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Offline brokentechnology

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Interested in Expanding Santa Monica
« on: April 02, 2020, 08:27:56 AM »
I've been playing VTM for quite some time, and Santa Monica never felt like Santa Monica to me. I've always be highly interested in expanding, and seeing the outstanding work with the patches, I believe it is possible, but having trouble gathering resources needed. Mind you, for I am simply wanting to add more basic buildings / roads using existing buildings/roads/textures, just to flesh out the town, nothing too grandiose.

I've browsed the forums, but still having trouble determining the exact tools needed. I am familiar with the source engine, but to my understanding it uses a beta source sdk.

If a more experienced modder can point me in the right direction, that be appreciated.

Offline argikt

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Re: Interested in Expanding Santa Monica
« Reply #1 on: April 02, 2020, 08:42:21 AM »
I've been playing VTM for quite some time, and Santa Monica never felt like Santa Monica to me. I've always be highly interested in expanding, and seeing the outstanding work with the patches, I believe it is possible, but having trouble gathering resources needed. Mind you, for I am simply wanting to add more basic buildings / roads using existing buildings/roads/textures, just to flesh out the town, nothing too grandiose.

I've browsed the forums, but still having trouble determining the exact tools needed. I am familiar with the source engine, but to my understanding it uses a beta source sdk.

If a more experienced modder can point me in the right direction, that be appreciated.
If you want to modify the maps, you should use hammer, that is included in the tools with the UP patch

Offline Entenschreck

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Re: Interested in Expanding Santa Monica
« Reply #2 on: April 04, 2020, 12:27:46 PM »
If you want to use the existing Bloodlines assets only then the SDK is really all you need. The rest is learning how to use Hammer.
You might run into some problems when trying to compile Troika's map, because they sometimes used a special tool texture that isn't supported by the SDK. There might be some leaks because of that unsupported texture.
If Hammer crashes when you turn in a particular direction it might be due to the lightning sprites. You'll then have to open the map again and remove them via the Entity Report option.That's basically it. Have fun!

Offline Wicih

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Re: Interested in Expanding Santa Monica
« Reply #3 on: April 17, 2020, 03:24:01 PM »
As long as I'm not into modding i can tell Your idea is great, and i has similar feel finishing SM every time. It is too small, and most of pier on example is empty. Wish you well, hope You will do it
Why the walls have eyes, why do they need them?

Offline dracul841

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Re: Interested in Expanding Santa Monica
« Reply #4 on: April 25, 2020, 11:03:13 PM »
I really wanted to create mod with expanding map. I started with santa monica. I wanted to put a lot of props etc at the streets to make it less empty. But I stopped when hammer editor was crashing non stop.

Offline thewarsend

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Re: Interested in Expanding Santa Monica
« Reply #5 on: April 27, 2020, 12:00:16 PM »
I have some experience editing Bloodlines maps. I have done many edits to many of the maps, including the hub maps and I had several ideas for it (I was mostly experimenting with it), I haven't released any of them because it is difficult to edit a map without Hammer crashing repeatedly and sometimes you can't edit anything without breaking several other things. So some of your ideas might not even be feasible.


Sadly the Hammer editor we have for Bloodlines doesn't always work as intended. It is incredible we have a working editor at all, considering there is no official SDK for Bloodlines. (As far as I can tell, Troika intended to release it some time after releasing the game, but sadly they were gone soon after)


For example, if you edit a map where there is water in it, that water will be broken. (And currently there is no way to fix it) This takes out all hub maps because there are sewers under them. (Believe me, I wanted to edit hub maps the most, mainly to fix the size of the buildings compared to their interiors, along with some other things. They never match)


Even when you can get away with it, some other things tend to get broken. For example, I just added a room to a map, only to find out later that the physics objects were broken as a consequence. It won't necessarily always happen, at least not with every map, but it can happen.


So there are quite a few things to keep in mind when you decide to edit a map.
« Last Edit: April 27, 2020, 12:52:19 PM by Wesp5 »

Offline Psycho-A

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Re: Interested in Expanding Santa Monica
« Reply #6 on: April 28, 2020, 09:56:32 AM »
thewarsend,
Water can be replaced with it's analog with animated brush, but it won't be transparent. Although if it's not critial, it can be used somewhere.
What else bugs in Hammer had you encounter? And what exactly happened to your physical objects? Maybe you accidentally changed some of their parameters?
« Last Edit: April 28, 2020, 09:59:20 AM by Psycho-A »

Offline thewarsend

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Re: Interested in Expanding Santa Monica
« Reply #7 on: April 28, 2020, 01:31:36 PM »
@Psycho-A


I know about the animated brush, you are right, it can be used in some places, but since it wont be transparent, it can never look right in most places. Sewers especially wouldn't look right. I would consider that to be broken.


It has been quite a while, but as I recall, I edited many parameters in some objects, but even those I hadn't even touched were broken in some instances. Most physics objects would simply disappear after compiling especially if I tried to move them and even if I didn't move them, there was a chance of them disappearing anyway. Also, sometimes when I tried to compile, it would bug out and wouldn't let me compile at all.


My memory is a little foggy but I was working on something with Wesp5 and I reported a lot of this to him at the time. He was able to compile the maps I sent him rather easily without doing anything else. I was able to compile the second map I was working on, but not the first map I sent to Wesp5. It was most bizarre.


Also this happened some years ago on a older version, but sometimes props I add wouldn't like their locations and prevent the map from compiling, moving them a bit would solve the issue. Like I said, it doesn't always happen and I am not sure if this applies to every map. If I had to give an example of its randomness of the issues between maps, while editing Santa Monica player apartment, Hammer would consistently crash if I looked up, but in some other map, it would only crash if I looked down and in the tutorial map, it wouldn't crash no matter where I looked. These things don't always happen the same way in every map is what I am saying.. I am sure I am forgetting some things. If you like, I could check my notes on what not to do and give you a report of the issues I encountered when I get back home. (at least assuming I still have it on my computer)
« Last Edit: April 28, 2020, 01:36:39 PM by Wesp5 »

 

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