the videos I only show how do it...
Process for Tawni's or Won Ho will be the same (perhaps more easy), because the room is already done, I want to show here how to do a room
I'd say a lot easier. All you need is add a computer, a mailbox and some place for storing things. Adding a radio and making the fridge operable is not necessary but also easily accomplished. You don't even need hammer.
Co Author of Camarilla Edition Mod

Offline Barabbah

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Re: Looking for information on creating maps in Bloodlines
« Reply #14 on: August 18, 2019, 03:46:19 PM »
I'm sorry for video limitations, 5 mins and watermark, so I did 3 videos, because entire process was about 13 mins.

Try OBS Studio, it may be a bit complicate at first but as an free open source recording program is the best program I've ever used for recording videos. Pure perfection.
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me