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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Hypothetical question: would a Dark Ages total conversion mod be possible?  (Read 8886 times)

Offline Gurkhal

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #15 on: September 13, 2016, 06:53:18 pm »
EDITED: You know what, forget about it. My mistake.

Offline Saphrax

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #16 on: September 13, 2016, 07:12:47 pm »
I hope I don't came across in a bad way now. :(

No, not at all, in fact, I understand what you say. I am actually really glad that you emphasize the historical research of a territory one wants to set his Dark Ages chronicle in. Although I really liked that Vampire Redemption was set in Prague and Vienna, it is clear that not much research was done for the game, for example in the intro, Christoph was fighting somekind of pagan barbarians in Moravia in 1141, however there weren't really any pagans attacking there. Okay, I know it's just too much for a lot of people to chew on every historical inaccuracy detail, since WoD is supposed to be a fantasy (based on the real world, but still) to a certain degree.

But back to the topic, it was just me sharing ideas what I would do if I'd make such a mod, but I agree that it would be wiser to set it in a place and time from where more info is available in english, and others could join in or continue the project if it would be abandoned.

Offline Jer

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #17 on: September 15, 2016, 06:13:00 am »
Well, IMHO it's OK to make a setting without making a lot of research, since as you said, it's fantasy, but I agree that using a historical setting can make the game a lot better (and very enjoyable, especially to people who knows history or who is interested in learning). ^^

Offline Radical21

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #18 on: September 15, 2016, 09:00:56 am »
VTM is alternate history, I think anyone who treats it as pure fantasy is doing the IP injustice.

Offline Gurkhal

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #19 on: September 15, 2016, 10:09:57 am »
VTM is alternate history, I think anyone who treats it as pure fantasy is doing the IP injustice.

I agree entirely with this. If we wanted a pure fantasy we could try our hand at a Warhammer Fantasy Vampire game rathern than the World of Darkness.

Offline Saphrax

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #20 on: September 15, 2016, 04:29:21 pm »
That is why I said 'fantasy to a certain degree'. I like to call it alternate history too, but I was afraid that if I start to stress the historical accuracy thing too much I would get the 'calm down, it's only a fantasy.' type of comments. (I even got this comment when I was ranting about some inaccuracies about Vikings TV series on the series official FB page, although Vikings is clearly not a fantasy series, but VtM compared to it, is.)

Offline Gurkhal

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #21 on: September 15, 2016, 05:17:23 pm »
That is why I said 'fantasy to a certain degree'. I like to call it alternate history too, but I was afraid that if I start to stress the historical accuracy thing too much I would get the 'calm down, it's only a fantasy.' type of comments. (I even got this comment when I was ranting about some inaccuracies about Vikings TV series on the series official FB page, although Vikings is clearly not a fantasy series, but VtM compared to it, is.)

I hear you, and I'm sorry you got that kind of reception. :(

For myself while I can accept some short cuts in fiction but I never think they are anything but short cuts to get the story moving.

Offline The Shadow Man

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #22 on: September 17, 2016, 05:28:47 pm »
Well I like the idea and would be interested in playing such a mod. I'm not really a modder but the most logical step I would think is to change textures and sounds to better suit the era as a starting point though somethings could properly stay as they are like torches and crossbows.

Offline FleshArtist

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #23 on: September 18, 2016, 02:54:53 am »
Personally, I think it'd be best to try to make a game with an already present medieval or fantasy setting into a Dark Ages: Vampire total conversion, and a good example of this would be Skyrim. But with that said, if you'd like to attempt it with VTMB, be my guest but it will be a much more difficult task.

On another note, I wonder if anyone would be interested in making the game take place in the 1980's instead of 2004, the Antitribu mod already has weapons used in the 80's present, all that would be needed to do is to replace the laptops with a more retro computer such as a Commodore 64, which would only entail replacing the model since all laptops are stationary, and the email services used look like a Bulletin Board System. Afterward, some slight remodeling or reskinning of pc and npc models would top it off, the cars are already 80 or early 90's models.

Offline Malkav

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #24 on: September 18, 2016, 07:56:32 am »
Personally, I think it'd be best to try to make a game with an already present medieval or fantasy setting into a Dark Ages: Vampire total conversion, and a good example of this would be Skyrim. But with that said, if you'd like to attempt it with VTMB, be my guest but it will be a much more difficult task.
If the combat system in Skyrim is anything like in Oblivion you can count me out of playing it.
And if the modding tools are as bad as for Oblivion I rather stick to bloodlines modding.

Quote
On another note, I wonder if anyone would be interested in making the game take place in the 1980's instead of 2004, the Antitribu mod already has weapons used in the 80's present, all that would be needed to do is to replace the laptops with a more retro computer such as a Commodore 64, which would only entail replacing the model since all laptops are stationary, and the email services used look like a Bulletin Board System. Afterward, some slight remodeling or reskinning of pc and npc models would top it off, the cars are already 80 or early 90's models.
Why the 80s? What's the big difference to 2004?
On a technical note, a model for a C 64-like computer exists in the game although I have never tried using it as prop_hacking.
Co Author of Camarilla Edition Mod

Offline Aloysius

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #25 on: September 18, 2016, 12:22:00 pm »
Why the 80s? What's the big difference to 2004?

Ronald Reagan was president in the US? Berlin's wall hadn't fall? Madonna was still young? Marylin Monroe was, ah no, wrong decade.

Offline Saphrax

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #26 on: September 18, 2016, 01:47:58 pm »
I hear you, and I'm sorry you got that kind of reception. :(

For myself while I can accept some short cuts in fiction but I never think they are anything but short cuts to get the story moving.

I agree, that there has to be sacrifices for sake of the story, that one is true, but like in Vikings there are some mind boggling choices that either don't advance the plot or just plain stupid (especially from a show that prides itself on authenticity). One of it is the friggin' Chinese emperor's daughter winding up in 10th century Scandinavia, which is like one of the most unlikely things that could have happened.

If the combat system in Skyrim is anything like in Oblivion you can count me out of playing it.
And if the modding tools are as bad as for Oblivion I rather stick to bloodlines modding.

Modding should be much easier, true, and combat system would be lightyears better, but I would choose the unique facial animations of Bloodline's engine over the cloned NPCs of Skyrim anytime.


Offline FleshArtist

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #27 on: September 18, 2016, 04:51:02 pm »
Quote
Why the 80s? What's the big difference to 2004?
On a technical note, a model for a C 64-like computer exists in the game although I have never tried using it as prop_hacking.
Now that's rich, "what's the big difference to 2004?", I guess I could name a list, but then again, asking a person around then that same question will do, For the record, I was born in the mid 90's.

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Modding should be much easier, true, and combat system would be lightyears better, but I would choose the unique facial animations of Bloodline's engine over the cloned NPCs of Skyrim anytime.
There's still other medieval setting games to choose from, and while Oblivion/Skyrim's combat system was actually worse than Bloodlines, it's the strong point for neither game. However, like I said, to take Bloodlines to a Dark Ages setting would require lots of tedious and buggy work, remodeling, and while it's possible, it might not be satisfactory to the creator in the end.

Offline Wesp5

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #28 on: September 18, 2016, 08:28:08 pm »
Quote
Why the 80s? What's the big difference to 2004?
On a technical note, a model for a C 64-like computer exists in the game although I have never tried using it as prop_hacking.
Now that's rich, "what's the big difference to 2004?"

I too wouldn't see the point. I don't think there is a C64 in the game, but an Apple II certainly is! Still all computers in the game seem to use some kind of 80' OS and not Windows anyway...

Offline Aloysius

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Re: Hypothetical question: would a Dark Ages total conversion mod be possible?
« Reply #29 on: September 19, 2016, 09:45:47 pm »
In the 80s, there were no cellphones, nobody was surprised when you weren't returning calls or never answered, now it seem everybody and their mothers think you are at their disposal with these damn machines, even when you are on vacation.

What does it have to do with bloodlines? euh wait, I will find something... well no, I have nothing.

 

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