I already did add shadows, although I didn't think of bevel/emboss. I will try that too. Thing is, they're really quite thin, so they don't have enough surface area to pop out too much (and they seem to pop more in some lighting conditions than others, such as the first screenshot I posted). ¯\_(ツ)_/¯
And I DID notice her textures have Heather's name in them! Interestingly enough, the model for the body is also identical to Tremere Armor 1. Even the textures are similar, just without the arcane pattern on the top.
I have this hopeless feeling whenever I look at models with that kind of hair.
I really like her face, especially the eyeliner! I can't believe how well her hair came out, consider how ugly and stiff the model is. I have this hopeless feeling whenever I look at models with that kind of hair.
I really like the jewelry on her blouse. Definitely better looking than the default tor. Looks very beautiful!
We had a red, curly haired toreador lady in our campaign and she turned out to be a complete backstabber so I hope Ms. Emily is nothing like her!
But no, Emily isn't like that at all; she is a high humanity Toreador who isn't coping so well with her new condition and has a dysfunctional, co-dependent relationship with Heather through whom she lives vicariously. She is no coward, though, and will fight tooth and nail if cornered.
As for Emily, expected something darker regarding color choice, but I should say it came out much better than I initially thought, hair in particular. Necklace in Fallout 3 is really awkward (unlike your Bloodlines reskin), the lace looks like a rope floating above the neck, exactly as in TES4: Oblivion, the same idiotic Gamebryo engine, save higher texture resolution.
Yay! Thanky!(For the records, for a moment I saw, on the stuff you added, a nosering
Excellent work, Ghanima.