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Author Topic: Help needed: using npc models for pc models  (Read 1787 times)

Offline animpinabox

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Help needed: using npc models for pc models
« on: January 17, 2011, 10:22:08 AM »
Hi,

I recently downloaded the Red Jeanette mod and realised that we can do what I didnt think we can do, and that is using npc models for pc models and changing the materials without affecting the original npc.

The question is:

Once duplicating the npc's material folders,  how exactly do i make it so that armor0, armor1 etc.... wont link to the original npc folder?

That being said, all i really care to do for now is take the red jeanette mod, but change the body and skirt materials for each of the pc model armor folders, but i dont know how to direct it to different versions of the body and skirt ttz files.

I did try opening the .mdl files in notepad. I noticed by scrolling down to the bottom you can see where the textures are directed to. I tried changing: eg. 'jeanette_body' to 'jeanette_body01' as appropriate to the named ttz alteration. However when I loaded in game I got big green text for a missing model where the character should be.

So how exactly is this done?

thanks

Offline animpinabox

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Re: Help needed: using npc models for pc models
« Reply #1 on: January 19, 2011, 02:36:50 PM »
Nobody knows?

If it helps, im not a beginner at this stuff so you can skip the basics.

Offline burgermeister01

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Re: Help needed: using npc models for pc models
« Reply #2 on: January 23, 2011, 10:05:29 PM »
Have you looked at /vdata/system/clandoc000.txt? This will allow you to point the player armor skins to different models. That way you could make a duplicate of the Jeanette model, give it a new skin, and then point the character model at that. I think this is what you want , yes?

Offline Malkav

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Re: Help needed: using npc models for pc models
« Reply #3 on: January 23, 2011, 10:34:38 PM »
Doing this in clandoc will only work for a new game, and you can't get rid of the new skin within the running game. But if you can live with these restrictions, it's a lot easier than juggling with model and skin files, and possibly having to edit the skin path of the model in the vpk tools.
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Offline Dheu

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Re: Help needed: using npc models for pc models
« Reply #4 on: January 25, 2011, 07:54:14 AM »
I believe he is trying to edit the texture path info in the MDL file. Problem is he is trying to do it using notepad instead of VPKTool. Check out the VTMB Mod developers guide. There is a section in there that walks you through the process.

Offline animpinabox

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Re: Help needed: using npc models for pc models
« Reply #5 on: February 03, 2011, 04:52:05 PM »
I believe he is trying to edit the texture path info in the MDL file. Problem is he is trying to do it using notepad instead of VPKTool. Check out the VTMB Mod developers guide. There is a section in there that walks you through the process.

Thanks for the help.

Ive read through the developers guide, but I didnt see anything regarding this subject. could you perhaps point me to the right section i should be following?
thanks

Offline VentrueIan

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Re: Help needed: using npc models for pc models
« Reply #6 on: February 06, 2011, 02:06:09 AM »
You need the VPKTool.exe, It has a model tab, you open the model and it lets you change the path that it looks for the material in. You save it, and thats it....yay...  :vampwink:
Be it though science, occult, or becoming a living ghost, if one can grasp immortality, I'll find out before the next life. Fuck reincarnation.

Offline animpinabox

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Re: Help needed: using npc models for pc models
« Reply #7 on: February 06, 2011, 04:46:10 PM »
oh i seeeeee! makes sense. The model side of the VPKtool kinda confused me but i think i understand now... ill post back if i have any troubles.... thanks!