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Poll

How should the killable werewolf appear in the UP 8.0?

Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Killable Werewolf?  (Read 9969 times)

Offline Wesp5

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Re: Killable Werewolf?
« Reply #15 on: April 21, 2012, 01:19:36 pm »
Done, now everyone should be able to see it. I also added a new option for it to be plus patch only, which I implied but some people probably didn't take into account. You can change your vote now!
« Last Edit: April 21, 2012, 01:23:18 pm by Wesp5 »

Offline Rick Gentle

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Re: Killable Werewolf?
« Reply #16 on: April 21, 2012, 03:04:01 pm »
My further reasoning behind "The werewolf should be killable with normal weapons" is
1) They can die from normal weapons in tabletop. (With a greater or lesser degree of ease. To me, sticking silver weapons in the observatory just screams "plot device addition". If you have to put them in, give them to a shop - Tseng's Herbal Remedies comes to mind - and make players buy them, and if they have it with them at Griffith Park, then they can use it.)
2) You don't know how to kill the werewolf unless you are an incredibly non-linear thinker, or watch a walkthrough. Shooting it in the face may be a much less "cool" way to kill it, but it's the first thing everybody tries. Not only is that gaming logic ("Big bosses must die... why won't it DIE??"), but it also makes perfect real-world sense: kill the damn thing before it kills you.
3) There's no reason why we should be able to kill off a Chiropteran Behemoth, who is even bigger and nastier than the werewolf, but not the werewolf itself. On the flip side, there's no reason why we can't kill the werewolf when we can kill off the Chiropteran Behemoth. The potential power gain between Griffith Park and the fight with the Sheriff isn't big enough to account for this.

I haven't reached any of these "werewolf easter eggs" in the UP7.9 yet (or at least didn't recognize them if I have), so I don't know if it makes sense to make it killable only after you unlock certain other content. Werewolves are such a common part of occult lore nowadays that even people who have never played a computer game know that they are vulnerable to silver.

Also, if you haven't already (I haven't gotten to Griffth Park yet), could you add an "Inspection" blue-glowy-thing to the power switch on the shed, and the observatory doors control, just to make it easier to show the other way to kill it? Inspection 6+ should be good enough. If you want to add in a silvered weapon, then I'd add an Inspection rating to that, too.
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline Wesp5

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Re: Killable Werewolf?
« Reply #17 on: April 21, 2012, 03:27:28 pm »
To me, sticking silver weapons in the observatory just screams "plot device addition"

I wouldn't be able to add another weapon anyway. All items are already used.

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2) You don't know how to kill the werewolf unless you are an incredibly non-linear thinker, or watch a walkthrough.

I agree, but then the main intention of this level is just to run and hide on the first walkthrough and I understand why some people want to keep that.

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3) There's no reason why we should be able to kill off a Chiropteran Behemoth, who is even bigger and nastier than the werewolf, but not the werewolf itself

This is the reason why I want the option available in one way or another. Because it is somewhat illogical to me.

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I haven't reached any of these "werewolf easter eggs" in the UP7.9 yet (or at least didn't recognize them if I have), so I don't know if it makes sense to make it killable only after you unlock certain other content.

If I choose the easter egg way, I will add a note who will make access to the first one which triggers the others easier :).

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Also, if you haven't already (I haven't gotten to Griffth Park yet), could you add an "Inspection" blue-glowy-thing to the power switch on the shed, and the observatory doors control, just to make it easier to show the other way to kill it?

I don't really think this is necessary. Both switches are lighted like a chrismas tree ;)!
« Last Edit: April 21, 2012, 03:29:23 pm by Wesp5 »

Offline Wesp5

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Re: Killable Werewolf?
« Reply #18 on: April 22, 2012, 10:16:22 am »
Okay, looking at the results of the poll I have for now decided to add the damageable werewolf as a full feature of the plus patch only. I made some improvements to it, so:

1) Attacking with melee weapons will do 10 points of damage twice (don't know why, this just happens) but only with advanced melee weapons (no knifes and no blunt weapons except for the hammer).

2) Attacking with ranged weapons will do 1 point of damage twice (sometimes trice, again no idea why) but only with advanced ranged weapons (no .38, no Glock and no SMG).

I managed to kill him once in godmode with melee but I don't have the time to test it for ranged. If you have any suggestions, name them now! I can always tweak the balance later on for the UP 8.1 though.
« Last Edit: April 22, 2012, 10:19:29 am by Wesp5 »

Offline KamiTsurugi

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Re: Killable Werewolf?
« Reply #19 on: April 22, 2012, 12:02:28 pm »
To me, sticking silver weapons in the observatory just screams "plot device addition".
Not necessarily.  Nines has been hiding in werewolf territory since the blood hunt started, so it would make sense that he would hide some silver in there.

Offline Rick Gentle

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Re: Killable Werewolf?
« Reply #20 on: April 22, 2012, 02:43:54 pm »
Since he killed one of them, it sounds like he kept whatever silver weaponry he had on his person. He was supposed to hide from the werewolves, not duke it out. Maybe he had some silver bullets for his trusty Colt, but he was hardly expecting to have to provide for our character, too.
Remember: It's not the size of your fangs that matters; it's what you stick them in.

Offline andagangrel89

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Re: Killable Werewolf?
« Reply #21 on: April 22, 2012, 03:05:58 pm »
now heres the thing nines was sired during the great depression, that still makes him fairly young in kindred years mayb a generation above or the same as the PC. if nines can take down a werewolf and rip his friggen head off i think the option to at least try and kill that bastard(werewolf) should be there, we are vampires after all, not mortals, we should be at least able to challange one werewolf!

Offline Malkav

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Re: Killable Werewolf?
« Reply #22 on: April 22, 2012, 03:47:46 pm »
andagangrel, don't mix up age and generation of a vampire.
In theory, there might be second generation vampires who have been sired only last week, or millenia old 15th gen thinbloods.

And though Nines really is rather young, he has spent most of his time as a vampire fighting.
Also nothing is said, how Nines got his wolfie down. Perhaps he just got lucky, and was able to outsmart it. Made it falling down a really deep cliff on the way down from Griffith Park. Or got it to jump on a high voltage cable, whatever.
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Offline andagangrel89

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Re: Killable Werewolf?
« Reply #23 on: April 22, 2012, 04:13:32 pm »
thats cool


so your saying that in the mordern nights that if lets say a fourth generation vampire is still around they can sire you and make you fifith? if thats the case are you automatically stronger than most neonates?

can you explain please? i find this interesting!

Offline KamiTsurugi

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Re: Killable Werewolf?
« Reply #24 on: April 22, 2012, 06:30:51 pm »
Since he killed one of them, it sounds like he kept whatever silver weaponry he had on his person. He was supposed to hide from the werewolves, not duke it out. Maybe he had some silver bullets for his trusty Colt, but he was hardly expecting to have to provide for our character, too.

Though if he did end up having to deal with a werewolf, since I'm sure he knew the risk of hiding out there, then he might have had spare bullets in case the stuff on his person were not enough.

Offline Wesp5

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Re: Killable Werewolf?
« Reply #25 on: April 23, 2012, 01:00:02 am »
Don't forget that Nines has access to grenades! Maybe he managed to stuff one down the werewolfes' throat and blew his head off :)!

Offline Ice

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Re: Killable Werewolf?
« Reply #26 on: April 23, 2012, 01:03:17 am »
thats cool


so your saying that in the mordern nights that if lets say a fourth generation vampire is still around they can sire you and make you fifith? if thats the case are you automatically stronger than most neonates?

can you explain please? i find this interesting!

No, this isn't the case. Generation only matters for maximum stat caps and resisting Dominate from someone of a higher generation. A fledgling 5th gen is just as weak as a fledgling 12th gen. The potential is there, but the vampire would need many years (millennia typically) to make full use of that potential. A 4th gen wouldn't likely embrace anyone in modern times anyway.

Offline andagangrel89

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Re: Killable Werewolf?
« Reply #27 on: April 23, 2012, 01:47:53 am »
ah i understand
thank you

 

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