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Offline bubchie

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How to duplicate mesh changes?
« on: February 20, 2020, 10:23:17 pm »
Hello! :)

I've been looking into modding VTMB for a while and currently I'm working on editing meshes. I've made some tweaks to the female gangrel's hair and face in Blender and now I'd like to replace the head and hair mesh of all outfits with the new version. I haven't been able to find any information on this online, so I was wondering if anyone in this forum has experience with mesh modding and could run me through the process?

Thank you!

Offline Ghanima_Atreides

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Re: How to duplicate mesh changes?
« Reply #1 on: February 20, 2020, 10:52:40 pm »
Unless there has been some recent development I'm not aware of, that has never been possible; character models cannot be changed beyond moving vertices around; if you try to add/delete stuff, they inevitably break, which is an unfortunate limitation of the game.
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Lost Carcosa.

Offline bubchie

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Re: How to duplicate mesh changes?
« Reply #2 on: February 20, 2020, 11:34:23 pm »
Thank you for your answer!! :) I'm aware of the limitations of mesh modding and have only been moving the vertices around to make changes to the head mesh. The thing I've been struggling with is figuring out how to copy the edited head from one outfit and use it to replace the heads of the others without breaking the model. Do you know if this is possible or will I need to manually move the vertices of the head for each outfit?

Offline Ghanima_Atreides

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Re: How to duplicate mesh changes?
« Reply #3 on: February 21, 2020, 12:11:01 am »
Yes, you probably do need to do that. :/ Since you can't replace the head without cutting the mesh apart, you'd likely run into the good old mesh explosion issue...

(although I am far from an expert on these matters, so if anyone knows different, feel free to correct me!)
Strange is the night where black stars rise,
And strange moons circle through the skies,
But stranger still is
Lost Carcosa.

Offline thewarsend

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Re: How to duplicate mesh changes?
« Reply #4 on: February 21, 2020, 09:49:58 am »
In Blender you can actually cut with the knife tool and reconnect vertices (or lines) after replacing the head and it would (normally) work, it is a relatively easy thing to do.

But our compiler has some issues and I have never been able to compile anything that has animations, so not sure if it would compile or not.

I wish compiler worked properly, there is like a 1000 things I want to try and around a 100 little projects I want to take on.

Offline Wesp5

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Re: How to duplicate mesh changes?
« Reply #5 on: February 21, 2020, 11:47:06 am »
But our compiler has some issues and I have never been able to compile anything that has animations, so not sure if it would compile or not.

If you don't recompile the model and just change the vertices, you should be fine. I did this myself once and others like Lenuska made many unique character models!

Offline Norrwin

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Re: How to duplicate mesh changes?
« Reply #6 on: February 21, 2020, 06:34:16 pm »
I was wondering the same thing in a different context. I was playing with a weapon model and got the ground model working then realized there are four other models to edit with the same changes.

I'd never be able to reproduce the changes on that many models doing them one at a time, I'd end up with five slightly different models. But after some more messing about I guess it wouldn't matter as the models seem pretty wonky even before I started messing with them.

Anyway when I got to the wield models I was stumped as they are at strange angles and offsets that I don't know how to edit. I imagine there is a magic button or key command to set some relative center but I just don't know it yet.

Offline thewarsend

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Re: How to duplicate mesh changes?
« Reply #7 on: February 21, 2020, 07:01:21 pm »
If you don't recompile the model and just change the vertices, you should be fine. I did this myself once and others like Lenuska made many unique character models!

Sure, but that really limits what you can do. You can't replace a head for example. which is what I was talking about.

Not to mention it doesn't always work with some models.

Also, that means you can't do anything more complex than that, like adding first person weapons and whatnot. (which is something I want to do now)

I was wondering the same thing in a different context. I was playing with a weapon model and got the ground model working then realized there are four other models to edit with the same changes.

I'd never be able to reproduce the changes on that many models doing them one at a time, I'd end up with five slightly different models. But after some more messing about I guess it wouldn't matter as the models seem pretty wonky even before I started messing with them.

Anyway when I got to the wield models I was stumped as they are at strange angles and offsets that I don't know how to edit. I imagine there is a magic button or key command to set some relative center but I just don't know it yet.

Well, you can't edit wield models anyway.

I mean, you can edit them but in all likelihood they won't work in game. (It will crash the game and whatnot.) I know because even just decompiling and recompiling without editing anything wouldn't work.
« Last Edit: February 21, 2020, 07:06:03 pm by endthewars »

Offline Norrwin

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Re: How to duplicate mesh changes?
« Reply #8 on: February 22, 2020, 12:47:13 am »
Well, you can't edit wield models anyway.

I mean, you can edit them but in all likelihood they won't work in game. (It will crash the game and whatnot.) I know because even just decompiling and recompiling without editing anything wouldn't work.

Apparently for the model I'm interested in it works if I just do as Wesp suggested, edit but don't recompile.

 

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