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Vampire the Masquerade: Bloodlines => Bloodlines Modding => Topic started by: Marius217 on October 23, 2019, 06:04:50 am

Title: How can I adapt a model such as Ash being a PC Player, so that it looks good in
Post by: Marius217 on October 23, 2019, 06:04:50 am

HELLO

I have included Ash as a bullfighter and that is playable as a PC. But in the menu where the Outfits are shown, it looks deformed. If someone can tell me what steps I should follow I would appreciate it.
Greetings people.
Title: Re: How can I adapt a model such as Ash being a PC Player, so that it looks good in
Post by: argikt on October 23, 2019, 08:07:35 am
I'm not sure, but I think it happens because this model lack of some animations.
Dlullu added animations for some models.
Title: Re: How can I adapt a model such as Ash being a PC Player, so that it looks good in
Post by: Wesp5 on October 23, 2019, 09:05:42 am
I'm not sure, but I think it happens because this model lack of some animations.
Dlullu added animations for some models.

Exactly, and he offered the tool he used for this to be included in the SDK. Look under the models section for the CharSheet Injector and test it with several clans until it looks right!
Title: Re: How can I adapt a model such as Ash being a PC Player, so that it looks good in
Post by: DDLullu on October 23, 2019, 05:49:42 pm
That's the link that explain what to do to corrected the problem. Saddly the picture is no more there.


https://forums.planetvampire.com/bloodlines-modding/broken-toreador-model-hair/msg122667/#msg122667


So i made a little program that will do it for you. Drag the VTX on the icon and it should do it.
It will be better if the two VTXs are done!

I also remade the picture if you want to do it with an hexeditor(you must change the 7 for a 1)!
Title: Re: How can I adapt a model such as Ash being a PC Player, so that it looks good in
Post by: Barabbah on October 23, 2019, 07:37:02 pm
Great job DDLullu!!
Title: Re: How can I adapt a model such as Ash being a PC Player, so that it looks good in
Post by: Marius217 on October 23, 2019, 08:17:01 pm
Greetings Thank you very much for the answers and your help friends.

 DDLullu, Thanks for your reply. Use the SDK and try to improve the image of the model .. but I only take the position of the Toreador. Here I leave an image for you to see. otherwise I am half "gross" to catch it, hahaha. . If you had a tutorial it would be great.
If you like and if you give yourself some time, I send the file of Ash's model to Toreador. I hope you can give me your observation.
A hug to all and thanks for your answers again. ! Excellent day ;)
Title: Re: How can I adapt a model such as Ash being a PC Player, so that it looks good in
Post by: Wesp5 on October 23, 2019, 08:57:14 pm
So i made a little program that will do it for you. Drag the VTX on the icon and it should do it. It will be better if the two VTXs are done!

Ah, so this is a different problem than what I thought. Until it can be added to the SDK, I will include your new tool with the UP and improve the readme a bit to better explain what it's use is! But while you are here, have you read my request to fix the female models for VV's lapdance from the CQM? See here: https://forums.planetvampire.com/bloodlines-tech-support/unofficial-patch-10-5-released!/msg150472/#msg150472
Title: Re: How can I adapt a model such as Ash being a PC Player, so that it looks good in
Post by: Marius217 on October 23, 2019, 10:33:37 pm

Hello
I did it with Ash's original model, without any change. based on the tremere model. It is a little better, but you have open spaces and you are without eyes. Greetings at least advance on something ajajajaja;)
Title: Re: How can I adapt a model such as Ash being a PC Player, so that it looks good in
Post by: Wesp5 on October 24, 2019, 07:47:07 am
I did it with Ash's original model, without any change. based on the tremere model.

Cool!

@DDLullu: I looked at your new tool and it can't work in the SDK because it needs drop and drag. Also Psycho-A is missing again and I can't add it to the SDK. So could you please merge this into your Character Sheet Injector? People would need to use both anyway...
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