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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Improving the Bloodlines character assets  (Read 2357 times)

Offline atrblizzard

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Improving the Bloodlines character assets
« on: July 21, 2012, 01:54:47 pm »
As you may know, a lot of the Bloodlines models are pretty much low quality, since those were the first batch of models they did. A lot of the models were remade after that, mainly the main characters, such as Jack, Damsel, Jeanette, VV, and a lot more.
I would like to ask, the PV community, if there are some people who would like to improve or recreate some of the models, or even improve their textures? I was thinking that, it would be a nice addition for the people to be able to use the Bloodlines contents in Source Filmmaker, and for that, improved textures and models would be more appropriate, but would also benefit the Resurgence mod as well.
 
I would be interested on hearing about this.
 
Here are some models rendered with Source Filmmaker as posters:
 

 

 

 
And here are a few various videos of the Bloodlines characters made in SFM:
 

 

Offline Claudia Vonigner

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Re: Improving the Bloodlines character assets
« Reply #1 on: July 21, 2012, 02:29:30 pm »
Actually that's quite a good job. BG01 might be interested for CQM (since his installer allows awesomeness of choices and settings), but there's also the fact that running Bloodlines is very heavy on resources. Yep, even if it's 8 years old, it's not meant to be run on new computers and hence, it's a pain for those who play on "normal" laptops (even if they are recent). That and the usual graphic glitches and textures..


Offline Serazahr

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Re: Improving the Bloodlines character assets
« Reply #2 on: July 21, 2012, 03:25:20 pm »
I can try rezzup the textures if that hasn't bin done yet, I know how to use the stamp tool in Photoshop so it can't be too hard ;P

Offline Malkyjeff

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Re: Improving the Bloodlines character assets
« Reply #3 on: July 21, 2012, 11:19:11 pm »
Wow nice job artblizzard. Too bad there aren't enough people to help you speed up your project, but I hope Serazahr is able to learn C++ and SDK quick enough to assist you.

Offline atrblizzard

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Re: Improving the Bloodlines character assets
« Reply #4 on: August 26, 2012, 11:52:45 am »
The textures definitely need to be redone since there isn't much you can do on low resolution texture qualities. Is there anyone who is capable of modeling in this community? Would definitely prove use to improve some of the models.
I would try to learn modeling and such, but it's not something for me to fiddle with at the moment.

I was considering releasing the models and such for SFM, but that will only happen after we release a new build for the project. Until then, would be nice to see models being redone, that could serve well for both the Resurgence project and Source Filmmaker.

Offline Demon1198

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Re: Improving the Bloodlines character assets
« Reply #5 on: December 01, 2014, 07:12:02 am »
 :haw:  I'm surprised that no one other than atrblizzard actually started working on this. I guess that shows how badly Bloodlines needs the popularity boost that having the SFM models available for use would give. I don't have the know-how to do this, but there's gotta be someone left who does, can, and will.

I, for one, would love to have them. Even to just mess around with. Even unfinished.
Don't mourn the loss of another; just be glad that they were.

 

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