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Author Topic: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!  (Read 3571 times)

Offline andagangrel89

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couldnt upload it here so i figured i would provide the link

its a private video so any1 with the link can view it


Vampire Bloodlines Killable WereWolf Test.



enjoy!!!!

Offline andagangrel89

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #1 on: April 18, 2012, 11:55:16 PM »
well look at that i had no idea if you posted the link the player shows up  inb the box
awesome!!!

Offline Wesp5

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #2 on: April 19, 2012, 03:38:11 AM »
Impressive! So did Lenuska explain how she did it? Did you contact her on the Antitribu board? Because she has no account here yet.

Offline andagangrel89

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #3 on: April 19, 2012, 03:46:06 AM »
i contacted her through moddb and she was very prompt, kind, and courteous, very likeable sort.
this is the only info she gave me

"Main problem with werewolf that is "classname" "npc_VWerewolf" does not allow to kill him,  if you change class, for example at "npc_VVampireBoss", then werewolf become killable, but the logic of his behavior will be inadequate. Also depends at map  where used werewolf, i think class  "npc_VWerewolf" automatically search some points: like "info_node_werewolf" or "info_node_werewolf_hint", if they not found then werewolf "stuck".
Therefore at griffith park (where allready prescribed this points) i think that: only way -> is emulate werewolf damages by python scripts, i suggest make a finite number of hits at werewolf, and when amount of hits reach this number, then forcibly by script kill werewolf.   
But small problem: werewolf model not nave normal animation of his death (only that it gets stuck at the gate).
And seed some filtration of weapons then only, for example, revolver with silver bullets or occult blade can kill werewolf.
If i write such scripts for Bloodlines: Antitribu, (i'm think about kill werewolf too) then i show you, how it do"


if you want log on to moddb and contact her, im sure she would be more than happy to let u in on whats what with the werewolf, have a good night my friend

Offline Wesp5

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #4 on: April 19, 2012, 05:55:19 AM »
this is the only info she gave me

Good news! With this info I managed to make the werewolf taking damage and die :)! Now I only need to figure out how to add a death sequence and to make him still break through the observatory doors.

BTW, how much health points should he have? Just for comparison, the Sheriff in human form has 570.

Offline Malkav

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #5 on: April 19, 2012, 06:23:46 AM »
For health, I'd say at least double the sheriff's amount. That guy isn't a very tough fight, even without discipline use.

For the doors. Can you change the template back to the original werewolf template, if the doors are open and wolfie is outside?
I'm not exactly sure about how much trouble it is to keep track of the position. But since the observatory building is mostly round, the easiest way is probably to put a timer on the map and check wolfies distance to the center of the building at regular intervals. If the distance is larger than the radius of the building, and the doors are open, go back to the werewolf template, else don't.
Co Author of Camarilla Edition Mod

Offline Wesp5

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #6 on: April 19, 2012, 06:41:21 AM »
For health, I'd say at least double the sheriff's amount.

How about 1600?

Quote
For the doors. Can you change the template back to the original werewolf template, if the doors are open and wolfie is outside?

I don't think you understood the problem. The damageable werewolf easily follows you inside the building without breaking through the doors. But I haven't yet looked into this...
« Last Edit: April 19, 2012, 08:49:38 AM by Wesp5 »

Offline Malkyjeff

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #7 on: April 19, 2012, 03:57:54 PM »
 :rock:

Offline Wesp5

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #8 on: April 19, 2012, 05:31:17 PM »
Update: Thanks to a quick tip of Lenuska I managed to add the ragdoll death to my werewolf, so tomorrow I can take a look at his behaviour in the building itself.

Offline mr_homn

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #9 on: April 20, 2012, 01:53:31 AM »
the cogs keep turning

i love it. thanks wesp and andagangrel and lenuska!!!

Offline andagangrel89

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #10 on: April 20, 2012, 11:00:43 AM »
on behalf of myself i would say you are most welcome i have always wanted to contribute to this community and im glad i finally had the opportunity to. thank you wesp and lenuska!

Offline Malkyjeff

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #11 on: April 20, 2012, 02:11:37 PM »
*nergasm overload*

Offline Claudia Vonigner

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #12 on: April 20, 2012, 04:27:42 PM »
I have to strongly oppose this. Damn, I VETO with Vienna's power ! D:

Okay, I admire tah awesomeness of the technical thingy, I mean, we were all like "werewolf is immortaaaaal" and then BAM. But no.


A werewolf should not be able to be taken down by pure brute force, unless you're a badass Brujah with a history of guerrilla and street fight for about a hundred years or so. And it costed him like, as we say in French, "both eyes out of the face" (in English we'd translate as "an arm and a leg").
The Brujah have the most brute damage potential. But a garou is no match.


First, the garou have five awesome forms of awesomeness. The garou that tackled Nines was a Hispo, while the one against the PC is a crinos. (okay garou can change forms, and even if it's 1 dexterity vs 1 strength..).
http://mrgone.rocksolidshells.com/pdf/WtA/WerewolfRev2-Page.pdf (second page)

Anyway, a werewolf vs a vampire in a straight face to face combat, no matter what age or clan, the werewolf wins.

The werewolf are extremely resilient to.. well.. about anything. And they get totally batshit crazy whenever they smell something corrupted by the wyrm (kindred falling automatically under that category)
They have mana (Gnosis), but more importantly, they've got Rage (like, fortitude + potence + Beast benefits)



So you know, here are a few clanviews on lupines :


Brujah :
Werewolves. Witches. Ghosts. Angels. Devils.
Aliens. All off this may or may not exist, but to be
frank, it doesn’t concern us. Let the Gangrel chase
the Lupines out of their havens and let the Tremere
trade grimoires with the wizards under the light of a
harvest moon. Brujah don’t deal with those sorts of
things except on rare occasions, and I’m smart enough
not to let those few occasions form a cohesive opinion
for me. In my experience the best tactic is to
leave well enough alone. If that doesn’t work, start
singing. If you can’t beat it that way, run like hell
and know that at least you’ll be around longer than
any of these other freaks.


Gangrel (not the whole thing because it's huuuuge) :
If they're pissy and you're on their turf, leave. They
can't fly, and many of us can, so if they start to pursue you,
turn into a bat and grab some sky. I can hear some of you
— especially those wearing horny Viking hats — shouting
about honor and territory and valor. You guys do what you
want. I'll light a candle for you in Van Halla or whatever.
Lupines are a fucking nightmare in a fight. I've only
seen them in action on videotape — footage stolen from
Chicago — and it did frighten me. Their "war-form" is an
eight- or nine-foot-high wolfman like out of The Howling,
only a lot more muscular. They're strong and very fast.
If you fight one, you might be able to beat him, if you
get the drop on him and have a gun. If you can get your
hands on silver bullets — don't laugh — you'll be about
even. If no silver bullets, try silver anything. Forks, knives,
sharpened spoons, baseball bats or crucifixes. Anything.




Tremere :
The werewolves are dangerous in the extremer, as we
learned in our struggles in the lands beyond the forest. Do not
rely on Disciplines to save you – avoid them, flee if you can,
sacrifice an apprentice or servant to slow them down. The will
counter our Thaumaturgy with tricks of their own, and even a
raging Brujah cannot stand up to them physically. Fortunately
they are rare in cities. If you must deal with Lupines, employ
some other Kindred to do it on your behalf.”


Toreador :
Picture an eight-foot-tall shag carpet soaked with
blood: yours. Add in a self-enforcing Masquerade that
makes every mortal who sees one start gibbering and
hallucinating about chainsaw-toting maniacs, gangbangers,
rogue cops or whatever other urban legend works best.
Now make it so that every time you hurt one, it heals
quicker than you can say “Oh shit, you’re not going to tear
me another new asshole, are you?”
Congratulations. Now you have some slight inkling
of what Lupines are like. If you go out in the woods, you run
the risk of having one of death’s own guard dogs pounce on
your ass and use you for a target practice. By “woods” I
mean anywhere without streetlights. Lucky for us, the
shapchangers are allergic to cities, by and large.
I remember the day Gene Wharton, a Gangrel from
way back, got turned practically inside out and hung on
the doors of Miami’s Elysium. I took one look and thought
“Now that’s what the Masquerade is for. Fuck the mortals;
I’m hiding from the werewolves!”



Was this clear enough ?

The PC should never be able to kill the werewolf unless they have brains (aka, the current way of killing the damn thing). If it's just a question of healing, shooting, healing, shooting, running in circles.. tssk.
It's like killing Arthas, or Illidan, it takes out the charm of the enemy.

Maybe if you guys want to implement it, okay, but as an option like, "if you want to be caine's kid".


Offline Wesp5

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #13 on: April 20, 2012, 06:16:32 PM »
A werewolf should not be able to be taken down by pure brute force, unless you're a badass Brujah with a history of guerrilla and street fight for about a hundred years or so.

I know little about the WoD lore, but the few days old fledgling I played in Bloodlines managed to kill a Sabbat leader, a Kuei-jin mistress, the head of the Giovanni clan, the Camarilla sheriff, a Hengeyokai and a Gargoyle, while at the same time resisting a > 200 year old Ventrue prince in the end! I know there are theories about the player being a lower generation in disguise but sometimes a game is just a game ;)!

Quote
First, the garou have five awesome forms of awesomeness. The garou that tackled Nines was a Hispo, while the one against the PC is a crinos.

How do you know that? Just because the first one ran on fours to be faster? They do have the same model and head in the game files!

Quote
Maybe if you guys want to implement it, okay, but as an option like, "if you want to be caine's kid".

The current option is that it is plus patch only of course, but if there is too much resistance here, I might connect it to the werewolf easter egg in Hollywood, so that only people who have found that can kill him. Anyhow, be assured that fighting him will not be easy at all because regardless of weapons and stats you will only be able to do 1 damage and you need to remove ten times as much health as in his stats file :)!
« Last Edit: April 20, 2012, 06:20:18 PM by Wesp5 »

Offline andagangrel89

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Re: Killable WEREWOLF TEST brought to you by Lenuska WESP LOOK HERE!
« Reply #14 on: April 20, 2012, 07:15:17 PM »
its a video game people not another dimisnion holy crap

wesp its 1/ like 40 who disagree
so fff that and go on my wayword son
 

and what easter egg in hollywood????? do tellll!!!