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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: hammer edit  (Read 4658 times)

Offline argikt

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Re: hammer edit
« Reply #15 on: December 05, 2017, 06:50:10 pm »
The video dosen't work for me but its good to see someone getting into Bloodlines modding


You can try this link:

Offline Malkav

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Re: hammer edit
« Reply #16 on: December 05, 2017, 08:52:55 pm »
Have you accidentally set the StartHidden flag?

I dont know where this option is....
I can't tell you with hammer, but if you just extract the entities of the map with vpk tools or vtmbEdit you can search for the entity and check if there is a line "StartHidden" "1". If necessary, remove the line or set to 0 and reimport the entity list.
You can probably check the entity details in hammer too, but I don't know how.
Co Author of Camarilla Edition Mod

Offline The Shadow Man

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Re: hammer edit
« Reply #17 on: December 05, 2017, 10:08:02 pm »
Not bad at all. It seems an odd place for a shop and no door? Is this sort of shop common? I also notice you have a variant HUD, I've seen it before but not sure where it comes from.

Offline argikt

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Re: hammer edit
« Reply #18 on: December 06, 2017, 07:08:24 am »
Quote
I can't tell you with hammer, but if you just extract the entities of the map with vpk tools or vtmbEdit you can search for the entity and check if there is a line "StartHidden" "1". If necessary, remove the line or set to 0 and reimport the entity list.
You can probably check the entity details in hammer too, but I don't know how.

I find the option in hammer, is set to "NO", I suppose there's another kind of problem...

Not bad at all. It seems an odd place for a shop and no door? Is this sort of shop common? I also notice you have a variant HUD, I've seen it before but not sure where it comes from.

I'm modding over CQM hub, my next goal is create a entire new street in the hub. I will move the car shop there and create a new locations for someone that wants to replace original hub for mine and add quests to the game... (I think my scripting skills are not enough to do it myself, but I will be happy if someone wants. I think this is the spirit of this comunity.) :smile:
« Last Edit: December 06, 2017, 08:57:28 am by Wesp5 »

Offline Malkav

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Re: hammer edit
« Reply #19 on: December 06, 2017, 12:28:16 pm »
Send me the map, I'll see if I can find something.

If you have a storyline for a quest, I can help with scripting, dialog editing and minor map changes that don't require hammer.
Co Author of Camarilla Edition Mod

Offline argikt

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Re: hammer edit
« Reply #20 on: December 06, 2017, 04:48:52 pm »
Send me the map, I'll see if I can find something.

If you have a storyline for a quest, I can help with scripting, dialog editing and minor map changes that don't require hammer.

Thanks for offering malkav, I will try to do something bitter and bigger, (a new street plenty of locations), I will sent this map when will be ready

Offline argikt

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Re: hammer edit
« Reply #21 on: December 08, 2017, 08:08:47 pm »
Malkav I finally sent you the new map... perhaps you can help me with the issues... Thanks!
« Last Edit: December 08, 2017, 09:10:02 pm by Wesp5 »

Offline argikt

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Re: hammer edit
« Reply #22 on: December 14, 2017, 08:37:35 am »
Hi, I keep learning about hammer, this saturday I will upload a video of the modifications I made in the HW hub, there will be 3 new quests in the area. (and three new areas linked) I won't spoil more for now!
I will show you now the bus sign...
Thanks Malkav for advice and help (I'm waiting for your pm about the map)


Offline Entenschreck

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Re: hammer edit
« Reply #23 on: December 14, 2017, 10:11:45 pm »
Looks exciting!
Have you ever considered adding the Château Marmont to the Hollywood hub? Given its location in real life, I really think it was supposed to be part of the hub. Maybe it should've been what the Lucky Star Motel became.
Anyway, looking forward to watching your video.

Offline Wesp5

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Re: hammer edit
« Reply #24 on: December 15, 2017, 01:28:21 pm »
Maybe it should've been what the Lucky Star Motel became.

The Chateau Hotel would have made no sense where the Luckee Star Motel is right now. But there is this street going up behind the Red Spot into the hills...

Offline argikt

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Re: hammer edit
« Reply #25 on: December 15, 2017, 02:48:38 pm »
As I promise, this is the video:




Sorry to no include the chateau... I had never been there, didn't know about it... if somone want to a it, I will send the hammer map.

Offline IanW

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Re: hammer edit
« Reply #26 on: December 15, 2017, 08:16:33 pm »
As I promise, this is the video:




Sorry to no include the chateau... I had never been there, didn't know about it... if somone want to a it, I will send the hammer map.

Is the video public? All I get is a "this video is unavailable" error.
Ian A. A. Watson
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VTM portal - Tabletop primer

Offline argikt

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Re: hammer edit
« Reply #27 on: December 16, 2017, 06:57:26 am »
Quote
Is the video public? All I get is a "this video is unavailable" error.

Sorry, you are right. Now is public!

Try it:
« Last Edit: December 16, 2017, 10:02:59 am by Wesp5 »

Offline Entenschreck

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Re: hammer edit
« Reply #28 on: December 16, 2017, 04:47:27 pm »
Quote
The Chateau Hotel would have made no sense where the Luckee Star Motel is right now. But there is this street going up behind the Red Spot into the hills...

Okay, I wasn't clear enough. I didn't mean château was supposed to be where the Lucky is, but rather that I think that some of the things you do in the Lucky Star were supposed to happen in the château, so the way the UP uses the château map is pretty accurate in my opinion.



Hey, the new area looks really neat! I got the feeling you might want to turn some of textures by 90°, like the brick street.
I'm definitely going to check your mod out. Do you have any release plans so far?
And don't worry about the château. In fact, it'd be completely unnecessary to add it to the hub. I just think it'd fit perfectly there. However, nobody likes extra loading times, so it's better to keep the two maps seperated.

Offline The Shadow Man

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Re: hammer edit
« Reply #29 on: December 16, 2017, 06:04:11 pm »
This video has generally made me excited, like a young child at Christmas ironically. I've watched it multiple times.
« Last Edit: December 16, 2017, 06:07:24 pm by The Shadow Man »

 

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