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Author Topic: snow effect testing  (Read 347 times)

Offline argikt

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snow effect testing
« on: August 12, 2019, 06:19:13 PM »
I'm trying to create a snow falling effects for a new map... this is a test in china town temple...

What do you think?

Offline Wesp5

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Re: snow effect testing
« Reply #1 on: August 12, 2019, 06:42:58 PM »
This looks great already!

Offline argikt

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Re: snow effect testing
« Reply #2 on: August 12, 2019, 06:47:08 PM »
Thanks!
Was really easy to do,  I just modifidy the unnused "Falling_Dust_emitter", and the associated tga file.

Offline Barabbah

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Re: snow effect testing
« Reply #3 on: August 12, 2019, 06:56:27 PM »
On the last level of a mod/story it will make wonders
"Some quotations," said Zellaby, "are greatly improved by lack of context."
― John Wyndham, The Midwich Cuckoos
"fuck the hole in the face"
― me

Offline fylimar

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Re: snow effect testing
« Reply #4 on: August 12, 2019, 08:25:06 PM »
I like it, really nice work
“They can keep their heaven. When I die, I’d sooner go to Middle Earth.” ― George R.R. Martin

"We are all stories in the end. Just make it a good one."
― Doctor Who

Offline Ghanima_Atreides

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Re: snow effect testing
« Reply #5 on: August 12, 2019, 09:18:55 PM »
I love it! Looks really cool and immersive. :D
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline Mamita

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Re: snow effect testing
« Reply #6 on: August 12, 2019, 11:16:51 PM »
Ok. Now I want to do a winter version of Bloodlines with snow everywhere!

Offline Malkav

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Re: snow effect testing
« Reply #7 on: August 13, 2019, 12:28:33 PM »
Ok. Now I want to do a winter version of Bloodlines with snow everywhere!
...and Santa Strauss brings presents.
Co Author of Camarilla Edition Mod