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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: Fixing VtMB Cutscenes etc.  (Read 10034 times)

Offline Icicle

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Re: Fixing the Tutorial Cutscenes
« Reply #15 on: February 08, 2017, 09:11:59 pm »
*lightbulb*

Oh yeah I can do a text search in the map file for this damn submachinegun_attack animation...

There's only two left in the other Sabbat, I'm just gonna switch them out too since I'll be fixing the other Sabbat's firing animation in the second cutscene.

For some reason one of them is standing there firing out of the camera shot for just one part when it's facing the Sheriff I think..weird.


Offline Icicle

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Re: Fixing the Tutorial Cutscenes
« Reply #16 on: February 08, 2017, 09:20:12 pm »
Ok, taking out the submachine gun animation from those two other Sabbat somehow disables the gun firing sounds entirely, jeez the people who made this map were smoking crack or something lol (sSabbat2_5_proxy < I'm looking at you)

Anyway I'll put them back in, it's easy to do I just have to track down the exact sound.. that won't take long it's probably just the standard submachine gun sound
« Last Edit: February 08, 2017, 09:29:04 pm by Icicle »

Offline Icicle

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Re: Fixing the Tutorial Cutscenes
« Reply #17 on: February 08, 2017, 10:34:34 pm »
Nice, nailed the sounds on the first try.  It uses the real mac 10 sound, not sure what the last one was but it wasn't totally correct either (you can even hear the real mac 10 sound in the ambient sounds of the environment while the Sabbat are attacking outside of this cutscene anyway!)

Anyway a couple more things to fix up, minor stuff I think, and then a quick video to compare and I'll post it all here

Offline Icicle

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Re: Fixing the Tutorial Cutscenes
« Reply #18 on: February 08, 2017, 11:35:34 pm »
Wow this f**king wolf glitch is annoying, I mean it's only a 0.5 second glitch but I see it every time so I want it gone... I'll get it just hold on

Offline Icicle

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Re: Fixing the Tutorial Cutscenes
« Reply #19 on: February 09, 2017, 12:37:05 am »
Quick fix? Nuh-uh, I worked on this for 20 hours solid. To fix a 30 second or so scene, lmao!

I still have a few more things I'm going to do with it.

Anyway onto the show. Here's the video comparing old and new. First half is the OLD unfixed version, second half is the new fixed version (plus music added in my mod, also helps tell them apart).

[vimeo]https://vimeo.com/203212072[/vimeo]

Ok, maybe the positioning of the wolves could be improved, seems like the left wolf doesn't bite right into the guy's head that well, but that's not my fault.  Whatever, maybe later.

(I had fix instructions here for Wesp, but he didn't want them so oh well. It'll be fixed in my mod, *Twirls finger* lol)
« Last Edit: February 09, 2017, 03:35:03 pm by Icicle »

Offline The Shadow Man

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Re: Fixing the Tutorial Cutscenes
« Reply #20 on: February 09, 2017, 12:32:07 pm »
Looks great Icicle. I see you gave the Sheriff new eyes, wouldn't have been my choice to go with fire eyes but I have to admit they look damn cool. Also as I'm on the subject of the Sheriff, have you seen the concept art for the Sheriff? I always liked the outfit he has in that, I even tried to replicate it, It did not go well. Similar story with Strauss, though I at least managed to turn his outfit purple. Maybe if your thinking about changing or adjust their outfits, this might be a good place to look.
« Last Edit: February 09, 2017, 12:33:53 pm by The Shadow Man »

Offline Wesp5

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Re: Fixing the Tutorial Cutscenes
« Reply #21 on: February 09, 2017, 03:02:44 pm »
And now for the FIX INSTRUCTIONS. Basically if you're Wesp you want this, for anyone else it's a bunch of technobabble for modifying the tutorial map.

Thanks, but this is much more complicated that I anticipated and probably not worth the effort! I already fixed the part with the air firing Sabbat, but there must be an easier solution for the rest by just removing the tracer particles and moving the normal muzzle_flash forward a bit. I will look into this later...

Offline Icicle

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Re: Fixing the Tutorial Cutscenes
« Reply #22 on: February 09, 2017, 03:21:37 pm »
Yeah, the cutscenes are complicated.

Needlessly, way over-complicated, but that's how Troika made them.

Actually the reason it took me so long is because I was trying simpler things first, which didn't pan out.

Looks great Icicle. I see you gave the Sheriff new eyes, wouldn't have been my choice to go with fire eyes but I have to admit they look damn cool. Also as I'm on the subject of the Sheriff, have you seen the concept art for the Sheriff? I always liked the outfit he has in that, I even tried to replicate it, It did not go well. Similar story with Strauss, though I at least managed to turn his outfit purple. Maybe if your thinking about changing or adjust their outfits, this might be a good place to look.

Thanks. Where is the concept art? Can you link me it so I know I'm seeing what you're talking about?
« Last Edit: February 09, 2017, 03:28:45 pm by Icicle »

Offline Wesp5

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Re: Fixing the Tutorial Cutscenes
« Reply #23 on: February 09, 2017, 04:24:42 pm »
Actually the reason it took me so long is because I was trying simpler things first, which didn't pan out.

I already fixed the forward muzzle_flash and will try to remove the tracers later. I need to do a simpler solution as I don't want to compile the map...

Quote
Where is the concept art? Can you link me it so I know I'm seeing what you're talking about?

If you have the UP with extras installed, it's in the Player Mods/Concept Art/NPC folder.

Offline Icicle

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Re: Fixing the Tutorial Cutscenes
« Reply #24 on: February 09, 2017, 04:38:17 pm »
Actually the reason it took me so long is because I was trying simpler things first, which didn't pan out.

I already fixed the forward muzzle_flash and will try to remove the tracers later. I need to do a simpler solution as I don't want to compile the map...

Quote
Where is the concept art? Can you link me it so I know I'm seeing what you're talking about?

If you have the UP with extras installed, it's in the Player Mods/Concept Art/NPC folder.

Yeah the forward muzzle flash just needed depth_offset 1 to bring it closer to the camera, simple. That still doesn't stop bullets from shooting out of their chests though, lol

Offline Icicle

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Re: Fixing the Tutorial Cutscenes
« Reply #25 on: February 09, 2017, 05:07:17 pm »
Sheriff looks Rastafarian in that concept art to me, his hair resembles dreadlocks... I kind of like that.  Not sure if it would be possible to deform his head enough to get that though. Hmmm

would definitely need to double his texture size, or painting hair onto his head would just be a blurry mess, but it could be done

As for this cut scene, I'm gonna put bullet tracers back into their gunfire, now that I have it setup it's actually really easy, just stretch the bullet sprite out, it's just the timing of the bullets that I have to figure out, I want the muzzle flash to match the bullet fire, there should be one flash per round of bullets obviously

Also I'm gonna make it spray the fence better, and change some other things up
« Last Edit: February 09, 2017, 05:30:57 pm by Icicle »

Offline SCO

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Re: Fixing the Tutorial Cutscenes
« Reply #26 on: February 09, 2017, 05:11:07 pm »
One animation that needs to be divided into two and hacked to be called on the end of a conversation is the public pay-phone one.

 Though i really think the second part might not be feasible.


Also the female model animation during the lilly release scene was 'fixed' (hacked so the neck is not akin to a giraffe because of using the same animation as males) but the eyes are very wrong now.
« Last Edit: February 09, 2017, 05:16:19 pm by SCO »

Offline Icicle

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Re: Fixing the Tutorial Cutscenes
« Reply #27 on: February 09, 2017, 05:15:48 pm »
One animation that needs to be divided into two and hacked to be called on the end of a conversation is the public pay-phone one.

 Though i really think the second part might not be feasible.

Oh yeah...not sure I can do anything with that.  I haven't got any info on how to edit the existing animations really.  If there wasn't a broken Sabbat animation that only had them moving their guns like they were firing, I woulda been screwed for fixing this cut scene.

But I'll take a look at that phone animation later ofc.

I'm gonna fix the particles the Sheriff uses here too (the sparkles around his hands when he's using his powers), some of them are over stretched and they didn't make them big enough for their sprite, so the sprite is just cut off at the edges.  Hard to notice if you're just casually watching it once but I have this burned into my memory now so I notice everything

Also, my fix is missing the wood chips flying off the fence when the bullets hit, I'll add that

I'm moving the lamppost too, there's no way to detect its surface so it would also throw wood chips, big deal its just a frickin lamppost, don't like how it looks much anyway.. or I might just reskin it later, and slap an invisible block in front of it so it can't be hit... the Sheriff actually has that already from how Troika made it, or you would see blood splatters flying out of the Sheriff's model from bullets hitting flesh surface...... in the original, the blood you see flying in one little moment of the scene is from the Sabbat's bullets hitting the crouching Gangrel sabbat in the back, but he's invincible for the cut scene to play out normally so it doesn't hurt him

I think the broken firing animation shoots the bullet particles with their Y/Z dimension already set randomly, so it looks like the bullets are spaced out randomly in a bullet spray pattern, so that's why the gangrel Sabbat gets shot in the back for one quick camera shot

But I made the new one always start from the tip of the gun and change trajectory as it's flying towards the fence, so I can increase the spray dramatically without it looking unrealistic at the firing point

Also I'm gonna find out if I can make one of the Sabbat move their mouths when they are laughing, while they are doing the firing animation...or just make one laugh and then start firing.  It just seems weird you can hear a laugh and nobody's doing it, though yeah it could be the guy on the ground just out of camera shot...but from how Troika made it, I can tell it was meant to be the gunmen
« Last Edit: February 09, 2017, 05:34:20 pm by Icicle »

Offline Icicle

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Re: Fixing the Tutorial Cutscenes
« Reply #28 on: February 09, 2017, 05:38:21 pm »
Also the female model animation during the lilly release scene was 'fixed' (hacked so the neck is not akin to a giraffe because of using the same animation as males) but the eyes are very wrong now.

Do you have any info on this?

Any at all, not necessarily on how it was done... like who did it, when, what site it was posted on, etc... I can try and track down more info on editing animations then, could be a big help

Offline The Shadow Man

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Re: Fixing the Tutorial Cutscenes
« Reply #29 on: February 09, 2017, 06:59:01 pm »
Sheriff looks Rastafarian in that concept art to me, his hair resembles dreadlocks... I kind of like that.  Not sure if it would be possible to deform his head enough to get that though. Hmmm

would definitely need to double his texture size, or painting hair onto his head would just be a blurry mess, but it could be done
Well I was mainly talking about his outfit but changing his hair might be a good change too

 

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