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Offline undedavenger

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Couple of sound questions...
« on: November 01, 2020, 05:15:01 am »
#1 I would like to replace the generic techno that plays in places like the sin bin peepshow, the filename is music_rock2.wav, but I don't see that anywhere in the sound scheme for the Sin Bin. I wanted to set a different sound to play there, not just to overwrite the wav file since it is used in other places. Does anyone know where I change this?

#2 At one point I modded the game to play music from interiors near the entrance to the interior. IE As you approach the  door to Vesuvius, Asp Hole, Last Round, etc. you can hear the music from inside as you get closer. But after a reinstall, I can't remember how to do that.

Do these things get handled through map editing instead?

Offline Malkav

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Re: Couple of sound questions...
« Reply #1 on: November 01, 2020, 09:14:31 am »
#1 I would like to replace the generic techno that plays in places like the sin bin peepshow, the filename is music_rock2.wav, but I don't see that anywhere in the sound scheme for the Sin Bin. I wanted to set a different sound to play there, not just to overwrite the wav file since it is used in other places. Does anyone know where I change this?
Where did you get the filename if it's not in the soundscheme? If it's not in the soundscheme you'll have to look for "ambient_generic" in the map entities.
Quote
#2 At one point I modded the game to play music from interiors near the entrance to the interior. IE As you approach the  door to Vesuvius, Asp Hole, Last Round, etc. you can hear the music from inside as you get closer. But after a reinstall, I can't remember how to do that.

Do these things get handled through map editing instead?
Yes, you probably have set an "ambient_generic" entitiy with the music file and a small radius near the entrance. I think this is already done by default at one place, iirc the Asylum. But since I haven't yet installed the bloodlines tools on my new computer I can't check it out.
You don't need hammer for this kind of edit, so no need to recompile the map.
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Offline Wesp5

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Re: Couple of sound questions...
« Reply #2 on: November 01, 2020, 10:48:43 am »
The outside music is already there for the Asylum and the two Hollywood clubs.

Offline undedavenger

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Re: Couple of sound questions...
« Reply #3 on: November 01, 2020, 03:39:54 pm »
I got the file name by just going through the ambient music files and listening to them until I found it. I know that it is used in a few other places, so I want to add a different sound file so that they all play different tracks, just to add some individual flavor.

As for playing the music outside the doors, that's how I added it to other such locations before, I simply mimicked the outside of the Asylum in the other files, but it was so long ago I can't remember where I found it.

Can you remind me what tool I need to use to find these sound nodes? I just got a new comp after a hard drive crash on my old one, and can't recover the files from my old install. And after installing on the new comp and adding the latest UP, I DON'T get the sound outside Asylum or the hollywood clubs for some reason. So I don't even have that to go off of.

Thanks for your help, guys!

Offline Wesp5

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Re: Couple of sound questions...
« Reply #4 on: November 01, 2020, 04:17:11 pm »
If you don't hear the outside sounds, you might have installed the basic patch. I'm not sure if all of them are in there. As for the file editing, the easiest tool to edit entities for me is VPKTool.

Offline Malkav

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Re: Couple of sound questions...
« Reply #5 on: November 01, 2020, 06:12:13 pm »
First you need the position of the club doors where you want the music to be heard from outside. So get your character on the map you need, use the console command cl_showpos 1, move your character right in front of the door and write down the position coordinates.
Then open the Santa Monica map in vpk tools, search for the sound file and copy the whole ambient_generic entity.
Then, let's say you want to edit the Last Round, open the downtown map and paste the entity near the end of the list. Now make the apropriate changes (position of the door and sound file) and save.

Remember that vpk tools only has a very limited editor, so you must go to the top of the file before you start your search, and iirc search is case sensitive.
And remember that you must use a character who has never before visited the map for testing.
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Offline undedavenger

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Re: Couple of sound questions...
« Reply #6 on: November 02, 2020, 12:49:48 am »
Got it. Sin Bin stripper music changed to "Closer" by Nine Inch Nails. Reason the ambients outside the club doors were not working was because I was using a 100% save so I could access all areas to mod. Started a new character and they showed up. So I guess my questions are answered!

Thanks Malkav and Wesp!

Note: Wesp, have you thought of adding more things like music outside rooms to UP+? To me it adds just a little more ambiance.

Offline Wesp5

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Re: Couple of sound questions...
« Reply #7 on: November 02, 2020, 10:02:33 am »
Wesp, have you thought of adding more things like music outside rooms to UP+?
It's already hard to hear right now and for the patch I can't use different pieces anyway.

Offline Malkav

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Re: Couple of sound questions...
« Reply #8 on: November 02, 2020, 01:51:05 pm »
Plus being able to hear the music outside makes it harder for anybody who wants to change the music in the clubs and keep it consistent.
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